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Big miku
Internal Error. Negative-Feedback
91
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Posted - 2013.02.06 02:08:00 -
[31] - Quote
usrevenge2 wrote:the HMG needs a spool up time, no reason for them to be able to shoot soon as they touch the trigger, all Heavy weapons should basically need to be charged.
the spread is too tight, HMGs should be for suppressing not sniping them like a normal AR.
ARs are not for for sniping mate, and real life miniguns have zero spool up time, why would super magic space nano-machine miniguns have one? HMGs with spool time means every heavy will switch to ARs, then threads saying "Heavy with ARs need a nerf" will show up or all heavies will start camping everything.
You're also assuming that every round is hitting the target in the spread that is too tight. It is a wall of bullets flying at you.
see this Video? See any spool time
http://www.youtube.com/watch?v=sALiuWg_I1k
A-10S ARE OP, THEY NEED TO BE NERF'D GIVE THE GAU 8 A SPOOL UP! |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.06 02:28:00 -
[32] - Quote
usrevenge2 wrote:the HMG needs a spool up time, no reason for them to be able to shoot soon as they touch the trigger, all Heavy weapons should basically need to be charged.
the spread is too tight, HMGs should be for suppressing not sniping them like a normal AR. Please, not this again. NO SPOOL UP. Sorry for shouting.
The HMG is grand as it is. Any decent players I come up against do well against me. More than one decent player and I might take one out and am either dead on the ground, or hiding with a sliver of armour looking for my logi fast. |
Mithridates VI
New Eden Research Foundation
164
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Posted - 2013.02.06 02:30:00 -
[33] - Quote
Speaking as a new player, running a medic and usually carrying a tiny gun, I'm cool with the HMG staying as it is. If a heavy is doing things right, I can't bring him down with my gun. I shouldn't be able to. If I get the attention of a heavy gunner, I need to lose that attention. If a heavy is doing things wrong, anyone can bring him down.
Every time a heavy gunner has killed me, I've come away thinking "Okay, up/down movement is easy for the constant stream of bullets to follow. Don't do that again." or "Need to live long enough next time to unload the shotgun another two times." ...but I never feel like perhaps the gun was too powerful.
Changing the spread or similar mechanics without totally nerfing the thing might be a good way to go if it fits the role the devs want the gun to fill... but I'd be disappointed to see if nerfed into oblivion.
Edited to talk about HMG instead of just heavies in general. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.06 02:31:00 -
[34] - Quote
I say if it had to be nerfed, increase heat build up (one pull is enough to down 1 heavy, 1 scout, and 1 assault on a standard)
and decrease the 'effective' range while maintaining current hit range (similar to how lasers are good at long range but suck awful at short)
As for the heavy, they're not op, its the weapons that make them seem so because they're the only class able to wield them. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.06 02:35:00 -
[35] - Quote
Iron Wolf Saber wrote:and decrease the 'effective' range while maintaining current hit range (similar to how lasers are good at long range but suck awful at short)
This I like. As an HMG user, i'd be fine with this. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 02:49:00 -
[36] - Quote
usrevenge2 wrote:the HMG needs a spool up time, no reason for them to be able to shoot soon as they touch the trigger, all Heavy weapons should basically need to be charged.
the spread is too tight, HMGs should be for suppressing not sniping them like a normal AR.
And get smeared by an AR with three damage mods before your bullets leave the barrel? No.
A slight increase to heat build up would be acceptable. At ops lvl 5 you can pin the trigger until you have 22 rounds left in the mag before overheating. This is a bit excessive and I will agree that some changes could be made. Focused fire decreases projectile spread over time. Faster heat build up would decrease accuracy and effectiveness at range by itself.
Nerfing the HMG should accompany the addition of more mod slots on higher tier suits period. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.06 03:02:00 -
[37] - Quote
Funny. I'm a HMG wielder and most of the kills I get are one or two guys who see me and come running straight, yes I said straight, at me at low mid to short range. Do I eat them? Yes I do. But when I get two guys that work together and know not to go head to head with my HMG, they have really good chance to beating me. Three plus guys working smartly together and I'm almost guaranteed dead. But this all assumes that they meet me when/if I'm alone.
Also, I have had many MANY times where I was getting my armor chewed by AR wielders who were just out of my range, and they weren't just tickling my armor. They were doing significant damage.
Here's the thing that some people miss. Damage per shot is much higher on the AR than the HMG. I think the only thing the HMG beats on a damage per shot basis is the SMG but I can't be sure on that. However, the HMG's rate of fire makes up for this shortfall. So though we HMG wielders may do twice the damage per second of an AR, we have to throw three, or more, times the rounds of ammo out there at a shorter effective range. Then we have HMGs that have longer range, but lower damage per shot. Burst HMGs also have a lower damage per shot than the standard HMG, but it can fire 4000 rounds per minute rather than the 2000 of the other two types.
The slow speed of the heavy suit also means that all other suit types get to dictate the range of the encounter.
One more thing for the HMG. Under continuous fire, the barrell does climb if we don't manipulate the controller to keep it down and on target.
So... We're slower, less maneuverable, and only outrange the shotgun, SMG, and maybe sometimes the Scrambler pistol. So OP I could die. LMAO |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
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Posted - 2013.02.06 03:09:00 -
[38] - Quote
My favorite whine about HMGs is the no spool up whine, delicious CoD ignorance fueled whine.
On a side note, it's bothersome that people would rather whine at CCP to balance the game towards them instead of trying to figure out how to beat what's killing them. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.06 03:35:00 -
[39] - Quote
All this HMG is OP talk is pretty new...so seeing as how the range increase is way old news what's changed? Oh right...nothing really. The AR lost the ability to put every shot straight in to the head of a heavy from across the map and now the heavy suit with HMG is OP? Everyone who thinks that can suck it. Suck it long, and suck it hard. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 03:41:00 -
[40] - Quote
Vance Alken wrote:My favorite whine about HMGs is the no spool up whine, delicious CoD ignorance fueled whine.
On a side note, it's bothersome that people would rather whine at CCP to balance the game towards them instead of trying to figure out how to beat what's killing them.
People wont be satisfied until heavies are easy to kill and cant defend themselves. After this next round of nerfs the class will be useless and they will get what they want: heavies wont be a threat and they can make up some other excuse for dying. Personally I think flux grenades will be the source of the next QQ river. Not bc they need nerfed but bc they are usefull and effective. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.02.06 03:42:00 -
[41] - Quote
Wait until the caldari have their version... That will have a spool up time before it starts blapping folks and vehicles alike. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.02.06 03:44:00 -
[42] - Quote
Iron Wolf Saber wrote:Wait until the caldari have their version... That will have a spool up time before it starts blapping folks and vehicles alike. And the Minmitar suit will be made of sticks and bits of twine, just like their ships. |
Pyrielone
Reaper Galactic
4
|
Posted - 2013.02.06 04:05:00 -
[43] - Quote
I've killed and have been killed by heavies with an hmg. I don't see a problem with the gun at all its a room sweeper weapon thatsall just dont run up on one and you'll survive. Same with shotguns keep them at range and mow them down. |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2013.02.06 04:06:00 -
[44] - Quote
increase damage and spread. it should melt all at close range but have to work for its kills in the long range(AR should win past its optimal) tho I wouldnt mind seeing the spray reduce to less then what it is now in the last 50-100 rounds.
Also the HMGs that kill you are proto because HMGs are so broken that its not worth running anything less then proto. just wait till the duvolle or Balac's are in common use, HMGs will be useless. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2013.02.06 04:28:00 -
[45] - Quote
fred orpaul wrote:Also the HMGs that kill you are proto because HMGs are so broken that its not worth running anything less then proto. just wait till the duvolle or Balac's are in common use, HMGs will be useless. lolwut?
That is the opposite of how it is, unless you are talking about the broadside... |
Patoman Radiant
ZionTCD Legacy Rising
53
|
Posted - 2013.02.06 04:56:00 -
[46] - Quote
If a heavy is so op, why is by large more people roll assault suits with AR. and still play other suits?
If it was the I win button, I would expect at least 50% heavy, and not the paltry 25% or less
Its not like it takes a insane amount of investment, you generally will always win back more money than invested in played right using type 2 and a second rate minigun.
Of course if you want to go realy ghetto (and can't wait) use the BPO heavy suit, if it is realy just gun that makes it insanely good you will be a god each match.
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Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.02.06 04:59:00 -
[47] - Quote
Balance is not about everyone being equal, it's about everyone being good where they're supposed to be. It's about checks and balances. Hopefully it's also about involving counter play more than straight up dps measurements under "optimal" circumstances (Doesn't it sound better that your skill in controlling circumstances lead to your victory in spite of the dps measurements?)
I think the HMG is currently doing it's job well. They are tanky, they have lots of bullets, and they can chew down almost any target in an instant.
Some people's comments are saying "don't stand still," and at the same time saying "don't run." It's kinda funny. This type of attitude and conflicting advisement makes me feel maybe the hmd does need tweaking... But I'm not going to say for sure.
Definite No -
Do NOT add spool time. This does not exist in reality. The bullets are fired as soon as the barrel starts spinning. They could have it's RoF start slower and gain over time... But I don't think that is the best way to tackle this problem anyway.
Do -
Look at it's maximum effective range. This game seems to play around maximum effective range a lot, and this is a variable that a player should be able to have some control over (both the heavy and the ar). Giving the players this method adds some play and counter play.
This prolly needs to be done for all weapons though, not just the HMG. And really, for being a BETA, I would assume ccp is already monitoring balance and tweaking things behind the scenes to bring the game into the balance they want for us. If they aren't, then this game is already dead lol XD |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.06 05:02:00 -
[48] - Quote
Polish Hammer wrote:FIRST: If this is a duplicate, please lock and let it die. I tried looking and didn't find any other threads like this one. So it's pretty obvious that there are a growing population of players that feel the HMG is OP. My question is this: What, in your eyes, makes the HMG OP? I also made this thread as a "central hub" of sorts for the HMG discussion. I'm curious to see what the opposite end of the barrel thinks. Please keep the discussion civil. (wishful thinking, I know)
https://forums.dust514.com/default.aspx?g=posts&t=53941&find=unread
attempted to list the advantages and disadvantages of the heavy.
people have added to it, and expanded in other threads.
however, the conlclusion i (and a good deal of others) have come to is that the HMG is fine(been nerfed ENOUGH) and that in fact, the heavy suits could use a HP boost so they could be more effective with the HMG(or improve hit detection so a thirf of the rounds don't vanish in thin air) |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.06 05:06:00 -
[49] - Quote
Big miku wrote:crazy space 1 wrote:no one complains about this crap in TF2 TF2 is perfection in game form mate. all complaints are simple anti-valve demons from Microsoft.
what TF2 stand for? |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.06 05:09:00 -
[50] - Quote
General Tiberius1 wrote:Big miku wrote:crazy space 1 wrote:no one complains about this crap in TF2 TF2 is perfection in game form mate. all complaints are simple anti-valve demons from Microsoft. what TF2 stand for? Team Fortress 2.
It's a really popular PC shooter from Valve. It's probably one of the most popular and well balanced shooters on the internet. |
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General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.06 05:11:00 -
[51] - Quote
Iron Wolf Saber wrote:Wait until the caldari have their version... That will have a spool up time before it starts blapping folks and vehicles alike.
you know this how? |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.06 05:13:00 -
[52] - Quote
Patoman Radiant wrote:If a heavy is so op, why is by large more people roll assault suits with AR. and still play other suits? If it was the I win button, I would expect at least 50% heavy, and not the paltry 25% or less Its not like it takes a insane amount of investment, you generally will always win back more money than invested in played right using type 2 and a second rate minigun. Quote:Of course if you want to go realy ghetto (and can't wait) use the BPO heavy sui t, if it is realy just gun that makes it insanely good you will be a god each match.
use that all the time. i go splat a great deal. HMG=/=OP |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 06:59:00 -
[53] - Quote
Patoman Radiant wrote:If a heavy is so op, why is by large more people roll assault suits with AR. and still play other suits?
If it was the I win button, I would expect at least 50% heavy, and not the paltry 25% or less
Its not like it takes a insane amount of investment, you generally will always win back more money than invested in played right using type 2 and a second rate minigun.
Of course if you want to go realy ghetto (and can't wait) use the BPO heavy suit, if it is realy just gun that makes it insanely good you will be a god each match.
People run assault because its versatile...as it is intended to be. Also everybody with any knowledge of DUST will admit high lvl assault>high lvl heavy. In a couple more weeks assault players will be turning heavies into cream of wheat because of dropsuits. Past the Type II the heavy class is broken and everybody knows it. Go to the market and scope the Iskies needed for a VK 1 dropsuit. After the shock wears off the term balance will have a new meaning. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2013.02.06 07:21:00 -
[54] - Quote
I've found the HMG's I face to be underpowered, cause I just hide behind the corner when I start seeing bullets streak past around me.
It's not like he's going to be running after me. |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.02.06 09:36:00 -
[55] - Quote
If you AR guys get the HMG nerf to range you will all just cry OP more because Us heavys won't even try to engage at range at all, It will only be CQC, and the QQ will be even greater.
As a side, I've taken many heavys down with my Exile, and since I play heavy mainly I know that when I am shooting at one if it looks at me I get the hell out of there until something catches its attention again. You really just don't want that BFG pointed at you while your poppin him in the head. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.06 09:50:00 -
[56] - Quote
fred orpaul wrote:increase damage and spread. it should melt all at close range but have to work for its kills in the long range(AR should win past its optimal) tho I wouldnt mind seeing the spray reduce to less then what it is now in the last 50-100 rounds.
Also the HMGs that kill you are proto because HMGs are so broken that its not worth running anything less then proto. just wait till the duvolle or Balac's are in common use, HMGs will be useless.
I play Type 1 hvy with basic HMG at the moment. I seem to do pretty good at it as I've killed many a merc with my current set up. Other than that, having to deal with barrel climb that get's worse the longer we hold the trigger, and the damage fall off at longer ranges does make us work at getting our kills at range. People said get good. Well I'm working it! |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.06 09:53:00 -
[57] - Quote
Sgt S-Laughter wrote:Balance is not about everyone being equal, it's about everyone being good where they're supposed to be. It's about checks and balances. Hopefully it's also about involving counter play more than straight up dps measurements under "optimal" circumstances (Doesn't it sound better that your skill in controlling circumstances lead to your victory in spite of the dps measurements?)
I think the HMG is currently doing it's job well. They are tanky, they have lots of bullets, and they can chew down almost any target in an instant.
Some people's comments are saying "don't stand still," and at the same time saying "don't run." It's kinda funny. This type of attitude and conflicting advisement makes me feel maybe the hmd does need tweaking... But I'm not going to say for sure.
Definite No -
Do NOT add spool time. This does not exist in reality. The bullets are fired as soon as the barrel starts spinning. They could have it's RoF start slower and gain over time... But I don't think that is the best way to tackle this problem anyway.
Do -
Look at it's maximum effective range. This game seems to play around maximum effective range a lot, and this is a variable that a player should be able to have some control over (both the heavy and the ar). Giving the players this method adds some play and counter play.
This prolly needs to be done for all weapons though, not just the HMG. And really, for being a BETA, I would assume ccp is already monitoring balance and tweaking things behind the scenes to bring the game into the balance they want for us. If they aren't, then this game is already dead lol XD
We do get to play around a bit with maximum effective range. They're called sharpshooter skills. Perhaps modules will also be released later that will allow for adjustments to range as well. |
Iam Krogan
Tuchanka Wrecking Crew
6
|
Posted - 2013.02.06 13:15:00 -
[58] - Quote
HMG heavy here (but I play other classes with alt chars). The reason you see me near the top of the WP list at the end with 14/1 K/D is that you don't know how to play against me. You can easily figure out the things you don't want to do against a HMG heavy by playing one for a while. But I'm just going to assume you're all too thick to figure it out yourselves.
So here's some basics going against a HMG heavy:
* When you see a HMG heavy back out around a corner, don't follow him. There's a slaughter waiting to happen behind there, you just don't know it yet. I'd estimate this is about 75% of all my HMG kills. I'm sharing this because you already know it by experience, you're just too thick to learn it, so I can keep doing it.
* In general, if you see a HMG heavy, you should be moving away from him, not towards him. Unless you're wielding a short range weapon, like a shotgun. Hint: ARs are not a short range weapon.
* If you're against a HMG heavy and you go in the middle of an open field and run and bounce around like a champion, you will die. But that's true against any weapon class.
* If you want to kill a HMG heavy, shoot at him from behind. It takes forever to turn around in that fat suit. But remember, don't close up on him, even from behind, if your weapon doesn't require point blanc range. Those idiots who think they can play hide and seek an inch behind my back are the rest 25% of my HMG kills. Many of them seem to be wielding a perfectly good AR that could finish me off from good distance without all that sneaking around. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 13:29:00 -
[59] - Quote
Iam Krogan wrote:HMG heavy here (but I play other classes with alt chars). The reason you see me near the top of the WP list at the end with 14/1 K/D is that you don't know how to play against me. You can easily figure out the things you don't want to do against a HMG heavy by playing one for a while. But I'm just going to assume you're all too thick to figure it out yourselves.
So here's some basics going against a HMG heavy:
* When you see a HMG heavy back out around a corner, don't follow him. There's a slaughter waiting to happen behind there, you just don't know it yet. I'd estimate this is about 75% of all my HMG kills. I'm sharing this because you already know it by experience, you're just too thick to learn it, so I can keep doing it.
* In general, if you see a HMG heavy, you should be moving away from him, not towards him. Unless you're wielding a short range weapon, like a shotgun. Hint: ARs are not a short range weapon.
* If you're against a HMG heavy and you go in the middle of an open field and run and bounce around like a champion, you will die. But that's true against any weapon class.
* If you want to kill a HMG heavy, shoot at him from behind. It takes forever to turn around in that fat suit. But remember, don't close up on him, even from behind, if your weapon doesn't require point blanc range. Those idiots who think they can play hide and seek an inch behind my back are the rest 25% of my HMG kills. Many of them seem to be wielding a perfectly good AR that could finish me off from good distance without all that sneaking around.
KD of 14? How many kills? That's higher than any of the heavies I know. Are you talking about 14/1 in a single match? |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.02.06 13:41:00 -
[60] - Quote
Polish Hammer wrote:FIRST: If this is a duplicate, please lock and let it die. I tried looking and didn't find any other threads like this one. So it's pretty obvious that there are a growing population of players that feel the HMG is OP. My question is this: What, in your eyes, makes the HMG OP? I also made this thread as a "central hub" of sorts for the HMG discussion. I'm curious to see what the opposite end of the barrel thinks. Please keep the discussion civil. (wishful thinking, I know)
1. Can never be truly overheated. 2. Shoots bullets as soon as you hold the trigger, perhaps require to spin up or lower RPM?
I miss my proto Heavy with speed mods... |
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