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Brush Master
HavoK Core
223
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Posted - 2013.03.12 13:24:00 -
[1] - Quote
CRUs, usually only killed by tanks or a swarm launcher with some time on his hands however, when CRUs explode, they have no real kill zone. This large structure that basically goes pop and it's gone in a second. I believe it should have a kill zone radius for anyone within 10 meters or so. Its a large structure, when it goes boom, it should be felt |
DeathStalker Synchro
D3ath D3alers RISE of LEGION
25
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Posted - 2013.03.12 13:50:00 -
[2] - Quote
Brush Master wrote:CRUs, usually only killed by tanks or a swarm launcher with some time on his hands however, when CRUs explode, they have no real kill zone. This large structure that basically goes pop and it's gone in a second. I believe it should have a kill zone radius for anyone within 10 meters or so. Its a large structure, when it goes boom, it should be felt
+1 I would love to see that. Blew one up yesterday and I was a little disappointed. |
Rachoi
HavoK Core
35
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Posted - 2013.03.12 14:10:00 -
[3] - Quote
how about no? they're a a big enough ******* target as is. |
Severus Smith
ZionTCD Legacy Rising
182
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Posted - 2013.03.12 16:36:00 -
[4] - Quote
Rachoi wrote:how about no? they're a a big enough ******* target as is. And they should be! I wish we could detonate friendly CRU's with RE's or something. Nothing kills map control more than a single scout in a LAV who caps a CRU behind your front line. Soon the enemy is swarming in from this one point and takes back everything you just fought for.
I'd rather destroy them and have to rely on friendly uplinks or LAV / DS pilots from the starting area than allow the enemy to gain a foothold behind us because they could dukes of hazard past us in a LAV then hack a CRU in 10 seconds.
It's extremely annoying. |
Brush Master
HavoK Core
240
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Posted - 2013.03.13 13:02:00 -
[5] - Quote
Severus Smith wrote:Rachoi wrote:how about no? they're a a big enough ******* target as is. And they should be! I wish we could detonate friendly CRU's with RE's or something. Nothing kills map control more than a single scout in a LAV who caps a CRU behind your front line. Soon the enemy is swarming in from this one point and takes back everything you just fought for. I'd rather destroy them and have to rely on friendly uplinks or LAV / DS pilots from the starting area than allow the enemy to gain a foothold behind us because they could dukes of hazard past us in a LAV then hack a CRU in 10 seconds. It's extremely annoying.
I don't know about killing a friendly CRU but maybe that will be a friendly fire option in the future. |
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