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301. [Req] Points For Active Scanner - in Feedback/Requests [original thread]
Suggested several builds ago, and acknowledged by CCP
- by Scheneighnay McBob - at 2013.07.18 17:22:00
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302. [REQUEST] a proper battle report, viewable afterwards - in Feedback/Requests [original thread]
Also let us see where we are during the battle. I've been coordinating with orbital support before, and we have to catch and memorize the planet/district before the battle starts.
- by Scheneighnay McBob - at 2013.07.18 17:02:00
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303. Logistics LAV variant: Mobile Supply Depot - in Feedback/Requests [original thread]
Kadar Saeleid wrote: Spectacular idea. I can't keep track of how many times my team has beaten the reds out of the city, and their last act of retaliation before regrouping is to take out the depot. Would love to have an alternative that had al...
- by Scheneighnay McBob - at 2013.07.18 16:24:00
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304. Better cover - in Feedback/Requests [original thread]
It would be cool, but wouldn't work well right now. Few enough players use cover as it is.
- by Scheneighnay McBob - at 2013.07.18 16:14:00
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305. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Mass drivers are fine- try them, they take a lot of practice, and still suck against shields. Flaylocks need a slight change
- by Scheneighnay McBob - at 2013.07.18 15:49:00
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306. Amarr Scout Suit concept - in Feedback/Requests [original thread]
Aero Yassavi wrote: Nitrobeacon wrote: Give me a reason not to go Minmatar assault instead :) It doesn't look like it crawled out of a dumpster Have you seen the amarr scout? Yellow spray paint doesn't make a suit look good. Btw, why ...
- by Scheneighnay McBob - at 2013.07.18 15:39:00
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307. Play with us! - in Feedback/Requests [original thread]
The quafe agent event in the beta was great, because the agents were devs.
- by Scheneighnay McBob - at 2013.07.15 15:51:00
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308. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
It would make more sense to compare an Amarr assault to the Commando, since they're both Amarr
- by Scheneighnay McBob - at 2013.07.15 15:27:00
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309. Give Ability to Switch Weapons or Toss Grenades after Weapon Overheat - in Feedback/Requests [original thread]
All we can do when it overheats is walk and die.
- by Scheneighnay McBob - at 2013.07.14 23:38:00
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310. How to solve Pubstomping - no squad matches - in Feedback/Requests [original thread]
What you do is stop caring about winning, and start caring about money an WP. Run a protobear over twice and they lose ISK. Today, I decided to try running with all free fits- half of the battles, I broke 1000 WP and made a ton of pure profit. I...
- by Scheneighnay McBob - at 2013.07.14 22:59:00
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311. [Request] Anti-MCC cannon variety: null cannon, laser cannon, railgun cannon, io... - in Feedback/Requests [original thread]
Great idea to eventually have, but it doesn't work with the current skirmish system. Once we can pilot the MCC and deploy anti-MCC cannons, then yes, it's an amazing idea. Also, they should have different ranges, damage, and ways of shooting. NU...
- by Scheneighnay McBob - at 2013.07.14 15:15:00
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312. Stupid Blue LAVs - in Feedback/Requests [original thread]
I steal LLAVs and drive them into other LLAVs
- by Scheneighnay McBob - at 2013.07.14 15:06:00
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313. Dropship HP - in Feedback/Requests [original thread]
I personally think CCP got the dropships backwards. Assault dropships should be regular speed but super tanky, while logistics are the fast ones. Speed is pretty damn counterproductive when you're trying to hit something
- by Scheneighnay McBob - at 2013.07.14 14:31:00
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314. [Request] WPGÇÖs for Active Scanner Spotting. - in Feedback/Requests [original thread]
Already suggested by yours truly, and the devs confirmed they're working on it.
- by Scheneighnay McBob - at 2013.07.13 23:54:00
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315. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
Worst part about the sights are that they aren't even set up right- the beam is supposed to hit directly above the pin- not inside the pin where you can't see what you're shooting. http://3.bp.blogspot.com/_l-C99gGCBhk/TOQHJqpbVYI/AAAAAAAAByc/gwb...
- by Scheneighnay McBob - at 2013.07.13 23:46:00
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316. MCC mounted turrets - in Feedback/Requests [original thread]
Want to know how lazy the art department is? Look closely at the MCC turrets. It's 4 large railguns arranged in a diamond shape, with what I believe to be a large missile turret on the back of them.
- by Scheneighnay McBob - at 2013.07.13 23:41:00
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317. [Request] Suit Launchers/Suit Translocation ~ Teleportation - in Feedback/Requests [original thread]
Qn1f3 wrote: Scheneighnay McBob wrote: Qn1f3 wrote: Scheneighnay McBob wrote: Well, CCP already said (albeit a long time ago) that they plan on one of the ways to move between planets to be just switching to a clone on that planet you ...
- by Scheneighnay McBob - at 2013.07.13 23:38:00
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318. [Request/Feedback] Remove WP Req. for Orbital Strikes - in Feedback/Requests [original thread]
Support. Player-fired orbitals should just have a cooldown, and should also kill both teams, regardless of friendly fire, so people don't just drop it on their head when they're in trouble (and so armor users have an advantage when they call an E...
- by Scheneighnay McBob - at 2013.07.13 23:34:00
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319. [Request] Suit Launchers/Suit Translocation ~ Teleportation - in Feedback/Requests [original thread]
Qn1f3 wrote: Scheneighnay McBob wrote: Well, CCP already said (albeit a long time ago) that they plan on one of the ways to move between planets to be just switching to a clone on that planet you have access to. However, I'm not sure what t...
- by Scheneighnay McBob - at 2013.07.13 22:30:00
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320. [Feedback] Passenger Turrets' Terrible Accuracy - in Feedback/Requests [original thread]
Agreed
- by Scheneighnay McBob - at 2013.07.13 22:19:00
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