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RAFER G
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2013.02.26 00:02:00 -
[1] - Quote
this is my idea for a great alternative to orbital strikes, give us the ability to call in a giant EMP shockwave that takes away all shields from enemy soldiers, vehicles, instilations, and equipment on the whole map. And possibly the ability to shut down enemy vehicles for a limited amount of time. |
Scheneighnay McBob
Bojo's School of the Trades
1065
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Posted - 2013.02.26 00:21:00 -
[2] - Quote
Actually, this is an ammo option for orbital strikes sent from eve players. |
Evan Terkanian
Back-Water Grand Stellar Alliance
3
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Posted - 2013.02.26 00:30:00 -
[3] - Quote
Scheneighnay McBob wrote:Actually, this is an ammo option for orbital strikes sent from eve players.
When we get them, of course.
But if used in the right way, EMP can be effective but not OP. Maybe if CCP implements more electronic warfare options EMP could be a good countermeasure.. |
Scheneighnay McBob
Bojo's School of the Trades
1065
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Posted - 2013.02.26 00:42:00 -
[4] - Quote
Evan Terkanian wrote:Scheneighnay McBob wrote:Actually, this is an ammo option for orbital strikes sent from eve players. When we get them, of course. But if used in the right way, EMP can be effective but not OP. Maybe if CCP implements more electronic warfare options EMP could be a good countermeasure.. We do have them- but eve players can only help during corp battles. I believe this ammo is "Tactical EMP S" or something like that |
ECHO PACK
Wraith Shadow Guards
45
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Posted - 2013.02.26 00:45:00 -
[5] - Quote
i like the idea of an massive EMP shockwave. |
kyan west
D3ath D3alers RISE of LEGION
8
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Posted - 2013.02.26 03:33:00 -
[6] - Quote
Good thing I run armour tanks |
Jack Boost
Zarena Family
194
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Posted - 2013.02.26 12:03:00 -
[7] - Quote
Eve players rather dont use it (EMP)... Why you just remove shield from object .. that you can kill it instantly?
With EMP now you do lot ...but nothing that change battle in effect.
IF we will have Friendly Fire on and your team run armmor tanking then ppl will start use EMP. For now you hit for kill. |
RAFER G
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2013.02.27 02:05:00 -
[8] - Quote
Jack Boost wrote:Eve players rather dont use it (EMP)... Why you just remove shield from object .. that you can kill it instantly?
With EMP now you do lot ...but nothing that change battle in effect.
IF we will have Friendly Fire on and your team run armmor tanking then ppl will start use EMP. For now you hit for kill. it also kills electronics and temporaraly disable vehicles |
Jathniel
G I A N T
44
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Posted - 2013.02.27 02:13:00 -
[9] - Quote
RAFER G wrote:Jack Boost wrote:Eve players rather dont use it (EMP)... Why you just remove shield from object .. that you can kill it instantly?
With EMP now you do lot ...but nothing that change battle in effect.
IF we will have Friendly Fire on and your team run armmor tanking then ppl will start use EMP. For now you hit for kill. it also kills electronics and temporaraly disable vehicles
Meaning player tags also temporarily go off line. Can't tell friend from foe. Also, energy weapons and hybrid weapons would be disabled.
Only non-electronic kinetic weapons would be active. SMGs, HMGs, Mass Drivers, and Grenades.
Nova Knives would work as melee, but with no charge-up function.
EDIT: An EMP orbital strike will be a tactical requirement if friendly fire is introduced.
I say lights out for 2 minutes minimum. :) |
RAFER G
Sanmatar Kelkoons Minmatar Republic
15
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Posted - 2013.02.27 02:20:00 -
[10] - Quote
imagine if the other team had 2 dropships in the air and both crash. you would get serious points. |
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Bereth Flim
Bragian Order Amarr Empire
0
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Posted - 2013.03.06 00:15:00 -
[11] - Quote
I think they should make a separate skill for EMP in EVE, for example, if you have a skill for EMP, you could have different types of EMPs.
But what I mainly would want to see is a EMP skill that makes the EMP More effective per level, up to a maximum of level V (5).
And then when you launch the EMP you need to select a AoE (Area of effect) this AoE radius also increases per level invested in "EMP Operation" The EMP Knocks out all vehicles and installations as well as stoping any hackings in the AoE, players are affected in such way that they have a decreased movement speed and any weapons or equipment that uses electronics are disabled.
The EMP affects friends and foes alike, in other words, friendly fire. This makes it a strong tactical decision.
Here follows some of the stats I think could work:
EMP Active time Level 1: 10 seconds Level 2: 12.5 seconds Level 3: 15 seconds Level 4: 17.5 seconds Level 5: 30 seconds
AoE Level 1: Small radius (Size of a control point) Level 2: 25% bigger Level 3: 10% bigger than previous level Level 4: 7% bigger than previous level Level 5: 2.5% bigger than previous level
Decreases movement speed by: Level 1: 12% Level 2: 15% Level 3: 19% Level 4: 24% Level 5: 30%
The reason I chose these as the stats is that 30 seconds is a fair amount of time in Dust if you feel this is not true then feel free to change the values and add other parameters, please do have a good argument for changing.
I do not know if the affect of the EMP should instant and that only those who were inside of the AoE at the time of impact are affected or if it should be applied to anyone that enters during the time of effect.
Also in addition to the friendly fire, I think at level 5 "EMP Operations" an some levels in nano and electronics would give you the ability to send down an EMP that senses the nanites of the friendly troops dropsuits, which results in that they are left unharmed.
This is my idea of how the EMP should work for dust and could also be implemented to EVE, but with ships in mind.
Any feedback is greatly appreciated.
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gbghg
L.O.T.I.S. Legacy Rising
528
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Posted - 2013.03.06 00:24:00 -
[12] - Quote
RAFER G wrote:imagine if the other team had 2 dropships in the air and both crash. you would get serious points. Great so if this gets implemented i have to watch out for EMP waves as well? ugh like us ds pilots didn't have enough crap to deal with in the first place... |
Bereth Flim
Bragian Order Amarr Empire
0
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Posted - 2013.03.06 01:04:00 -
[13] - Quote
gbghg wrote:RAFER G wrote:imagine if the other team had 2 dropships in the air and both crash. you would get serious points. Great so if this gets implemented i have to watch out for EMP waves as well? ugh like us ds pilots didn't have enough crap to deal with in the first place... If this does get implemented I think there would be a thing to add to dropships, Some kind of warning message of incoming EMP and then you get some time to get To the safe ground :) |
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