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The Robot Devil
Molon Labe. RISE of LEGION
1036
|
Posted - 2013.10.14 18:40:00 -
[91] - Quote
Fizzer94 wrote:843 Epidemic wrote:I can almost always out gun an AR with My SMGs and with a Scrambler assault variant. Snipers and forges can still out-do AR for obvious reasons, and if you're using a Proto Heavy against a Proto Assault and you lose it just means you suck.
Lasers are only good if you're using the Viziam, so if you were using the Viziam against the Duvolle and you lost it probably means he was strafing you weren't/you had way less HP/wasn't really optimal range. Whatever.
Everyone who says AR is OP might be right or might be wrong, but whatever the case they are certaintly beatable by any other gun if you know how to properly use it. Uh. The Viziam sucks. For higher price, fitting requirement, SP requirement and feedback damage, you again the ability to shoot ~15 more "rounds" before it overheats. The standard LR is way better, because you can stack CX damage mods on it easier, and not lose half of your HP when you overheat, which the LR does fairly often.
Yes. If you have good Amarr assault skills then the Viziam is better while using a proto suit. |
Lynn Beck
Granite Mercenary Division
141
|
Posted - 2013.10.14 18:50:00 -
[92] - Quote
Callsign Grave wrote:My 23% effectiveness at 65 meters disagrees with you. What tier was his/her fit? What was their prof.? What was their suit type (armor resists a little better)?
Then consider: Was it really your optimal? Were you using inferior tiered gear? What was your Prof.? What was your suit type?
If this is another complaint about duvolles killing people with std. or adv. gear again then your argument is made invalid. I'm assuming you have the breach for that statistic? Mlt ar still does 25% at 120+meters. Maximum is around the 180m range. MILITIA AR PPL. Breach's optimal is 30, and it drops to 50% by 40m. So that must be the variant you dusted off to make someone feel bad. |
The Robot Devil
Molon Labe. RISE of LEGION
1036
|
Posted - 2013.10.14 18:54:00 -
[93] - Quote
KGB Sleep wrote:Fizzer94 wrote:KGB Sleep wrote:Fizzer94 wrote: Aircraft do not equal spacecraft, if you are going to be like that. The races of New Eden have combat philosophies that work, in any setting. Why would the Gallente change something that works because they are on the ground? They use high DPS blasters at really close range, the AR should reflect this. If the AR behaved like it should , it would be no less effective than it currently is, just more niche, like all of the other weapons in the game. The current AR is an amalgamation of the GAR, the Combat Rifle and the Rail Rifle, but without any of their weaknesses.
BS. Why do people want to cherry pick physics? Add bullet drop to everything and give me a mirrored dropsuit ward off lasers then. Modern day military weaponry can travel well over the distance of any map we play on. The Lore argument needs to stop now. The goal isn't balance by lore it is balance by functional game mechanics so just stop. EVE is balanced. Really well. Also mirror covercovered dropsuits wouldn't work for anything other than visible light. That's fine and all but my point about plasma still stands without challenge. Dust is not space and therefore plasma is not affected by cold and lack of oxygen so it can fly father and burn longer. Goodnight.
Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range. It is magnetism not temperature that contains the charge. |
Severus Smith
Ikomari-Onu Enforcement Caldari State
379
|
Posted - 2013.10.14 18:59:00 -
[94] - Quote
The Robot Devil wrote:KGB Sleep wrote:That's fine and all but my point about plasma still stands without challenge.
Dust is not space and therefore plasma is not affected by cold and lack of oxygen so it can fly father and burn longer.
Goodnight. Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range. It is magnetism not temperature that contains the charge. You've been lawyered son.
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The Robot Devil
Molon Labe. RISE of LEGION
1039
|
Posted - 2013.10.14 19:02:00 -
[95] - Quote
Severus Smith wrote:The Robot Devil wrote:KGB Sleep wrote:That's fine and all but my point about plasma still stands without challenge.
Dust is not space and therefore plasma is not affected by cold and lack of oxygen so it can fly father and burn longer.
Goodnight. Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range. It is magnetism not temperature that contains the charge. You've been lawyered son.
Wiki
I have always been told that a lawyer never asks a question that they don't know the answer to. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3329
|
Posted - 2013.10.14 19:12:00 -
[96] - Quote
ReGnYuM wrote:Tectonic Fusion wrote:Too many times I have shot a laser to the point where I have to be very accurate to hit my target without missing, and they turn around around 60-80 meters and do full damage and kill me in seconds...what's the point of using the laser if I can just use an AR for that range... LoLoL just played an ambush and dropped a 36-3 with my laser. No recoil, Nice scope, great range. I find it really hard to believe the OP lol
I think this is the first time I've ever agreed with Regnyum on anything. |
Fizzer94
L.O.T.I.S. Public Disorder.
476
|
Posted - 2013.10.14 19:22:00 -
[97] - Quote
KGB Sleep wrote:Fizzer94 wrote:KGB Sleep wrote:Fizzer94 wrote: Aircraft do not equal spacecraft, if you are going to be like that. The races of New Eden have combat philosophies that work, in any setting. Why would the Gallente change something that works because they are on the ground? They use high DPS blasters at really close range, the AR should reflect this. If the AR behaved like it should , it would be no less effective than it currently is, just more niche, like all of the other weapons in the game. The current AR is an amalgamation of the GAR, the Combat Rifle and the Rail Rifle, but without any of their weaknesses.
BS. Why do people want to cherry pick physics? Add bullet drop to everything and give me a mirrored dropsuit ward off lasers then. Modern day military weaponry can travel well over the distance of any map we play on. The Lore argument needs to stop now. The goal isn't balance by lore it is balance by functional game mechanics so just stop. EVE is balanced. Really well. Also mirror covercovered dropsuits wouldn't work for anything other than visible light. That's fine and all but my point about plasma still stands without challenge. Dust is not space and therefore plasma is not affected by cold and lack of oxygen so it can fly father and burn longer. Goodnight. Your point is wrong.
That is just it, Plasma is affected less by the vaccum of space than it is by an atmosphere, it would actually fly further and retain more energy there. Space isn't "cold", it has no tempurature because there is little to no matter there. Also the lack of oxygen would only help the plasma travel further, because it wouldn't be there causing resistance and stealing thermal energy.
You shouldn't rely so much on common sense. Because the common sense of people is usually wrong. Rely on proofs and observations instead.
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Severus Smith
Ikomari-Onu Enforcement Caldari State
379
|
Posted - 2013.10.14 19:24:00 -
[98] - Quote
The Robot Devil wrote:Severus Smith wrote:The Robot Devil wrote:KGB Sleep wrote:That's fine and all but my point about plasma still stands without challenge.
Dust is not space and therefore plasma is not affected by cold and lack of oxygen so it can fly father and burn longer.
Goodnight. Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range. It is magnetism not temperature that contains the charge. @KGB Sleep - You've been lawyered son. WikiI have always been told that a lawyer never asks a question that they don't know the answer to. TRB, maybe I said it poorly since I quoted your reply and not KGB Sleep's. I agree with you. I added the above to clarify. |
Callsign Grave
Sinq Laison Gendarmes Gallente Federation
15
|
Posted - 2013.10.14 19:31:00 -
[99] - Quote
I find it funny how when AR players complain about a weapon it is instantly assumed to be QQ or or a little brat talking. But magically if Anyone else talks about another weapon it is taken as constructive feedback, even though it may be even more uninformative than an AR user's thread about the EXACT same thing.
So basically you are complaining about not wanting to be killed by a certain weapon, but when an AR user doesn't want to be killed by certain weapon its QQ. Hypocritical much? |
ReGnYuM
TeamPlayers EoN.
1085
|
Posted - 2013.10.14 20:24:00 -
[100] - Quote
Fizzer94 wrote:KGB Sleep wrote:Fizzer94 wrote: Aircraft do not equal spacecraft, if you are going to be like that. The races of New Eden have combat philosophies that work, in any setting. Why would the Gallente change something that works because they are on the ground? They use high DPS blasters at really close range, the AR should reflect this. If the AR behaved like it should , it would be no less effective than it currently is, just more niche, like all of the other weapons in the game. The current AR is an amalgamation of the GAR, the Combat Rifle and the Rail Rifle, but without any of their weaknesses.
BS. Why do people want to cherry pick physics? Add bullet drop to everything and give me a mirrored dropsuit ward off lasers then. Modern day military weaponry can travel well over the distance of any map we play on. The Lore argument needs to stop now. The goal isn't balance by lore it is balance by functional game mechanics so just stop. EVE is balanced. Really well. Also mirror covercovered dropsuits wouldn't work for anything other than visible light.
Eve is a tab shooter and Dust is an FPS
I hope I don't need to explain the difference
This whole niche argument needs to stop |
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The legend345
TeamPlayers EoN.
4048
|
Posted - 2013.10.14 20:26:00 -
[101] - Quote
ReGnYuM wrote:Fizzer94 wrote:KGB Sleep wrote:Fizzer94 wrote: Aircraft do not equal spacecraft, if you are going to be like that. The races of New Eden have combat philosophies that work, in any setting. Why would the Gallente change something that works because they are on the ground? They use high DPS blasters at really close range, the AR should reflect this. If the AR behaved like it should , it would be no less effective than it currently is, just more niche, like all of the other weapons in the game. The current AR is an amalgamation of the GAR, the Combat Rifle and the Rail Rifle, but without any of their weaknesses.
BS. Why do people want to cherry pick physics? Add bullet drop to everything and give me a mirrored dropsuit ward off lasers then. Modern day military weaponry can travel well over the distance of any map we play on. The Lore argument needs to stop now. The goal isn't balance by lore it is balance by functional game mechanics so just stop. EVE is balanced. Really well. Also mirror covercovered dropsuits wouldn't work for anything other than visible light. Eve is a tab shooter and Dust is an FPS I hope I don't need to explain the difference This whole niche argument needs to stop OMG wtf reg? You saying certain weapons should just be garbage? LOL what is balance when long range weapons dont kill at long ranges? xD |
deepfried salad gilliam
Sanguine Knights
46
|
Posted - 2013.10.14 20:30:00 -
[102] - Quote
Callsign Grave wrote:I find it funny how when AR players complain about a weapon it is instantly assumed to be QQ or or a little brat talking. But magically if Anyone else talks about another weapon it is taken as constructive feedback, even though it may be even more uninformative than an AR user's thread about the EXACT same thing.
So basically you are complaining about not wanting to be killed by a certain weapon, but when an AR user doesn't want to be killed by certain weapon its QQ. Hypocritical much? That's because the ar is what needs to change it oversteps its boundries on all aspects |
Fire of Prometheus
DUST University Ivy League
1138
|
Posted - 2013.10.14 20:39:00 -
[103] - Quote
IMO the AR could use a slight nerf, nothing drastic just a tiny adjustment.
I made up a fit with a duvolle and went something like this:
Amarr logi A/1 series Duvolle AR Breach SMG Locus grenades 3 basic shield extenders 2 enhanced armour plates Basic armour repper
Totals: 465-ish armour, 203 shields, and an armour rep rate of 7.5
I went 21-3 using this fit In a dom match.....only actually died once, got revived the second and third times.
|
ReGnYuM
TeamPlayers EoN.
1085
|
Posted - 2013.10.14 20:43:00 -
[104] - Quote
The legend345 wrote:ReGnYuM wrote:Fizzer94 wrote:KGB Sleep wrote:Fizzer94 wrote: Aircraft do not equal spacecraft, if you are going to be like that. The races of New Eden have combat philosophies that work, in any setting. Why would the Gallente change something that works because they are on the ground? They use high DPS blasters at really close range, the AR should reflect this. If the AR behaved like it should , it would be no less effective than it currently is, just more niche, like all of the other weapons in the game. The current AR is an amalgamation of the GAR, the Combat Rifle and the Rail Rifle, but without any of their weaknesses.
BS. Why do people want to cherry pick physics? Add bullet drop to everything and give me a mirrored dropsuit ward off lasers then. Modern day military weaponry can travel well over the distance of any map we play on. The Lore argument needs to stop now. The goal isn't balance by lore it is balance by functional game mechanics so just stop. EVE is balanced. Really well. Also mirror covercovered dropsuits wouldn't work for anything other than visible light. Eve is a tab shooter and Dust is an FPS I hope I don't need to explain the difference This whole niche argument needs to stop OMG wtf reg? You saying certain weapons should just be garbage? LOL what is balance when long range weapons dont kill at long ranges? xD
Is that what I said?
I believe there should be niche weapons in game, but not to the extreme that some of these players want. Basically, the OP is appalled that his laser lost a gunfight with an AR. To him, it should be cut and dry rock, paper, and scissors. Laser must always beat AR at optimal. He does not take in account for strafe, aim, or terrain.
Furthermore with the above posts, most of this community is pushing for weapons that should win because its a counter and not because of their aim or skill. This line of thinking need to stop.A niche weapon should be the deciding factor when both players are of equal skill.
Lastly, the only reason I am in this thread is because I recently skilled into the laser, and I find it absurd that he has an issue with the weapon. The Laser is great at its niche, and I would even argue to great. |
ReGnYuM
TeamPlayers EoN.
1085
|
Posted - 2013.10.14 20:45:00 -
[105] - Quote
Fire of Prometheus wrote:IMO the AR could use a slight nerf, nothing drastic just a tiny adjustment.
I made up a fit with a duvolle and went something like this:
Amarr logi A/1 series Duvolle AR Breach SMG Locus grenades 3 basic shield extenders 2 enhanced armour plates Basic armour repper
Totals: 465-ish armour, 203 shields, and an armour rep rate of 7.5
I went 21-3 using this fit In a dom match.....only actually died once, got revived the second and third times.
I find this funny, when you go 1-7 against good competition. How can you compare weapon balance and skill based on public matches. |
negative49er
Krusual Covert Operators Minmatar Republic
264
|
Posted - 2013.10.14 20:57:00 -
[106] - Quote
ReGnYuM wrote:Tectonic Fusion wrote:Too many times I have shot a laser to the point where I have to be very accurate to hit my target without missing, and they turn around around 60-80 meters and do full damage and kill me in seconds...what's the point of using the laser if I can just use an AR for that range... LoLoL just played an ambush and dropped a 36-3 with my laser. No recoil, Nice scope, great range. I find it really hard to believe the OP lol
That all you got what about 44-4 in a Adv minnie scout suit with a CRG 3 shotgum |
ReGnYuM
TeamPlayers EoN.
1085
|
Posted - 2013.10.14 20:59:00 -
[107] - Quote
negative49er wrote:ReGnYuM wrote:Tectonic Fusion wrote:Too many times I have shot a laser to the point where I have to be very accurate to hit my target without missing, and they turn around around 60-80 meters and do full damage and kill me in seconds...what's the point of using the laser if I can just use an AR for that range... LoLoL just played an ambush and dropped a 36-3 with my laser. No recoil, Nice scope, great range. I find it really hard to believe the OP lol That all you got what about 44-4 in a Adv minnie scout suit with a CRG 3 shotgum
Good for you. In its scoreboards in public matches nothing special. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1658
|
Posted - 2013.10.14 21:13:00 -
[108] - Quote
The lasers are in a pretty good spot right now, IMO. All we need are tiers for the weapon that are actually better than the STD version and a useable passive skill bonus. The cooldown bonus isn't that useful.
As far as the lore argument is concerned, the lore can do whatever the hell you want it to do, i.e. "the gallente blaster tech that is normally incredibly short ranged have their effective ranges greatly boosted by a cutting edge sabot for the plasma charge developed in the Duvolle laboratories."
And there you go, the lore discrepancy was just fixed. Lore does not need to be a fixed dogmatic thing (you can write OOC here, Templar Adamance...) but what does need to be kept is the flavor of the weapons.
I think both the AR and the LR are in a decent enough place in that regard. For now, anyway. once the racial rifles are completed I fully expect a re-balancing/tweaking.
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The Robot Devil
Molon Labe. RISE of LEGION
1039
|
Posted - 2013.10.14 21:34:00 -
[109] - Quote
Severus Smith wrote:The Robot Devil wrote:Severus Smith wrote:The Robot Devil wrote:KGB Sleep wrote:That's fine and all but my point about plasma still stands without challenge.
Dust is not space and therefore plasma is not affected by cold and lack of oxygen so it can fly father and burn longer.
Goodnight. Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range. It is magnetism not temperature that contains the charge. @KGB Sleep - You've been lawyered son. WikiI have always been told that a lawyer never asks a question that they don't know the answer to. TRB, maybe I said it poorly since I quoted your reply and not KGB Sleep's. I agree with you. I added the above to clarify.
I was just providing my source, so people didn't think that I just made it up. You know, because this game is real and all. |
Frost Kitty
Immortal Retribution
19
|
Posted - 2013.10.14 21:59:00 -
[110] - Quote
Tectonic Fusion wrote:Too many times I have shot a laser to the point where I have to be very accurate to hit my target without missing, and they turn around around 60-80 meters and do full damage and kill me in seconds...what's the point of using the laser if I can just use an AR for that range... Full damage at 60-80 meters? I'm pretty sure damage starts getting reduced around 20-30 meters. :P |
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Borne Velvalor
BLACK-DRAGON-SOCIETY
694
|
Posted - 2013.10.14 22:24:00 -
[111] - Quote
The problems with the laser.
- It has a 19m optimal span last time I checked. Yes, 19m.
- Due to the reverse drop off that builds and then falls off a cliff from 100% damage to 10% damage, it's hard to keep enemies in that range. It never takes more than 9m to get out of range, one way or the other. If they were right in the middle of your range, they just need to run back 9 meters, which takes a second and a half, and you'll start dealing a tenth of the damage. Plus, it's hard to gauge to begin with.
- The gun shoots marshmallows until it heats up, which takes forever to match the DPS of an Assault or Scrambler Rifle. The standard assault will do 425 damage a second with no need to build up anything. The standard laser will do 283 damage a second before build up. Only when the multiplier reaches 150% do you finally match the DPS. This is made worse by the fact that Lasers do not get stronger every tier. The Duvolle does almost 470 damage compared to the Viziam's 283.
- I saw a chart on AR vs LR shield efficacy by range, although I can't find it. At beginning LR optimal range, the Duvolle did around 60% to shields and the Viziam did 120%. This makes the Viziam, before heat up, doing about 20% more damage than the Duvolle, which is solid. Once you hit armor, Duvolle hits 75% and the Viziam drops to 80%. At this point, the Duvolle will always out DPS the laser. You'll probably be dead before you can heat up to the point where you're equal. However, I'm not sure how relevant this information is now, since I think the data was old even when I saw it. The situation is probably similar enough today, though. Lasers can't do anything against armor tanks and armor is the cheapest and easiest health to get. Many newer players run armor.
- The Laser Rifle can overheat. Without an Amarr Assault, this is common enough to get the last few rounds to get a kill. Once it overheats, or even if you let it cool, you're vulnerable for a long period of time.
- Dodging and taking cover is far more effective against the LR than the AR. If you hide behind a rock as a LR, the AR can close in and your damage drops to 25%, while its jumps to optimal (95-110%). If an AR hides behind a rock for even a few seconds, the LR has to stop firing to prevent overheating and thus goes back to firing marshmallows. They cannot charge cover because this will nerf their damage to spit ball levels; they have lost control over placement, which is important.
- Placement is why many LR users seem dumb and stay in the open when firing instead of taking cover, if that's where they are when they see you; you're in their optimal range and if they even run for literally TWO SECONDS in either direction, they're back to shooting spit balls. If they run away, they deal a tenth the damage. If they run forward, you can run forward at the same time and now they are, once again, shooting spit balls, while your damage has also risen.
- Usage costs compared to the AR are very high when compared at Standard level. STD LR costs twice as much CPU and PG to use as a STD AR. It does even out at higher tiers, but it stops some people from using it in the beginning and they never go back.
- Aside from damage, the best skill for Lasers reduces heat build up. This is essential, yet it's only on the Amarr Assault Suit. Everyone else, including Amarr Logistics, gets only the cooldown speed boost.
At higher tiers where more players run complex shield extenders, the Laser does get better, since more of the total health is shields. An ELM costs less to fit than a Duvolle at that point as well. It's not an absolutely terrible weapon and it IS possible to do very well with it, it's just much harder and situational. Unless the enemies are weakened, you usually see a ton of assists rather than kills. You knockout their shielding and then get walled by armor.
The way I see it, the Laser is a good weapon when you're with a good team (or against terrible pubs). When you're on your own, the range issues become really apparent. When the enemies are occupied with your team, it's much harder for them to avoid the Laser so you can just pick them off. It's also one of the best weapons at dropping shields for your teammates. This is what I want for the Laser Rifle.
- Bring the laser's upper optimal range cap up to 95 from 85. This increases your effective range span by 50%, to around 30m. It's still not as high as the 40/50/60 meter optimal ranges of the Assault Rifles but it doesn't need to be. It adds a little bit of a buffer.
- Make Laser Proficiency reduce heat build up by 5% per level instead of the Amarr Assault and give the Amarr Assault the cooldown speed increase. Buff the cooldown speed increase to 7% per level in exchange so that the Amarr Assault is still a good choice for Lasers; 50% longer cooldown (65% at level 5 compared to 100%) for non-Amarr Assault is significant.
- Remove the sharp drop off at the end of the optimal range. This is not how a reverse drop off should work. The way it works now would be the equivalent of the Assault Rifle going to 10% damage within 15m. I do think it should drop off as slowly as it builds up, but it should fall linearly to 30% at 105m.
- Higher tier Lasers should gain 5% damage per tier like every other weapon.
- Efficacy should be +15%/-15% instead of +20%/-20%. The first one means you're doing 35% more damage to shields than armor. The current one means you're doing 50% more damage to shields than armor and very little to armor. This means it'll overall deal less damage since so many people shield tank, but make it more consistent.
- These changes would make the weapon much better. At this point, I'd suggest a slight damage nerf to compensate for its increased utility.
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Zahle Undt
Bullet Cluster
357
|
Posted - 2013.10.14 22:36:00 -
[112] - Quote
Heck its not even just the laser the standard (by that I mean full auto AR) can outrange just about everything short of a sniper rifle. I wonder what the point of the burst and tac variants even is anymore (other than a placeholder) because except for the scope they have they don't get anymore range yet suffer from an up close penalty to DPS vs the full auto. The auto Ar needs a bit of a range reduction for sure.
That said I would rather live with some imbalances and get more of the game made and released than to keep pestering CCP about tweaking things without everything being in. |
Fizzer94
L.O.T.I.S. Public Disorder.
477
|
Posted - 2013.10.14 23:22:00 -
[113] - Quote
ReGnYuM wrote:Fizzer94 wrote:KGB Sleep wrote:Fizzer94 wrote: Aircraft do not equal spacecraft, if you are going to be like that. The races of New Eden have combat philosophies that work, in any setting. Why would the Gallente change something that works because they are on the ground? They use high DPS blasters at really close range, the AR should reflect this. If the AR behaved like it should , it would be no less effective than it currently is, just more niche, like all of the other weapons in the game. The current AR is an amalgamation of the GAR, the Combat Rifle and the Rail Rifle, but without any of their weaknesses.
BS. Why do people want to cherry pick physics? Add bullet drop to everything and give me a mirrored dropsuit ward off lasers then. Modern day military weaponry can travel well over the distance of any map we play on. The Lore argument needs to stop now. The goal isn't balance by lore it is balance by functional game mechanics so just stop. EVE is balanced. Really well. Also mirror covercovered dropsuits wouldn't work for anything other than visible light. Eve is a tab shooter and Dust is an FPS I hope I don't need to explain the difference This whole niche argument needs to stop The genres might be different, but there are far too many similarities to disregard EVE because it isn't an FPS. EVE is the closest thing to Dust besides Borderlands in its use of different Health and Damage types, along with range differences tied to certain damage types. But you can't really balance a Competitive FPS off of Borderlands due to the fact that Borderlands is purposely unbalanced with its levels, guns that get worse as you progress, ect. We can take many of the balancing techniques used in EVE, and apply them to Dust 514 with much success IMO. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
397
|
Posted - 2013.10.15 01:39:00 -
[114] - Quote
843 Epidemic wrote:I can almost always out gun an AR with My SMGs and with a Scrambler assault variant. Snipers and forges can still out-do AR for obvious reasons, and if you're using a Proto Heavy against a Proto Assault and you lose it just means you suck.
Lasers are only good if you're using the Viziam, so if you were using the Viziam against the Duvolle and you lost it probably means he was strafing you weren't/you had way less HP/wasn't really optimal range. Whatever.
Everyone who says AR is OP might be right or might be wrong, but whatever the case they are certaintly beatable by any other gun if you know how to properly use it. Correct. The thing is, you can still use the AR wrong, like say hip firing, and still dominate against a shotgun. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
397
|
Posted - 2013.10.15 02:16:00 -
[115] - Quote
ReGnYuM wrote:Fizzer94 wrote: Aircraft do not equal spacecraft, if you are going to be like that. The races of New Eden have combat philosophies that work, in any setting. Why would the Gallente change something that works because they are on the ground? They use high DPS blasters at really close range, the AR should reflect this. If the AR behaved like it should , it would be no less effective than it currently is, just more niche, like all of the other weapons in the game. The current AR is an amalgamation of the GAR, the Combat Rifle and the Rail Rifle, but without any of their weaknesses.
BS. Why do people want to cherry pick physics? Add bullet drop to everything and give me a mirrored dropsuit ward off lasers then. Modern day military weaponry can travel well over the distance of any map we play on. The Lore argument needs to stop now. The goal isn't balance by lore it is balance by functional game mechanics so just stop. EVE is balanced. Really well. Also mirror covercovered dropsuits wouldn't work for anything other than visible light.[/quote]
Eve is a tab shooter and Dust is an FPS
I hope I don't need to explain the difference
This whole niche argument needs to stop [/quote] OMG wtf reg? You saying certain weapons should just be garbage? LOL what is balance when long range weapons dont kill at long ranges? xD[/quote]
Is that what I said?
I believe there should be niche weapons in game, but not to the extreme that some of these players want. Basically, the OP is appalled that his laser lost a gunfight with an AR. To him, it should be cut and dry rock, paper, and scissors. Laser must always beat AR at optimal. He does not take in account for strafe, aim, or terrain.
Furthermore with the above posts, most of this community is pushing for weapons that should win because its a counter and not because of their aim or skill. This line of thinking need to stop.A niche weapon should be the deciding factor when both players are of equal skill.
Lastly, the only reason I am in this thread is because I recently skilled into the laser, and I find it absurd that he has an issue with the weapon. The Laser is great at its niche, and I would even argue to great.[/quote] Actually, I do... he was standing still, but yet he still insta killed me at somewhere around 57-61 meters. Yes I was shooting him in the head, but he was a Gallente. |
Himiko Kuronaga
SyNergy Gaming EoN.
1852
|
Posted - 2013.10.15 02:29:00 -
[116] - Quote
Banning Hammer wrote:Himiko Kuronaga wrote:True Adamance wrote:Tectonic Fusion wrote:Too many times I have shot a laser to the point where I have to be very accurate to hit my target without missing, and they turn around around 60-80 meters and do full damage and kill me in seconds...what's the point of using the laser if I can just use an AR for that range... Yup that's the worst, why does blaster tech out DPS a laser at its optimal? Because CCP does not think of it as a blaster, even though that's exactly what it's supposed to be. They made the mistake of calling it an assault rifle, which is what every noob will immediately gravitate to because of its familiar name and function. Shattering that comfort zone for the casual scrub is dangerous, so they will not fix it. It's a shame, because it could have easily had a lot more character to it. I hope you realize, that you just call it every FPS gamer in the world a Scrub.
Not seeing the problem here. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1659
|
Posted - 2013.10.15 02:33:00 -
[117] - Quote
Tectonic Fusion wrote: Actually, I do... he was standing still, but yet he still insta killed me at somewhere around 57-61 meters. Yes I was shooting him in the head, but he was a Gallente.
Are you sure it was just him that was shooting at you? sometimes in the heat of things you don't notice other sources of damage i.e. a sniper round that breaks your shields and takes down some armor. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3062
|
Posted - 2013.10.15 02:33:00 -
[118] - Quote
Himiko Kuronaga wrote:Banning Hammer wrote:Himiko Kuronaga wrote:True Adamance wrote:Tectonic Fusion wrote:Too many times I have shot a laser to the point where I have to be very accurate to hit my target without missing, and they turn around around 60-80 meters and do full damage and kill me in seconds...what's the point of using the laser if I can just use an AR for that range... Yup that's the worst, why does blaster tech out DPS a laser at its optimal? Because CCP does not think of it as a blaster, even though that's exactly what it's supposed to be. They made the mistake of calling it an assault rifle, which is what every noob will immediately gravitate to because of its familiar name and function. Shattering that comfort zone for the casual scrub is dangerous, so they will not fix it. It's a shame, because it could have easily had a lot more character to it. I hope you realize, that you just call it every FPS gamer in the world a Scrub. Not seeing the problem here. Neither, the AR should be a CQC niche firearm, decimating all within its effective range, but outside that suffering under the fire of the Minmatar combat rifle, the Scrambler Rifle, and the Rail Rifle. |
Himiko Kuronaga
SyNergy Gaming EoN.
1852
|
Posted - 2013.10.15 02:37:00 -
[119] - Quote
KGB Sleep wrote:
OK stickbundle tell you what.
Why don't we just take all the EVE ranges and apply them to weapons so we can snipe from Molden Heath to Curse region? Would you be happy then?
Shut you mouth baby.
Hyper aggressive, emotionally challenged, and powerful feelings of inferiority compared to those of another fanbase.
Ah, I get it. You must be 13.
Isn't it wonderful that the internet can bring all age groups together like this? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3064
|
Posted - 2013.10.15 02:42:00 -
[120] - Quote
Himiko Kuronaga wrote:KGB Sleep wrote:
OK stickbundle tell you what.
Why don't we just take all the EVE ranges and apply them to weapons so we can snipe from Molden Heath to Curse region? Would you be happy then?
Shut you mouth baby.
Hyper aggressive, emotionally challenged, and powerful feelings of inferiority compared to those of another fanbase. Ah, I get it. You must be 13. Isn't it wonderful that the internet can bring all age groups together like this? Also you cannot snipe from Molden Heath to Curse.... that's Billions upon Billions of Kilometres..... umm how much did this guy say he knew about EVE?
More often than not the longest range you can get out to is 150+ KM..... |
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