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Winsaucerer
The Southern Legion
21
|
Posted - 2013.02.24 14:06:00 -
[31] - Quote
2100 Angels wrote: Snipers provide a lot of intangibles that are not readily observed from the battlefield. I really do urge you to play one for a while before passing a judgement on the class mechanic.
I can't, for two reasons: 1. Because of point (1) in my original post 2. Don't have the skillpoints spare to invest, to try it really properly |
2100 Angels
The Southern Legion
9
|
Posted - 2013.02.24 14:10:00 -
[32] - Quote
Winsaucerer wrote:2100 Angels wrote: Snipers provide a lot of intangibles that are not readily observed from the battlefield. I really do urge you to play one for a while before passing a judgement on the class mechanic.
I can't, for two reasons: 1. Because of point (1) in my original post 2. Don't have the skillpoints spare to invest, to try it really properly
Because you would find it hypocritical? I think your hypocrisy could be overlooked for an informed opinion. You have 3 character slots for a reason |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.02.24 14:11:00 -
[33] - Quote
2100, given my latest posts (including my agreement that maybe they don't need a damage nerf -- and my suggestion that they be buffed in non-damage areas), do you still disagree with me on any substantial point?
Edit: also, bedtime! |
Lykos Pyro
Omega Myriad
7
|
Posted - 2013.02.24 14:15:00 -
[34] - Quote
@winsaucerer
Quote:I really do urge you to play one for a while before passing a judgement on the class mechanic.
do as this guy says, cant take you seriously when you dont have hours of experience behind you. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.24 14:25:00 -
[35] - Quote
In my opionion all sniper rifles need a blanket 50% increase in price. Sniper role is the only class were you can avoid death and isk attrition. Its not fair that everyone else can lose more isk than they earn. Snipers are incentivising isk grinding making it a class for people trying to avoid death. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.02.24 14:27:00 -
[36] - Quote
Winsaucerer wrote:2100, given my latest posts (including my agreement that maybe they don't need a damage nerf -- and my suggestion that they be buffed in non-damage areas), do you still disagree with me on any substantial point?
Edit: also, bedtime!
Haha no, my only disagreement was in relation to a damage nerf. Tools to help me do a more effective job will always get my vote!
icyburnz wrote:In my opionion all sniper rifles need a blanket 50% increase in price. Sniper role is the only class were you can avoid death and isk attrition. Its not fair that everyone else can lose more isk than they earn. Snipers are incentivising isk grinding making it a class for people trying to avoid death.
Oh yeah? Constantly running with the proto sniper sent me broke Anything more than 2 deaths/game made it very difficult to make ISK. |
TheEnd762
Algintal Core Gallente Federation
3
|
Posted - 2013.02.24 19:30:00 -
[37] - Quote
Winsaucerer wrote:Ugh. This attitude is everything that is wrong with the current way sniper role works, and the worst direction you could take it. You're only interested in getting kills, and that is the problem. You are clearly not someone with the right attitude that I think I could persuade, so I'm not even going to try.
I only play Ambush, so getting kills is the only thing I SHOULD be interested in. Especially since I prioritize my kills:
-Enemy snipers -Spawn campers -Enemy repair gunners/medics -Enemies directly engaging other members of my team/squad (usually heavies, as my snipers support can mean the difference between life and death for a friendly non-heavy) -Enemies hacking the supply depot/clone reanimation unit -Enemies waiting for vehicle drop-offs.
After that, it's just anyone in my scope standing still long enough for an easy shot. So I very much support my team and work towards the Ambush objective (depleting enemy clone reserves) with my sniping. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.02.24 22:25:00 -
[38] - Quote
Winsaucerer wrote:"mollerz" wrote:Snipers are annoying and deadly? woah. who would have thought. That's just like real life military snipers. Which is the point. It's not the point, really. I don't care if real life military snipers are like this. War sucks in real life, it's not something any sane person should enjoy participating in. That goes for being shot at by a real life sniper (or being a real life sniper). We're talking about a game here, which should be fun. Realism plays a role, but not at the expense of more important things like fun, balance, depth of gameplay.
There are plenty of games out there for you.
Eve online is one of the most brutal and unforgiving games you can play. I don't see Dust becoming any different. Go play COD or BF3.. They're plenty nerfed so extremely casual players such as yourself can have a "fun" time skipping through an extremely forgiving marshmallow fest.
For the rest of us, "fun" is having an actual challenge. And that means emulating exactly what war conditions in an eve world on the ground would be like. Extremely deadly and unforgiving. That, to me, is a real game.
Also, I'm snowboarding all this week, but when i get back i will make sure to look for you and snipe you into a conniption fit :D
|
Jathniel
G I A N T
38
|
Posted - 2013.02.24 22:41:00 -
[39] - Quote
Winsaucerer wrote:Jathniel, it sounds like you have a very good attitude towards the role of a sniper. The proposal I have been making has been precisely along the lines of *buffing* the very kinds of things you say you do. So while your post sounds like it's a response/counter to mine, I really don't think it is. I think we are perhaps on the same pageGǪunless you think snipers are useful and balanced enough anyway, and don't need improving. Just a few nitpicks amongst the majority agreement: Jathniel wrote:What confuses me, is why you want a sniper to have non-lethal pinning fire that warns that it's coming, the very concept defeats the purpose of Pinning Fire. Pinning Fire PINS you behind cover, because you can't move or you would be killed. I didn't actually suggest "non-lethal pinning fire that warns that it's coming". What I said was: Winsaucerer wrote:rather than killing enemies outright, snipers could fit a fast firing gun that alerts the enemy that they're being fired at, and sends them a message of "Don't go out there carelessly!". Not so easy to kill outright due to the warning it gives, it might nonetheless be useful at influencing the direction of movement of an enemy player, as well as wear down their shield/armour Maybe it was not as obvious as I first thought, but what I had hoped was the implied message here is that if the enemy decides to brave your fire anyway, he should die. So this was not at all intended to be a non-lethal alternative. The difference with this proposal compared to what snipers can already do is that the location (not the source) of fire is more obvious (and, in the suggestion, perhaps some form of aoe). Jathniel wrote:Snipers are, and always will be, all about killing. For you to say snipers should be 'less about killing', is like saying you want to declaw and defang a lion because you want a cat to cuddle with and it would be more fun. lol So long as we use the word "sniper", you are of course right :) But I am suggesting that the role of "sitting in a secluded spot on the map, with great vision, and ability to do damage to enemy infantry from a long way away" should be changed from "sniper" (killer), to something more. Really, I don't know why you disagree with me. You've gone to great lengths to suggest you already do all these non-killing roles, which I am suggesting should get buffed. But then you end with "Snipers are, and always will be, all about killing". That last comment just doesn't fit with the preceding parts of your post, most of which I agree with. Your post was about how you do so much more than just killing, and then you finish with "Snipers are [GǪ] all about killing". I agree with the first part of your post, and not this closing comment. Jathniel wrote:The trick is for the sniper to MAKE himself useful to his team. I'm not sure what role this statement plays in your overall argument. This is true to some extent of any player fulfilling any role in a team sport/game. Anyway, thanks (really) for the interesting post.
Well, the only thing you said that I was attempting to counter was that bit about Snipers being useless. I've had my corp mates call me their "guardian angel" on numerous occasions. I take pride in that, and it pisses me off whenever I miss or can't make a critical shot that would save a life or save an objective. But when I DO make that shot, the feeling is pride and satisfaction.
I've done a lot of reading on these forums, and a lot of names I recognize. Some of the people that have complained about sniping, are people whose clones I've saved. They were not in my squad, so they were oblivious to the fact. Nothing like shooting the hostile that is running up on an OBLIVIOUS blueberry, then having that same blueberry run to these forums later and call snipers useless. LOL!
The power of a sniper is in his ability to KILL. Period. That's all we can do. This point may seem to be in contradiction with the rest of my post but it isn't. Why? Because everything I mentioned requires "situational awareness" AND the ability to kill. You may have the ability to kill, but if you are not actually paying attention to what is happening on the field, especially around your squadmates and your whole team's vulnerable flanks, then you are a useless sniper. (e.g. your squad is on its last legs fighting to defend an objective, but instead of helping them, you're more interested in shooting a random hostile that just respawned in the enemy home base. I've seen this stupidity before.)
There are simple principles for a sniper to follow: 1. You snipe who your squadmates and blueberries are fighting. 2. You snipe who your squadmates and blueberries can't beat. 3. You snipe whoever is sniping your squadmates and blueberries. 4. You snipe whoever is sniping at you.
4 simple principles, and you're helpful as a sniper.
If a sniper can't easily kill a target, but only provides support information, that would be a frustrating role to play. Because now you're seeing **** go down in front of you, and you can't do a damned thing about it. If anything snipers need to get their damage back.
Some of us are getting by with the Damage Mod stacking being glitched, but when that's fixed it's going to take 4 shots or more to kill targets and that's going to get really frustrating with increased cover.
So don't think I was trying to knock your point. I just got hung up on that "useless" bit.
EDIT: Gameplay is different for snipers that try to run on the ground with their squadmates. I often see Sleepy Zan do this. This is a mid-range rifleman gameplay style, which is actually quite challenging and requires lots of practice; but which we believe the scrambler rifle is going to better enable, because the standard sniper rifle is just not suitable for it with all the heavy sway. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.02.24 23:13:00 -
[40] - Quote
mollerz wrote:
Eve online is one of the most brutal and unforgiving games you can play. I don't see Dust becoming any different. Go play COD or BF3.. They're plenty nerfed so extremely casual players such as yourself can have a "fun" time skipping through an extremely forgiving marshmallow fest.
For the rest of us, "fun" is having an actual challenge. And that means emulating exactly what war conditions in an eve world on the ground would be like. Extremely deadly and unforgiving. That, to me, is a real game.
I have been playing EVE for years, and love its brutal and unforgiving nature. I've been on the side of being harsh and unforgiving to victims, as well as being the victim of such acts. I have, overall, come out well on top. But it's not the realism that makes it brutal and unforgiving, nor is it what makes EVE fun. Realism != brutal and unforgiving, nor does Realism = Good Gameplay. For example, in EVE, you can: * Upload your mind to a new body, near instantly (I happen to think this is impossible in our world) * Warp faster than the speed of light * Accelerate in space only up to an arbitrary speed limit (much less than the speed of light) * Warp through planets! (thankfully the game now gives a wormhole-looking effect to make it more believable) * Near-instant communication from one end of the galaxy to another * Blueprints (copies) that are somehow destroyed in the process so that you can't remember how to make the item again
And so on (I'm sure there's many other examples). Do I care about this lack of realism? No. Because it's not realism itself that makes the great game of EVE Online. Realism is just nice to have in conjunction with other things. EVE is its own world with its own laws, so the facts about our world don't always have to be represented in EVEGǪsame goes for Dust. Don't take realism at the expense of more important things.
Oh, and now I note more carefully that you say I am an "extremely casual player"GǪso I realise you're just being silly and I shouldn't have bothered to respond. But I've already written the above, so there you go.
Quote: Also, I'm snowboarding all this week, but when i get back i will make sure to look for you and snipe you into a conniption fit :D
Thanks :) |
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Winsaucerer
The Southern Legion
21
|
Posted - 2013.02.24 23:30:00 -
[41] - Quote
Regarding the comment on snipers being useless, as I pointed out to 2100, I was being provocative and immediately clarified what I meant :) That is, I think other roles are (as a general rule) more useful than snipers.
I have no doubt that you and other snipers have helped a game at critical points with that well timed and aimed kill, and saved my hide too. But that's not really the point -- anyone can kill other players and save a friend or a point. The question is, is that killing that you are doing valuable enough that you wouldn't be more useful overall doing some other role? Eg, maybe driving another tank around, or playing a heavy, or shotgun scout to cap points.
I want your non-killing roles to be buffed, and if it turns out that on balance a similarly equipped+skilled sniper can't kill a similarly equipped+skilled infantry guy on the ground in two or three shots (or whatever we think is appropriately balanced), then damage buffed too. But I think that perhaps the way that a sniper kills needs to be looked at.
Jathniel wrote:The power of a sniper is in his ability to KILL. Period. That's all we can do. This point may seem to be in contradiction with the rest of my post but it isn't. Why? Because everything I mentioned requires "situational awareness" AND the ability to kill.
Technically, it is a contradiction. If you say "All a sniper can do is kill", and then you list other non-killing things a sniper can do (such as spotting enemies), you have contradicted yourself. The thing is, I agree with your original post talking about all the roles in addition to killing that a sniper plays. I think that those need buffing. And a sniper should certainly be able to kill.
I fear two scenarios long term in this game: a) Snipers are too weak at killing and do nothing else -- they're nothing more than a nuisance, hearing that ping on the ground near you, and then an occasional hit that wipes out your shield before you get to coverGǪwasted slot on the team b) Snipers are too strong at killing and do nothing else -- they are a nuisance that can kill you with impunity if you step out into the open for more than a few secondsGǪdestroying the fun of the game for the non-snipers
I want something in between this. The ability to kill another player in two or three hits or whatever is balanced, but also other useful powers when not killing that are considered very useful to the team. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.02.25 00:28:00 -
[42] - Quote
Winsaucerer wrote:
I have been playing EVE for years, and love its brutal and unforgiving nature. I've been on the side of being harsh and unforgiving to victims, as well as being the victim of such acts. I have, overall, come out well on top. But it's not the realism that makes it brutal and unforgiving, nor is it what makes EVE fun. Realism != brutal and unforgiving, nor does Realism = Good Gameplay. For example, in EVE, you can: * Upload your mind to a new body, near instantly (I happen to think this is impossible in our world) * Warp faster than the speed of light * Accelerate in space only up to an arbitrary speed limit (much less than the speed of light) * Warp through planets! (thankfully the game now gives a wormhole-looking effect to make it more believable) * Near-instant communication from one end of the galaxy to another * Blueprints (copies) that are somehow destroyed in the process so that you can't remember how to make the item again
And so on (I'm sure there's many other examples). Do I care about this lack of realism? No. Because it's not realism itself that makes the great game of EVE Online. Realism is just nice to have in conjunction with other things. EVE is its own world with its own laws, so the facts about our world don't always have to be represented in EVEGǪsame goes for Dust. Don't take realism at the expense of more important things.
Oh, and now I note more carefully that you say I am an "extremely casual player"GǪso I realise you're just being silly and I shouldn't have bothered to respond. But I've already written the above, so there you go.
Hate to quote myself...
mollerz wrote: For the rest of us, "fun" is having an actual challenge. And that means emulating exactly what war conditions in an eve world on the ground would be like. Extremely deadly and unforgiving. That, to me, is a real game.
In Eve, snipers wouldn't be hamstrung foam pellet launching social butterflies. They'd be hardened killers that could do more than they can now. Believe me, snipers aren't even full powered. Your tears will really start flowing once they fix bugs. I probably lose about a 1/4 of the kills I could slam dunk because my rifle reloads whenever it wants letting people escape. Although, I frequently get +25 when one of my teammates takes advantage of the cream puff I made out of that heavy that escapes my sights. Also, there's nothing more annoying than having to waste ammo and time moving in a risky manner just to take out an enemy sniper because even though i get every sign that i hit him, he loses no shield/armor. And we are talking after i move five times and hit him to no avail with 10+ rounds. Somehow, it is possible to move to a sweet spot and overcome that bug, but man.. lame. I'll expect your follow up NERF sniper post when you are all of a sudden dying a lot more from sniper fire than you are now.
As an aside, I have no idea why you are in a position where you get sniped so much you had to post this, but you might want to post int he training section about how not to get wasted by snipers so much. I don;t get sniped that often, so you must be doing something wrong. Just a possibility :)
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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.25 01:20:00 -
[43] - Quote
CCP is a build ahead of you. This build, they said they were going to change all sniper rifles so they need to be charged. Check the patch notes |
Jathniel
G I A N T
38
|
Posted - 2013.02.25 01:44:00 -
[44] - Quote
Winsaucerer wrote:Regarding the comment on snipers being useless, as I pointed out to 2100, I was being provocative and immediately clarified what I meant :) That is, I think other roles are (as a general rule) more useful than snipers.
I have no doubt that you and other snipers have helped a game at critical points with that well timed and aimed kill, and saved my hide too. But that's not really the point -- anyone can kill other players and save a friend or a point. The question is, is that killing that you are doing valuable enough that you wouldn't be more useful overall doing some other role? Eg, maybe driving another tank around, or playing a heavy, or shotgun scout to cap points.
Even though you acknowledge that sniper kills help at critical points, and that you yourself have also been saved on the ground, you still seem to have the impression that a sniper's kills are less valuable. ". . .is that killing that you are doing valuable enough. . .?" THIS is a contradiction.
The sniper in his perch, is seeing much more of the battlefield than you are. All you see is his kill on the kill feed. You will never know the relevance of that kill unless you were in comms with him. Seeing is not a requisite to believing.
Anyone can do it, eh? Which do YOU think is more valuable: 1. An extra boot on the ground that can help capture 1 objective? (anyone can do this) 2. A sniper that can simultaneously prevent 2 or 3 objectives from being hacked? (not just anyone can do this)
A good sniper is invaluable to his team, but *by no means* a replacement for a ground unit. The ground unit is required to actually capture objectives, but the skilled sniper is *significantly* effective in preventing their loss, and can eliminate the need for a ground unit to travel across a map to retake it. The way this is accomplished is killing from afar.
Winsaucerer wrote:I want your non-killing roles to be buffed, and if it turns out that on balance a similarly equipped+skilled sniper can't kill a similarly equipped+skilled infantry guy on the ground in two or three shots (or whatever we think is appropriately balanced), then damage buffed too. But I think that perhaps the way that a sniper kills needs to be looked at. Jathniel wrote:The power of a sniper is in his ability to KILL. Period. That's all we can do. This point may seem to be in contradiction with the rest of my post but it isn't. Why? Because everything I mentioned requires "situational awareness" AND the ability to kill. Technically, it is a contradiction. If you say "All a sniper can do is kill", and then you list other non-killing things a sniper can do (such as spotting enemies), you have contradicted yourself. The thing is, I agree with your original post talking about all the roles in addition to killing that a sniper plays. I think that those need buffing. And a sniper should certainly be able to kill.
"Technically, it is a contradiction"? Now that's just quibbling over semantics, but I will specify, because I actually like you. "All a sniper can do is kill" is a very simple way of saying, "A recon sniper's only aggressive action on a battlefield is sniping and orbital strikes. Simply put. Killing. We are generally NOT in a position to punch, knife, melee, man installations, destroy installation, hack objectives, hack vehicles, destroy vehicles, kill with grenades or do anything else that directly detriments an opponent." All that glory belongs to our squad mates, who we support. We kill infantry. That's it. Our job is to make those infantry kills count.
Winsaucerer wrote:I fear two scenarios long term in this game: a) Snipers are too weak at killing and do nothing else -- they're nothing more than a nuisance, hearing that ping on the ground near you, and then an occasional hit that wipes out your shield before you get to coverGǪwasted slot on the team b) Snipers are too strong at killing and do nothing else -- they are a nuisance that can kill you with impunity if you step out into the open for more than a few secondsGǪdestroying the fun of the game for the non-snipers
I want something in between this. The ability to kill another player in two or three hits or whatever is balanced, but also other useful powers when not killing that are considered very useful to the team.
It sounds like you want sniping to feel good somehow... Not too hard, not too soft. (The sniper **** is BIG, I know. lol jk jk) Getting sniped is not pleasant. Getting killed is not pleasant.
You will probably never get used to focusing at the task at hand, then dropping dead a moment later because of a sniper. Don't run out into the open for more than a few seconds, or you WILL be sniped with impunity. lol It is a battlefield, if you're out in the open you will be shot. If you need to get somewhere and there are multiple snipers on your case, get behind some good cover like a base, call for a LAV, and pray that the RDV doesn't land it in the open. Once you're in the LAV, you can move with a measure of freedom, since killing the driver is more or less a luck shot for snipers. Your chances of getting sniped while in motion on a LAV, I'd put no higher than 9% (if you're the gunner you're much more at risk).
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Jathniel
G I A N T
38
|
Posted - 2013.02.25 01:47:00 -
[45] - Quote
Scheneighnay McBob wrote:CCP is a build ahead of you. This build, they said they were going to change all sniper rifles so they need to be charged. Check the patch notes
Quit pulling my leg... |
TheEnd762
Algintal Core Gallente Federation
3
|
Posted - 2013.02.25 02:12:00 -
[46] - Quote
Scheneighnay McBob wrote:CCP is a build ahead of you. This build, they said they were going to change all sniper rifles so they need to be charged. Check the patch notes
I really hope this isn't true, because if it is, that's it for me. Done with Dust. |
2100 Angels
The Southern Legion
9
|
Posted - 2013.02.25 02:16:00 -
[47] - Quote
TheEnd762 wrote:Scheneighnay McBob wrote:CCP is a build ahead of you. This build, they said they were going to change all sniper rifles so they need to be charged. Check the patch notes I really hope this isn't true, because if it is, that's it for me. Done with Dust. It isn't, lol. The patch notes for the next build haven't even been released.
EDIT: This was an amendment to the Chromosome patch notes:
Quote:The charge sniper rifle feature did not make it into the Chromosome update. We are planning more variations for the sniper rifle so expect more variations in the fire mode of sniper rifles in future updates.
Seems to indicate that there will be more variations, not necessarily a replacement of standard fire with charge fire. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.02.25 02:34:00 -
[48] - Quote
mollerz wrote:Hate to quote myself... mollerz wrote: For the rest of us, "fun" is having an actual challenge. And that means emulating exactly what war conditions in an eve world on the ground would be like. Extremely deadly and unforgiving. That, to me, is a real game.
You're right, I did misread. But that does not help. If you are talking about realism, EVE Online ground battles would simply involve nuking the whole area from orbit and rebuilding. That's not going to be an option - it wouldn't be particularly fun if your enemy could just blow your stuff up from space. So, screw even EVE realism, for the sake of fun.
I'm sure there's plenty of other game-fun-reducing facts about "real eve war" that won't be implemented.
Quote: In Eve, snipers wouldn't be hamstrung foam pellet launching social butterflies. They'd be hardened killers that could do more than they can now.
RIght. Screw realism for fun. Supporting my point!
Quote:I'll expect your follow up NERF sniper post when you are all of a sudden dying a lot more from sniper fire than you are now.
I'm asking for a sniper buff. As I've said many times.
Quote: As an aside, I have no idea why you are in a position where you get sniped so much you had to post this, but you might want to post int he training section about how not to get wasted by snipers so much. I don;t get sniped that often, so you must be doing something wrong. Just a possibility :)
I'm not getting sniped much. I'm not getting killed by much at all. Snipers rarely kill me one hit, and unless I'm on Manus Peak they almost never kill me. Snipers are underpowered once you get some defences.
My point right from the original post has been: 1. Snipers are annoying 2. Snipers are underpowered
Neither of those is a case of me dying frequently to snipers. |
TheEnd762
Algintal Core Gallente Federation
3
|
Posted - 2013.02.25 02:58:00 -
[49] - Quote
Winsaucerer wrote:I'm asking for a sniper buff. As I've said many times.
I'm not getting sniped much. I'm not getting killed by much at all. Snipers rarely kill me one hit, and unless I'm on Manus Peak they almost never kill me. Snipers are underpowered once you get some defences.
My point right from the original post has been: 1. Snipers are annoying 2. Snipers are underpowered
Neither of those is a case of me dying frequently to snipers.
O rly?
Winsaucerer wrote:I think that the sniper's killing power should be reduced |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.02.25 03:39:00 -
[50] - Quote
Yes, really. TheEnd762, I've been as clear as I think I can be about these things. |
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Grand Moff Hoffman
Kang Lo Directorate Gallente Federation
0
|
Posted - 2013.02.25 03:53:00 -
[51] - Quote
Winsaucerer wrote:Yes, really. TheEnd762, I've been as clear as I think I can be about these things. So you claim you want them buffed, but you want their killing power reduced. That is the definition of a contradiction. You may revise to say you want them to have other things to do, more capabilities, but reducing their killing power is a nerf any way you try to spin it. |
Winsaucerer
The Southern Legion
21
|
Posted - 2013.02.25 04:19:00 -
[52] - Quote
Grand Moff Hoffman wrote:Winsaucerer wrote:Yes, really. TheEnd762, I've been as clear as I think I can be about these things. So you claim you want them buffed, but you want their killing power reduced. That is the definition of a contradiction. You may revise to say you want them to have other things to do, more capabilities, but reducing their killing power is a nerf any way you try to spin it.
My response to someone else earlier in this thread:
Winsaucerer wrote:Damage nerfed, other things buffed, for a net result of: buff!
The maths: Small nerf in one area + bigger buffs in other areas = net buff.
-1 for your response!
However, 2100 may be right that no damage nerf is required because of how the game will change as people get better defences and more cover is added.
As I said, I think I have been as clear as I know how to be. |
Balzich Rotaine
Rotaine Shipping Inc
17
|
Posted - 2013.02.25 05:14:00 -
[53] - Quote
I think snipers should be invisible and have a shield that can absorb at least one round from everything in the game without going down. So, they can hide behind the rocks until whatever is shooting at them gets bored and moves on. I think the cost of the suit is too high because sometimes they lose one. I think sniper drop suits should have two side arm slots so they can carry a pistol and a small handheld nuclear weapon that one shots all tanks and any equiptment on the field. But, to maintain balance it should have a cool down timer of at least 2 minutes so you can only use it a couple of times per round. I don't think snipers should ever show up on the radar or with line of site detection, because it's the future and their suits should have better dampening abilities. I think sniper should have two equipment slots so they can carry nano hives and drop links. That way they never have to be exposed. Since they are using futuristic rail guns, I don't think they should have any range limitations or bullet drop. I think snipers should have robotic arms that way they can sprint and ads at the same time with no sway. I think that snipers should have sensors built into their helmets that make a beeping noise that gets faster as people approach them so no one can sneak up behind them. It's not fair to let people get behind them unless you boost the armor by at least one hundred. I've also noticed that their are some points on the map that they can't reach with their 10 ft verticle. So, I was thinking that maybe they could have a special module that summons a magical unicorn that can help them get to better vantage points. Oh, and also as the unicorn flys over everyone it melts them with rainbow acid. I also think that when snipers shoot someone and it doesn't 1 hit kill them. It should at least slow them down by 80%. I would also like suggest heat seeking and armor piercing rounds. I mean why can't a mini rail gun disable a jeep or blow the treads off a tank so it can't move. I would also like to see a long range piece of hacking equiptment that can hack and take control of enemy installations from a distance. I'm not talking from the red line or anything, but something realistic like 300 yards. Oh and lastly I would like to see some sort of team barrier or at least a drop link lock. I notice that sometimes they get seen because some stupid ar guy or heavy uses their drop and gives away their position. |
Jathniel
G I A N T
38
|
Posted - 2013.02.25 05:23:00 -
[54] - Quote
Balzich Rotaine wrote:I think snipers should be invisible and have a shield that can absorb at least one round from everything in the game without going down. So, they can hide behind the rocks until whatever is shooting at them gets bored and moves on. I think the cost of the suit is too high because sometimes they lose one. I think sniper drop suits should have two side arm slots so they can carry a pistol and a small handheld nuclear weapon that one shots all tanks and any equiptment on the field. But, to maintain balance it should have a cool down timer of at least 2 minutes so you can only use it a couple of times per round. I don't think snipers should ever show up on the radar or with line of site detection, because it's the future and their suits should have better dampening abilities. I think sniper should have two equipment slots so they can carry nano hives and drop links. That way they never have to be exposed. Since they are using futuristic rail guns, I don't think they should have any range limitations or bullet drop. I think snipers should have robotic arms that way they can sprint and ads at the same time with no sway. I think that snipers should have sensors built into their helmets that make a beeping noise that gets faster as people approach them so no one can sneak up behind them. It's not fair to let people get behind them unless you boost the armor by at least one hundred. I've also noticed that their are some points on the map that they can't reach with their 10 ft verticle. So, I was thinking that maybe they could have a special module that summons a magical unicorn that can help them get to better vantage points. Oh, and also as the unicorn flys over everyone it melts them with rainbow acid. I also think that when snipers shoot someone and it doesn't 1 hit kill them. It should at least slow them down by 80%. I would also like suggest heat seeking and armor piercing rounds. I mean why can't a mini rail gun disable a jeep or blow the treads off a tank so it can't move. I would also like to see a long range piece of hacking equiptment that can hack and take control of enemy installations from a distance. I'm not talking from the red line or anything, but something realistic like 300 yards. Oh and lastly I would like to see some sort of team barrier or at least a drop link lock. I notice that sometimes they get seen because some stupid ar guy or heavy uses their drop and gives away their position.
Dude, we have all this already. Didn't you see the 'Alpha and Omega' Scout vk.2 prototype dropsuit? The whole fitting is a bpo. |
Balzich Rotaine
Rotaine Shipping Inc
17
|
Posted - 2013.02.25 05:30:00 -
[55] - Quote
Funny thing is, as rediculous as my post looks (with the exception of the unicorn) everything I listed I've read in the forums. Maybe not word for word but it's here. I wonder why the devs don't listen to the community? |
Jathniel
G I A N T
38
|
Posted - 2013.02.25 08:51:00 -
[56] - Quote
I admit, I've asked for some of those things. Namely, a heavy rifle that can damage vehicles, and a cloaking device that eliminates line-of-sight detection.
I like the pocket nuke idea. That's da bomb. All puns intended. lol |
2100 Angels
The Southern Legion
9
|
Posted - 2013.02.25 11:58:00 -
[57] - Quote
Jathniel wrote:I admit, I've asked for some of those things. Namely, a heavy rifle that can damage vehicles, and a cloaking device that eliminates line-of-sight detection.
I like the pocket nuke idea. That's da bomb. All puns intended. lol
I think once foliage is introduced, it will provide a lot of optical cover reducing the need for some sort of cloaking device I think adding prone to the mix would be even better.... but I have a feeling that's not going to happen. |
RoundEy3
Condotta Rouvenor Gallente Federation
6
|
Posted - 2013.02.25 15:00:00 -
[58] - Quote
Winsaucerer wrote:
1. They are really annoying -- there is absolutely nothing fun about running along, then suddenly dying for no apparent reason at all.
The reason you died was the very large hole punched through your clone from a projectile of sorts in the game world. |
Grief PK
An Eye For An Eye AN EYE F0R AN EYE
13
|
Posted - 2013.02.25 15:22:00 -
[59] - Quote
Winsaucerer wrote:"mollerz" wrote:Snipers are annoying and deadly? woah. who would have thought. That's just like real life military snipers. Which is the point. It's not the point, really. I don't care if real life military snipers are like this. War sucks in real life, it's not something any sane person should enjoy participating in. That goes for being shot at by a real life sniper (or being a real life sniper). We're talking about a game here, which should be fun. Realism plays a role, but not at the expense of more important things like fun, balance, depth of gameplay.
I agree with a lot of the improvements in your OP. But this comment is missleading to me. You are playing a Futuristic War game... the rules, strategies, tactics, weapons, classes, skills etc will all be geard towards an "unenjoyable" end for your foe... |
Finn Kempers
BetaMax.
222
|
Posted - 2013.02.25 17:59:00 -
[60] - Quote
If I'm entirely honest, once bugs are fixed and we have our spotting system all mercs have working (seeing someone yourself means all others in the team see them), then I fail to see what needs to change. Snipers atm are doing what they should do. Let me compare to say the old Battlefield games, which also tried to emulate authenticity. In those snipers would stay behind the frontlines and shoot from afar and they kept the enemy team from taking objectives and softening up the enemy for the friendly frontline troops. As of current I do the exact same on Dust, life for my squad in the corp is so much easier when they know where the enemy is concentrated, killing enemies, cover their objective taking and stopping the enemies hack. So taking into consideration how the spotting mechanism is meant to work, its fine how it is. Only one improvement I can think of is something like a laser designator or painter like in Battlefield, so the AV job is made easier. Oh also I would support the bullet drop, but these are flechettes fired at 2'500 m/s. I remember someone doing the math for if they were 50.cal solid rounds, which are heavier. If you took a shot on side of map to the other by ingame canon there would be very minimal drop of a few meters. Now consider that the round is a 2inch flechette, this means by name it has the characteristics of a dart, thus even less concern over distance has to be made. Because flechettes are so lightweight and such these flechettes will fire shards of metal crap inside your body, which is how they ruin your body so much. The point is, you could, but it would be so highly unrealistic that its silly. Also I agree, snipers are there to **** off enemies and to force them to play less efficiently as they could do. Nice post tho :3 |
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