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521. [Feedback] Cloak is almost useless - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Scheneighnay McBob wrote: Yesterday, I unintentionally ran over someone that was cloaked Happens way too often, why do we get spawned in the middle of streets anyway? Well, actually, that was an uplink that I drov...
- by Scheneighnay McBob - at 2013.06.16 15:03:00
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522. [Feedback] Cloak is almost useless - in Feedback/Requests [original thread]
Yesterday, I unintentionally ran over someone that was cloaked
- by Scheneighnay McBob - at 2013.06.16 14:41:00
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523. Vehicle voices - in Feedback/Requests [original thread]
SHEILA!
- by Scheneighnay McBob - at 2013.06.16 14:40:00
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524. [Feedback and Request} Tactical advanteges for armor tankers? - in Feedback/Requests [original thread]
Good idea
- by Scheneighnay McBob - at 2013.06.15 21:11:00
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525. Suggestion: MCC shield bubble - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Scheneighnay McBob wrote: "why don't they just orbital the MCC?" Sorry for skipping your post but CCP MAKE THIS A THING THAT IS REAL AND NOT FAKE That's a question I actually ask myself again and again
- by Scheneighnay McBob - at 2013.06.15 19:13:00
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526. Suggestion: MCC shield bubble - in Feedback/Requests [original thread]
Currently, we have the redzone. While immersion breaking, it keeps your team from being spawn-killed, but is flawed in that your team can abuse it. Then we also have the question "why don't they just orbital the MCC?" and also "why does an MCC mat...
- by Scheneighnay McBob - at 2013.06.15 15:57:00
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527. Given a standard spherical mercenary... - in Feedback/Requests [original thread]
They could just tell us something like "mercenaries are 2m tall"
- by Scheneighnay McBob - at 2013.06.15 01:04:00
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528. Logistics Suit Balance - in Feedback/Requests [original thread]
Maybe just a flat out reduction to the fitting costs of all equipment. Logis are more than just direct support you know.
- by Scheneighnay McBob - at 2013.06.14 17:00:00
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529. Swarm variant redo - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Scheneighnay McBob wrote: Psychotic Shooter wrote: Nerf AVnade and swarms and we will be fine AV nades are fine this build. Are you tarded AV nades are not fine It takes 2 to destroy a starter fit LAV. If...
- by Scheneighnay McBob - at 2013.06.14 15:35:00
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530. Swarm variant redo - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Assault should have a dumb fire setting, but an arming distance of 20 meters. I would like it, but I don't think CCP is ever going back to dumbfire with those. The first build of semi-open beta was terrible with dumbfire,...
- by Scheneighnay McBob - at 2013.06.14 01:40:00
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531. Swarm variant redo - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Nerf AVnade and swarms and we will be fine AV nades are fine this build.
- by Scheneighnay McBob - at 2013.06.14 01:31:00
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532. Swarm variant redo - in Feedback/Requests [original thread]
pegasis prime wrote: A bit high on the dammage values for a lock on wepon reffering to your breech model of course . Bit before any new swarms are introduced id like to see ccp fix the invisible swarm glitch If you can throw out better stats...
- by Scheneighnay McBob - at 2013.06.14 01:27:00
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533. Swarm variant redo - in Feedback/Requests [original thread]
Godin Thekiller wrote: Scheneighnay McBob wrote: I posted this several builds ago (who knows where it is) but here goes again. Swarm launchers should get a redo of the assault variant Currently, the assault variant is completely useless, be...
- by Scheneighnay McBob - at 2013.06.14 01:23:00
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534. Swarm variant redo - in Feedback/Requests [original thread]
I posted this several builds ago (who knows where it is) but here goes again. Swarm launchers should get 1 new variant (breach), and a redo of the assault variant Currently, the assault variant is completely useless, because locking onto 2 target...
- by Scheneighnay McBob - at 2013.06.14 01:18:00
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535. [REQUEST] Medium frame Av class dropsuit - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Treablo James Howard wrote: My scout has no problem sneaking up on tanks and demolishing them, especially the hill railgun sniper tanks! Scout is not a dedicated AV suit, tho. It is if I want it to be. It's the most ...
- by Scheneighnay McBob - at 2013.06.14 00:51:00
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536. [Request] Allow Vehicle users to respec into Pilot Suits - in Feedback/Requests [original thread]
Not too late to start saving.
- by Scheneighnay McBob - at 2013.06.14 00:45:00
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537. Hard to track down snipers - in Feedback/Requests [original thread]
I guess there should be a dropsuit that's good at finding stuff like snipers- give it better scan stats and call it a scout. There could also be modules that increase its scanning abilities even more. Either that, or add a type of handheld scanne...
- by Scheneighnay McBob - at 2013.06.14 00:45:00
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538. [Request] Encrypting objectives. - in Feedback/Requests [original thread]
Good idea- gives people a reason to use codebreakers/minmatar logis
- by Scheneighnay McBob - at 2013.06.14 00:43:00
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539. [Suggestion] In regards to implementing the new weapons - in Feedback/Requests [original thread]
Support The thing about skills is an issue with more than just AR variants- swarm launchers need light weapon III while plasma launchers are both the worst weapon, and have the most requirements for a light weapon- needing light weapon IV
- by Scheneighnay McBob - at 2013.06.13 23:39:00
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540. Pilot Suit - in Feedback/Requests [original thread]
I'm not sure what to expect from pilot dropsuits, although I plan to use them. Also, I'm never going to drive an LAV with a paper thin dropsuit.
- by Scheneighnay McBob - at 2013.06.13 18:53:00
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