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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.03 21:03:00 -
[31] - Quote
Any other solutions proposed? |
S Park Finner
BetaMax.
89
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Posted - 2012.12.03 21:50:00 -
[32] - Quote
This may be too much but what the heck :)
A mechanism I implemented in another system....
- Each damage event added an two element entry to the top of a list attached to the thing damaged -- one element the amount of damage, one element the thing (player) that did the damage.
- Each regeneration event -- a shield, repair, whatever -- subtracted the amount repaired from the entry at the bottom of the list.
- When an entry on the bottom of the list went to zero the entry was removed from the list.
- If the thing damaged was destroyed the pay-out was distributed proportionately to the things that did the damage.
So it can be done and it wasn't too expensive to implement in 1985 but the environment was a lot simpler then.
If you wanted to give a bonus to the player that landed the final blow they are the one at the top of the list at the time the thing is destroyed. All the things needed to do the math are available at the time the damage is registered -- meaning the data structures necessary to do the data recording. |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2012.12.03 22:07:00 -
[33] - Quote
Total WP for a kill (WP everyone gets) should depend on the total health of who you happen to kill.
This way, finally stopping a prototype heavy's rampage would be rewarded more than taking down someone's starter fit; as it should. |
S Park Finner
BetaMax.
89
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Posted - 2012.12.03 22:14:00 -
[34] - Quote
Scheneighnay McBob wrote:Total WP for a kill (WP everyone gets) should depend on the total health of who you happen to kill.
This way, finally stopping a prototype heavy's rampage would be rewarded more than taking down someone's starter fit; as it should. I agree with the principle. I'd suggest that allocating WP rewarded on the basis of the damage the player killed did since their last spawn would build in a "end the kill streak" bonus. Also, killing a player in a lightly armoured suit but who had racked up hundreds of war points would give you a bigger bonus.
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.16 18:54:00 -
[35] - Quote
Scheneighnay McBob wrote:Total WP for a kill (WP everyone gets) should depend on the total health of who you happen to kill.
This way, finally stopping a prototype heavy's rampage would be rewarded more than taking down someone's starter fit; as it should.
I think I see where you're going with this, and I like the general idea, however it makes the flawed assumption that someone with more total health is always a greater threat than someone with less. Taking out a Proto Assault who's running Officer Weapons, or a proto type Sniper covering two objectives, will be more vital than taking out a Heavy who happens to have more HP but less dps or range of engagement.
If we were to follow the idea you propose perhaps attach the value to the average Meta Level of the fitting being run, that way it's a game wide metric rather than something which fluctuates up/down as an inverse to other useful combat traits.
0.02 ISK Cross |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.05 23:01:00 -
[36] - Quote
This is especially important for vehicle destructions. If you do 99% of the damage to the vehicle, and it gets destroyed by someone shooting with an AR, or by burning armor, you're basically screwed over. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.06 00:32:00 -
[37] - Quote
KAGEHOSHI Horned Wolf wrote:This is especially important for vehicle destructions. If you do 99% of the damage to the vehicle, and it gets destroyed by someone shooting with an AR, or by burning armor, you're basically screwed over. ^True.
Dropships are very problematic in this way as they frequently crash and/or burn rather than having a player land the final blow. |
Coleman Gray
Coalition Of Goverments
47
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Posted - 2013.02.06 01:00:00 -
[38] - Quote
I agree, I feel I rob people of points and vice versa at times, and we've all hammered vehicles to near death on our own only to get an assist because someone ran along and shot it once, Just because you breathed on a tank I've crippled doesn''t mean you killed it >:C |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3106
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Posted - 2013.03.05 22:45:00 -
[39] - Quote
Thread updated with critical assist idea. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3111
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Posted - 2013.03.06 16:29:00 -
[40] - Quote
Updated OP again, and renamed thread |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3419
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Posted - 2013.04.15 03:32:00 -
[41] - Quote
Any more thoughts? |
2-Ton Twenty-One
Imperfects Negative-Feedback
485
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Posted - 2013.04.15 03:39:00 -
[42] - Quote
I support a change |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4718
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Posted - 2013.07.07 11:31:00 -
[43] - Quote
I hope when they say they will have more granular assist WP that this is what they mean |
Draxus Prime
BurgezzE.T.F
852
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Posted - 2013.07.07 13:17:00 -
[44] - Quote
KAGEHOSHI Horned Wolf wrote:Anyone know if this is technically feasible? yes but difficult |
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