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Kam Elto
KILL-EM-QUICK RISE of LEGION
105
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Posted - 2013.10.30 15:42:00 -
[91] - Quote
TechMechMeds wrote:I have a heavy alt, iv never been able to establish if the assault hmg does what it states, is it better for longer range? What are its benefits? I don't notice the extra range that much. I do notice the reduced damage of the assault variant though. My opinion is to stick with the normal variant or try the burst variant. |
Her Nibs
Pradox One Proficiency V.
63
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Posted - 2013.10.30 15:58:00 -
[92] - Quote
If you shout a heavy in the face with a Six Kin Submachine gun...you can kill him. LOL |
rpastry
Carbon 7 CRONOS.
56
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Posted - 2013.10.30 16:03:00 -
[93] - Quote
like greasemonkeys idea of slow movement while firing, and put back damage to 1.4 levels. variants would work well with this mechanic
yeh and bring back shield version... oh the glory days |
chase rowland
The Enclave Syndicate Dark Taboo
56
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Posted - 2013.10.30 16:08:00 -
[94] - Quote
Lance 2ballzStrong wrote:Remember when heavies were feared? Remember when you heard an HMG you would think twice about confronting a heavy? Remember when it took 2-4 guys to take down a heavy? Remember when the HMG was a beast? Pepperidge Farm remembers! Like honestly, this struggle... Since Uprising 1.0 I've been fighting to get the heavy class back to when they were feared. 1.2-1.3 Heavies were alright, and even gimped they had a chance of doing decent in competitive modes. What makes a heavy good in Uprising is not the weapon he uses or the suit, is his brain and how he thinks. When a heavy does good it's because he played his arse off, not because he had an easy mode AR with him. Positioning is key and support from a logi, but even then, a logi is not a guarantee. A heavy's best friend is his way of thinking. When a class is no longer doing well IN SPITE OF his best asset, THEN THE CLASS HAS GONE TO CRAP! The HMG is too weak, and the suit's inability to tank or to resist any explosive spam is a joke! A class ( Amarr heavy suit) that's suppose to be "point defense" can't handle a nade or 2, yet people have 3 in their pocket, and the ability to sit on a hive and spam more??!! What kind of logic is this? No matter how well a heavy is thinking in PC, he'll get put down by either a lucky nade due to nade spam, or 1 dude holding an AR with thumbs. When last has anyone heard "MAN THE HMG IS OP!!!!"... lol... last time i heard that was from the AR leet players from Chromosome. Since Uprising came out the HMG is a joke compared to what it was. I don't know what suits we're getting in the near future, but if they don't fix the HMG, then it won't matter! What happen to the people that actually want to play this "point defense" role? What gun should they use? A shotgun? An AR? An SMG? All these weapons are better suited to CQC battles than the HMG is, due to their ACCURACY. Feedback to make the class better? Here we go again: - Decrease HMG bullet spread
- Increase DMG if you're not decreasing bullet spread
- A skill to reduce spread (FFS!)
- A skill for explosive resistance
- Reduce the headshot penalties on heavies! It's not hard to shoot their heads, they're only the size of a microwave.
- Small arms resistance (?) People brought this up many times
- If none of these ideas suit you and you're still thinking buffing eHP is the solution for everything, then increase it by 50-100% because 20% is nothing, honestly, that may as well not even be done because heavies will die just as fast.So many things I want to go off on a tangent about on this game, but this heavy issue strikes home for me because it's my class, and the chosen class of quite a few players, and the treatment and the general disregard for the class is grinding my gears. Medium class got all their suits, got a full range of ARs, got Scrambler Rifles, new AR variants on the way. Medium class gets eveything, cool, what about the other 2 classes in this game CCP? WHAT ABOUT THE HEAVY?WHAT ABOUT THE SCOUT?You have 2 classes that may as well not exist in DUST. Heavies should STOP USING THE CLASS. Time to put up or shut up. The fact that you're complaining about the class and continue to use it shows CCP you're willing to take whatever they throw your way. This 20% increase to eHP is not enough! How about 20% decrease in HMG bullet spread? Or 20% increase in DMG? You're giving the class something it doesn't care to have and that nobody asked for! STOP USING THE CLASSTime to protest like we did at the start of Uprising. https://forums.dust514.com/default.aspx?g=posts&t=72041https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread^ They made a difference, and now it's time to make a difference again. Please link whatever thread you have that's relevant feedback or just a discussion on how to make this class better. I don't understand where CCP got this 20% increase to eHP buff from. Edit: This will be my last Heavy thread. I'll be shamelessly bumping this thread everyday until CCP says something about the class, or I see something somewhere in some patch notes. If it gets locked, I'll make the same one, if I get banned, I'll create a new account. +1, i dont want AR 514 anymore. allow some diversity dammit |
mordiby
G.R.A.V.E
28
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Posted - 2013.10.30 16:12:00 -
[95] - Quote
I give this post all the likes, and support.
Director of G.R.A.V.E
NBK The Leppy
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MCEINSTEIN08
ADAMANTIUM CORE
51
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Posted - 2013.10.30 16:22:00 -
[96] - Quote
I switch to Heavy a couple of month ago. I just like the fact I can take on multiple Reds and still come out on top.
My only frustration would be the speed, not walking nor running but turning around.
The Heavy have a small window of efficacy.
Toe to toe with a LMG:
- Too far away, the HMG does not enough damage to kill anyone vs LMG.
- Too close, I cannot turn fast enough to aim @ anyone. The LMG, Shotgun and even Knifes just run circles around me. The turn % speed is so slow that 9 out of 10 times, if a LMG is closed to me, I get mowed down!
I do appreciate the increase in DMG for the HMG. Maybe a "1% of turn movement speed increase Dropsuit Module."
Thank you. |
Severus Smith
Caldari State
399
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Posted - 2013.10.30 16:43:00 -
[97] - Quote
Mad Greasemonkey wrote:This is what I expected the heavie to be when I first read the discription in the game: 3D Mark 06 - Graphics Test 1: Return to Proxycon (HD) At 1:30 all Hell breaks loose for the defenders... It even shows how such a powerful heavie would be balanced. The power of the weapon would make moving while firing impossible. The heavy has to brace the weapon, so movement apart from turning for a limited angle (say 90-¦) would be impossible! This turning would be slow. A charged shot (Forge Gun) would mean no turning at all (we have that already for the Breach Forge Gun). It would also be necessary to tank the heavy even further, to make him a sitting but tough duck. Also take away his sidearm, if he puts on the heavy weapon. This would make it impossible for him to run without support (Logi, Assault). This heavy would need a special transport (doesn't fit in an LAV so no murder taxi)... What do you guys think... Cheers Mad I've always thought this for the Heavy. Make the weapons deal a lot of damage, but put a charge up on them and have the Heavy's mobility become almost nothing. Tack on a large resistance to small arms fire and boom. Heavy = awesome. No LAV's and they take up 2 slots in a DS.
Now Heavy's are incredibly powerful, yet immobile. When they fire they have a slight charge up time and have their mobility reduced by 90%. They can't reposition quickly (no LAVs). They require support (no equipment / sidearm). And things that are in front of them die (as they should).
This makes all classes more balanced. Scouts are super mobile but do lower DPS. Assaults are mobile and do good DPS. Heavys are immobile and do amazing DPS. |
Long Evity
Krullefor Organization Minmatar Republic
541
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Posted - 2013.10.30 16:50:00 -
[98] - Quote
If you guys got a decent LLAV you wouldn't hate being a heavy/hmg so much.
I am not who you think I am, only but just a dream.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
215
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Posted - 2013.10.30 17:56:00 -
[99] - Quote
Master Jaraiya wrote:I've said it before and I'll say it again:
The problem with the HMG is that they are forcing it to be a "Short range suppression weapon".
This is oxymoronic.
By it's inherent nature an HMG should not be a short range high dispersion weapon! It should be a med to med-long range low dispersion high damage weapon. (Real Life HMGs have twice the Range of an AR with greater accuracy see GE M134 Minigun.)
Suppression means keeping the enemy out, away, pinned down, restricted to cover. If my enemy is able to get within his own striking distance long before he is in mine, have I suppressed my enemy? The answer is no!
The problem occurs with balance. CCP has apparently tried to balance a Heavy Anti-infantry weapon against a Light Anti-Infantry Weapon, with terrible results.
The Light Infantry Assault should be the most versatile, and it is. It is able to deal Decent damage, carry Equipment, Sidearms, and Explosives, as well as have decent survivability. This is currently the case, so no real problems there.
The Heavy Infantry Sentinel should be dealing the Highest DPS (in practice, not only on paper) and have significantly more Tank/TTK, but require support from light infantry. Currently the only one of these Heavies can claim is requiring support from light infantry. This is where the problem lies.
The HMG: We currently have a weapon which requires Heavies to let Light infantry get danger close before we can even think about engaging. The HMG should be able to hold Light infantry at bay, forcing them to use tactics/specialist weapons to Counter such as flanking, or stealth using Shotguns, Knova Knives, Mass Drivers Tactical Rifles, etc. Instead The Poor range and poor dispersion of the HMG allows even shotgun users to sprint directly up to Heavies and pop off 2 shots to drop, before the HMG even reaches it's optimal killing potential. Ranged Light Weapons simply have to Stay outside an HMG's optimal range, and score a few headshots.
The best counter to an HMG Heavy should not be Light Infantry with an Assault Rifle!!!
I know that statement is upsetting to more than a few, but it is true nonetheless!
The HMG should be viable enough to defend the slow, very large Dropsuit required to wield it.
This means engaging at range. There is no other way to make the Heavy Dropsuit viable. Once an enemy has closed distance on a Heavy, the heavy doesn't stand a chance. Heavies simply do not have the maneuvering capabilities to make it a viable CQC Dropsuit.
In order to fix the problem with the Heavy Dropsuit, the HMG must become what it is inherently meant to be. A long range, High Damage Med. Dispersion, Suppression Weapon.
+1 I wouldnt mind a bit if the HMG prize went up 500 percent, if they fix it so that it actually performs like a real HMG. Im that desperate and frustrated with the so-called *heavy* machine gun |
Dis Cord
Bounty Hunterz
156
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Posted - 2013.10.30 20:44:00 -
[100] - Quote
I've been boycotting the heavy since about 2 hours in to Uprising...and the whole game for that matter.
Occasionally I peek in the forums to see if there's any bright lights on the horizon. It was very disheartening to see this is still a problem. So much fail....
As requested, I'll link to an old thread I made that I still believe is DUSTs major weapon mechanic failure:
RANGE. |
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Zahle Undt
Bullet Cluster Legacy Rising
396
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Posted - 2013.10.30 22:40:00 -
[101] - Quote
They need to give the heavy some more toys in their toy box. A heavy laser and some sort of heavy plasma rifle would be a good start, maybe a hand portable mortar launcher type weapon. |
Ace Starburst
PiZzA DuDeS
46
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Posted - 2013.10.31 00:00:00 -
[102] - Quote
I lend this cause my can of tears I have collected to lubricate my rusty HMG. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2171
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Posted - 2013.10.31 00:05:00 -
[103] - Quote
Well i've been protesting for a while. An ORIGINAL scout and Heavy myself i've been using nothing by mediums lately...
u+Élop s-¦ -Äll+Én-ç+ö+É
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CHIPMINT BUTTERCUP
117
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Posted - 2013.10.31 00:23:00 -
[104] - Quote
No blue tag love, what shame.
DUST514 Love The Dream Hate The Product
(>GÇ+Gùá)G£î
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Patrick57
GunFall Mobilization Covert Intervention
1110
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Posted - 2013.10.31 00:29:00 -
[105] - Quote
+1
I'm not a heavy, but I drop them and Scouts WAY too fast. Of course, a good heavy drops me in <1 second sometimes, but that is usually the protobears ._.
:D
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taxi bastard
S.A.C. Strategic
8
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Posted - 2013.10.31 00:38:00 -
[106] - Quote
GIVE HEAVYS LOVE.......and our diminutive scout brothers |
Rusty Shallows
Black Jackals
452
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Posted - 2013.10.31 02:03:00 -
[107] - Quote
Kam Elto wrote:Oswald Rehnquist wrote:Though while I admit its not complete, isn't the ehp buff in the right direction?
The way I see it add another 100/100 on top of it and you guys are set defensively especially once they get the racials for damage resistance against light weapons No, we need our killing ability improved, not our damage sponge ability. Plus douchebags will abuse the suits by fitting ARs, Sniper rifles and whatnot. We lost that fight. This game has a definitive history of nerfing weapons with little or no effort put into re-balancing. That is a reality we can expect to persist. The best we can hope for would be to slow the nerfs as much as possible and hope the assurance of incremental changes wasn't a lie.
That leaves us with Heavy Suit changes. Even if it means they end up more useful with Light weapons.
Personally I'd be pushing harder for changes myself but figure the Dev's still had their hands full figuring out the scouts.
Long Evity wrote:If you guys got a decent LLAV you wouldn't hate being a heavy/hmg so much. An apt and poignant analyst. The perfect adapt or die response.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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GET ATMESON
Dem Durrty Boyz Public Disorder.
153
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Posted - 2013.10.31 02:35:00 -
[108] - Quote
THANK YOU. ******* thank you! About time someone makes a stand! I actually quit playing as my heavy and went AR as of 3 weeks ago.I have been a heavy seance Feb 15th this year. I didnt stop playing as my heavy because I ran out of skills to put SP into, not because I'm bored of the suit, and not because the only 2 guns we have. Its because the class is junk now.
When I stayed playing as an AR i seen a heavy try to run up on me at first I was scared then I just laughed and blasted him in the head. Once you change suits and move to the "popular" suits you feel how weak your class is compared to others.
Also TOTAL eHP DOESN'T HELP ANYTHING. look at that 6 extra bullets or 2 headshots. OOOO that helps. I hope once CCP see's there charts on heavy still getting there A** beat they will do something that is helpful. |
Mad Syringe
Black Phoenix Mercenaries
33
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Posted - 2013.10.31 09:38:00 -
[109] - Quote
The HMG in it's current iteration is pathetic, period!
I can jump around in front of it in a Sever Suit with my EXO MD and kill a heavy with some direct hits. I usually end up in the bullet stream once or twice doing that. I should be insta killed in said bullet stream as i am when I am in the bullet stream of a Gek or even a militia assault rifle!
It's very sad that CCP doesn't get the basics of this game right.
The HMG should be devastating if you get caught in its front. It should need team work to get a heavy down, and a heavy should need teammates to operate effectively.
I thought about putting a repper on more often after the next patch, but honestly I think I'm more effective suppressing the enemy using my MD than repping the ass of a heavy that uses this pathetic gun!
Don't get me wrong, I like to support heavies, but if you need two players to run a frame effectively, the weapon of the heavy should be worth the hassle. As it is now, It's pathetic, even if the heavy sees the flankers, he will not be able to protect the logi from being mowed down due to the pathetic range of the hmg. I love guardian points, but the heavies have to get close to their targets, wich brings me in close too. The result is a mowed down logi, followed by a mowed down heavie... And you don't even need a Duvolle for that, one basic assault rifle does this just fine...
The HMG needs to be way more powerful at range!
Cheers Mad
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GET ATMESON
Dem Durrty Boyz Public Disorder.
163
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Posted - 2013.11.01 07:10:00 -
[110] - Quote
Lets see how this new eHP helps. I put down 5mill ISK it wont help anything.
Good thing Dust514 is free. I would have returned it along time ago.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4397
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Posted - 2013.11.03 22:46:00 -
[111] - Quote
Been away for a couple days. I'm happy to see the replies in the thread, but disappointed no dev commented in it. I'll keep bumping this when I can. I'll try to make it an everyday thing.
Bout time heavies get a nod of recognition that the class is in a bad state.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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NOAMIzzzzz
Pradox One Proficiency V.
53
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Posted - 2013.11.03 23:09:00 -
[112] - Quote
KEEP this ALIVE!!! FOR NARNIA. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
258
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Posted - 2013.11.03 23:14:00 -
[113] - Quote
Im boycotting my heavy main char. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4398
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Posted - 2013.11.03 23:19:00 -
[114] - Quote
GET ATMESON wrote:Lets see how this new eHP helps. I put down 5mill ISK it wont help anything.
I'll put 500 million it won't. The buff is a complete joke. 150 more eHP? lol
Some people don't realize that ARs will eat through that in 3-5 bullets, which for a fully auto gun with a high ROF, is nothing to do.
No point in living a little longer if the HMG is still poop. So i don't get their logic in buffing HP.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Shijima Kuraimaru
WarRavens League of Infamy
359
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Posted - 2013.11.03 23:50:00 -
[115] - Quote
Delta 749 wrote:THEAMAZING POTHEAD wrote:If you think heavies suck you're a ******* garbage player, ridiculously garbage. Maybe its experience from my heavy days in chrome, but every time i put on my ADV fat suit im going 10+ KDRs, EVERY TIME. Its called knowing how to cover your weaknesses. Heavies & the HMG will rip apart EVERY single class in cqc, if you're losing to proto suits with ARs @ close range its not the heavy, ITS YOU. If you can't aim with the HMG, it aint the HMG, ITS YOU. Only things heavys get raped by in their CQC niche is grenades, but grenades **** EVERTHING not just heavys. If youre not doing these things you're garbo as a heavy- stay to cities and indoors, open fields are a no no for every suit. use a weapon for the map, laser heavys are better for open field maps dont get outnumbered, all suits get raped by multiple militia ARs save your nades for corner popping nade spammers for unexpected retaliation avoid being by yourself unless you know the enemy is too, 1v1 you beat any suit. have a good LAV to make up for your mobility.
those may seem obvious but if you do them you'll **** 24/7 guaranteed. every match. EDIT* OH and most of the players on dust ARE garbage so....not suprising! What this guy said
Then I must be a masterful player when it comes to facing HMGs with my alt paper mache scout/scrambler rifle fit. Ninety-five percent of the time I encounter one, they end up in the DUST. The only time they get me instead is if it's a corner surprise or they drive up on me. No. Sorry. HMGs suck. They have less range and accuracy than a damned eight-hundred dollar airsoft mini-gun. |
Killar-12
The Corporate Raiders Top Men.
1609
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Posted - 2013.11.04 00:18:00 -
[116] - Quote
Lance is correct with whatever he said... give the HMG a SS skill and 50% more range or damage
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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XxWarlordxX97
Ancient Exiles
5178
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Posted - 2013.11.04 00:25:00 -
[117] - Quote
Lance 2ballzStrong wrote:XxWarlordxX97 wrote:Lance 2ballzStrong wrote:XxWarlordxX97 wrote:When the HEAVY was a beast , love it yo...before Chromosome the heavy was a beast...then it slowly went from a lion to a house cat. It was awesome,But I'm still running it and still have fun Medium + AR is more fun for me. Since 1.4 at least.
I tried it but it no HMG
Level 5 forum warrior
Warrior of bacon
P.S. I pity the fool who fights me 1 on 1
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XxWarlordxX97
Ancient Exiles
5178
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Posted - 2013.11.04 00:26:00 -
[118] - Quote
Killar-12 wrote:Lance is correct with whatever he said... give the HMG a SS skill and 50% more range or damage
I approve
Level 5 forum warrior
Warrior of bacon
P.S. I pity the fool who fights me 1 on 1
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Shijima Kuraimaru
WarRavens League of Infamy
360
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Posted - 2013.11.04 00:43:00 -
[119] - Quote
Mad Greasemonkey wrote:This is what I expected the heavie to be when I first read the discription in the game: 3D Mark 06 - Graphics Test 1: Return to Proxycon (HD) At 1:30 all Hell breaks loose for the defenders... It even shows how such a powerful heavie would be balanced. The power of the weapon would make moving while firing impossible. The heavy has to brace the weapon, so movement apart from turning for a limited angle (say 90-¦) would be impossible! This turning would be slow. A charged shot (Forge Gun) would mean no turning at all (we have that already for the Breach Forge Gun). It would also be necessary to tank the heavy even further, to make him a sitting but tough duck. Also take away his sidearm, if he puts on the heavy weapon. This would make it impossible for him to run without support (Logi, Assault). This heavy would need a special transport (doesn't fit in an LAV so no murder taxi)... What do you guys think... Cheers Mad
Take away the sidearm? I don't think you are aware of what that will do to the forge heavy's already low survivability. Though the forge has anti infantry capability, it isn't a primary anti infantry weapon. Skilled players can make infantry kills with it, but in CQC situations, the forge is almost useless. Taking away the sidearm would leave the forge heavy almost defenseless against any other infantry that gets close. I know this is a HMG thread, and I agree with lower dispersion and more range. But keep in mind that forge heavies do need that sidearm. |
Cosgar
ParagonX
7122
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Posted - 2013.11.04 01:20:00 -
[120] - Quote
XxWarlordxX97 wrote:Killar-12 wrote:Lance is correct with whatever he said... give the HMG a SS skill and 50% more range or damage I approve Seconded.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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