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681. Compromise with the large railgun - in Feedback/Requests [original thread]
I support this idea Also give small rails the range that large rails have now, and give them enough damage to be able to kill... something... effectively.
- by Scheneighnay McBob - at 2013.03.11 01:59:00
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682. Snipers everywhere. - in Feedback/Requests [original thread]
Today, I saw someone go 17-5 as a starter fit sniper (according to the killfeed and the 2 times I ran into them) They weren't camping the redline. They were actively moving around the map, occupying hiding spots only shotgun scouts seem to know of...
- by Scheneighnay McBob - at 2013.03.10 23:03:00
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683. remote explosives. - in Feedback/Requests [original thread]
Yep. Back when I used to use REs for killing heavies, it would be extremely annoying to see that the heavy completely avoided the explosion besides being very close to it.
- by Scheneighnay McBob - at 2013.03.10 21:11:00
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684. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
Another thing I noticed is that having a low signature profile doesn't make you as hard to detect as it should. Unless ofc, people have been fitting precision enhancers and I haven't noticed.
- by Scheneighnay McBob - at 2013.03.10 20:19:00
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685. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Scheneighnay McBob wrote: Doshneil Antaro wrote: A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the s...
- by Scheneighnay McBob - at 2013.03.06 02:58:00
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686. graphics - in Feedback/Requests [original thread]
Geth Massredux wrote: Dont worry about graphics, at least the game doesnt look like its on a ps2 system. Its free to play and its in beta... Its a work in progress. They are not worrying about graphics at the moment. More on the main component-...
- by Scheneighnay McBob - at 2013.03.05 02:44:00
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687. [Feedback & Idea] Repair Tool WP Gain for a Future Release - in Feedback/Requests [original thread]
My personal idea is to give the WP after you've finished repairing (or when you normally would stop gaining WP, to prevent abuse), with the WP gain based on how much you've repaired.
- by Scheneighnay McBob - at 2013.03.05 02:43:00
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688. Please Minmatarfy this weapon as a AV Heavy - in Feedback/Requests [original thread]
Oooooh. Maybe it could also be a turret.
- by Scheneighnay McBob - at 2013.03.03 17:08:00
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689. Logistic Dropsuits = All grenades - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I believe the Mass Driver is the preferred weapon among dedicated logis for this very reason. Yep. Well, I would also say that it's also more or less a "logi only" weapon, due to the tiny amount of ammo.
- by Scheneighnay McBob - at 2013.03.03 17:03:00
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690. An issue with free LAVs - in Feedback/Requests [original thread]
As far as free LAVs, I'm an LAV driver and am all for removing them- just remove starter fit AV with them.
- by Scheneighnay McBob - at 2013.02.28 02:02:00
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691. [request[ Fix tank turret camera - in Feedback/Requests [original thread]
Support. I always have to watch when rail sniping for when the railgun is pointing higher up than it should be
- by Scheneighnay McBob - at 2013.02.26 23:08:00
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692. [requast] EMP shockwave - in Feedback/Requests [original thread]
Evan Terkanian wrote: Scheneighnay McBob wrote: Actually, this is an ammo option for orbital strikes sent from eve players. When we get them, of course. But if used in the right way, EMP can be effective but not OP. Maybe if CCP implemen...
- by Scheneighnay McBob - at 2013.02.26 00:42:00
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693. [requast] EMP shockwave - in Feedback/Requests [original thread]
Actually, this is an ammo option for orbital strikes sent from eve players.
- by Scheneighnay McBob - at 2013.02.26 00:21:00
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694. Assault Sytle Aircraft - in Feedback/Requests [original thread]
On a related note This better be what the heavy gunships turn out as http://youtu.be/XUbFREaheGM?t=2m
- by Scheneighnay McBob - at 2013.02.26 00:05:00
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695. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
CCP is a build ahead of you. This build, they said they were going to change all sniper rifles so they need to be charged. Check the patch notes
- by Scheneighnay McBob - at 2013.02.25 01:20:00
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696. vehicle-mounted reps - in Feedback/Requests [original thread]
My bad- they actually activate when you turn them on AFTER you get a lock
- by Scheneighnay McBob - at 2013.02.25 01:19:00
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697. Medium class vehicle suggestions - in Feedback/Requests [original thread]
Vermaak Doe wrote: I still see the artillery as being geared towards anti vehicle specifically for balance sake, even though you could kill infantry it'll either take multiple rounds of splash or the STS (which is the way I could see it working...
- by Scheneighnay McBob - at 2013.02.24 22:21:00
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698. vehicle-mounted reps - in Feedback/Requests [original thread]
I just found out that the modules only activate when there's something to repair. Great job on that part, ccp!
- by Scheneighnay McBob - at 2013.02.24 21:49:00
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699. [Suggestion] Type III / C Series / Vk. 2 - in Feedback/Requests [original thread]
I think the point of the different types of dropsuits is to be a placeholder for racial variants.
- by Scheneighnay McBob - at 2013.02.24 20:53:00
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700. (suggestion) Resupply Drop - in Feedback/Requests [original thread]
Foley Jones wrote: Bringda Payne wrote: I was thinking that a cool addition to the game would be the ability to call in a different weapon or module for your dropsuit while in the field. It would come in on a supply ship like the vehicles bu...
- by Scheneighnay McBob - at 2013.02.24 18:59:00
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