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1001. While we're on the topic of new game modes... - in Feedback/Requests [original thread]
As far as lore goes, I don't see how extraction doesn't work. Salvaging can sometimes get up to half as violent as black friday.
- by Scheneighnay McBob - at 2012.12.08 22:44:00
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1002. Assault and Defense/"Stronghold" Game Mode - in Feedback/Requests [original thread]
Sounds great. You know what would be a great place to try that game mode? That MASSIVE mountain in the southwest corner of one of the districts
- by Scheneighnay McBob - at 2012.12.08 22:37:00
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1003. [Request] Wider variety of racial ouposts (building complexes) - in Feedback/Requests [original thread]
FYI one of the variants of skim junction is gallente
- by Scheneighnay McBob - at 2012.12.08 21:28:00
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1004. requesting lockout timer on battles - in Feedback/Requests [original thread]
Support. I'm not sure why they didn't do this in the first place- it also really messes things up when the battle ends as you're still loading.
- by Scheneighnay McBob - at 2012.12.08 21:25:00
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1005. Small railguns - in Feedback/Requests [original thread]
To be blunt, are TERRIBLE. First, I'll say that I have small hybrid turret proficiency II, and therefor can fit any small railgun. The first thing you might notice about small railguns is the horrible damage. A 3-shot burst from a prototype small...
- by Scheneighnay McBob - at 2012.12.08 21:23:00
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1006. Corporation Training Grounds - in Feedback/Requests [original thread]
We were just about to suggest this
- by Scheneighnay McBob - at 2012.12.08 21:12:00
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1007. Vehicles, the silent killers? - in Feedback/Requests [original thread]
Vehicles are weird as far as sound. When you're in one, they're pretty loud, but outside of one they're silent.
- by Scheneighnay McBob - at 2012.12.08 16:51:00
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1008. one and only mode == awesome - in Feedback/Requests [original thread]
Same here
- by Scheneighnay McBob - at 2012.12.08 16:44:00
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1009. Mailitia AR - in Feedback/Requests [original thread]
All ARs are a step above what they should be. Militia is what standard should be, standard is what advanced should be, advanced is what proto should be, proto is just godmode.
- by Scheneighnay McBob - at 2012.12.08 16:43:00
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1010. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
What the OP is saying is that it would change from being able to get things at an earlier skill level than you should, you'll be able to get things much more conveniently, sortof like militia AUR items. This would be slightly different- someone w...
- by Scheneighnay McBob - at 2012.12.08 03:18:00
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1011. (Feed Back) mass Driver - in Feedback/Requests [original thread]
Vermaak Doe wrote: So you cut out the thought process if sneaking up on an enemy and use a nade launcher. Nice noob tube bro Use remote explosives: best of both worlds, and hilarious. Sneak up behind a sniper/turret operator (or just lure s...
- by Scheneighnay McBob - at 2012.12.08 03:04:00
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1012. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
Breach scrambler pistol- The damage doesn't make up for the terrible RoF Assault swarm launcher- why would I want to lock onto 2 things at once when I can barely kill 1 thing? *Whatever that small railgun with increased tracking speed is*- small...
- by Scheneighnay McBob - at 2012.12.08 02:58:00
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1013. New modes start too soon - in Feedback/Requests [original thread]
I was in one today that started with 1v1 Although it WAS pretty damn cool how that escalated into a huge firefight as more people joined
- by Scheneighnay McBob - at 2012.12.08 02:54:00
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1014. Missiles: a simple solution - in Feedback/Requests [original thread]
If CCP wanted vehicles to have limited ammo, they would HAVE limited ammo.
- by Scheneighnay McBob - at 2012.12.06 01:07:00
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1015. Missiles: a simple solution - in Feedback/Requests [original thread]
Built in nanohive.
- by Scheneighnay McBob - at 2012.12.06 00:55:00
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1016. Missiles: a simple solution - in Feedback/Requests [original thread]
I was thinking about why missiles got nerfed, and what the problem was with them. I got to thinking- what did missiles have that no other weapon in the game had, which made them overpowered? The answer? They had no limit to firing. I'm not talki...
- by Scheneighnay McBob - at 2012.12.06 00:22:00
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1017. [Request] Kills, assists, teamwork, & rewards - in Feedback/Requests [original thread]
Total WP for a kill (WP everyone gets) should depend on the total health of who you happen to kill. This way, finally stopping a prototype heavy's rampage would be rewarded more than taking down someone's starter fit; as it should.
- by Scheneighnay McBob - at 2012.12.03 22:07:00
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1018. Done With Ambush - in Feedback/Requests [original thread]
Unless you're in a premade squad, almost all battles are terrible now because the corps that use nothing but proto gear steamroll everyone.
- by Scheneighnay McBob - at 2012.12.02 02:22:00
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1019. [Request] Mid to Long Range Anti Infantry Heavy Weapon - in Feedback/Requests [original thread]
There should be a heavy laser rifle.
- by Scheneighnay McBob - at 2012.12.02 02:21:00
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1020. Your experiences with Server Swarm Saturday - in Feedback/Requests [original thread]
First, I got through one battle, with no problems. After a chain of disconnects following that battle, I got in again. Then it was all smooth sailing as far as lag goes, until it froze up and that was the end of the event for me.
- by Scheneighnay McBob - at 2012.12.02 01:36:00
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