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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
167
|
Posted - 2013.03.08 13:49:00 -
[31] - Quote
Dalton Smithe wrote:Firestorm Zulu wrote:Skihids wrote:I get the same feeling.
It's a beta, a real beta, but it's being marketed as if it were a released product.
The discontinuity is palpable.
Every time I see another general audience ad or a special sale I have to work harder to remind myself that this isn't a real game yet and it's ok to have all these broken and missing parts.
And I've been here for nine months. The new guys don't have that experience as a counterweight. NEWS FLASH: ITS NOT A REAL BETA I have yet to see a single fix or improvement that other game betas were not capable of, the only difference here is CCP is slow to the punch and the beta is in 1+ year of 'development' And by development I mean, they ran out of cash and are now milking the hardcore fanbois for every cent they can get out of them b/c they can't get a releasable version in time. Just because the fixes aren't implemented right now, doesn't mean that they aren't working on it. NEWS FLASH: YOU ARE NOT A PROGRAMMER Shut up and let them do their job. When it gets closer to release, they will implement fixes and what not to make the game closer to what they planned. This isn't a real beta? WTF, haven't you read the top of the screen when you brought the game up, IT SAYS IT RIGHT THERE. Just because games like BF3 and CoD want to release their games and do fixes as they are played(with a "finished" product) Doesn't mean that is what CCP wants to focus on. Give them time...yes it has been a year in Beta..but good things come to those who wait....
you have got to be brand new here. You'll learn soon(tm) enough that what your promised won't ever come. Or if it does, it so long aways that by the time you do get you've since moved on. Oh the moxy of a new forum warriror. Good luck keeping that attitude up as CCP proves to dissapoint over and over and over and over.... |
Aighun
Zumari Force Projection Caldari State
671
|
Posted - 2013.03.08 13:53:00 -
[32] - Quote
Whatever the strategy is it seems to be working.
Most of the recent ramping up of promotions is targeted toward gamers and not the general public. It creates more interest in the game for people already interested in it.
They probably aren't really going to advertise the game full out until it goes to full release and can be reviewed and given those numbers gaming sites hand out.
So if there was nothing on the way, sure building interest would be premature. But building interest in the game just before a content update seems to make sense... |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
167
|
Posted - 2013.03.08 14:17:00 -
[33] - Quote
Aighun wrote:Whatever the strategy is it seems to be working.
Most of the recent ramping up of promotions is targeted toward gamers and not the general public. It creates more interest in the game for people already interested in it.
They probably aren't really going to advertise the game full out until it goes to full release and can be reviewed and given those numbers gaming sites hand out.
So if there was nothing on the way, sure building interest would be premature. But building interest in the game just before a content update seems to make sense...
Seems basskwards to me. If you are about to release new content, why would you sully the new impressions of the masses with this lack luster game we have currently? The same hype could have been had if they just waited 2 months to talk to the escapist,ign,etc. |
Garrett Blacknova
Codex Troopers
1892
|
Posted - 2013.03.08 14:26:00 -
[34] - Quote
Firestorm Zulu wrote:you have got to be brand new here. You'll learn soon(tm) enough that what your promised won't ever come. Or if it does, it so long aways that by the time you do get you've since moved on. Oh the moxy of a new forum warriror. Good luck keeping that attitude up as CCP proves to dissapoint over and over and over and over.... I'm certainly not brand new here, and I've been seeing plenty of minor improvements with hotfixes as time passes, and proper solutions coming to many major issues when new builds are released.
Not sure which problems you're fixating on, but obviously you're not paying attention to enough of them if you haven't noticed the MASSIVE improvements that have been consistently cropping up since the E3 build. |
SoLJae
ZionTCD Legacy Rising
359
|
Posted - 2013.03.08 14:35:00 -
[35] - Quote
Aighun wrote:
They probably aren't really going to advertise the game full out until it goes to full release and can be reviewed and given those numbers gaming sites hand out.
That's the thing that scares me the most. This notion or concept of a "full release" doesn't seem to be one that CCP feels comfortable with applying to their gaming properties. If you listen to all the hardcore EVE veterans, they will ALL tell you that even EVE online is NOT fully released, but rather it's still in beta.
Will they apply this same development precedent to DUST 514, so that 3 or 4 years from now the game will still be considered as being in open beta, just like EVE?
They surely don't feel comfortable with giving out proper dates like other companies do when releasing their own new games. When someone like Rockstar, Ubisoft or any of the other major publishers/developers releases a game they provide their customers and fans with an ACTUAL date for release. Why can't CCP do this? Why are they sooo special?
It's almost as if they use the ambiguous "beta status" as a crutch or a shield to hide behind in order to deflect from criticism concerning missing and broken features. |
Himiko Kuronaga
Greatness Achieved Through Training
13
|
Posted - 2013.03.08 14:40:00 -
[36] - Quote
Volgair wrote:I will start by saying I am nothing short of a CCP fan boy, however the current marketing practices has me more then a little concerned. Dust is good, its certainly better then 90% of the other games in this market. What separates Dust from every other product in the top 10% of the market is what the Dust DEV's and CCP have said will be. It is not yet at Peter Molyneux levels of exaggeration but not far off. Right now we are plagued by clumsy menus, broken mail system, server lag, video chug, sticky hills, limited and frankly overplayed game modes. The one that saddens me the most, granted the aforementioned are worse, but this is IMO. Only a small fraction of the games projected release content is available for play.
Now on to the reason i titled the thread the way I did, it's because I am seeing more and more dust related adverts. That's fine, I can get behind bringing more people to Dust, but not just yet. Dust is still a BETA, and a rough one at that. The people that have been here since last April know that. New players coming in from a random banner add are not generally so accepting of that idea, and are being enticed on some what a false pretense. I am of the opinion that CCP should save its advert money for a more polished product. The more people that see this game as it is, opens a potential for future player's that are unwilling to give the game a second chance. Not to mention the general community opinion degradation, I want nothing more then Dust to succeed, but it seems like the marketing team is putting the cart before the horse.
They did the same exact thing with Incarna and had to issue a massive public apology and fire off a bunch of their staff. Eve players wanted Walking In Stations content and instead they got one room that was melting graphic cards and a cash shop. All because CCP was in a rush towards the prize. Well not a rush, it took them six years to get that far. There is another word I could use to describe it, but I'm not so cruel.
Now Dust isn't in quite as bad of a pickle as Incarna was, but its still very, very reminiscent and I can't help but feel little deja vu. |
Tony Calif
Seraphim Initiative. CRONOS.
2004
|
Posted - 2013.03.08 14:43:00 -
[37] - Quote
#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be. |
Himiko Kuronaga
Greatness Achieved Through Training
14
|
Posted - 2013.03.08 14:50:00 -
[38] - Quote
Tony Calif wrote:#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be.
It'll get there. I just happen to believe they are going about it in one of the silliest and most self-destructive ways possible which they should have learned how to avoid by now.
I guess they figured the console market might have a different reaction to an Incarna situation than the PC market did.
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Iron Wolf Saber
BetaMax.
3032
|
Posted - 2013.03.08 14:56:00 -
[39] - Quote
Tony Calif wrote:#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be.
#1 CoD: 3 Module Slots, +1 primary +1 side, +1 Equip +1 Grenade + Cosmetics vs.
Dust 514's: Skil Tree + 12-15 slots depending on the base, 1-2 primary weapons, weapons will have its own lost (eta uncertain, expected 2013 winter expansion), 2-4 equipment slots, more grenade slots (soon tm possibly 0.8? devs keep teasing) + Cosmetics (soon, estimated 0.8)
#2 Its... complicated, they're building some sort of library and how it all works isn't fully understood to folks who poked about it in IRC, it would be an interesting dev blog to ask for.
#3 Just because you got to a suit a month early doesn't mean I can't kill you just the same. In other words most people are paying to lose.
#4 Player to player trading coming in 0.8, full market later but unknown time. Same for corp armories and locationally aware inventories.
#5 Was never a launch feature, ballpark is anywhere from 2013 winter to 2014, it will also be a multiple expansion project so it will be constantly iterated until its almost right.
#6 Was also never a launch feature, ballpark is saying 2013 winter or sooner
#7 32 vs 32 with squads of 6 is scheduled for 0.8 |
steadyhand amarr
Imperfects Negative-Feedback
339
|
Posted - 2013.03.08 14:57:00 -
[40] - Quote
Himiko Kuronaga wrote:Volgair wrote:I will start by saying I am nothing short of a CCP fan boy, however the current marketing practices has me more then a little concerned. Dust is good, its certainly better then 90% of the other games in this market. What separates Dust from every other product in the top 10% of the market is what the Dust DEV's and CCP have said will be. It is not yet at Peter Molyneux levels of exaggeration but not far off. Right now we are plagued by clumsy menus, broken mail system, server lag, video chug, sticky hills, limited and frankly overplayed game modes. The one that saddens me the most, granted the aforementioned are worse, but this is IMO. Only a small fraction of the games projected release content is available for play.
Now on to the reason i titled the thread the way I did, it's because I am seeing more and more dust related adverts. That's fine, I can get behind bringing more people to Dust, but not just yet. Dust is still a BETA, and a rough one at that. The people that have been here since last April know that. New players coming in from a random banner add are not generally so accepting of that idea, and are being enticed on some what a false pretense. I am of the opinion that CCP should save its advert money for a more polished product. The more people that see this game as it is, opens a potential for future player's that are unwilling to give the game a second chance. Not to mention the general community opinion degradation, I want nothing more then Dust to succeed, but it seems like the marketing team is putting the cart before the horse. They did the same exact thing with Incarna and had to issue a massive public apology and fire off a bunch of their staff. Eve players wanted Walking In Stations content and instead they got one room that was melting graphic cards and a cash shop. All because CCP was in a rush towards the prize. Well not a rush, it took them six years to get that far. There is another word I could use to describe it, but I'm not so cruel. Now Dust isn't in quite as bad of a pickle as Incarna was, but its still very, very reminiscent and I can't help but feel little deja vu. I sadly agree we have to date seen No working example of anything that was talked about last year at fanfest. This game is starting to have a very heavy feel of hellgate London. Iv made this point reapeadly but their seems to plan or sense of direction which kills any game. Sadly people here see to try to defend this game with weak execuises. AT at the end of day u have to work with the market u have not the one u want. And claming that ccp I Owns u nothing or this is a free game is illrelvent. The game is badly built running poorly and as not delivered on promised content if this game was running under a publisher ccp would be facing a law suit or a canceled project at this point. Which is the game only saving grace is that they only answer to themselves. But again that could be part of the problem. Now this above is nothing a hard working guy wants to see. But a bad project is a bad project and somtimes u have to face the music. Stuff needs to be delivered soon or the project will fail as everyone moves onto the new bigs things of which their are many this year |
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Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:00:00 -
[41] - Quote
Tony Calif wrote:#1 customisation; no more than CoD. Maybe not, but more of the options and combinations are viable than in CoD.
Quote:#3 p2w; 200% boosters, lvl3 Proto gear. Pay to shorten grind doesn't make it pay to win.
Quote:#7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game". Early in this build, 24 vs. 24 was something mentioned as a probable addition in the next build. So, as with many things, SOONGäó. |
Iron Wolf Saber
BetaMax.
3032
|
Posted - 2013.03.08 15:02:00 -
[42] - Quote
Lol we had a bug in this build that had 64 players (though lopsided) earlier and they patched it out. |
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CCP FoxFour
C C P C C P Alliance
1138
|
Posted - 2013.03.08 15:06:00 -
[43] - Quote
Garrett Blacknova wrote:So, as with many things, SOONGäó.
Pretty sure I hate the word soon. :( |
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Iron Wolf Saber
BetaMax.
3032
|
Posted - 2013.03.08 15:07:00 -
[44] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :(
please take note the lack of 'tm'. |
Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:11:00 -
[45] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( Then stop your employers from maintaining it as a trademark? |
Iron Wolf Saber
BetaMax.
3032
|
Posted - 2013.03.08 15:12:00 -
[46] - Quote
Garrett Blacknova wrote:CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( Then stop your employers from maintaining it as a trademark?
They have been for the last two weeks... |
steadyhand amarr
Imperfects Negative-Feedback
340
|
Posted - 2013.03.08 15:12:00 -
[47] - Quote
Also long posts on w phone are impossible. Shakes first at work filter |
steadyhand amarr
Imperfects Negative-Feedback
341
|
Posted - 2013.03.08 15:25:00 -
[48] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( The Soon is the problem. It's that we have no freaking idea what u guys are working we have no roadmap or eBen what the goal for the next build is. WE ARE U SAKEHOLDRRS start treating us such. And saying u won't dont want reveal corp sereats is bull as everyone openly knows what ur trying to do. And saying u don't want to set dates is horrible bad practice even in game companies. It's ok to miss the deadline but u need to set one to establish some kind of metrics on what is and is not working. We don't need the details but we would like to know what's going on so we know are support and in some cases money is not being wasted |
Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:39:00 -
[49] - Quote
Iron Wolf Saber wrote:Garrett Blacknova wrote:CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( Then stop your employers from maintaining it as a trademark? They have been for the last two weeks... *looks in MQ*
*still sees "SOONGäó" banners popping up*
Let me guess... SOONGäó? |
Iron Wolf Saber
BetaMax.
3034
|
Posted - 2013.03.08 15:41:00 -
[50] - Quote
Garrett Blacknova wrote:Iron Wolf Saber wrote:Garrett Blacknova wrote:CCP FoxFour wrote:Garrett Blacknova wrote:So, as with many things, SOONGäó. Pretty sure I hate the word soon. :( Then stop your employers from maintaining it as a trademark? They have been for the last two weeks... *looks in MQ* *still sees "SOONGäó" banners popping up* Let me guess... SOONGäó?
I am just saying things concerning the 0.8 patch have been stated to be SOON. This started back when Nova Knife did the pod cast when the developer emphasized 'soon no tm.' |
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Garrett Blacknova
Codex Troopers
1895
|
Posted - 2013.03.08 15:52:00 -
[51] - Quote
Iron Wolf Saber wrote:I am just saying things concerning the 0.8 patch have been stated to be SOON. This started back when Nova Knife did the pod cast when the developer emphasized 'soon no tm.' Thanks for sensible replies even though mine were very much NOT in kind.
It's too much fun doing that to you... +1 to your last 2 posts in this thread, just for being a good sport. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
167
|
Posted - 2013.03.08 17:19:00 -
[52] - Quote
SoonGäó means years. Soon means months. "Dev blog this week" means next month or never. |
Iron Wolf Saber
BetaMax.
3039
|
Posted - 2013.03.08 17:29:00 -
[53] - Quote
Firestorm Zulu wrote:SoonGäó means years. Soon means months. "Dev blog this week" means next month or never.
Sour puss.
As for the correction. "No" = stop asking every month, maybe once a year to see if our minds have changed but at the moment not least one bit interested in going that direction.
"We're Thinking about it." = havent even tried coding this, but its something considering when time allows.
"We're working on it." = Resources are being put into this HOWEVER there is a chance its never going to see the light of day due to whatever reasons.
"What do you guys think?" = At a crossroads where its now more than ever before resources get wasted into something bad so listening to ideas, suggestions, views, and opinions would be most influential before committing.
"TBA" = Something screwed up big time, getting back to you on that once the entire place stops spontaniously combusting.
"Scheduled (feature)" = No work has been done yet but people will be on it soon enough hopefully.
"Scheduled (event)" = Add +/- 2 hours to either end just in case.
"Soon(tm)" = Its fully worked on by a team and staff and doing the best to make sure it makes it into deployment window and ultimately do not feel comfortable sharing even an estimate on its completion or partial intergration. Due to unforseen futures it may or may not make deadlines and even worse may get canceled in light of other projects and or priorites.
"Soon (no TM)" = Feature is slated for completion/is complete or waiting for a last few bits but due to everyone else's work I am not allowed to give you the week or time.
"Accounment (date)" = Things are done and its out of the hands that made them, fingers cross and hope it doenst blow up everything.
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GeneralButtNaked
Burnwall Industries
88
|
Posted - 2013.03.08 17:54:00 -
[54] - Quote
Zarr Du'Kar wrote:I honestly think we're closer to release than CCP is letting us believe. When a company advertises like that they're leading up to the release of the product. The silence of CCP on the next build and release along with the advertising strategies may in fact be a silent affirmation that the release of Dust514 is coming forthwith.
There is no indication of this at all. Blind hope is alright I suppose, but given the track record so far with Dust, I would not say that it is merited.
Tony Calif wrote:#1 customisation; no more than CoD. #2 maps; I don't see 4000+ #3 p2w; 200% boosters, lvl3 Proto gear. #4 market? Say what? Where? Trading? #5 Battling over player owned installations? Say what? Where? When? #6 PvE. There is still naff all info. #7 Large player count. 24vs24 was promised, and CCP "have tested 64 players in a game".
Sorry, but I loved this game & it's promises a year ago. It's just not turning into the beautiful butterfly it could be.
I don't agree with #1, as i find the game has great customization options, but the rest are all right on point. That there has not been word at all on these critical features says volumes.
Either CCP has a build with most of these(not PvE from what I understand) ready for Fanfest, or I am out. If their plan was to release a map pack lobby shooter and sell real money items for six months, then clearly this is a company that doesn't deserve any more of my money.
Iron Wolf Saber wrote:
#2 Its... complicated, they're building some sort of library and how it all works isn't fully understood to folks who poked about it in IRC, it would be an interesting dev blog to ask for.
#3 Just because you got to a suit a month early doesn't mean I can't kill you just the same. In other words most people are paying to lose.
#4 Player to player trading coming in 0.8, full market later but unknown time. Same for corp armories and locationally aware inventories.
#5 Was never a launch feature, ballpark is anywhere from 2013 winter to 2014, it will also be a multiple expansion project so it will be constantly iterated until its almost right.
#6 Was also never a launch feature, ballpark is saying 2013 winter or sooner
#7 32 vs 32 with squads of 6 is scheduled for 0.8
#2. Gets solved by giving us a market.
#3, This shows a clear misunderstanding of how valuable 1.9 million SP is in skill distribution. If I am able to spend real money on the game, I do not have to invest to get my proto suit, and i can get to the much easier level 3, and spread that 1.9 mill into upgrading all my shield modules to complex, or getting a proto rep tool, etc. Six weeks or more of dominance in a lobby shooter is quite a long time, and quite a lot of more SP racked up will using that lead.
Once again, that all goes away with the market.
4. Source? I have not seen any confirmation of that, but you do have much better access than most.
5. I hope that timeline is wrong, that is not cool at all.
6. I don't care about ratting.
7. Once again, confirmed where?
All that leaves the big question of when is 0.8? Do we have any word at all? Or is it people with fingers crossed for Fanfest? |
Iron Wolf Saber
BetaMax.
3039
|
Posted - 2013.03.08 18:04:00 -
[55] - Quote
Re @ General.
#2 was talking about maps and how they're made/handeled.
#3 I would counter for the long term game, one day I will have 100 million skill points. Others here will have 200 million skill points. Market would help for sure as aurum gear can populate the exchanges by players wanting to buy isk.
#4 & #5 Various Dev Blogs, interviews and the sorts all going back to 2012 fan fest. However in good news low sec conquest will be the first step in this game mode (as opposed to null sec conquest) and we may see the start of it this year according to the last dust514.org cast.
#6 from what I have been told its a co-op horde hunter mode. Its assumed you have to go around the map hunting down a drone queen failure to do so means drowing in drones. The drones are also reactive, to your setup so if you bring HAVs they're going to bring suicide AV drones to counter or Forge gun armed ones or thier own hacked HAVs they've eaten. It will be by far not a soloing activity which exploration was stated to be but thats more of a openworld/pvp potential.
#7 CCP Nullarbor stated it as one of the many things he's doing to fix squads up in IRC.
As for version 0.8 they keep saying Soon (no TM) which means they have a good idea which week they're going to deploy on.
I will have to say this about it though.
CCP Nullarbor just told us this is the first weekend in a long time he's had off. So that should give somewhat of a hint to the pace of things and where they are now. |
Severus Smith
ZionTCD Legacy Rising
177
|
Posted - 2013.03.08 18:23:00 -
[56] - Quote
Noc Tempre wrote:Actually, it really does feel like they are doing nothing. This game has been in development since before 2009. Hell, there was a working demo that had features working that we are missing now (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc). DUST was built for CARBON; which is CCP's own in house game engine. To justify the engine development costs they planned to use CARBON in all three of their titles (EVE Online, DUST 514, World of Darkness). However WoD got severely downsized, EVE Online went back to focusing on Spaceships and DUST 514 had a "sudden" engine change. I have a theory that Sony is the reason behind all this.
My guess is that CARBON, in its current state, is incompatible with the PS4. Here's what I've got:
- CCP decided they wanted to make an MMOFPS (DUST 514). So they built CARBON.
- Once CARBON was completed, several years ago, they began the bulk of DUST 514 development using it. They also bought White Wolf and began building the World of Darkness MMO using CARBON.
- CCP completed the majority of DUST features (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc) on CARBON in early 2012 and began internal testing.
- CCP planned for DUST (using CARBON) to enter closed Beta stage after E3 2012. They entered into server contracts to setup the battle hubs, began advertising, acquired any needed licenses, etc.
- CCP released CARBON to EVE Online via Walking in Stations.
- Sometime between the above and E3 2012 Sony released to developers that the PS4 would not be backwards compatible with the PS3. This f***ed CARBON. They could either release the game only on PS3 and try desperately to rewrite CARBON in time for PS4 or port to a new engine. Sticking with CARBON would mean that they'd have to have two engines in house and they'd have to sprint to convert CARBON to PS4 before Q4 2013. That's expensive, risky, and could halt development of DUST 514 until after the new engine was made putting them severely behind estimated financials.
- After cursing Sony out extensively they chose to port to Unreal 3. This allowed them to continue DUST development on U3 while updating CARBON for PS4 on the side. It also gave the ability of a PS4 release using Unreal 4 if CARBON was not finished being upgraded.
- Due to CARBON rewrite World of Darkness gets severely downsized and EVE Online "refocuses" on spaceships.
- E3 2012 came around and they showcased the Unreal 3 powered DUST we have today.
- Since they already had signed multiple server contracts for the Battlehubs, had invested advertising, and had other testing resources they released DUST 514 to closed Beta after E3 with a limited Unreal 3 build.
- 3 months ago they went to Open Beta because they needed to test Unreal 3 compatibility with Tranquility. (They already know CARBON works, it runs on EVE now for walking in stations). They stated that they weren't exactly ready for Open Beta at that point, but enforcing the NDA on the EVE side would have been impossible so they had to go Open Beta.
- They are currently in mad sprints to port the remaining features from CARBON to U3 so they can release. In the meantime, to cover these unforeseen development costs they are advertising AUR purchases during BETA. (25 developers = ~$200,000 per month) and (10,000 Merc Packs a month = $200,000). Even if they don't get 10,000 packs a month some of the costs are mitigated.
Summary I am assuming that they are farther along on things than we can see. Everything is probably working in house on CARBON and they're just doing a mad dash to finish ports of everything to Unreal 3. I'm guessing that the next build will be released around Fanfest and will give a full release date for either Q3 or Q4 2013.
Again, this is all assumptions I have made. I am a software development contractor in the Oil / Gas / Energy Industry so I've seen my fair share of crazy timelines, setbacks, and sprints. The above make sense and is reasonable. CCP uses Agile development, so it fits their release structure thus far. It also makes sense why they seem so out of touch with whats happening in game for us. They're used to CARBON, that's what they've been developing for, and porting from CARBON to U3 is the most critical thing right now. More critical than damage mods, or HMG imbalance, or any of the infinite little issues we're whining about on the forums. Once everything is ported over and working they'll move into balance mode.
Does it suck in the interim, yes, but if my assumption is correct then it isn't really their fault. Other than that they assumed the PS4 would support CARBON in its current form and it doesn't. Though Sony seems to have pissed off many developers with its lack of backwards compatibility - so CCP isn't alone.
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
167
|
Posted - 2013.03.08 18:36:00 -
[57] - Quote
Severus Smith wrote:Noc Tempre wrote:Actually, it really does feel like they are doing nothing. This game has been in development since before 2009. Hell, there was a working demo that had features working that we are missing now (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc). DUST was built for CARBON; which is CCP's own in house game engine. To justify the engine development costs they planned to use CARBON in all three of their titles (EVE Online, DUST 514, World of Darkness). However WoD got severely downsized, EVE Online went back to focusing on Spaceships and DUST 514 had a "sudden" engine change. I have a theory that Sony is the reason behind all this. My guess is that CARBON, in its current state, is incompatible with the PS4. Here's what I've got: - CCP decided they wanted to make an MMOFPS (DUST 514). So they built CARBON. - Once CARBON was completed, several years ago, they began the bulk of DUST 514 development using it. They also bought White Wolf and began building the World of Darkness MMO using CARBON. - CCP completed the majority of DUST features (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc) on CARBON in early 2012 and began internal testing. - CCP planned for DUST (using CARBON) to enter closed Beta stage after E3 2012. They entered into server contracts to setup the battle hubs, began advertising, acquired any needed licenses, etc. - CCP released CARBON to EVE Online via Walking in Stations. - Sometime between the above and E3 2012 Sony released to developers that the PS4 would not be backwards compatible with the PS3. This f***ed CARBON as it was built with technology now rendered incompatible. They could either release the game only on PS3 and try desperately to rewrite CARBON in time for PS4 or port to a new engine. Sticking with CARBON would mean that they'd have to have two engines in house and they'd have to sprint to convert CARBON to PS4 before Q4 2013. That's expensive, risky, and could halt development of DUST 514 until after the new engine was made putting them severely behind estimated financials. - After cursing Sony out extensively they chose to port to Unreal 3. This allowed them to continue DUST development on U3 while updating CARBON for PS4 on the side. It also gave the ability of a PS4 release using Unreal 4 if CARBON was not finished being upgraded. - Due to CARBON rewrite World of Darkness gets severely downsized and EVE Online "refocuses" on spaceships. - E3 2012 came around and they showcased the Unreal 3 powered DUST we have today. - Since they already had signed multiple server contracts for the Battlehubs, had invested advertising, and had other testing resources they released DUST 514 to closed Beta after E3 with a limited Unreal 3 build. - 3 months ago they went to Open Beta because they needed to test Unreal 3 compatibility with Tranquility. (They already know CARBON works, it runs on EVE now for walking in stations). They stated that they weren't exactly ready for Open Beta at that point, but enforcing the NDA on the EVE side would have been impossible so they had to go Open Beta. - They are currently in mad sprints to port the remaining features from CARBON to U3 so they can release. In the meantime, to cover these unforeseen development costs they are advertising AUR purchases during BETA. (25 developers = ~$200,000 per month) and (10,000 Merc Packs a month = $200,000). Even if they don't get 10,000 packs a month some of the costs are mitigated. SummaryI am assuming that they are farther along on things than we can see. Everything is probably working in house on CARBON and they're just doing a mad dash to finish ports of everything to Unreal 3. I'm guessing that the next build will be released around Fanfest and will give a full release date for either Q3 or Q4 2013. Again, this is all assumptions I have made. I am a software development contractor in the Oil / Gas / Energy Industry so I've seen my fair share of crazy timelines, setbacks, and sprints. The above make sense and is reasonable. CCP uses Agile development, so it fits their release structure thus far. It also makes sense why they seem so out of touch with whats happening in game for us. They're used to CARBON, that's what they've been developing for, and porting from CARBON to U3 is the most critical thing right now. More critical than damage mods, or HMG imbalance, or any of the infinite little issues we're whining about on the forums. Once everything is ported over and working they'll move into balance mode. Does it suck in the interim, yes, but if my assumption is correct then it isn't really their fault. Other than that they assumed the PS4 would support CARBON in its current form and it doesn't. Though Sony seems to have pissed off many developers with its lack of backwards compatibility - so CCP isn't alone.
Write or wrong that was a wonderful story. +1 Too bad I finished giving them the benefit of the doubt till I hear directly from the horses mouth. Still, that did a better job of almost convincing me to give CCP some slack then any dev blog, crap patch, or fanboy could do. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
32
|
Posted - 2013.03.08 18:57:00 -
[58] - Quote
Ive never been a fan of the marketing tease as a long term strategy. If extended beyond 6 months, then it actually turns into a negative as the product loses hype and customers just assume that the 'tease' was not to get people interested buy because the company is so out of sorts that it has no clue about the exact release of the product.
There always has to be some substance to the hype to get people interested. When a marketer says soon, they have to realize that its not their interpretation of it that they are benchmarking but that of their customers. When those customers started to feel that they are being misled, they lose faith (as witnessed here).
My recomendation would be that CCP at least give carrots out to the players. The things that they KNOW will be in the next built and a rough estimation of when that will actually happen (a year or season doesnt count). That way you keep peoples faith while still having the ability to hype things that you may or may not be currently working on down the road.
Right now, it feels like I have pre-ordered a Ferrari, they sent me the unpainted shell and said that the engine is coming SOONGäó |
MASS DR1V3R
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.03.08 19:12:00 -
[59] - Quote
Iron Wolf Saber wrote:Would like to note that I don't see any dust 514 advertisments on any website on a computer that had its cookies scrubbed and one I havent been to a dust 514 website before.
Not sure what advertising algorithms google uses to advert dust or eve but once I do they become overwhelming majority of the side ads.
Sooo this. Blame Google, not CCP.
/thread |
Noc Tempre
Imperfects Negative-Feedback
1218
|
Posted - 2013.03.08 19:14:00 -
[60] - Quote
Severus Smith wrote:Noc Tempre wrote:Actually, it really does feel like they are doing nothing. This game has been in development since before 2009. Hell, there was a working demo that had features working that we are missing now (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc). DUST was built for CARBON; which is CCP's own in house game engine. To justify the engine development costs they planned to use CARBON in all three of their titles (EVE Online, DUST 514, World of Darkness). However WoD got severely downsized, EVE Online went back to focusing on Spaceships and DUST 514 had a "sudden" engine change. I have a theory that Sony is the reason behind all this. My guess is that CARBON, in its current state, is incompatible with the PS4. Here's what I've got: - CCP decided they wanted to make an MMOFPS (DUST 514). So they built CARBON. - Once CARBON was completed, several years ago, they began the bulk of DUST 514 development using it. They also bought White Wolf and began building the World of Darkness MMO using CARBON. - CCP completed the majority of DUST features (like deployable structures, aerofighters, building interiors, layered objectives, more complete warbarge, etc) on CARBON in early 2012 and began internal testing. - CCP planned for DUST (using CARBON) to enter closed Beta stage after E3 2012. They entered into server contracts to setup the battle hubs, began advertising, acquired any needed licenses, etc. - CCP released CARBON to EVE Online via Walking in Stations. - Sometime between the above and E3 2012 Sony released to developers that the PS4 would not be backwards compatible with the PS3. This f***ed CARBON as it was built with technology now rendered incompatible. They could either release the game only on PS3 and try desperately to rewrite CARBON in time for PS4 or port to a new engine. Sticking with CARBON would mean that they'd have to have two engines in house and they'd have to sprint to convert CARBON to PS4 before Q4 2013. That's expensive, risky, and could halt development of DUST 514 until after the new engine was made putting them severely behind estimated financials. - After cursing Sony out extensively they chose to port to Unreal 3. This allowed them to continue DUST development on U3 while updating CARBON for PS4 on the side. It also gave the ability of a PS4 release using Unreal 4 if CARBON was not finished being upgraded. - Due to CARBON rewrite World of Darkness gets severely downsized and EVE Online "refocuses" on spaceships. - E3 2012 came around and they showcased the Unreal 3 powered DUST we have today. - Since they already had signed multiple server contracts for the Battlehubs, had invested advertising, and had other testing resources they released DUST 514 to closed Beta after E3 with a limited Unreal 3 build. - 3 months ago they went to Open Beta because they needed to test Unreal 3 compatibility with Tranquility. (They already know CARBON works, it runs on EVE now for walking in stations). They stated that they weren't exactly ready for Open Beta at that point, but enforcing the NDA on the EVE side would have been impossible so they had to go Open Beta. - They are currently in mad sprints to port the remaining features from CARBON to U3 so they can release. In the meantime, to cover these unforeseen development costs they are advertising AUR purchases during BETA. (25 developers = ~$200,000 per month) and (10,000 Merc Packs a month = $200,000). Even if they don't get 10,000 packs a month some of the costs are mitigated. SummaryI am assuming that they are farther along on things than we can see. Everything is probably working in house on CARBON and they're just doing a mad dash to finish ports of everything to Unreal 3. I'm guessing that the next build will be released around Fanfest and will give a full release date for either Q3 or Q4 2013. Again, this is all assumptions I have made. I am a software development contractor in the Oil / Gas / Energy Industry so I've seen my fair share of crazy timelines, setbacks, and sprints. The above make sense and is reasonable. CCP uses Agile development, so it fits their release structure thus far. It also makes sense why they seem so out of touch with whats happening in game for us. They're used to CARBON, that's what they've been developing for, and porting from CARBON to U3 is the most critical thing right now. More critical than damage mods, or HMG imbalance, or any of the infinite little issues we're whining about on the forums. Once everything is ported over and working they'll move into balance mode. Does it suck in the interim, yes, but if my assumption is correct then it isn't really their fault. Other than that they assumed the PS4 would support CARBON in its current form and it doesn't. Though Sony seems to have pissed off many developers with its lack of backwards compatibility - so CCP isn't alone.
You are trying so hard but unfortunately you are wrong. The PS4 is an x86_64 architecture. That means Trinity2 would work natively with no change in code. Furthermore, UE3 is dead simple to port stuff into. Now granted, there is a HUGE amount of work going into working with the CELL architecture and network code, but at the end of the day, that doesn't explain the lack of content, since engine optimization and netcode are independent teams.
If the game was sitting on a hard drive somewhere then my opinion drops even further. They missed their deadline, they missed the joint marketing campaign, and they showed an exceptionally poor build off to the PS+ members. If the game is significantly more complete then we have seen, they are shooting themselves in the foot epicly. DUST has lost it's core vision and is very much in danger of never being successful. |
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