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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Severus Smith
Caldari State
399
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Posted - 2013.10.30 16:04:00 -
[181] - Quote
Kigurosaka Laaksonen wrote:Maybe the WP system is flawed to begin with. ISK is king in Eve and Dust, and SP takes a more important role in Dust than Eve because of the active SP gain component. The whole system of WP gain dictating ISK and SP gain should be reworked. I agree wholeheartedly. WP are way too important. More important than ISK (which shouldn't be the case). I wish we could get rid of WP. They just make people do stupid things like red line snipe, equipment spam, exploit, etc to farm WP. Decouple WP from SP / ISK / Orbitals and make ISK / SP based on Victory / Defeat and ISK destroyed. Then people would work together to win matches and take out opponents, rather than sit outside the match exploiting to gain WP.
War Points just make no sense to me; especially in FW / PC. Why would the Amarr care how many people you killed, or how many times someone used your uplink, if you lost them the District? They have killed decorated Admirals who won their battles for less! All war points do is cripple strategy. Because no one is going to do something strategic and helpful if it nets them no WP.
Make ISK important again and neuter WP. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7362
|
Posted - 2013.10.30 16:16:00 -
[182] - Quote
Greyscale and others, I just want to thank you for a potentially brilliant solution to not just one, but many current and future problems.
Once the numbers are hammered out, the % of players being adversely effected by this will be nothing compared to the % of players that will be deterred from doing stupid shenanigans in our matches.
Excellent change, keep up the good work and the great feedback.
YouTube / Twitch
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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ratamaq doc
3dge of D4rkness SoulWing Alliance
119
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Posted - 2013.10.30 19:37:00 -
[183] - Quote
Severus Smith wrote:Kigurosaka Laaksonen wrote:Maybe the WP system is flawed to begin with. ISK is king in Eve and Dust, and SP takes a more important role in Dust than Eve because of the active SP gain component. The whole system of WP gain dictating ISK and SP gain should be reworked. I agree wholeheartedly. WP are way too important. More important than ISK ( which shouldn't be the case). I wish we could get rid of WP. They just make people do stupid things like red line snipe, equipment spam, exploit, etc to farm WP. Decouple WP from SP / ISK / Orbitals and make ISK / SP based on Victory / Defeat and ISK destroyed. Then people would work together to win matches and take out opponents, rather than sit outside the match exploiting to gain WP. War Points just make no sense to me; especially in FW / PC. Why would the Amarr care how many people you killed, or how many times someone used your uplink, if you lost them the District? They have killed decorated Admirals who won their battles for less! All war points do is cripple strategy. Because no one is going to do something strategic and helpful if it nets them no WP. Make ISK important again and neuter WP.
So in your scenario, how do you reward support players who do not kill? |
Reign Omega
843 Boot Camp
48
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Posted - 2013.10.30 20:14:00 -
[184] - Quote
Stopped reading about page 6 or 7 so I don't know if this attempt at a fix has been suggested, last night was my first night back after awhile and I did notice the WP changes. This character has 12.2 mil SP and I am Omni across the board. Core skills at 5, AR, SR and Swarm at 5 with pretty much everything else at 3 give or take. I noticed the WP hit a few times myself but I thought I may have been tripping, or just NOT doing what I thought I was doing. I went Omni because I tend to get bored easily and like to be effective in as many scenarios as possible. So when I'm not playing pug in pubs and am actually trying to play..I do quite a bit of different things during a match. From Logi duties, and switching back to assault or AV as need be. If the main problem is revive farming, perhaps a cap on how many times a player can receive points for reviving the same player in a set period of time would be a better short term solution? However, I also agree that OB WP farming can be a hassle with the right squad doing the right thing at the right time during an OB they can well be on their way to another OB shortly...even though thats honestly just a reward for good teamwork.
Summary: I don't play often, but when I do play I play many roles. I am a casual player, and even I noticed the cap, so what does that mean for hardcore players? Perhaps a better solution is to limit how many times 1 player can gain WP from the same teammate in a set period of time. |
Lycuo
Ancient Exiles
185
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Posted - 2013.10.30 21:19:00 -
[185] - Quote
This is stupid... plain and simple because the game cant distinguish between a great spree of kills and someone setting up a couple kills in a row...
So why do those players who get these amazing spree of kills get penalized because the game cant distinguish between the two and therefor i and many others get fewer warpoints and therefor less orbitals... and skillpoints... and isk payout...
STUPID |
Luk Manag
of Terror TRE GAFFEL
142
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Posted - 2013.10.30 22:03:00 -
[186] - Quote
You could make an exception flag for specific types of non-exploitable death dealing - like vehicle, remote explosive, or precision strike related multi-kills. |
Celus Ivara
DUST University Ivy League
122
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Posted - 2013.10.30 22:49:00 -
[187] - Quote
Note: Relevant parts Bolded and Underlined.
CCP Greyscale wrote:The design we ended up with is fairly straightforward:
- We set two constants in our data: WP/minute ceiling and WP/minute limit
- Each player has a WP ceiling and a WP limit for each match
- These start at 0, and are incremented every second. This gives you two numbers that rise linearly over the course of the match
- If, any time you gain WP, your total WP score for the match would be above your current WP ceiling, we reduce the value of that WP payout proportional to how far between your current ceiling and your current limit it would take your score
This has the following consequences:
- So long as your WP total stays below the WP ceiling, you will never see this system
- As your WP total moves above the ceiling, we trim your WP payout in a way that starts gentle but gets firmer as your WP/minute gets higher
- We can mathematically guarantee that you can never score more WP per minute than the limit value over the course of the match, so this system should be 100% exploit-proof and never need to be adjusted again
- Because we are tracking a moving ceiling over the course of the battle, rather than say tracking your income over the last minute or the last X WP scores or whatever, once you get past the first few minutes in-match your WP income can be very uneven and still not trigger the cap so long as your average over the course of the battle stays below the limit
- As a side-effect of the above, the system is more likely to start clipping scores if you score large amounts of WP in the first minute or two; this isn't optimal, but in the course of a normal battle (ie starting from the beginning rather than joining midway through) there's little opportunity to get big scores in your first minute or so, which should significantly reduce the impact of this factor.
CCP Greyscale wrote:ratamaq doc wrote:Wait, so are you saying that 2142 or 2031 wp for a game is what you are seeing the top players earning? This cannot be the case. I assure I don't farm, and I'm no where near the top 10 in this game, but I break that somewhat regularly. This is a video of the end game stats of one of my all around best games to date. According to the timestamp of the recording, I did this on 04SEP2013 at 0116 -5 GMT if you want to check the logs. This was a skirmish I ran solo In a 'Sever' with an 'Exile'. I never once swapped my suite. So two links (templar) and two basic nano hives worth of equipment wp max, 22 kills, Scanner in the third slot and A LOT of hacks turning objectives. All legitimate activities. This was before we got WP for scanning. If I pulled 2600+ WP in that setup, I have to imagine that the 500 some odd players above me on all the leader boards are doing this regularly. A solo orbital is one of the things people work for in this game. It's easy to pull as a squad leader, but alone it's hard a fun challenge. Please tell me you are not taking this away. Sorry yeah, I should've said, that 2k WP was scored in six minutes If you're scoring 2k WP over 10 or 15 minutes you're unlikely to run into the cap unless you score a large number very early on. 2k evenly spread over 10 minutes is only 200 WP/minute, which isn't a problem even with current cap numbers.
CCP Greyscale wrote:SirManBoy wrote:Have you seen the kind of WP logis gain when their teams get struck by an orbital and now 8+ people spawn immediately from uplinks? Add this to the fact that in some matches the ebb and flow is such that logis continue to accrue all match long via a constant flow of uplink spawns, resupply points through hives, triage, and so on. As someone who routinely scores 3000-4000 WP a game (much of it coming in large spurts), performing legitimate support activities that help my team, I worry that I'm going to be affected here.
I like my play style the way it is and I don't want to be punished for it. If your 4000 point game is taking longer than nine minutes, and you're not scoring more than 1000 points in the first two minutes or so of the battle, you'll not be affected by this feature once we get the new numbers onto TQ.
Yo, one programmer to another, instead of starting at 0 and incrementing from there, why don't you start from some buffer number, say 750, and add on from there? That should ease the issue with clipping legit early match WP spikes.
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Telleth
Molon Labe. RISE of LEGION
167
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Posted - 2013.10.30 23:03:00 -
[188] - Quote
So, like others, I had to stop after the first 6 pages of very similar responses, so sorry if I'm repeating something.
What does it mean when the devs go "anyone making more WP per minute than this must be cheating" and then a lot of the players hit that cap fairly often. I think that this relates to the 'time-to-kill' (TTK) issue that some (me included) believe there is. I think CCP may not realize just how nasty the armor mods, complex dmg mods, duvolle, and prof 5 is at melting suits. It may seem rediculous, but it happened to CCP Iceland with EVE in its early days, m0o was able to tank concord and gate turrets using the then hardly used shield/armor hardeners, if you build it, someone somewhere will use it in some unanticipated way to break it. I don't think the internal testing matches a standard pub match or a laggy PC battle.
I think a combination of SMALL tweaks of increasing EHP, reducing overall damage, and upping the WP limit will fix this particular incident as well as a few other odds and ends, but long term, CCP may want to look at improving their internal testing and how they estimate the effects of a patch. |
CHIPMINT BUTTERCUP
117
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Posted - 2013.10.30 23:42:00 -
[189] - Quote
Severus Smith wrote:Kigurosaka Laaksonen wrote:Maybe the WP system is flawed to begin with. ISK is king in Eve and Dust, and SP takes a more important role in Dust than Eve because of the active SP gain component. The whole system of WP gain dictating ISK and SP gain should be reworked. I agree wholeheartedly. WP are way too important. More important than ISK ( which shouldn't be the case). I wish we could get rid of WP. They just make people do stupid things like red line snipe, equipment spam, exploit, etc to farm WP. Decouple WP from SP / ISK / Orbitals and make ISK / SP based on Victory / Defeat and ISK destroyed. Then people would work together to win matches and take out opponents, rather than sit outside the match exploiting to gain WP. War Points just make no sense to me; especially in FW / PC. Why would the Amarr care how many people you killed, or how many times someone used your uplink, if you lost them the District? They have killed decorated Admirals who won their battles for less! All war points do is cripple strategy. Because no one is going to do something strategic and helpful if it nets them no WP. Make ISK important again and neuter WP. Yeah but FPS and COD kids. No insta prize = no one will play
DUST514 Love The Dream Hate The Product
(>GÇ+Gùá)G£î
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CHIPMINT BUTTERCUP
117
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Posted - 2013.10.31 00:01:00 -
[190] - Quote
I can understand that you (CCP) want to fix and prevent exploits but why must the good guys suffer? You want to fix cheating and exploiting, how bout you delete and ban the cheaters and exploiters. You said that you can tell who is cheating and exploiting so how bout delete ban them?
DUST514 Love The Dream Hate The Product
(>GÇ+Gùá)G£î
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Bethhy
Ancient Exiles
246
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Posted - 2013.10.31 00:41:00 -
[191] - Quote
Wow this is still going on? looks like another day I won't waste logging onto DUST to promote active numbers on where they actively screw me over for playing to good.
This sort of thing really make us utterly frustrated... It's more of the same... All we get is the same ****** effort to fix very real problems... This was the LAST thing that should of got this sort of attention..
Seriously do you guys just buy drug's with the Aurum purchases we make? then get high all day? because this is on a whole nother level of lazy.
Why don't you just use the Aurum we buy to fly to each one of our houses and kick us square between the leg's... Pretty much same effect. |
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CCP Greyscale
C C P C C P Alliance
78
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Posted - 2013.10.31 02:43:00 -
[192] - Quote
Sana Rayya wrote:Thanks Greyscale, for explaining the rationale and math behind the warpoint limiter.
The only thing I don't like is that the ceiling is scaled per minute from the very beginning of the match. In ambushes specifically, sometimes you spawn in within 50 meters of the reds, so you might end up scoring kills that are subsequently penalized within less than a minute of the start of the battle.
Maybe you should build incrementally from another fixed WP value other than zero - say 500 WP limit right at the beginning, then 400 WP per minute after that?
Yeah, this is probably the next tweak in the line if we find it's still an issue after we raise the cap.
Brush Master wrote: I am fine as long as this does not effect normal gameplay but when you say it clear that it is happening, are you giving the player any feedback when it is happening? This goes back to the reduced WP gain on rep tools. It looks like a bug because no feedback is given, just reduced number. How about some red letters or something beside the WP to let them know that WP is reduced that way we know that is not a bug or can clearly see this is happening.
Also, as others have said, this is the wrong way to implement something, you just did it and then asked for feedback, this is backwards and now we wait 1-2 weeks for a fix. These kinds of code pushes are what cause your player base to get mad and leave.
Clear as in we're actually showing you the reduced payout numbers, rather than doing something behind the scenes and not telling you at all. I agree that it could be clearer still, but if this is tuned properly (#1 priority right now) the only people seeing it should be people deliberately farming, and a) they should be able to put 2 and 2 together themselves and b) we don't want to spend any significant amount of effort making a better UI just for them
Aeon Amadi wrote:Flashbacks of dealing with Crimewatch, Greyscale?
I'd characterise it as "lessons learned" rather than "flashbacks" but yeah, that's informing this decision-making |
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Jack Kittinger
DUST University Ivy League
56
|
Posted - 2013.10.31 03:24:00 -
[193] - Quote
CCP Greyscale wrote:Brush Master wrote:this is backwards and now we wait 1-2 weeks for a fix. These kinds of code pushes are what cause your player base to get mad and leave. the only people seeing it should be people deliberately farming, and a) they should be able to put 2 and 2 together themselves... [edit] we don't discuss exploit fixes until we've shipped them...announced this early enough to get feedback, it'd have acted as an incentive for the farmers to knuckle down and get in a good few weeks of farming before we ship it.
So OP and people who first posted complaining should now be regarded as farmers...
This is backwards and stating so with a straight face doesn't make it right nor a good idea
a few weeks? ppl have been doing so since chrome, why should a few weeks matter??
CCP, what do you think you're doing?? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4374
|
Posted - 2013.10.31 03:29:00 -
[194] - Quote
Jack Kittinger wrote:CCP Greyscale wrote:Brush Master wrote:this is backwards and now we wait 1-2 weeks for a fix. These kinds of code pushes are what cause your player base to get mad and leave. the only people seeing it should be people deliberately farming, and a) they should be able to put 2 and 2 together themselves... [edit] we don't discuss exploit fixes until we've shipped them...announced this early enough to get feedback, it'd have acted as an incentive for the farmers to knuckle down and get in a good few weeks of farming before we ship it. So OP and people who first posted complaining should now be regarded as farmers...This is backwards and stating so with a straight face doesn't make it right nor a good ideaa few weeks? ppl have been doing so since chrome, why should a few weeks matter??CCP, what do you think you're doing?? I like how this guy ignores everything stated in this thread and blames Oba- CCP for everything.
They said that this is an initial fix. They then proceeded to say that they're going to be working on numbers so that the vast majority of players won't even know there's a cap. Relax, take a deep breath, and don't be so quick to whine.
Never forget
King of airborne swine.
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Maken Tosch
DUST University Ivy League
4824
|
Posted - 2013.10.31 03:33:00 -
[195] - Quote
Django Quik wrote:There must be a better fix for this instead of just applying a flat limiter? This stops people from getting awesome OBs and genuine kill streaks.
It's not like we'll be needing the WPs for orbitals in the future anyways. Besides, Eve players will be the ones generating them for Dust players once FW and PC are revamped.
CCP, please fix the Nova Knives. Thank you.
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CharCharOdell
1420
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Posted - 2013.10.31 03:47:00 -
[196] - Quote
CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict.
I want you to know that this is absolutely pointless and it makes the game less fun. If you would rather have us camp in the MCC instead of play, we can go back to that, as now we would get the same amount of WP, anyhow.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Maken Tosch
DUST University Ivy League
4824
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Posted - 2013.10.31 03:54:00 -
[197] - Quote
CharCharOdell wrote:CCP Eterne wrote:Hello everyone,
I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24.
Regardless, this is the patch note for the hotfix:
"Apply a limiter, capping the warpoint gained per minute of the players who are farming warpoints or cheating."
This is to prevent people from setting up a scheme where a friend runs in and dies, then gets revived by a teammate, only to die again, and this happens over and over.
We of course want your feedback about it on if the limiter is too strict. I want you to know that this is absolutely pointless and it makes the game less fun. If you would rather have us camp in the MCC instead of play, we can go back to that, as now we would get the same amount of WP, anyhow.
Did you bother reading the details he posted after that? It makes a lot of sense when you read more.
CCP, please fix the Nova Knives. Thank you.
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Bethhy
Ancient Exiles
251
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Posted - 2013.10.31 04:29:00 -
[198] - Quote
CCP Greyscale wrote:but if this is tuned properly (#1 priority right now) the only people seeing it should be people deliberately farming, and a) they should be able to put 2 and 2 together themselves and b) we don't want to spend any significant amount of effort making a better UI just for them
just............. uh.............. .............
so drugs...
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IMPAIRS YOUR ABILITY
Molon Labe. RISE of LEGION
225
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Posted - 2013.10.31 05:48:00 -
[199] - Quote
With limits on weekly sp what does farming do other than effect kdr and wp stats? AFK or barely playing can generate isk like a faucet so what are you actually preventing ? Why is friendly fire not looked as a way to allow us to self regulate these issues? |
m twiggz
Eternal Beings
124
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Posted - 2013.10.31 05:51:00 -
[200] - Quote
CCP Greyscale wrote:SirManBoy wrote:CCP Greyscale wrote:Rasatsu wrote:Why isn't orbital strike events used as an input to the WP capping algorithm, raising the ceiling for that player?
This seems a much better solution than increasing the cap so much as to make it profitable to do a bit of exploitation near the end of matches. The more complexity and special-casing you add into the system, the more loopholes you end up with, so we really want to avoid adding any additional rules like this if we can possibly avoid it. The overall goal of the cap is for it to be just low enough that players actively farming WP find that it's not worth the boredom of doing it when they could be making nearly as much and having more fun playing normally. Have you seen the kind of WP logis gain when their teams get struck by an orbital and now 8+ people spawn immediately from uplinks? Add this to the fact that in some matches the ebb and flow is such that logis continue to accrue all match long via a constant flow of uplink spawns, resupply points through hives, triage, and so on. As someone who routinely scores 3000-4000 WP a game (much of it coming in large spurts), performing legitimate support activities that help my team, I worry that I'm going to be affected here. I like my play style the way it is and I don't want to be punished for it. If your 4000 point game is taking longer than nine minutes, and you're not scoring more than 1000 points in the first two minutes or so of the battle, you'll not be affected by this feature once we get the new numbers onto TQ.
When will these new numbers come into effect? Will we be informed this time? |
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OwnD07
DUST CORE DARKSTAR ARMY
35
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Posted - 2013.10.31 06:22:00 -
[201] - Quote
CCP Greyscale wrote:OwnD07 wrote:
Feedback time!
...
The cap is currently way too strict. I hit it multiple times per night of playing. At least one game per night my kills don't even score me points. I understand wanting to keep people from exploiting the game, but come on. I'm hitting this cap /hard/ under normal gameplay circumstances.
If it makes you feel any better, I can tell you that you were in the top five characters for "number of minutes in which WP scores were reduced"
That's... okay yeah, that makes me feel a bit better. Hehe.
Glad to hear that you're tweaking the values. And thanks for the quick feedback.
Gÿ¦GÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÇéGÿ¦
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Nova Knife
Seituoda Taskforce Command Caldari State
2028
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Posted - 2013.10.31 06:35:00 -
[202] - Quote
For the record, I feel like I should say that the CPM was told of this quite some time before deployment. We strongly cautioned them that it should never affect legit players, and there were a couple of us (Not all agreed) that this is not a good way to go about it. Not only did we get what felt like a patronizing pat on the head saying "Trust us, it will only affect the bad guys" but we tried to offer possible alternatives which were shrugged off.
While yes, this was the most efficient -stopgap- solution until a more robust one can be implemented, it is not ideal.
The ideal solution(s) once time allow are as follows :
(1) Absolute limit on points for a single action. IE: If you have five guys in a squad scanning and one guy kills a scanned victim, only one scan assist is given to the squad leader and the scan points are divided among those who earned them, with a bonus to the base value to the total points to keep them from earning +1's. There is no endless stream of +X's with this method, as multiple people trying to 'get in on the action' becomes moot and more time actually playing is the incentive. To this end, having multiple logi repping the same dude in order to farm guardian points would be moot, but multiple logi repping multiple different dudes would still get them all points. It encourages people to spread the love and work more as a team, rather than just everyone rallying around the 1-2 guys they know will crush everything.
(2) Re-assessment of squad bonus mechanics. (Will go into this later)
(3) When it comes to revives, the entire system needs to be revamped. I'll write a bigger post on how this should work, but essentially there should be persistent "overkill" HP. For example, A person is "Incapacitated" after being brought to 0 armor. if someone has 100 overkill HP, you would have to do more than 100 damage past their armor to "Kill" them, and they would not be able to be revived. If killed and dealt 48 of that overkill HP, they could be revived and survive another 52 overkill damage before being fully "dead". Players' not "dead" and incapacitated should be clearly visible as such and easily finished off. Revives should only be happening if a teammate saves someone just after they go down by killing their killer or forcing them to flee. No one should be getting "Kill" or "Death" stats unless the victim is down for good.
(4) Uplinks and Nanohives : Point accrual from these is mostly fine. The problem is people bypassing the "Max active" limit by using the same type of equipment but a different variant. This is unintended, and the only fix needed to stop "spam" is to fix this loophole.
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CCP Greyscale
C C P C C P Alliance
86
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Posted - 2013.10.31 07:53:00 -
[203] - Quote
Nova Knife wrote:For the record, I feel like I should say that the CPM was told of this quite some time before deployment. We strongly cautioned them that it should never affect legit players, and there were a couple of us (Not all agreed) that this is not a good way to go about it. Not only did we get what felt like a patronizing pat on the head saying "Trust us, it will only affect the bad guys" but we tried to offer possible alternatives which were shrugged off.
While yes, this was the most efficient -stopgap- solution until a more robust one can be implemented, it is not ideal.
The ideal solution(s) once time allow are as follows :
(1) Absolute limit on points for a single action. IE: If you have five guys in a squad scanning and one guy kills a scanned victim, only one scan assist is given to the squad leader and the scan points are divided among those who earned them, with a bonus to the base value to the total points to keep them from earning +1's. There is no endless stream of +X's with this method, as multiple people trying to 'get in on the action' becomes moot and more time actually playing is the incentive. To this end, having multiple logi repping the same dude in order to farm guardian points would be moot, but multiple logi repping multiple different dudes would still get them all points. It encourages people to spread the love and work more as a team, rather than just everyone rallying around the 1-2 guys they know will crush everything.
(2) Re-assessment of squad bonus mechanics. (Will go into this later)
(3) When it comes to revives, the entire system needs to be revamped. I'll write a bigger post on how this should work, but essentially there should be persistent "overkill" HP. For example, A person is "Incapacitated" after being brought to 0 armor. if someone has 100 overkill HP, you would have to do more than 100 damage past their armor to "Kill" them, and they would not be able to be revived. If killed and dealt 48 of that overkill HP, they could be revived and survive another 52 overkill damage before being fully "dead". Players' not "dead" and incapacitated should be clearly visible as such and easily finished off. Revives should only be happening if a teammate saves someone just after they go down by killing their killer or forcing them to flee. No one should be getting "Kill" or "Death" stats unless the victim is down for good.
(4) Uplinks and Nanohives : Point accrual from these is mostly fine. The problem is people bypassing the "Max active" limit by using the same type of equipment but a different variant. This is unintended, and the only fix needed to stop "spam" is to fix this loophole.
The general approach you're advocating here - addressing specific issues on a case-by-case basis - is, in my experience, not an efficient or effective way of dealing with exploits.
If we identify specific cases where, in the course of normal play, we're handing out too many WP, we should and will alter the way payouts are awarded, as and when doing so becomes a priority, so that they're paying in a more balanced manner. This is a balancing concern, though. As far as exploits, farming and the like go, you attack the root not the leaves. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3468
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Posted - 2013.10.31 08:00:00 -
[204] - Quote
Considering how few of your active skill points come from warpoints (the vast majority come from simply participating), and also considering that in FW (and supposedly PC) you are only going to be able to call in a strike through EVE and these will not depend on warpoints, this situation hasn't really bothered me. Yeah it's not ideal, but not exactly what I'd call a priority issue either.
Amarr faithful, join PIE Inc, the oldest EVE/Dust Amarr loyal corporation!
Amarr Victor!
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SirManBoy
Molon Labe. RISE of LEGION
329
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Posted - 2013.10.31 09:56:00 -
[205] - Quote
Nova Knife wrote:For the record, I feel like I should say that the CPM was told of this quite some time before deployment. We strongly cautioned them that it should never affect legit players, and there were a couple of us (Not all agreed) that this is not a good way to go about it. Not only did we get what felt like a patronizing pat on the head saying "Trust us, it will only affect the bad guys" but we tried to offer possible alternatives which were shrugged off.
While yes, this was the most efficient -stopgap- solution until a more robust one can be implemented, it is not ideal.
The ideal solution(s) once time allow are as follows :
(1) Absolute limit on points for a single action. IE: If you have five guys in a squad scanning and one guy kills a scanned victim, only one scan assist is given to the squad leader and the scan points are divided among those who earned them, with a bonus to the base value to the total points to keep them from earning +1's. There is no endless stream of +X's with this method, as multiple people trying to 'get in on the action' becomes moot and more time actually playing is the incentive. To this end, having multiple logi repping the same dude in order to farm guardian points would be moot, but multiple logi repping multiple different dudes would still get them all points. It encourages people to spread the love and work more as a team, rather than just everyone rallying around the 1-2 guys they know will crush everything.
...
(4) Uplinks and Nanohives : Point accrual from these is mostly fine. The problem is people bypassing the "Max active" limit by using the same type of equipment but a different variant. This is unintended, and the only fix needed to stop "spam" is to fix this loophole.
No and no. Your fourth point is especially troubling because it's as if you aren't aware of the fact that the marketplace carries these variants for us to buy and use. Some of these variants are diverse (only ammo, only triage, a combo thereof) and some are statistically indistinguishable from one another (ie. multiple proto uplinks with exactly the same stats--spawn speed, number of spawns, etc.) and are only different in name. Why, then, would I purchase these variants, if I were capped on how many I could use overall? The max carry and deploy stat has clearly always been associated with each individual piece of equipment, not the equipment class. Your position is based on your own bias against aggressive logistics play and does not represent the reality associated how the equipment was designed and the many variants within a type that were designed. The current system encourages me to purchase and consume a variety of items because I benefit by doing so. You would have it so my demand for all these items would decrease as I'd now be choosing several variants only based on which brand name I prefer. It would no longer benefit me to purchase and consume a wide variety of equipment variants because you would limit my ability to utilize those variants at the same time. Lame.
Please stop trying to be the playstyle police.
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Nova Knife
Seituoda Taskforce Command Caldari State
2030
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Posted - 2013.10.31 10:20:00 -
[206] - Quote
SirManBoy wrote:
No and no. Your fourth point is especially troubling because it's as if you aren't aware of the fact that the marketplace carries these variants for us to buy and use. Some of these variants are diverse (only ammo, only triage, a combo thereof) and some are statistically indistinguishable from one another (ie. multiple proto uplinks with exactly the same stats--spawn speed, number of spawns, etc.) and are only different in name. Why, then, would I purchase these variants, if I were capped on how many I could use overall? The max carry and deploy stat has clearly always been associated with each individual piece of equipment, not the equipment class. Your position is based on your own bias against aggressive logistics play and does not represent the reality associated how the equipment was designed and the many variants within a type that were designed. The current system encourages me to purchase and consume a variety of items because I benefit by doing so. You would have it so my demand for all these items would decrease as I'd now be choosing several variants only based on which brand name I prefer. It would no longer benefit me to purchase and consume a wide variety of equipment variants because you would limit my ability to utilize those variants at the same time. Lame.
Please stop trying to be the playstyle police.
The purpose of the variants is to create flavor among players, to suit their needs and preferences. Not to cause an unholy amount of equipment spam. I spent a few minutes trying to track down a picture I've seen where someone took a screenshot of literally an entire objective's surrounding area was surrounded by friendly uplinks. Several dozen, all by different people using "Uplink suits".
That is entirely unintended, and CCP has said as much. Equipment is supposed to be valuable, and carefully placed to help your team. Not simply be placed /everywhere/ by spam suits and then have the person swap to a 'slayer suit' when the spam is done. I'm not trying to be the playstyle police by any means. But I do take issue with people using mechanical loopholes that -do- result in framerate and performance issues. (Personally I don't mind the spam all that much from a gameplay standpoint because they feed me sweet delicious points when I blow all the equipment up, but there is no denying that it's just plain silly) |
Funkmaster Whale
Zumari Force Projection Caldari State
1035
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Posted - 2013.10.31 10:20:00 -
[207] - Quote
I've hit this so called "warpoint" limit so many times it's ridiculous.
I'll usually scatter uplinks/hives around the map then go around killing, and SO MANY of my kills end up being "+0" after a while its ridiculous. Was this really the best solution you could come up with? You're saying you are attacking the root of the problem, but it seems like you decided to use a nuclear bomb instead of a chisel to get to that root.
Seriously, you completely shafted the legitimate players just as much for implementing this nonsense. Just another reason to leave this crap game I guess..
Let me play you the song of my people!
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Zatara Rought
MoIden Heath PoIice Department EoN.
1456
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Posted - 2013.10.31 10:22:00 -
[208] - Quote
Funkmaster Whale wrote:I've hit this so called "warpoint" limit so many times it's ridiculous.
I'll usually scatter uplinks/hives around the map then go around killing, and SO MANY of my kills end up being "+0" after a while its ridiculous. Was this really the best solution you could come up with? You're saying you are attacking the root of the problem, but it seems like you decided to use a nuclear bomb instead of a chisel to get to that root.
Seriously, you completely shafted the legitimate players just as much for implementing this nonsense. Just another reason to leave this crap game I guess..
WTF...funk not in OH!?
CCP has 2 sides of the brain. Problem is there's nothing right in the left brain and nothing left in the right brain.
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Funkmaster Whale
Zumari Force Projection Caldari State
1035
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Posted - 2013.10.31 11:01:00 -
[209] - Quote
Zatara Rought wrote:Funkmaster Whale wrote:I've hit this so called "warpoint" limit so many times it's ridiculous.
I'll usually scatter uplinks/hives around the map then go around killing, and SO MANY of my kills end up being "+0" after a while its ridiculous. Was this really the best solution you could come up with? You're saying you are attacking the root of the problem, but it seems like you decided to use a nuclear bomb instead of a chisel to get to that root.
Seriously, you completely shafted the legitimate players just as much for implementing this nonsense. Just another reason to leave this crap game I guess.. WTF...funk not in OH!? Nope.
Let me play you the song of my people!
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Thor Odinson42
Molon Labe. RISE of LEGION
1754
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Posted - 2013.10.31 11:35:00 -
[210] - Quote
I truly don't understand. I used to think that whomever came up with incentives must have gone to North Korea Business School, but let's not further push people to NOT participate in combat in this FPS.
The pubs are already boring beyond comprehension in most matches. You don't get pad to fight, you turn profit by not fighting. Now you want to nerf the stats accumulated when fighting.
I think there needs to be another meeting on this issue. FFS can we get a person in the meeting that can push for incentivizing fun competitive play in these matches? |
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