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761. We need redline sniping fixed. - in Feedback/Requests [original thread]
fred orpaul wrote: 137H4RGIC wrote: Primarily, I am a tank pilot. I love driving me tanks. And in the map where there's mountains everywhere and rock formations in the middle (Not sure what it's called) One of two things are happening on tha...
- by Shijima Kuraimaru - at 2013.02.11 02:34:00
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762. Lasers and HMGs... - in General Discussions [original thread]
I laugh at people who QQ for spool up on the HMG. Want realistic spool up? Ok. It's less than .2 seconds. Lasers? Don't go head on, use cover, and always think about your approach. If you can't get close to your laser wielding target without gett...
- by Shijima Kuraimaru - at 2013.02.10 22:57:00
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763. Why does revive still count as death? - in General Discussions [original thread]
I see a lot of people don't seem understand that one's role on the battle field has a lot to do with KDR. Situations in battle can have a lot to do with it as well. Just last night, while our team was retaking E, I was using my Aslt.HMG to keep a...
- by Shijima Kuraimaru - at 2013.02.10 22:21:00
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764. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
There was a difference in dropsuit toughness once. Then people griped that it was too hard to kill advanced and protos. So they flattened the suits leaving only differences in PG/CPU and slots on the higher end. Then there were complaints from ad...
- by Shijima Kuraimaru - at 2013.02.10 04:04:00
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765. BPO Items: Should they be removed entirely? - in General Discussions [original thread]
This looks like a discussion that is only taking pub matches into account and forgetting about faction and corporate warfare that's soon to come. It also looks like people are forgetting that better suits have higher PG/CPU to allow for fitting be...
- by Shijima Kuraimaru - at 2013.02.09 20:58:00
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766. Sniper Rifles - in Feedback/Requests [original thread]
Hagintora wrote: Fivetimes Infinity wrote: No weapon in the game should be a two-shot-kill weapon which is perfectly accurate, hitscan, and can shoot across the map. This isn't a question of balance as much as it's a question of what's fun a...
- by Shijima Kuraimaru - at 2013.02.09 20:15:00
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767. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
usrevenge2 wrote: having played shooters without auto aim, you are crazy to not want it. the earlier builds of dust didn't have the auto aim and combat was terrible basically 2 people saw each other and ran back and forth for 10 minutes hoping ...
- by Shijima Kuraimaru - at 2013.02.09 09:47:00
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768. Sniper Rifles - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Rachoi wrote: bullet drop is not something to be considered with small soldier rail guns, since the slug, or plasma charge would disintegrate going that fast after a certain time anyway. even with the one railgun ma...
- by Shijima Kuraimaru - at 2013.02.09 09:40:00
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769. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
Sete Clifton wrote: Shijima Kuraimaru wrote: Sete Clifton wrote: Aim assist does not mean that your aim will "snap" to targets like call of duty, nor will it completely track a target without you having to do anything. It's supposed to sm...
- by Shijima Kuraimaru - at 2013.02.09 09:26:00
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770. Dust 514 + Auto Aim = Refuse to play - in General Discussions [original thread]
Sete Clifton wrote: Aim assist does not mean that your aim will "snap" to targets like call of duty, nor will it completely track a target without you having to do anything. It's supposed to smooth out the little imperfections that come with us...
- by Shijima Kuraimaru - at 2013.02.09 09:12:00
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771. Why does revive still count as death? - in General Discussions [original thread]
Fornacis Fairchild wrote: People overly concerned about KDR is the death of objective based matches. Most of the time i'm guarding a position....no WP there, and I get 1/4 kills than others. I feel your pain. Running Assault HMG, I spent ha...
- by Shijima Kuraimaru - at 2013.02.09 08:46:00
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772. We need redline sniping fixed. - in Feedback/Requests [original thread]
Orin the Freak wrote: Red line or no, sniper rifles need consistent sway. 100% accuracy should NEVER be possible in an FPS. crouching should slow it down a little, but the reticle should never stop moving. also, more time is needed for accuracy...
- by Shijima Kuraimaru - at 2013.02.08 20:40:00
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773. We need redline sniping fixed. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: Judging from what I've seen on the forums, the concept is only irrelevant to you and a small group of others. Many of us understand that the QQ from the small cadre you're with in this matte...
- by Shijima Kuraimaru - at 2013.02.08 11:10:00
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774. We need redline sniping fixed. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: I see you've never heard of a conceptual basis. There's a concept behind everything in the game. I know code can be changed to do anything one wants. If CCP wanted, all weapons could fire ex...
- by Shijima Kuraimaru - at 2013.02.08 03:30:00
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775. Nerf the Gallente Heavy!!! - in General Discussions [original thread]
Ner'Zul Nexhawk wrote: Shijima Kuraimaru wrote: I have a serious bug to report. My backpack mounted Khanid anti-personnel death cluster missile won't lock onto heavies unless they're jumping over a rail or equipped with a nova knife and SMG....
- by Shijima Kuraimaru - at 2013.02.08 02:47:00
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776. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I was in a squad the other night and the idea from some FPS (which I don't remember, CoD?) was bullet reflection . The bullet reflects and does the damage on the shooter instead of the target. Easy to implement, solves th...
- by Shijima Kuraimaru - at 2013.02.06 10:02:00
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777. A sensible friendly fire proposal. - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Shijima Kuraimaru wrote: Penalty to mission payout fine. Forfeiture of salvage fine. Flag to neutral target fine. Penalty to wallet no. Banning shouldn't even be a passing thought. And how Eve works may not factor i...
- by Shijima Kuraimaru - at 2013.02.06 09:56:00
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778. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
Sgt S-Laughter wrote: Balance is not about everyone being equal, it's about everyone being good where they're supposed to be. It's about checks and balances. Hopefully it's also about involving counter play more than straight up dps measurement...
- by Shijima Kuraimaru - at 2013.02.06 09:53:00
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779. [Discussion] Question regarding peoples' views of the HMG. - in General Discussions [original thread]
fred orpaul wrote: increase damage and spread. it should melt all at close range but have to work for its kills in the long range(AR should win past its optimal) tho I wouldnt mind seeing the spray reduce to less then what it is now in the last...
- by Shijima Kuraimaru - at 2013.02.06 09:50:00
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780. Nerf the Gallente Heavy!!! - in General Discussions [original thread]
I have a serious bug to report. My backpack mounted Khanid anti-personnel death cluster missile won't lock onto heavies unless they're jumping over a rail or equipped with a nova knife and SMG. This is ridiculous when one considers all the SP I su...
- by Shijima Kuraimaru - at 2013.02.06 09:37:00
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