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281. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods...
- by Sir Dukey - at 2015.01.25 15:07:00
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282. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
DeathwindRising wrote: Doc DDD wrote: Ratattati: I am excited for the proposed changes and for the chance to see different fittings on vehicles. - the loadouts you have on the sheet you made are terrible builds, please do not balance arou...
- by Sir Dukey - at 2015.01.25 15:06:00
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283. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by Sir Dukey - at 2015.01.25 15:00:00
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284. Loyalty Store missing Duvolle - in Feedback/Requests [original thread]
Cat Merc wrote: There is a specialist Duvolle, and a Federation Tac Rifle, but there is no Federation Duvolle. This means that you have to pony up double the LP if you want a PRO Duvolle from the loyalty store. Can this be added please? :3 L...
- by Sir Dukey - at 2015.01.23 20:48:00
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285. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
All I want is chromosome tanks please. Please!! Passive mods. Revert 1.7 arcade tanks to chromosome.
- by Sir Dukey - at 2015.01.23 16:18:00
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286. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Lazer Fo Cused wrote: 1. No 2. No more weapons that require 0 skill 3. No more weapons that require 0 aim Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs...
- by Sir Dukey - at 2015.01.23 16:07:00
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287. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
Vesta Opalus wrote: Sir Dukey wrote: That thing is impossible to see and you have to be extremely accurate with it at long range making it hard to hit targets added in with the fact the zoom is bad. disagree, the old dot made it hard to ...
- by Sir Dukey - at 2015.01.23 16:05:00
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288. Snipers need a bigger dot.. - in Feedback/Requests [original thread]
That thing is impossible to see and you have to be extremely accurate with it at long range making it hard to hit targets added in with the fact the zoom is bad.
- by Sir Dukey - at 2015.01.23 02:53:00
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289. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, in our mission to simplify and clarify short term objectives, as well as remove complex non-intuitive weapon versions we will be doing the following: 1) All Specialist gear will now only be available in the LP...
- by Sir Dukey - at 2015.01.21 00:34:00
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290. Major Issues with Commandos. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Diablos Prime wrote: I guess I would be the first one to disagree with everyone on here. I would just like the other side of the opinion to be heard. I think the Commandos are OP as is. Granted this is not other games but...
- by Sir Dukey - at 2015.01.20 16:21:00
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291. Major Issues with Commandos. - in Feedback/Requests [original thread]
Vitantur Nothus wrote: +1 Module Slot + PG/CPU No More EHP or More Speed. I'm going toward speed. Better Regeneration for shield (Give Calmando same Shield recharge/delay/depleted delay as CAl Sentinel). + CPU+PG +One extra slot.
- by Sir Dukey - at 2015.01.20 00:48:00
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292. Major Issues with Commandos. - in Feedback/Requests [original thread]
Commandos need better regenerative abilities than heavies. Caldari Commando Shield regen needs to be identical to the sentinel. currently they have a stupidly long delay and only recharge 20/sec. My Amarr Assault can do 23 passive while still ha...
- by Sir Dukey - at 2015.01.20 00:15:00
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293. Major Issues with Commandos. - in Feedback/Requests [original thread]
Imp Smash wrote: Well, don't forget, while commandos have relatively low HP due to their low number of slots , they take the 2nd most damage from incoming fire due to their hitbox and low base strafe speed. So -- something to consider about com...
- by Sir Dukey - at 2015.01.20 00:10:00
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294. Major Issues with Commandos. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: DeadlyAztec11 wrote: As a Gallente Commando all I really need is a grenade slot. To see better , more speed and better stamina / stamina regen and all commando's would be alright , coupled with the...
- by Sir Dukey - at 2015.01.19 20:26:00
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295. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Sir Dukey wrote: Alaika Arbosa wrote: Sir Dukey wrote: Alaika Arbosa wrote: Cloak should behave more like in Eve. No Time limit, need to remain more than Xm away from uncloaked players and can't have anything i...
- by Sir Dukey - at 2015.01.19 15:46:00
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296. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Sir Dukey wrote: Alaika Arbosa wrote: Cloak should behave more like in Eve. No Time limit, need to remain more than Xm away from uncloaked players and can't have anything in hand aside from the cloak arm computer thi...
- by Sir Dukey - at 2015.01.19 15:20:00
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297. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Cloak should behave more like in Eve. No Time limit, need to remain more than Xm away from uncloaked players and can't have anything in hand aside from the cloak arm computer thing. If you want to swap to anything else, yo...
- by Sir Dukey - at 2015.01.19 14:49:00
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298. CCP, I Don't Even - in Feedback/Requests [original thread]
CCP Rattati wrote: CAn you give me the map and "exact" place where that happened - maybe a level designer can see a fault in the level itself Here's an IDEA, the rocks on toxic mood or what ever the new map is with that huge hanger and huge ...
- by Sir Dukey - at 2015.01.19 14:48:00
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299. Major Issues with Commandos. - in Feedback/Requests [original thread]
Juno Tristan wrote: The assault eHP buff did eat into the commandos role a bit but I think the overall eHP is fine, the thing killing the role is the lack of recovery/repair that means you have to sit in cover after a fight, giving the enemy en...
- by Sir Dukey - at 2015.01.19 14:45:00
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300. Major Issues with Commandos. - in Feedback/Requests [original thread]
Varoth Drac wrote: They all need to be good at AV. Give Caldari a swarm bonus and the Amarr a plasma cannon bonus. Amarr with PC?
- by Sir Dukey - at 2015.01.18 19:49:00
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