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241. How to fix grenades... - in Feedback/Requests [original thread]
Yokal Bob wrote: I do not mind the cooking of grenades, it is a common feature in many games. Whats is needed is some form of indicator showing the grenade. I get killed so many times by invisible core nades that I have no idea where they came ...
- by Sir Dukey - at 2015.02.02 03:35:00
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242. How to fix grenades... - in Feedback/Requests [original thread]
Make it so you cannot cook them except for the fluxes.
- by Sir Dukey - at 2015.02.02 03:24:00
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243. MINMATAR scout - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Cloaks are useless learn to play without one and your K:DR will rise drastically. Cloaks are needed on Min Scout, we maybe fast but were not as fast as people say. The speed only matters in CQC but without cloak, peopl...
- by Sir Dukey - at 2015.02.01 20:49:00
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244. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Harpyja wrote: Godin, the idea between having the SHAV and MBT is that they both can fit the exact same fits, except that the MBT has two small turrets as well. The current design hurts those that want team play when fitting small turrets by r...
- by Sir Dukey - at 2015.02.01 15:47:00
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245. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
There is nothing more I hate than not getting slots as I skill up. This is exactly the reason I use literally standard Commandos over my protos because I gain no benefit for the slot where I want it.
- by Sir Dukey - at 2015.01.31 04:39:00
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246. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Killing a tanked LAV is less than a second with a Blaster is just....not good. I want the Blasters to be good, but not a total rapefest. Blasters aren't the worst AV right now.. I rather them being more like large turrets...
- by Sir Dukey - at 2015.01.31 04:33:00
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247. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
Kain Spero wrote: I think giving the commando suits the same slot layout as the heavy basic frame would work well (maybe minus the nades). Maybe give commando's a fitting bonus to light weapons? Spot on!! Two prototype light weapons take up...
- by Sir Dukey - at 2015.01.30 20:44:00
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248. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
MINA Longstrike wrote: Alex-ZX wrote: Sir Dukey wrote: Cody Sietz wrote: Nearly as slow as a heavy but with less ehp. Lowest slot count. No grenade. Crazy terrible eWar values. Terrible rep/shield recharge(not sure about the Caldar...
- by Sir Dukey - at 2015.01.30 20:41:00
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249. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
Cody Sietz wrote: Nearly as slow as a heavy but with less ehp. Lowest slot count. No grenade. Crazy terrible eWar values. Terrible rep/shield recharge(not sure about the Caldari comanndo here) Meh bonuses to dmg and reload speeds, which yo...
- by Sir Dukey - at 2015.01.29 21:07:00
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250. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: all i know, is that I want to drive both uhavs and havs. i can imagine the rush of speeding around, almost lav speed, and just blasting tanks, in and out. I think it could be a great way to break out of a camp, keep moving an...
- by Sir Dukey - at 2015.01.29 21:04:00
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251. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues. Can you please provide, formal feedback on your performance before and after deleting "all" of ...
- by Sir Dukey - at 2015.01.29 20:44:00
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252. ScR is unfair towards shield - in Feedback/Requests [original thread]
Aeon Amadi wrote: Sir Dukey wrote: It has 139% efficiency toward shield at proficiency 5 and does 99 damage per shot toward shield with proficiency alone not to mention it has over 1000 DPS toward shield and you can't tank shield as high as ...
- by Sir Dukey - at 2015.01.29 03:32:00
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253. ScR is unfair towards shield - in Feedback/Requests [original thread]
taxi bastard wrote: Sir Dukey wrote: Imp Smash wrote: taxi bastard wrote: Zindorak wrote: What the... man r u high? SCR has a natural high damage per shot plus 20/20 damage profile what do you expect from a shield damaging weapon ...
- by Sir Dukey - at 2015.01.29 03:30:00
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254. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
taxi bastard wrote: being that the KB/M can make an extreme change direction instantly, be it a 90' turn or left right at a speed which cannot be closely matched by a controller. maybe its only fair that some sort of slowing of the change of di...
- by Sir Dukey - at 2015.01.29 02:34:00
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255. ScR is unfair towards shield - in Feedback/Requests [original thread]
Imp Smash wrote: taxi bastard wrote: Zindorak wrote: What the... man r u high? SCR has a natural high damage per shot plus 20/20 damage profile what do you expect from a shield damaging weapon remember all shield users believe that ev...
- by Sir Dukey - at 2015.01.29 02:30:00
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256. ScR is unfair towards shield - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: MASS DRIVER DOES +20% TO ARMOR. CAPS BECAUSE I AM YELLING OH SH*TTTT!!! AT LEAST MD DOESN'T DO 1000 DPS TOWARD ARMOR LIKE SCR DOES TOWARD ARMOR. Comparing ScR to a MD is like comparing a horse to a lizard. That is...
- by Sir Dukey - at 2015.01.28 23:07:00
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257. ScR is unfair towards shield - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Do want souped up ACR. ACR is no where near as powerful toward armor as a ScR is toward shield
- by Sir Dukey - at 2015.01.28 23:04:00
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258. ScR is unfair towards shield - in Feedback/Requests [original thread]
It has 139% efficiency toward shield at proficiency 5 and does 99 damage per shot toward shield with proficiency alone not to mention it has over 1000 DPS toward shield and you can't tank shield as high as Armor suits can tank Armor. I bet if ar...
- by Sir Dukey - at 2015.01.28 22:58:00
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259. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by Sir Dukey - at 2015.01.28 20:19:00
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260. allow the LAV passanger to use its primary weapon! - in Feedback/Requests [original thread]
Bright Cloud wrote: We went over this when it had beeing discussed for dropships but i see no reason to not allow heavy and light weapons to be used in the passanger seat. LAV's are not that hard to take out and it would make for a decent addit...
- by Sir Dukey - at 2015.01.28 02:56:00
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