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561. [Feedback]] Small turrets - in Feedback/Requests [original thread]
You can buy two sicas/ somas for the price of one small proto type turret....................................... Nerf price by 50%.
- by Sir Dukey - at 2014.06.10 16:30:00
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562. CCP Rattai, let me teach you how to use the nerf bat. - in Feedback/Requests [original thread]
STOP NERFING TWO THINGS AT A TIME!! Example: UP flaylock- You guys nerfed splash and then you nerfed splash damage= weak ass weapon... Future fk ups to come- Railgun- damage nerf- rof nerf- range nerf (already happen)- heat buildup increase (th...
- by Sir Dukey - at 2014.06.10 16:27:00
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563. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: lithkul devant wrote: CCP Logibro wrote: Alright, so I'm going to put some of my early thoughts here. None of this is final and is highly dependent on your feedback * Reduce ADS price to 250,000 ISK * Swarms to 150m, A...
- by Sir Dukey - at 2014.06.10 16:22:00
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564. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
1.) Don't balance AV vs Vehicles solely based on the fact that Armor vehicles are a bit OP. This throws off the shield vs AV balance. A buff to swarms at this state will render the Python completely useless. A militia swarms can already knock a Py...
- by Sir Dukey - at 2014.06.10 16:20:00
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565. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
bogeyman m wrote: CCP Logibro wrote: Alright, so I'm going to put some of my early thoughts here. None of this is final and is highly dependent on your feedback * Reduce ADS price to 250,000 ISK * Swarms to 150m, Assault Swarms to 200m * Bu...
- by Sir Dukey - at 2014.06.10 16:00:00
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566. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: Alright, so I'm going to put some of my early thoughts here. None of this is final and is highly dependent on your feedback * Reduce ADS price to 250,000 ISK * Swarms to 150m, Assault Swarms to 200m * Buff base dropship heal...
- by Sir Dukey - at 2014.06.10 15:53:00
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567. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Sir Dukey Fascinating perspectives. Would you mind detailing for us (1) how you fit your Python and (2) which pertinent skills you've invested in? Why do you suspect your observations differ so starkly with those of every...
- by Sir Dukey - at 2014.06.09 23:00:00
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568. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
1.) dampening is much stronger than precision. Complex precision mod gives 20% (level 3+ 700k sp) = enhanced dampener 20% (level 3) 2. ) precision starts at 40db and dampening starts at 35 db. At level 5 caldari scout with 5% precision per level ...
- by Sir Dukey - at 2014.06.09 20:35:00
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569. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks everyone for your input over the last few weeks on this issue. At the heart of every FPS there is the Rifle and it just needs to be fair and balanced. The current situation is that we have some underperforming weapons...
- by Sir Dukey - at 2014.06.09 20:19:00
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570. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Spartan MK420 wrote: Sir Dukey wrote: Will Driver wrote: Minmando proto swarmer, L5 prof.: First, I do believe Dropships should have an escape route via line of sight or altitude. However, swarms now do not do enough damage for 1 kind o...
- by Sir Dukey - at 2014.06.09 20:18:00
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571. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
ChribbaX wrote: One major thing I've noticed is the lock range being a problem, not just that it's short, but it's said to be 200m, I've had dropships and tanks at 165m and still unable to lock them. Many times this is when I am high up and the...
- by Sir Dukey - at 2014.06.09 20:16:00
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572. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Spartan MK420 wrote: Pythons are fine vs av. I have a pro fit, and 1 good swarmer can chase me off with a 1 round hitting me, and running from the other 1-2 rnds he got off, even if they only chase me off for a limited amount of time. They are ...
- by Sir Dukey - at 2014.06.09 20:15:00
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573. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Will Driver wrote: Minmando proto swarmer, L5 prof.: First, I do believe Dropships should have an escape route via line of sight or altitude. However, swarms now do not do enough damage for 1 kind of dropship in particular - one of the assaul...
- by Sir Dukey - at 2014.06.09 20:10:00
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574. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly careful. We can change ...
- by Sir Dukey - at 2014.06.09 20:07:00
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575. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Sir Dukey wrote: CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap gla...
- by Sir Dukey - at 2014.06.09 19:58:00
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576. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
Tebu Gan wrote: CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effectiv...
- by Sir Dukey - at 2014.06.09 19:57:00
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577. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by Sir Dukey - at 2014.06.09 19:48:00
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578. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
The dark cloud wrote: nerf damage mods so that a sica with a particle cannon and double damage mods doesnt insta pop anything on the map. The armor reps should be nerfed so that there is a reason to throw a hardener/plate on and not just the 1 ...
- by Sir Dukey - at 2014.06.09 19:44:00
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579. [Feedback/req] Minscout - in Feedback/Requests [original thread]
pagl1u M wrote: Sir Dukey wrote: PG buff... knife needs to stay, hacking needs to stay.. caldari scouts are fine- they give up slots to scan- you should give up slots to be unscannable. Also note- complex precison is 20% scan precision while...
- by Sir Dukey - at 2014.06.09 19:39:00
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580. Caldari scout is fine... - in Feedback/Requests [original thread]
Also- just in case you actually argue... ONE enhanced dampener gets you under the precision of base caldari scout.... A scout made to scan can be beaten by one enhanced module... Your argument is invalid. Oh, are you tired of running into cal scou...
- by Sir Dukey - at 2014.06.09 02:37:00
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