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Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 16:18:00 -
[31] - Quote
Cosgar wrote:Serious question OP: Do you think heavies are OP as well? This will act as a good measuring stick for how serious we should be taking you. I can't believe this is how you people run a discussion. Judging my arguments from a opinion is outright stupid. No I don't think heavies are overpowered. I don't think they're seriously underpowered either. They need the range fix, that all weapons should get, but apart from that, I don't see much of a problem. I've also done some math on that, check my post history if you really want to check it out :) |
Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 16:19:00 -
[32] - Quote
Cosgar wrote:Benari Kalidima wrote:Master Jaraiya wrote:Yea dude seriously, it is a TANK it isn't supposed to be easy to take out.
To me this is just [un]common sense. It's funny how everyone is interpreting me as saying it should be easy. All I say is that it shouldn't be impossible. And it is right now for players not leveled up in AV. Even if they're multiple people attacking a tank. As I've said before, been unable to take out a tank being three people. Whether this is really a question of matchmaking can also be discussed, since a player with 14mil skillpoints really shouldn't be in games with people fifteen times less. What you're asking for is the equivalent of someone with militia starter fits to be able to easily take down someone in full prototype. Think about that for a second and let it settle in. Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
114
|
Posted - 2013.06.17 16:32:00 -
[33] - Quote
I hear what u are saying i really do .
Yes u can kill a proto suit with a all militia fit .... So why not a ADV tank with Basic av ?
The thing is u can but its just not easy .
Its not easy to overcome the isk and skill advantage against a proto suit and its much harder to do the same with a tank .
Just because its a AV dose not mean its going to kill any tank think rpg vs javelin they both are disined to fight armor but one is much more effective against heavy armor than the other .
It is Possible to kill a tank with any AV Its just very unlikely .
I also think there is no need to respond to new players in this way .....
PS.. next time try using a free jeep to get close enough to throw all av nades then use swarm |
St Evilsbitch
HavoK Core RISE of LEGION
74
|
Posted - 2013.06.17 16:35:00 -
[34] - Quote
Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. |
Harpyja
DUST University Ivy League
135
|
Posted - 2013.06.17 16:48:00 -
[35] - Quote
Benari Kalidima wrote:Waaa Q.Q I want to solo a proper tank with militia gear without skilling into AV That's all I'm hearing. And I've heard your sob story way too much. It's because of people like you HAVs were nerfed so hard. |
Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 16:49:00 -
[36] - Quote
St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar.
I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard.
It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV.
I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be.
I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks.
As I said, this of course also could be fixed with matchmaking, but the result is the same anyway. |
St Evilsbitch
HavoK Core RISE of LEGION
74
|
Posted - 2013.06.17 16:52:00 -
[37] - Quote
Sorry for my last post as when I hear the P2W argument used as a "TRUMP" card I see red.
Let me tell you a story and show you that you are wrong.
Me and a squad mate to down a Gunnlogi. I was in Militia gear with only STD AV nades. He had STD remotes. We zerg rushed the tank and overwhelmed it. backed it into a corner and the killing blow was my shotgun. This proves you are completely off base, unimaginative and most likely not using team support. |
Exergonic
TeamPlayers EoN.
79
|
Posted - 2013.06.17 16:56:00 -
[38] - Quote
Edit: Its in 2 posts because i can only Quote 5 per O.o
Here you go i'll break your first post down for you so you can understand
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV.
1. Nothing is Impossible 2. QQ its hard to kill someone who knows how to make a fit QQ
Benari Kalidima wrote: They stomp infantry so quickly that often it's impossible to even get a single AV grenade out.
1. Was probably a Blaster tank... They are strong vs Infantry if they can aim 2. L2bait then Go behind a wall and rain down your never ending nade spam with a nano
Benari Kalidima wrote:But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades.
1. Let me guess you use lvl 1 nades >.< 2. as a shield tanker it takes 4 proto packs to kill me... 2 people who can out smart me can 2 shot me
Benari Kalidima wrote: The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me.
1. they are Militia and i assume you mean the Reg Swarm launcher and Reg Forge when you say standard... Which the difference in both of them is clip size... 2. Armor tanks (std and adv) LOL at STD forge guns... you get a 20% reduction in damage... But i tell you what STD swarms will make him turn the corner a lot faster... 3. Yes tanks do tend to Hardtarget AV standing there trying to kill it
Benari Kalidima wrote: Do I really have to spec up in AV to take out a tank?
1. Is that really a question?? smh |
Exergonic
TeamPlayers EoN.
79
|
Posted - 2013.06.17 16:56:00 -
[39] - Quote
Benari Kalidima wrote: I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit.
1. Want a cookie?? Most people run in free fits all day to make money 2. Game is 75% skill > 25% skillpoints
Benari Kalidima wrote:But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
1. Yes they can... They're tanks remember?? 2. Remember STD isn't very different then Militia 3. 3 seconds? They must have already been moving 4. Don't stand in the open when throwing AV nades? Or you can always do what he can't cut thru the map get on top of a roof and have sight of him for 70% of the map 5. You have to run a 12+ KD to make money as a tank... Because when you go against people who know how to kill them you will lose them...
Benari Kalidima wrote:AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you. (militia HAV's are not thought of in this entry, only standard or higher)
1. Anti Vehicle weapons are used to kill Vehicles??!?!?!? GTFOT!!! 2. Trust me there are many things tank drivers laugh at... and i assure you AV is not one of them 3. No **** because your QQ has been based off your experience with MILITIA AV...
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St Evilsbitch
HavoK Core RISE of LEGION
74
|
Posted - 2013.06.17 17:00:00 -
[40] - Quote
Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway.
Telling you to grow up or get out are no personal attacks. Saying something is hard is not a reason for balancing IE. nerf tanks. Here is a personal attack I cannot avoid, gain some perspective. The other games you mention have NO barrier to entry to get into what you speak of. And there will always be more seasoned players. Being creative and team play are what this game is about. You should try to use what you have at hand.
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Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 17:09:00 -
[41] - Quote
Exergonic wrote:Benari Kalidima wrote: I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. 1. Want a cookie?? Most people run in free fits all day to make money 2. Game is 75% skill > 25% skillpoints Benari Kalidima wrote:But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios. 1. Yes they can... They're tanks remember?? 2. Remember STD isn't very different then Militia 3. 3 seconds? They must have already been moving 4. Don't stand in the open when throwing AV nades? Or you can always do what he can't cut thru the map get on top of a roof and have sight of him for 70% of the map 5. You have to run a 12+ KD to make money as a tank... Because when you go against people who know how to kill them you will lose them... Benari Kalidima wrote:AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you. (militia HAV's are not thought of in this entry, only standard or higher) 1. Anti Vehicle weapons are used to kill Vehicles??!?!?!? GTFOT!!! 2. Trust me there are many things tank drivers laugh at... and i assure you AV is not one of them 3. No **** because your QQ has been based off your experience with MILITIA AV... 1.In other games, such as planetside 2, the tanks can actually be hurt by normal weapons. In dust only AV works, and doesn't work very well
2.Again why shouldn't we be able to do any damage with standard or militia gear? You shouldn't have to spec into AV, it should just make it easier.
3.No. Without acceleration taken into account, the tank moves 93.75km/h, which is 26m/s. The av grenades radius is 6m.
4.I try not to stand in the open, but sometimes it's the only way to reach the tank. Especially when you spawn in the open. Again, somewhat more a spawn issue than the tank itself, but you get the point.
5. I think it's stupid. Make the tanks much cheaper, and nerf them. Makes for more balanced gameplay overall.
1.I'm not sure what you mean by "GTFOT" besides you're trying to tell me you're angry because we're arguing on the internet.
2.Personally not a tank driver, so I don't know. I don't have 14 million skillpoints so I can try out one of these crazy setups.
3.Yes my experience is based on militia av, because i can't afford anything else sp wise. The next thing i will do is for sure to spec up in AV, but in the meanwhile, what do I do? Still, what do new players do? Does everyone have to spec up in AV to have a chance? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1800
|
Posted - 2013.06.17 17:26:00 -
[42] - Quote
You should really stop trying to compare how a game mechanic works in a different game to support your argument, it's not helping. |
Exergonic
TeamPlayers EoN.
79
|
Posted - 2013.06.17 17:29:00 -
[43] - Quote
Benari Kalidima wrote:Exergonic wrote:Benari Kalidima wrote: I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. 1. Want a cookie?? Most people run in free fits all day to make money 2. Game is 75% skill > 25% skillpoints Benari Kalidima wrote:But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios. 1. Yes they can... They're tanks remember?? 2. Remember STD isn't very different then Militia 3. 3 seconds? They must have already been moving 4. Don't stand in the open when throwing AV nades? Or you can always do what he can't cut thru the map get on top of a roof and have sight of him for 70% of the map 5. You have to run a 12+ KD to make money as a tank... Because when you go against people who know how to kill them you will lose them... Benari Kalidima wrote:AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you. (militia HAV's are not thought of in this entry, only standard or higher) 1. Anti Vehicle weapons are used to kill Vehicles??!?!?!? GTFOT!!! 2. Trust me there are many things tank drivers laugh at... and i assure you AV is not one of them 3. No **** because your QQ has been based off your experience with MILITIA AV... 1.In other games, such as planetside 2, the tanks can actually be hurt by normal weapons. In dust only AV works, and doesn't work very well 2.Again why shouldn't we be able to do any damage with standard or militia gear? You shouldn't have to spec into AV, it should just make it easier. 3.No. Without acceleration taken into account, the tank moves 93.75km/h, which is 26m/s. The av grenades radius is 6m. 4.I try not to stand in the open, but sometimes it's the only way to reach the tank. Especially when you spawn in the open. Again, somewhat more a spawn issue than the tank itself, but you get the point. 5. I think it's stupid. Make the tanks much cheaper, and nerf them. Makes for more balanced gameplay overall. 1.I'm not sure what you mean by "GTFOT" besides you're trying to tell me you're angry because we're arguing on the internet. 2.Personally not a tank driver, so I don't know. I don't have 14 million skillpoints so I can try out one of these crazy setups. 3.Yes my experience is based on militia av, because i can't afford anything else sp wise. The next thing i will do is for sure to spec up in AV, but in the meanwhile, what do I do? Still, what do new players do? Does everyone have to spec up in AV to have a chance?
ZOMG THE LISTS!!!!
1. You can shoot a tank with your AR or MD... It does damage idk what you are talking about... Also in other game you dont spend money on your Vehicles
2. No **** that is what we've said this whole time... If you are good at the game you can kill a tank with MLT its not easy and takes some work but its do able.... Answer to this is Get good sir
3. That is the speed of the Armor tank... Which moves that fast with out a plate on it.... Then they would have around 4k armor... Which would be 2 shot by ADV swarms... Shield tank moves at 74/km hr.... takes about 8 seconds to get full speed in a shield tank as well
4. Spawning is something total different... doesn't matter if you what you spawn in... if it happens in front of a tank or a person... you'll probably die... Which is what makes this team based
5. Where i wouldn't be 100% against this if lets say my tank was the price of 3 dropsuits.. I think they made all the changes that needed to be made... Just need our Proto tanks back
1. Against the Eula to type it out.... Just use your imagination ;-)
2. Can drive a Gunnlogi without a piece of Milita on it for 1.2 mil.... Max tanks out with 11.5 mil... 8 mil if you dont want an enforcer tank
3. Would take you 210,000 sp to get ADV Swarms... 1 Week of your cap.... and you would see a world of difference fighting tanks... Also try Damage mods
Btw i don't know if everyone know... Everytank has its own "Headshot"... Its called our powercore... On my shield tank its in the *** end... Forge guns doe 200% damage to me if you hit it... You need to learn the game and how it works before you say things are op or up |
Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 17:30:00 -
[44] - Quote
Exergonic wrote:Edit: Its in 2 posts because i can only Quote 5 per O.o
Here you go i'll break your first post down for you so you can understand
1. Nothing is Impossible 2. QQ its hard to kill someone who knows how to make a fit QQ
3. Was probably a Blaster tank... They are strong vs Infantry if they can aim 4. L2bait then Go behind a wall and rain down your never ending nade spam with a nano
5. Let me guess you use lvl 1 nades >.< 6. as a shield tanker it takes 4 proto packs to kill me... 2 people who can out smart me can 2 shot me
7. they are Militia and i assume you mean the Reg Swarm launcher and Reg Forge when you say standard... Which the difference in both of them is clip size...
8. Armor tanks (std and adv) LOL at STD forge guns... you get a 20% reduction in damage... But i tell you what STD swarms will make him turn the corner a lot faster...
9. Yes tanks do tend to Hardtarget AV standing there trying to kill it
10. Is that really a question?? smh
1. Yes it is. If your dps is lower than the tanks armor/shield repair per second, it is impossible. 2. It's not hard, it's impossible alone, unless standing next to a supply depot. I've used a forge gun clip and all my AV grenades uncountable times. Also I've tried flux against shield tanks, and they didn't do any significant damage. 3. Indeed it was. 4. I've tried that, but most often they are just so fast that they drive out of range really quickly. That's what i mean when speaking about mobility btw. 5. Yes, as I've stated before, I don't have anything else. 6. I guess it's fine that it's possible with proto, but it should also be possible with standard or militia, granted it will be much harder. 7. skipping this one. 8. But he just turns around the corner and he's gone. AV infantry is really slow, while tanks are really fast. I find that odd. 9. Of course. 10. Yes it is. And I'd like you to answer it. |
martinofski
Rebelles A Quebec Orion Empire
220
|
Posted - 2013.06.17 17:38:00 -
[45] - Quote
You can easily avoid the damn tank in most cases. I guess you focus on it from the moment it's in a game. Know where it is, avoid it. Simple.
You know, when you kill a proto infantry with your militia free suit, not sure it is that easy, unless you hit him in the back. Militia AV is the same for ADV HAV, unless you caught him off guard, you ain't gonna win.
Also, the idea to damage vehicles with a pistol or any other light weapon as much as AV weapon is really a bad idea. Maybe the HMG should get a little more dmg to vehicles than light weapons, but really nothing that can solo a HAV.
Anyway, balancing stuff doesnt mean you should be able the kill everything in from of you with your AR if you got the first shot in. I don't wanna see 13M Sp tank setup go 10/8 in a game because he get shot at by 4-5 guys with AR, no one would drive tanks lol, they would play with AR too.
HAV takes time and money investment, alot. They are harder too kill the better they get.
Impossible to kill? No, not at all. But as a new player, it might be alot harder than a proto AV for sure. That is how the game is made. |
Draka Marintu
TeamPlayers EoN.
35
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Posted - 2013.06.17 17:45:00 -
[46] - Quote
OP stop digging yourself a bigger hole if anything tanks are too easy to pop all you have to do is position yourself properly and use some tactics I have no problem soloing most tanks because I've skilled into av and that's the way it should be so stop your qq it doesn't take that long to get decent av
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Exergonic
TeamPlayers EoN.
79
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Posted - 2013.06.17 17:48:00 -
[47] - Quote
Benari Kalidima wrote:Exergonic wrote:Edit: Its in 2 posts because i can only Quote 5 per O.o
Here you go i'll break your first post down for you so you can understand
1. Nothing is Impossible 2. QQ its hard to kill someone who knows how to make a fit QQ
3. Was probably a Blaster tank... They are strong vs Infantry if they can aim 4. L2bait then Go behind a wall and rain down your never ending nade spam with a nano
5. Let me guess you use lvl 1 nades >.< 6. as a shield tanker it takes 4 proto packs to kill me... 2 people who can out smart me can 2 shot me
7. they are Militia and i assume you mean the Reg Swarm launcher and Reg Forge when you say standard... Which the difference in both of them is clip size...
8. Armor tanks (std and adv) LOL at STD forge guns... you get a 20% reduction in damage... But i tell you what STD swarms will make him turn the corner a lot faster...
9. Yes tanks do tend to Hardtarget AV standing there trying to kill it
10. Is that really a question?? smh 1. Yes it is. If your dps is lower than the tanks armor/shield repair per second, it is impossible. 2. It's not hard, it's impossible alone, unless standing next to a supply depot. I've used a forge gun clip and all my AV grenades uncountable times. Also I've tried flux against shield tanks, and they didn't do any significant damage. 3. Indeed it was. 4. I've tried that, but most often they are just so fast that they drive out of range really quickly. That's what i mean when speaking about mobility btw. 5. Yes, as I've stated before, I don't have anything else. 6. I guess it's fine that it's possible with proto, but it should also be possible with standard or militia, granted it will be much harder. 7. skipping this one. 8. But he just turns around the corner and he's gone. AV infantry is really slow, while tanks are really fast. I find that odd. 9. Of course. 10. Yes it is. And I'd like you to answer it.
1. Repper have CD's... AV need Nanos... I'm not seeing the point... Be smart throw some AV nades on the groud and bait him to run over them... Its all about burst damage when fighting a tank
2. Again... Nothing is Impossible
3. So they sub Strength vs vehicles to gain Strength vs Mercs... Summon a Rail tank and have fun =)
4. A good tank knows if he stops he is dead... you have to out smart him
5. Get Lvl 2 and watch your av nades double
6. I'm just comparing... Remember these are STD tanks they should be 2-3 shot by Proto AV
7. Kthx
8. Get up on top of a building... or watch his path... he might double over a certain area more then twice... that is where you wait for him... IE out smart the tanker
9.
10. L2playDust??? |
Harpyja
DUST University Ivy League
137
|
Posted - 2013.06.17 18:02:00 -
[48] - Quote
Stop feeding the OP. He obviously doesn't know what he's saying. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
24
|
Posted - 2013.06.17 18:43:00 -
[49] - Quote
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher)
Quit crying about tanks, by all means they are not overpowered.
You need to skill into AV and learn how to deal with it. Yes it is going to take quite a few points but oh well. That tanker has way more invested into vehicle skills and modules so a few mil on AV weapons is really nothing.
There are some good tankers out there and yes once you tickle them a bit, they will go into hiding. Find yourself a buddy and take the tank together or work on your tactics whatever.
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LADY MYATO
QcGOLD Astroya Conglomerate
2
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Posted - 2013.06.17 18:54:00 -
[50] - Quote
This topic is a joke.
Hav are underpowered , I see a lot of them blow up realy easy.
I lost a lot of them aswell since I'm a Tank Driver.
The Gunlogi lack PG wich is the main issue
Proto Forge is overpowered
I will never take out a 2-3 m tank on the map because we die realy easy when we face people that actualy know how to play this game.
Tank lack power |
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Scheneighnay McBob
Bojo's School of the Trades
1642
|
Posted - 2013.06.17 18:59:00 -
[51] - Quote
Here's what I'm getting:
HAVs in short-range engagements- UP HAVs in long-range engagements- OP |
Sgt Buttscratch
G I A N T EoN.
164
|
Posted - 2013.06.17 19:21:00 -
[52] - Quote
such a deep topic, for a simple under thought OP.
Your minimal SP AV fit can't kill a 5-10million SP tank....no ****. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
199
|
Posted - 2013.06.17 20:09:00 -
[53] - Quote
Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway.
I'm just reading through this thread and not liking what Im seeing.
Current Dust forum goers leave this guy alone, stop being douche bags, just explain to him this is Dust, it does things differently, and HTFU is something adopted from our game designers.
In any case OP I have to disagree with you that HAV's are over powered. I'm a long time AVer since back in Chromosome (yeah that's not all that long ago) and I've never had an issue with how anit vehicle weapons complete their roles on the battlefield.
Firstly let me just say "teamwork" is not simply standing beside a guy firing at the same target, its calling out, marking and co-ordinating AV assets on the map.
Secondly I feel like without you having specced into AV weapons you do know the truth to this argument (not a personal attack) you seem to take a general stace based upon low tier equipment against high tier equipment. It takes about a million SP to get to decent AV equipment yeah but only about 400k to open up Pack AV grenades.
In all my time as an on off tanker and AVer I see how quickly tanks can go down and taking down a tank is about knowing the mechanics and mind set of a tanker. They are risk vs rewards players. Since their vehicles cost so much they deploy only in scenarios where they are greatly benefitted by either-
Lots of enemy ground troops in the open Lots of friendly trooper near by Areas without emplacement with cover
Knowing this you can exploit how tanks like to operate and take them down efficiently. In most circumstances you are right. One single player cannot solo a tank. And good on CCP for not allowing that since how often do you see on the news lone soldiers running at enemy tanks and blowing them up.....never that's when.
My suggestions for you in this regard are to group up with friendly players, think about positioning, don't get antsy and only fire/ throw grenades when you squad is ready, two AV grenadiers from cover can take down any tank in seconds.
As for balancing I see now issue with how tanks are now, they certainly don't deserve a nerf, already tanks are having issues with fittings due to lack of a decent PG skill, they suffer from being too easily destroyed by a hand held weapon more powerful than a rail turret, and by buggy locking rockets that clip tanks from too far away. |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
14
|
Posted - 2013.06.17 20:12:00 -
[54] - Quote
OP should just shut up because he's wrong, end of story. you're a tank, not a bunny, you should be hard to kill |
Exergonic
TeamPlayers EoN.
80
|
Posted - 2013.06.17 20:23:00 -
[55] - Quote
True Adamance wrote:Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway. I'm just reading through this thread and not liking what Im seeing. Current Dust forum goers leave this guy alone, stop being douche bags, just explain to him this is Dust, it does things differently, and HTFU is something adopted from our game designers.
I'm pretty sure this was told in every post made in this stupid topic. |
ILYASS91
WarRavens League of Infamy
0
|
Posted - 2013.06.17 20:36:00 -
[56] - Quote
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher)
just try using a tank yourself and then talk about them being overpowered >.< |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
199
|
Posted - 2013.06.17 20:36:00 -
[57] - Quote
Exergonic wrote:True Adamance wrote:Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway. I'm just reading through this thread and not liking what Im seeing. Current Dust forum goers leave this guy alone, stop being douche bags, just explain to him this is Dust, it does things differently, and HTFU is something adopted from our game designers. I'm pretty sure this was told in every post made in this stupid topic.
And....what about it? |
ladwar
Dead Six Initiative Lokun Listamenn
641
|
Posted - 2013.06.17 20:45:00 -
[58] - Quote
I hate seeing tanks compared to tanks in other games. why because there is no penalty for losing that tank in other games, just call another in or wait for it to respawn. that is not how it works in dust, we don't get free tanks so why should our tanks be the same as free tanks when we spec into them? |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
327
|
Posted - 2013.06.17 20:54:00 -
[59] - Quote
Benari Kalidima wrote:Stupid rant asking for I WIN button
Stop kidding noob, havs are stupidly easy to kill, get yourself a true AV weapon, the ADVANCED swarm launcher or forge gun only require 140k sp to use.
Havs have alresy been nerfed enough, start using your brain. |
Wojciak
Soldiers Of One Network Orion Empire
35
|
Posted - 2013.06.17 21:02:00 -
[60] - Quote
Scheneighnay McBob wrote:Here's what I'm getting:
HAVs in short-range engagements- UP HAVs in long-range engagements- OP That is what people seem to think and i am betting the OP mostly plays ambush. Milt and regular AV should be able to scare off any type of vehicle.
To all the people who thinks tanks should be hard to kill that is wrong, tanks are ez to take out in real life and all i want in this game is to take the treads/tiers/engines or people in side the vehicle out( aka disable but not destroy a tank). most of the time i see vehicles dominating a match or being taken out the cheapest way they can be taken out, swarms and forge guns on high building or from the mcc.
one last thing is that when someone compares this game to an other game it is fine unless it is from another genera all to gather.Dust is the only MMO RPG FPS that i know is still around if ever was. |
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