Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
|
Posted - 2013.02.09 21:20:00 -
[31] - Quote
iceyburnz wrote:RuckingFetard wrote:Why do people claim that these 2 weapons are overpowered? Both of these are situational weapons, catering to their respective niches... +1 If laser rifles and HMG were as OP as people claim you would see nearly everyone with them in a battle. Thats just not the case. Actually...
There is no militia laser rifle or HMG. No default loadout consists of them.
THIS is why you don't see them very often. If there were starting loadouts or militia gear I'm sure you'd see a lot more.
Quote:The thing is the people who use them are good at using them, giving the illusions that they confer some kind of unfair advantage. While this comment has some merit, there is a lot of grey area... Obviously if you bring down a tank and go for a 25 kill streak you aren't a horrible tank pilot... But at the same time, a lot of that is the tank. It doesn't take a tank pro to go on a tank kill streak.
Heavies definitely need backup, but their ability to dominate the mid and short range combat is pretty crazy. This is definitely intentional, just as it is with the tanks... No one is arguing that in the HMG's zone it's doing it's job too well, we're concerned with what it's doing out of it's zone. Several people in this thread have suggested range nerfs, and in other threads optimal accuracy nerfs. I think these nerfs are in line as they don't take the HMG out of it's zone, but do make it's disadvantage a bit easier to counter play on.
As it sits they have less draw backs than the AR, which must reload at frequent intervals regardless of what loadout you've spec'd. Maybe keep the firing heat the same at all levels and simply increase the cool off period, so at optimal loadouts the HMG can burst better, but has to manage the time of sustained fire. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
|
Posted - 2013.02.09 21:23:00 -
[32] - Quote
HMG's need less range, LR's need less effect on armour. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.09 22:24:00 -
[33] - Quote
Mass drivers roflstomp HMGs- there's a huge advantage to being able to pop out of cover, fire, hit, do considerable damage, then pop back into cover, all in about half of a second, before the HMG can do ****. Just saying. |
Dasyu Asura
GunFall Mobilization Covert Intervention
57
|
Posted - 2013.02.09 22:31:00 -
[34] - Quote
gbghg wrote:Its cause people who who don't know how to counter them do stupid stuff like charging a HMG and die, and them claim that its OP cause their AR couldn't beat it at its optimum range.
Shhh. I like it when people stand toe to toe or charge me. |
gbghg
L.O.T.I.S. Legacy Rising
375
|
Posted - 2013.02.09 22:40:00 -
[35] - Quote
Dasyu Asura wrote:gbghg wrote:Its cause people who who don't know how to counter them do stupid stuff like charging a HMG and die, and them claim that its OP cause their AR couldn't beat it at its optimum range. Shhh. I like it when people stand toe to toe or charge me. And I like it when idiots try to beat my LR at range, but if we teach them how we think they should respond we know what they're most likely to do, hence advantage us. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.10 00:09:00 -
[36] - Quote
gbghg wrote:Dasyu Asura wrote:gbghg wrote:Its cause people who who don't know how to counter them do stupid stuff like charging a HMG and die, and them claim that its OP cause their AR couldn't beat it at its optimum range. Shhh. I like it when people stand toe to toe or charge me. And I like it when idiots try to beat my LR at range, but if we teach them how we think they should respond we know what they're most likely to do, hence advantage us. I like it more when people think LRs are great at AR range. But I guess my elbow DOES get sore from hitting them in the face to much. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.02.10 00:32:00 -
[37] - Quote
I regularly beat LARs at range in **** scout suits so all of you stop whining. No you cant tank every thing yes you have to use cover to your advantage.
I used to use LARs quite a bit and was not bad with them, but the fact of the matter is I still get more kills and consistently more kills with the AR. I go 3 kills per clip easy with an AR if I scope up(as many as four with damage mods).
heavies with HMGs are easy, not as easy as heavies with every other weapon, but its really the only way heavies can even matter. that said I will concede that HMGs could use a wider spread to start with and a tighter one in the last 20 rounds.
really the shotgun is more OP then both these weapons with its damage out put and range as they currently are(and no they should not be nerfed)
learn how these guns work and stop playing to other peoples advantages, if you die to a heavy that didnt have the drop on you you are doing it wrong. If you die to a LAR once in a match meh, twice you are an idiot. I mean really I'm not kidding about killing LARs at range with a scout and an AR.
HTFU! |
The Dragon Ascendant
Celtic Anarchy
101
|
Posted - 2013.02.10 00:37:00 -
[38] - Quote
King Kobrah wrote:If I catch one more guy camping on the pipelines with a LR during a skirmish, i'm going to break my TV
Well, why don't you come up here and take us down? We're crappy at short range, and we're usually looking down, not towards the ladders.
Seriously though, some perspective; I decided last night to use lasers for the first time. For the next 24 hours I have used almost nothing but. At the start my kdr was 2.64. It is now 2.86. The first 5 games I had today I made over 60 kills and died twice.
So is the laser rifle overpowered? Maybe, but I still get ripped apart if I'm caught on the ground or in close range. I realised this early, which is why during this entire time using lasers I have sought out only high vantage points, because a lot of people don't look up and the LR needs to be fired at range. This is what it excels at, the same way a HMG excels at close quarters firefights. You wouldn't tell a heavy to stop hiding next to cover, you'd find ways to lure him out into the open, flank him, or take him at range.
So if a guy is up on a rooftop lasering you, get up behind him and take him down, distract him and flank him. It's all about positioning for a laser user, take that advantage away and they go down pretty quick.
Oh, and I still haven't found a use for a laser in skirmish yet, as it involves having to get close to take objectives, which forces you into close range fights, so at best I can only see the LR as a support weapon in skirmish.
|
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.10 01:25:00 -
[39] - Quote
King Kobrah wrote:If I catch one more guy camping on the pipelines with a LR during a skirmish, i'm going to break my TV Ok to be fair that is one way to make it a perfect weapon xD
since if they see you up the lader there is a huge range to run across. At the same time if you used a dropship with blasters you could fly up there and just wreck them |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 01:41:00 -
[40] - Quote
Story Time!
Playing a random Skirmish Map is Line Harvest. Spend the entire game wandering around D point going back and forth between the resupply and the turret Red dots just keep coming towards me, zero coordination. Many times they just stand there and shoot at me as I unload my hot love all over their drop suits. End of game, 42 Kills and 2 Deaths.
Next Game, Same map, same "strategy" Barley manage to get 15 kills, people see me and run away. Sniper locks me down for a while, while Assaults Flank me, every now and then Mass drivers Harass me into cover. This is just like my Japanese TF2s End of game 17 Kills and 6 deaths.
CCP needs to find a way to buff tactics. |
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.10 01:56:00 -
[41] - Quote
Marston VC wrote:heres a few thoughts of my own on the laser rifle, EVERY GUN IN THIS GAME CAN KILL TWO OR MORE PEOPLE WITHIN ONE OF ITS CLIPS. other then that, if an LR guy is good at keeping his distance, you need only call an LAV in to close the gap, if thats too much to be worth it, then he must not be doing anything too special. I mean theres only two places i know of in the game that an LR guy can post up on and be almost completely safe, and those two spots have disadvantages too. So really i dont think its overpowered at all.
as far as HMG's go, if my toxin smg can beat a majority of them then i think there fine where they are.
Jesus the need to go into exhaustive detail with you people. FROM LONG RANGE IT CAN EASILY KILL MULTIPLE PEOPLE WITHOUT RELOADING. THAT IS DIFFERENT THAN KILLING A COUPLE PEOPLE UP CLOSE WHILE AVOIDING BEING KILLED YOURSELF. For the love of Allah please don't try to draw false equivalencies between just any old gun in any old circumstances herp derp and LRs at the range and under the circumstances they're typically used. I know oversimplifying things and setting up stupid strawman arguments is the only thing you can muster to defend LRs, but it gets old seeing it. |
undeadsoldier90
UnReaL.
113
|
Posted - 2013.02.10 02:09:00 -
[42] - Quote
Atleast twice a day there is a thread about hmgs or heavies being OP. No. Heavies are not op hmgs are not op. You people just fail at dust. You want to talk OP? Proto ARs, assault suits with 4 highs 3 lows and equip slots? Look at the heavy class closely and ask yourself why on earth someone would spend millions of sp to get a proto heavy? Sure more cpu and pg sure 3 highs 2 lows..... now look at the progression of each other dropsuite and think about it. There is little to no insentive to go proto with a heavy, no armor or shield base increase, 1 extra high amd 1 extra low is your reward for 2.4 mill sp. So shut up learn to play and ccp please fix the heavy. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 02:10:00 -
[43] - Quote
Fivetimes Infinity wrote:FROM LONG RANGE IT CAN EASILY KILL MULTIPLE PEOPLE WITHOUT RELOADING.
Sniper Rifles can do the same from across the map. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 02:12:00 -
[44] - Quote
undeadsoldier90 wrote:Atleast twice a day there is a thread about hmgs or heavies being OP. No. Heavies are not op hmgs are not op. You people just fail at dust. You want to talk OP? Proto ARs, assault suits with 4 highs 3 lows and equip slots? Look at the heavy class closely and ask yourself why on earth someone would spend millions of sp to get a proto heavy? Sure more cpu and pg sure 3 highs 2 lows..... now look at the progression of each other dropsuite and think about it. There is little to no insentive to go proto with a heavy, no armor or shield base increase, 1 extra high amd 1 extra low is your reward for 2.4 mill sp. So shut up learn to play and ccp please fix the heavy.
I wish I could This you to death.
I'm not even going to waste my time going Proto. It is the definition of diminishing returns. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.10 09:57:00 -
[45] - Quote
Big miku wrote:undeadsoldier90 wrote:Atleast twice a day there is a thread about hmgs or heavies being OP. No. Heavies are not op hmgs are not op. You people just fail at dust. You want to talk OP? Proto ARs, assault suits with 4 highs 3 lows and equip slots? Look at the heavy class closely and ask yourself why on earth someone would spend millions of sp to get a proto heavy? Sure more cpu and pg sure 3 highs 2 lows..... now look at the progression of each other dropsuite and think about it. There is little to no insentive to go proto with a heavy, no armor or shield base increase, 1 extra high amd 1 extra low is your reward for 2.4 mill sp. So shut up learn to play and ccp please fix the heavy. I wish I could This you to death. I'm not even going to waste my time going Proto. It is the definition of diminishing returns. Yup. |
Garth Mandra
The Southern Legion
2
|
Posted - 2013.02.10 11:24:00 -
[46] - Quote
I wouldn't mind seeing a laser rifle that overheats faster but doesn't need to reload. This would make heat management important and, if CCP fixes the skills, the skills worthwhile. It'd also make the laser more unique. Also having proficiency increase damage (like most of the other weapons) would be nice.
Fixing the sharpshooter application would be nice too.
I used to almost exclusively run SMG + laser but on certain maps with lots of CQC the laser is not very effective. Switching to AR on these maps nets me similar scores to usual so I don't think the laser is OP. Like everything else it needs to be applied properly. |
Ltd HARRISON
Nagashima Heavy Industries and Shipping Toad Migration at Dusk
10
|
Posted - 2013.02.10 11:51:00 -
[47] - Quote
Hell jeah, nerv the LR! I got killed by one about 4 times and could make my way out at the rest. It is so op. You kill people at the same speed as a well aimed Exile-AR and everyone sees from where you are shooting...
Really guys, i honestly don't like to use the LR by my self (tried it once and blew myself off before I killed the other guy at about 1%), but I really can't see any point in this "nerve-the-LR"-War.
The HMG is another thing: It is really hard to get one down at short range, but it is supposed to be that way. At medium range or when the gunner stands all alone, you can take him out before he is really aware of you - No need to say, if he stands in the middle of nowhere ...
(I normally play with a Skinwave-Assault-Suit and an Exile-AR - so I'm not affected by a nerv) |
Musta Tornius
BetaMax.
265
|
Posted - 2013.02.10 12:20:00 -
[48] - Quote
William HBonney wrote:The laser is only an alpha weapon after it has charged for about 40 rounds....that is not a big window for killing, plus it is all Estimation of range for the laser, can I hit him? U must shoot to even see if you can and that giant flashlight isn't good for your own survival . A duvoulle can kill 2 people easy with one clip. And will kill the first person faster then the laser...the laser will kill the second quicker because of the heat build up.
Having range is very deceptive because the more you push the range the less effective you are up close, which changes the gameplay entirely. An Ar with more range does the same dmg throughout, the added fangs has no adverse effect while the laser suffers for putting points into a skill.
Untrue, if you aim down the sights (L1) and target someone out of range then the target information on the bottom left of the screen won't come up, whilst if they come into range it will pop up straight away. That's how I done all the max range of weapons in the range guide.
No need to guess any more mr and you'll be a better laser user :). You can thank me later :P |
Sylwester Dziewiecki
BetaMax.
33
|
Posted - 2013.02.10 12:52:00 -
[49] - Quote
Bendtner92 wrote:My opinion:
Laser: Skills should be fixed, so that they actually do something.
It should overheat faster in general. I'm thinking the standard Laser should overheat after using about 50-60 shots with Laser Operation 1 (which you need to use the Laser). There's no point in having an overheat function if you never have to be aware of it.
Up the initial damage slightly and bring the damage when heated down slightly.
HMG: It should overheat faster in general. The standard HMG should overheat after using about 200 shots (about half a clip) with HMG Operation 1 (which you need to use the HMG). For info it currently overheats after 252 shots fired (173 shots left) with HMG Operation 1.
Possibly change the HMG Operation skill to a 2% decrease in heat build-up instead of 3%. But faster overheat on laser equals lower time and ammo use to deal more dmg. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.02.10 12:58:00 -
[50] - Quote
Sylwester Dziewiecki wrote:Bendtner92 wrote:My opinion:
Laser: Skills should be fixed, so that they actually do something.
It should overheat faster in general. I'm thinking the standard Laser should overheat after using about 50-60 shots with Laser Operation 1 (which you need to use the Laser). There's no point in having an overheat function if you never have to be aware of it.
Up the initial damage slightly and bring the damage when heated down slightly.
HMG: It should overheat faster in general. The standard HMG should overheat after using about 200 shots (about half a clip) with HMG Operation 1 (which you need to use the HMG). For info it currently overheats after 252 shots fired (173 shots left) with HMG Operation 1.
Possibly change the HMG Operation skill to a 2% decrease in heat build-up instead of 3%. But faster overheat on laser equals lower time and ammo use to deal more dmg. Not true as far as I'm aware. Laser deals more damage the longer you've been firing, not the more heated it is.
Maybe I used the wrong words. The initial damage should be increased, but the max damage (max damage is when you've held the trigger as long as you can) should be decreased. |
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.10 13:02:00 -
[51] - Quote
DUST Fiend wrote:Sleepy Zan wrote:Both should just have faster overheats. And the HMG needs a little spool time before it actually starts to shoot. I actually don't think it needs any change to its range, if you're shooting an AR user at your max range, you're well within his range, and if he can aim at all he'll do a good chunk of damage to you before needing to hit cover for a moment.
Yea, lets make the super CQB weapon worthless at CQB. Real miniguns dont have spoolup, neither should they 20,000 years in the future. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.02.10 13:40:00 -
[52] - Quote
Big miku wrote:Fivetimes Infinity wrote:FROM LONG RANGE IT CAN EASILY KILL MULTIPLE PEOPLE WITHOUT RELOADING. Sniper Rifles can do the same from across the map. You forgot to mention that Sniper rounds don't make the shooter as clearly visible as the beam from a Laser does for the user.
It's basically a huge "Sniper aim HERE" beacon. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.10 17:53:00 -
[53] - Quote
Bendtner92 wrote:Sylwester Dziewiecki wrote:Bendtner92 wrote:My opinion:
Laser: Skills should be fixed, so that they actually do something.
It should overheat faster in general. I'm thinking the standard Laser should overheat after using about 50-60 shots with Laser Operation 1 (which you need to use the Laser). There's no point in having an overheat function if you never have to be aware of it.
Up the initial damage slightly and bring the damage when heated down slightly.
HMG: It should overheat faster in general. The standard HMG should overheat after using about 200 shots (about half a clip) with HMG Operation 1 (which you need to use the HMG). For info it currently overheats after 252 shots fired (173 shots left) with HMG Operation 1.
Possibly change the HMG Operation skill to a 2% decrease in heat build-up instead of 3%. But faster overheat on laser equals lower time and ammo use to deal more dmg. Not true as far as I'm aware. Laser deals more damage the longer you've been firing, not the more heated it is. Maybe I used the wrong words. The initial damage should be increased, but the max damage (max damage is when you've held the trigger as long as you can) should be decreased.
Its based off the heat level |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2013.02.10 20:07:00 -
[54] - Quote
Musta Tornius wrote:William HBonney wrote:The laser is only an alpha weapon after it has charged for about 40 rounds....that is not a big window for killing, plus it is all Estimation of range for the laser, can I hit him? U must shoot to even see if you can and that giant flashlight isn't good for your own survival . A duvoulle can kill 2 people easy with one clip. And will kill the first person faster then the laser...the laser will kill the second quicker because of the heat build up.
Having range is very deceptive because the more you push the range the less effective you are up close, which changes the gameplay entirely. An Ar with more range does the same dmg throughout, the added fangs has no adverse effect while the laser suffers for putting points into a skill. Untrue, if you aim down the sights (L1) and target someone out of range then the target information on the bottom left of the screen won't come up, whilst if they come into range it will pop up straight away. That's how I done all the max range of weapons in the range guide. No need to guess any more mr and you'll be a better laser user :). You can thank me later :P You do need to guess, the Max range for a laser does about 20% dmg not the Max. While zoomed I the laser gun graphic blocks the view of the efficiency rating. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.10 22:57:00 -
[55] - Quote
I laugh at people who QQ for spool up on the HMG. Want realistic spool up? Ok. It's less than .2 seconds.
Lasers? Don't go head on, use cover, and always think about your approach. If you can't get close to your laser wielding target without getting cut down by it, or members of it's team, then go after someone else until you can. It's a tactic that's worked to enhance my survival quite often and is also a valid tactic against HMG. |
dimitry krivoy
Crash Test Industries
0
|
Posted - 2013.03.01 01:08:00 -
[56] - Quote
Fivetimes Infinity wrote:Laser rifle is probably overpowered because of how good it is within its niche. It evaporates enemies in a couple seconds. Plus, no recoil, so it's easy to use. You can kill one or two guys in a single magazine before overheating, as well.
People like to pretend that simply recognizing that laser rifles are weak up close means that you can beat someone with an LR, but the reality is that any competent LR user will be someplace where the path to them is open ground, and/or make sure they have allies in front of them. As well, if they engage you at range, you will die long before you can get in close to them. Similar to snipers, the only real counter to laser rifles is another laser rifle, as everything else is out-ranged and will die before it manages to get within range. Personally, I think the laser rifle should overheat faster. Heat management needs to be a bigger thing. Being a powerful ranged weapon is cool, but it should be more about relatively short bursts of fire, rather than continuous streams for extended periods.
On the other hand, HMG isn't as dominating up close as laser rifles are at range. You can actually fight back against HMGs fairly well. Maybe HMGs are too good at longer ranges (they seriously can do a fair bit of damage at longer ranges) but I think they're fine up close.
Well said, I agree. long time AR user: When i enter a gun fight with another AR i think "ok fair fight, lets duel" when i see a HMG, i run like a sonabitch to long range. (it would be nice if they had a spool up time, often i get cut down at point blank as fast as a shotgun would do, and Heavys have the HP to survive spooling up.) When i see a laser, i say "OH **** RUN" As a assault, im usualy outmatched by a heavy at med-short range, but a laser dominates ARs at very similar AR ranges or even longer. The bad damage to armor isnt a problem because with an AR i usually die against heavys 1v1 anyway. So now i use LR, may as well dominate the other assaults outthere and loose to heavys just as often |
Sloth9230
Reaper Galactic
279
|
Posted - 2013.03.01 01:14:00 -
[57] - Quote
dimitry krivoy wrote:
Well said, I agree. long time AR user: When i enter a gun fight with another AR i think "ok fair fight, lets duel" when i see a HMG, i run like a sonabitch to long range. (it would be nice if they had a spool up time, often i get cut down at point blank as fast as a shotgun would do, and Heavys have the HP to survive spooling up.) When i see a laser, i say "OH **** RUN" As a assault, im usualy outmatched by a heavy at med-short range, but a laser dominates ARs at very similar AR ranges or even longer. The bad damage to armor isnt a problem because with an AR i usually die against heavys 1v1 anyway. So now i use LR, may as well dominate the other assaults outthere and loose to heavys just as often
Necromancy is against the laws of nature, the dead should stay dead. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
67
|
Posted - 2013.03.01 01:19:00 -
[58] - Quote
two words: Heat management.
Give the HMG a 1000 round clip, just only allow bursts of say 100-150 rnds before requiring a moment to cool down.
Playing with the heat management is the only thing that's needed to tune these two weapons.
Oh and fixing the LR skill which is broken. |
Marston VC
SVER True Blood Unclaimed.
93
|
Posted - 2013.03.01 01:22:00 -
[59] - Quote
lDocHollidayl wrote:Fivetimes Infinity wrote:Laser rifle is probably overpowered because of how good it is within its niche. It evaporates enemies in a couple seconds. Plus, no recoil, so it's easy to use. You can kill one or two guys in a single magazine before overheating, as well.
People like to pretend that simply recognizing that laser rifles are weak up close means that you can beat someone with an LR, but the reality is that any competent LR user will be someplace where the path to them is open ground, and/or make sure they have allies in front of them. As well, if they engage you at range, you will die long before you can get in close to them. Similar to snipers, the only real counter to laser rifles is another laser rifle, as everything else is out-ranged and will die before it manages to get within range. Personally, I think the laser rifle should overheat faster. Heat management needs to be a bigger thing. Being a powerful ranged weapon is cool, but it should be more about relatively short bursts of fire, rather than continuous streams for extended periods.
On the other hand, HMG isn't as dominating up close as laser rifles are at range. You can actually fight back against HMGs fairly well. Maybe HMGs are too good at longer ranges (they seriously can do a fair bit of damage at longer ranges) but I think they're fine up close. LOL. so how many people should I be able to kill with my proto type clip. 1 or 2 people is too many? Do you realize how many people one can kill with a clip of AR. or clip of shotgun? Wow, do you proofread and realize what you are asking? The Laser is broke. The operational and proficiency skill points do nothing..nothing ...it is broke. There is not a not any changes in heat up or cool down. To boot, the increase in laser range (sharpshooter) makes the rifle weaker at short range...it just moves the window that it does damage...it does not increase it like all other weapons in dust. So at high sharpshooter I do bad damage at 70 meters but now damage at 105 meters...etc. Please devs is this on purpose?
^agreed, EVERY gun in this game can kill a heavy in one clip or less, just because someone gets caught with their pants down in the middle of an open field doesn't mean the laser is OP, it means that you made the mistake of charging an objective without proper transport. The gun itself is broke as holiday says, LR op lvl 1-5 does nothing at all when it really should. The damage window also moves with the sharpshooter skill, minimizing its effectiveness at close range. |
Pranekt Tyrvoth
Pink Fluffy Bounty Hunterz RISE of LEGION
178
|
Posted - 2013.03.01 02:17:00 -
[60] - Quote
gbghg wrote:Its cause people who who don't know how to counter them do stupid stuff like charging a HMG and die, and them claim that its OP cause their AR couldn't beat it at its optimum range.
Fact.
"I ran directly at the HMG user and he gunned me down quickly!! This is so OP!!!! I should be able to run directly at the HMG user and expect to survive!"
"I stood still and fired at the laser from far away and it melted off my hitpoints!!!! This is OP!! I should be able to stand in one spot and return fire without dying!!"
And then of course half the time CCP reacts to this by nerfing it into uselessness instead of just sticking to their guns; no pun intended.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |