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501. The perfect counter - in Feedback/Requests [original thread]
It's confirmed that we'll be getting active scanner installations (in the oldest gameplay video, from the carbon engine, you can see these installations; look like radar dishes) Hopefully we'll also get a deploy-able version of the upcoming crusa...
- by Scheneighnay McBob - at 2013.06.20 00:20:00
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502. A Surplus of rare artifacts... - in Feedback/Requests [original thread]
Brings up memories from my time as a noob. Especially of all my times going as a shotgun/sniper scout.
- by Scheneighnay McBob - at 2013.06.20 00:15:00
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503. A Surplus of rare artifacts... - in Feedback/Requests [original thread]
I miss it so much! Actual old version- http://youtu.be/j0btpeMzhAc
- by Scheneighnay McBob - at 2013.06.19 23:40:00
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504. Medium Frame Dropsuit Tech 3 Idears - in Feedback/Requests [original thread]
"Vanguard" A variant of the assault dropsuit, which the wearer sacrifices a grenade slot in favor of higher scanning abilities and survivability, in order to survey an area too dangerous for scouts. ex: CVA-1 (Caldari vanguard assault model ...
- by Scheneighnay McBob - at 2013.06.19 23:36:00
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505. Idea for the death taxi "problem" - in Feedback/Requests [original thread]
Just revert the stats to how they were last build. I might have been one of the only LAV drivers, but I was fine with them.
- by Scheneighnay McBob - at 2013.06.19 20:47:00
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506. [REQUEST] More merc pack variety - in Feedback/Requests [original thread]
Niuvo wrote: I agree with this! I would like to purchase a Scout Merc Pack, with a 30-day Passive Booster. The first mercenary pack was scout based, don't know what happened to it it had- Dragonfly scout dropsuit BPO (standard, needs no ski...
- by Scheneighnay McBob - at 2013.06.19 17:53:00
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507. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
I think shields should regen slower by default- there's no reason for shield users to fit a shield recharger. But let me also point out a few disadvantages for shield users: Once their armor is gone, it's gone (unless they have a logi) Since armo...
- by Scheneighnay McBob - at 2013.06.19 17:49:00
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508. Ascension cables, Jetpacks, and Nano Jump Drives, Oh My: Giving the Scout a Purp... - in Feedback/Requests [original thread]
The only problem I have with scouts is lack of slots and low PG/CPU
- by Scheneighnay McBob - at 2013.06.19 17:35:00
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509. Tank Issues & Suggestions (NOT A WHINE THREAD) - in Feedback/Requests [original thread]
Gallente stuff is supposed to be faster- and the use of speed mods is evened out by armor slowing them down. As far as PG/CPU, I think that's a problem with all vehicles; not just HAVs. For some reason, CCP buffed starting eHP, but made it very d...
- by Scheneighnay McBob - at 2013.06.19 17:33:00
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510. Suicide LAV + Nades Tactic - Needs Addressing - in Feedback/Requests [original thread]
Well, one battle I've had the problem that whenever I tried driving my LAV to a position where I could get a lock with my swarm launcher on a red HAV, I would get suicide rammed by a red LAV. It got annoying as hell.
- by Scheneighnay McBob - at 2013.06.19 16:39:00
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511. [Request] Regarding the plant life. - in Feedback/Requests [original thread]
If scouts are eventually able to climb the bigger trees, that would be awesome
- by Scheneighnay McBob - at 2013.06.19 16:26:00
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512. Are HAV's overpowered? - in Feedback/Requests [original thread]
Here's what I'm getting: HAVs in short-range engagements- UP HAVs in long-range engagements- OP
- by Scheneighnay McBob - at 2013.06.17 18:59:00
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513. Jets should have nothing to do with the ground, directly - in Feedback/Requests [original thread]
Air-to-air will have their own turret types. If I fit an autocannon on my fighter, I'm sure as hell going to be able to do some passes on infantry.
- by Scheneighnay McBob - at 2013.06.17 18:49:00
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514. [Feedback] Raise and centre hip-fire weapons - in Feedback/Requests [original thread]
Key word: hip
- by Scheneighnay McBob - at 2013.06.17 18:45:00
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515. [Feedback] Cloak is almost useless - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Scheneighnay McBob wrote: DeadlyAztec11 wrote: Scheneighnay McBob wrote: Yesterday, I unintentionally ran over someone that was cloaked Happens way too often, why do we get spawned in the middle of streets anyway...
- by Scheneighnay McBob - at 2013.06.17 18:35:00
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516. [Feedback] Cloak is almost useless - in Feedback/Requests [original thread]
Garth Mandra wrote: I'm pretty sure target intel shows up for cloaked enemies. IE. if you aim where a cloaked enemy is your crosshair will turn red. And just FYI: -change weapons (or equipment) breaks cloak, -charging scrambler rifle does NO...
- by Scheneighnay McBob - at 2013.06.17 18:35:00
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517. Black Jackal's Controversial Ideas #76 (Retooling the Weapons) - in Feedback/Requests [original thread]
Support- the limiting factor should be PG/CPU
- by Scheneighnay McBob - at 2013.06.16 18:29:00
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518. The Black Jackal's Controversial Idea #73 (Opening the World) - in Feedback/Requests [original thread]
Another great idea
- by Scheneighnay McBob - at 2013.06.16 18:25:00
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519. The Black Jackal's Controversial Idea #294 (Grading Missions across the PvE ... - in Feedback/Requests [original thread]
Great idea! An even higher level mission could be something like assassinating a VIP and destroying their HQ- While an army of their soldiers (both on the ground and in space) are trying to stop you. At least 16 players would be needed
- by Scheneighnay McBob - at 2013.06.16 18:13:00
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520. [Feedback] Forum Moderation - in Feedback/Requests [original thread]
And the guy spamming PS2 ads needs to get an IP ban or something; they're on at least alt #4
- by Scheneighnay McBob - at 2013.06.16 17:45:00
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