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Valmar Shadereaver
Ninth Legion Freelance
24
|
Posted - 2013.07.18 14:38:00 -
[31] - Quote
flaylocks need a nerf bye making the operation skill increase blast radius bye 2% instead of 5% per lvl slower rate of fire and slower reload speed perhaps a smal amount of splash damage reduction MD are fine as they are if you get kild cqc bye it your obviusly not doing a good job i use MD and nothing but MD and i can garentie you its harder then it look's expecaily whit the asault type im using if you get close il be blowing myself up more then you . . . not as amusing as it sounds you just have to use the terain to your advantage get the higher ground and i might aswel just stand stil cause i wont be able to hit you unles your not moving bye direct hit if you picked lower ground wel thats just like steping on a live mine or droping a grenade at your own feet |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2391
|
Posted - 2013.07.18 15:49:00 -
[32] - Quote
Mass drivers are fine- try them, they take a lot of practice, and still suck against shields.
Flaylocks need a slight change |
Unmei no Hoeru
Grupo de Asalto Chacal CRONOS.
22
|
Posted - 2013.07.18 16:22:00 -
[33] - Quote
Being a mass driver user since middle instances of close beta i got to say that weapon's being through a lot, I remember in chromosome it had about X1.5 of the radius it has now and you didn't needed the sharpshooter (increased the range +¦f your shoots) it was a little crazy, but rarely used until the beginning of the open beta cause of 2 things: 1.- Price.- along with many other weapons before uprising the price on proto level MDs was ridiculous, about the double they're right now. 2.- Other OP (read faster-killing) weapons.- The MD was always for bruising the enemy, many people just went for duvolle AR or HMG (or viziam lasers, those ***** we're cheap bs). Even when the HP wasn't as buff as in uprising you'll still had to take some time to kill a guy and it was a waste of ammo if he was alone witch is a problem it will be always on the MD DNA. Besides the MD never had/doesn't have an officer tier unlike most weapons in chrome.
When the hit detection problem came in 1.0 on top of the almost half splash radius reduction the MD went to the emergency room and many stop using it, now the problem is solve and an small buff on the range made the MD into a truly balance crow control effective, and most importantly fun to play weapon.
P.S.: I really only specialize in the MD because in the chromosome they gave the EXO-5 like candy, now I'm glad I did. |
semperfi1999
Internal Error.
671
|
Posted - 2013.07.18 16:42:00 -
[34] - Quote
Levithunder wrote:Wen I'm having fun I run standard memitar logi with the Ec-3 assualt mass driver , I'm usally run heavy with proto laser, now mass drivers aren't op and I swear DON'T get the devs confused my mass driver has 7.5 m splash radius 75rpm and and 75hp splash damage ..... At level 4 that's pretty balanced to me at least I'm not spray and praying with a gek or duvoll ......
Despite what you say I laugh at the fact that you call any AR/scrambler user spray and pray when your using a weapon that can hit for alot of dmg in a 7.5 meter radius...no doubt you dont pray...you dont freakin have to when your weapon had a radius that big. You can miss them by a mile and still do decent damage to them. |
Cosgar
ParagonX
2793
|
Posted - 2013.07.18 16:45:00 -
[35] - Quote
semperfi1999 wrote:Levithunder wrote:Wen I'm having fun I run standard memitar logi with the Ec-3 assualt mass driver , I'm usally run heavy with proto laser, now mass drivers aren't op and I swear DON'T get the devs confused my mass driver has 7.5 m splash radius 75rpm and and 75hp splash damage ..... At level 4 that's pretty balanced to me at least I'm not spray and praying with a gek or duvoll ...... Despite what you say I laugh at the fact that you call any AR/scrambler user spray and pray when your using a weapon that can hit for alot of dmg in a 7.5 meter radius...no doubt you dont pray...you dont freakin have to when your weapon had a radius that big. You can miss them by a mile and still do decent damage to them. The key word here being decent damage. Anyone with common sense would run from the blast if it severely wounded them. If not, thanks for the KDR boost. |
TunRa
The Vanguardians
6
|
Posted - 2013.07.18 16:52:00 -
[36] - Quote
XV1 wrote:Anti-Shields are precision other than Flux which poses no lethality alone.
I call bull, I'v been killed by flux grenades many times. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
72
|
Posted - 2013.07.18 16:57:00 -
[37] - Quote
TunRa wrote:XV1 wrote:Anti-Shields are precision other than Flux which poses no lethality alone. I call bull, I'v been killed by flux grenades many times.
same I've even killed myself on occasion Once I took out a tank but in all fairness it was kinda wrecked. But still it wasn't on fire so a dam flux shouldn't have had an effect on it at all.... was still kinda cool to see though. |
Cosgar
ParagonX
2797
|
Posted - 2013.07.18 16:59:00 -
[38] - Quote
ALPHA DECRIPTER wrote:TunRa wrote:XV1 wrote:Anti-Shields are precision other than Flux which poses no lethality alone. I call bull, I'v been killed by flux grenades many times. same I've even killed myself on occasion Once I took out a tank but in all fairness it was kinda wrecked. But still it wasn't on fire so a dam flux shouldn't have had an effect on it at all.... was still kinda cool to see though. Flux grenades are glitched. I blew up a blaster intillation at full health just by lobbing one at the guy manning it. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
72
|
Posted - 2013.07.18 17:04:00 -
[39] - Quote
Cosgar wrote:ALPHA DECRIPTER wrote:TunRa wrote:XV1 wrote:Anti-Shields are precision other than Flux which poses no lethality alone. I call bull, I'v been killed by flux grenades many times. same I've even killed myself on occasion Once I took out a tank but in all fairness it was kinda wrecked. But still it wasn't on fire so a dam flux shouldn't have had an effect on it at all.... was still kinda cool to see though. Flux grenades are glitched. I blew up a blaster intillation at full health just by lobbing one at the guy manning it.
ROFL I would have been p*ssed if that was me XD |
Buster Friently
Rosen Association
1190
|
Posted - 2013.07.18 19:39:00 -
[40] - Quote
halii oloektan wrote:Flaylock pistols should be removed.
Mass drivers need to be re balanced.
Yes, in fact, please nerf all non AR weapons. They are all OP. They have the ability to approach effectiveness.
Hail king AR. Hail AR 514. |
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Gideon McAllistar
HavoK Core RISE of LEGION
21
|
Posted - 2013.07.21 06:14:00 -
[41] - Quote
Mass Driver user here. Mass Drivers are OP in my opinion, but to be fair, I don't exactly have Proficiency levels in other weapons. Feels like base damage is enough to make even shield tankers cringe and don't get me started on how easy it is to make Armor tankers disappear.
All the weapons in the game have situations in which they are at great disadvantage and the Mass Driver is no exception. The Mass Driver rounds do not fly as fast as a Flaylock Pistol's, so its only a little bit harder to direct hit moving targets and further targets. Really close targets and obstructions have made me kill myself or come pretty close on many an occasion. Ultimately, the Mass Driver is deadliest when the user is on a greater elevation than his opponent and his opponent is not on a slope, but on flat ground. Walls and objects to shoot near the Mass Driver victim is also pretty sweet. Mass Drivers are best engaged at extreme close range, long range, on tricky slopes where the Mass Driver is higher on the slope you both are on, on elevations in your favor, or in shield based vehicles.
I've discovered the joy of cooked Flux Grenades and a couple shots from my EXO-5 Mass Driver (the regular variant of Advanced level) could take anybody out regardless of what they ran. Heavies go down pretty easily with that combination especially by direct hits. Light dropsuits barely exist before the might of explosive weaponry in general. Needless to say, most enemies hate me.
My suggestion is to lower the base direct damage by 5%, the splash damage by 15%, and give it much less damage to anything below the blast but greater damage to anything above the blast. If you get to cover at a lower elevation, crouch, or prone (please let us go prone), then explosive weaponry in general should be less of a threat. If you jump away from an explosive round, you should be ragdolled. I've jumped away and eluded a bit of damage from grenades and other Mass Driver users much to their dismay, and the opposite has been true.
TL;DR version: slight nerf, new splash damage mechanics |
Cosgar
ParagonX
2896
|
Posted - 2013.07.21 06:28:00 -
[42] - Quote
Gideon McAllistar wrote:Mass Driver user here. Mass Drivers are OP in my opinion, but to be fair, I don't exactly have Proficiency levels in other weapons. Feels like base damage is enough to make even shield tankers cringe and don't get me started on how easy it is to make Armor tankers disappear.
All the weapons in the game have situations in which they are at great disadvantage and the Mass Driver is no exception. The Mass Driver rounds do not fly as fast as a Flaylock Pistol's, so its only a little bit harder to direct hit moving targets and further targets. Really close targets and obstructions have made me kill myself or come pretty close on many an occasion. Ultimately, the Mass Driver is deadliest when the user is on a greater elevation than his opponent and his opponent is not on a slope, but on flat ground. Walls and objects to shoot near the Mass Driver victim is also pretty sweet. Mass Drivers are best engaged at extreme close range, long range, on tricky slopes where the Mass Driver is higher on the slope you both are on, on elevations in your favor, or in shield based vehicles.
I've discovered the joy of cooked Flux Grenades and a couple shots from my EXO-5 Mass Driver (the regular variant of Advanced level) could take anybody out regardless of what they ran. Heavies go down pretty easily with that combination especially by direct hits. Light dropsuits barely exist before the might of explosive weaponry in general. Needless to say, most enemies hate me.
My suggestion is to lower the base direct damage by 5%, the splash damage by 15%, and give it much less damage to anything below the blast but greater damage to anything above the blast. If you get to cover at a lower elevation, crouch, or prone (please let us go prone), then explosive weaponry in general should be less of a threat. If you jump away from an explosive round, you should be ragdolled. I've jumped away and eluded a bit of damage from grenades and other Mass Driver users much to their dismay, and the opposite has been true.
TL;DR version: slight nerf, new splash damage mechanics So let me get this straight, you want to nerf an already nerfed highly situational weapon with limited ammo, and a 1 v 1 disadvantage to the most used weapon in the game because you think it's OP from using it properly? That's like someone saying nerf the laser again because they can still get kills with it. Anything is OP in skilled hands if you use it properly. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
189
|
Posted - 2013.07.21 06:36:00 -
[43] - Quote
I honestly feel that everyone asking for a MD nerf are the same d-bags that run head on at a heavy hip firing their duvolle AR. No one ever thinks, "me Grimlock need new strategy..." |
Gideon McAllistar
HavoK Core RISE of LEGION
21
|
Posted - 2013.07.21 06:37:00 -
[44] - Quote
[quote=Cosgar So let me get this straight, you want to nerf an already nerfed highly situational weapon with limited ammo, and a 1 v 1 disadvantage to the most used weapon in the game because you think it's OP from using it properly? That's like someone saying nerf the laser again because they can still get kills with it. Anything is OP in skilled hands if you use it properly. [/quote]
Like I said before, I don't have proficiency in any other weapons. It is just my opinion. |
Cosgar
ParagonX
2897
|
Posted - 2013.07.21 06:41:00 -
[45] - Quote
Gideon McAllistar wrote:Like I said before, I don't have proficiency in any other weapons. It is just my opinion. Proficiently or not, you're citing that you use the weapon in its proper situation, with flux grenades, and claim that it's OP. Try going to-to-toe against an AR or ScR without flux grenades while on level ground in an open area and see how OP the MD really is. |
Gideon McAllistar
HavoK Core RISE of LEGION
21
|
Posted - 2013.07.21 06:46:00 -
[46] - Quote
Cosgar wrote:Gideon McAllistar wrote:Like I said before, I don't have proficiency in any other weapons. It is just my opinion. Proficiently or not, you're citing that you use the weapon in its proper situation, with flux grenades, and claim that it's OP. Try going to-to-toe against an AR or ScR without flux grenades while on level ground in an open area and see how OP the MD really is.
You're right. Its scary being as slow as I am in an Amarr Logi in open areas. I'm not invincible with the Mass Driver, but I still hold the opinion that they're a little too strong. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
189
|
Posted - 2013.07.21 06:55:00 -
[47] - Quote
Gideon McAllistar wrote:Cosgar wrote:Gideon McAllistar wrote:Like I said before, I don't have proficiency in any other weapons. It is just my opinion. Proficiently or not, you're citing that you use the weapon in its proper situation, with flux grenades, and claim that it's OP. Try going to-to-toe against an AR or ScR without flux grenades while on level ground in an open area and see how OP the MD really is. You're right. Its scary being as slow as I am in an Amarr Logi in open areas. I'm not invincible with the Mass Driver, but I still hold the opinion that they're a little too strong. Show me a MD user going 50+ kills and I will agree with you. Until then it's a friggin support weapon that people are trying to exploit, but the RPS and DPS will never get you to this GodMode everyone is talking about. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
140
|
Posted - 2013.07.21 06:57:00 -
[48] - Quote
The only problem any explosive weapon does is that it hits shield for only 70% damage but blaps armor for 130% damage. Weaponry such as scrambler rifles do 120% to shield and 80% to armor having the damage feel more consistent. Most mass driver kills on the feed are Either kill steals or a flux/mass double wammy which by the way is not necessary to use with any other weapon making the mass driver the only weapon that needs the synergy to be really effective. I would like to add that Mass drivers are already starved for ammo having 19 shots (exo-5 variant) and deplete nanohives in the same way grenades deplete them, very very quickly not even having one full clip on the militia, regular nanohive and the compact variant. Adding these two details, the 30% reduction to shield damage the ammo starvation and the need to use 2 weapons to be able to have the effectivenes of 1 makes the mass driver balanced.
Another thing I see people is saying mass drivers are op but I've said it a thousand times and I will say it again. The main problem I see people having with the mass driver is that point and shoot weapon users love to stay around corners or inside little cargo crates thinking they are safe. All of the sudden a mass driver round pops in there and bashes them and they stay in there not wanting to come out; so naturally they die. I see half dead people crouching and getting killed with splash, of course. What did you expect. I mean I see people run more when a sniper hits them and deny the kill but all of the sudden they get mad because they get killed in a corner they chose to stay around even when receiving damage. So please. Step your game up. I don't see people complaining about being one shot by a shotgun, which if you play enough you know to fear them. I dont see poeple complaining about scrambler rifles charge shot, which again can one shot people. I don't see people complaining that the duvlle assault rifle can now kill you at 90+ meters. I just see a bunch of people complaining about them dying to a weapon that needs to splash you 4 to 6 times minimum just to dent your shields if your shield tanked or have a kill if you are armor tanked.
Please don't get me started on it being a noob tube and not needing any skill. This is shameful coming from assault rifle users, SMG users, HMG users and any other weapon with enough Shots per second to be able to spray and pray, which are most weapons being actively used in the game by percentage. Which if we go by percentage the assault rile still is king and the mass driver is not even second on the list.
So please stop making posts like these. They are shameful and make a big scene about something that is not broken. I am speaking for the mass driver and want nothing to do with the flaylock part of the discussion. May the flaylock user come in and defend their weapon. Me I speak for me And Mine. The mass driver. The weapon that was nerfed to near extinction without so much of a heads up. The weapon that had a thread with thousands of posts without getting a dev response. Stop the nonsense and act like your worth your isk. Change your strategy and HTFU. |
Gideon McAllistar
HavoK Core RISE of LEGION
21
|
Posted - 2013.07.21 07:16:00 -
[49] - Quote
XxGhazbaranxX wrote:Most mass driver kills on the feed are Either kill steals or a flux/mass double wammy which by the way is not necessary to use with any other weapon making the mass driver the only weapon that needs the synergy to be really effective.
Regardless of what CCP does or does not do, folks should start using more than one weapon to take out an enemy. Gallente Assault Rifle users should use it to take down shields and use a Minmatar Sub Machinegun to finish the enemy's armor more often. Blasters are better for shields and projectile and explosive weapons love to have armor for breakfast, lunch, and dinner. All weapons have their strengths and weaknesses. |
NaglfarBP
Subdreddit Test Alliance Please Ignore
42
|
Posted - 2013.07.21 08:17:00 -
[50] - Quote
CCP please don't change mass drivers, they are good as is. Flaylocks do need some kind of change though.
Edit: Have a like Ghaz, u post good posts. |
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
100
|
Posted - 2013.07.21 09:21:00 -
[51] - Quote
XxGhazbaranxX wrote:
I don't see people complaining about being one shot by a shotgun, which if you play enough you know to fear them. I dont see poeple complaining about scrambler rifles charge shot, which again can one shot people. I don't see people complaining that the duvlle assault rifle can now kill you at 90+ meters. I just see a bunch of people complaining about them dying to a weapon that needs to splash you 4 to 6 times minimum just to dent your shields if your shield tanked or have a kill if you are armor tanked.
Shotguns - It's all about stratigy as if you mess up then you're dead... period. Scrambler/Sniper rifle - This can only be done by actually lining up your shots and hitting the target. Do you know what happens if you mess up? You get hunted down like a dog and put down. What happens when you miss with a MD? You damage the guy anyway AND you still get a few more rapid shots to kill not only your target but a few of his buddies as well.
XxGhazbaranxX wrote:
Please don't get me started on it being a noob tube and not needing any skill. This is shameful coming from assault rifle users, SMG users, HMG users and any other weapon with enough Shots per second to be able to spray and pray, which are most weapons being actively used in the game by percentage. Which if we go by percentage the assault rile still is king and the mass driver is not even second on the list.
It's true that these are "Spray and pray" weapons but think of what would happen if even a skilled player tried to line up there shots on you. You would blow them to hell as you DON'T have to line up your shots and there for they have no chance. The "pray" is not that they hit you but that you DON'T hit them!
XxGhazbaranxX wrote: So please stop making posts like these. They are shameful and make a big scene about something that is not broken. I am speaking for the mass driver and want nothing to do with the flaylock part of the discussion. May the flaylock user come in and defend their weapon. Me I speak for me And Mine. The mass driver. The weapon that was nerfed to near extinction without so much of a heads up. The weapon that had a thread with thousands of posts without getting a dev response. Stop the nonsense and act like your worth your isk. Change your strategy and HTFU.
Don't like the poste? DON'T F*****G READ IT! You know what it's going to be about b4 you even click on it so if you know it's going to annoy you then just pass it up instead of commenting on it which will, in turn, bump it back to page 1 causing more people to comment and eventually "make a big scene".
`sigh. That felt good |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.07.21 19:49:00 -
[52] - Quote
reserved |
Mintqueer
Mikramurka Shock Troop Minmatar Republic
10
|
Posted - 2013.07.21 20:08:00 -
[53] - Quote
The Flaylock Pistol and the Mass Driver need - Reduction of the splash radius to match that of standard level - Reduction of the splash damage to do 10% and 15% of direct hit respectively
Mass Driver was made with the purpose of being area of denial not an easy mode weapon that you can just flux your enemy and spam 1 ~ 2 rounds to kill it
Explosives 514 can't continue |
Galvan Nized
Deep Space Republic Top Men.
167
|
Posted - 2013.07.21 20:12:00 -
[54] - Quote
XxGhazbaranxX wrote:The only problem any explosive weapon does is that it hits shield for only 70% damage but blaps armor for 130% damage. Weaponry such as scrambler rifles do 120% to shield and 80% to armor having the damage feel more consistent. Most mass driver kills on the feed are Either kill steals or a flux/mass double wammy which by the way is not necessary to use with any other weapon making the mass driver the only weapon that needs the synergy to be really effective. I would like to add that Mass drivers are already starved for ammo having 19 shots (exo-5 variant) and deplete nanohives in the same way grenades deplete them, very very quickly not even having one full clip on the militia, regular nanohive and the compact variant. Adding these two details, the 30% reduction to shield damage the ammo starvation and the need to use 2 weapons to be able to have the effectivenes of 1 makes the mass driver balanced.
Another thing I see people is saying mass drivers are op but I've said it a thousand times and I will say it again. The main problem I see people having with the mass driver is that point and shoot weapon users love to stay around corners or inside little cargo crates thinking they are safe. All of the sudden a mass driver round pops in there and bashes them and they stay in there not wanting to come out; so naturally they die. I see half dead people crouching and getting killed with splash, of course. What did you expect. I mean I see people run more when a sniper hits them and deny the kill but all of the sudden they get mad because they get killed in a corner they chose to stay around even when receiving damage. So please. Step your game up. I don't see people complaining about being one shot by a shotgun, which if you play enough you know to fear them. I dont see poeple complaining about scrambler rifles charge shot, which again can one shot people. I don't see people complaining that the duvlle assault rifle can now kill you at 90+ meters. I just see a bunch of people complaining about them dying to a weapon that needs to splash you 4 to 6 times minimum just to dent your shields if your shield tanked or have a kill if you are armor tanked.
Please don't get me started on it being a noob tube and not needing any skill. This is shameful coming from assault rifle users, SMG users, HMG users and any other weapon with enough Shots per second to be able to spray and pray, which are most weapons being actively used in the game by percentage. Which if we go by percentage the assault rile still is king and the mass driver is not even second on the list.
So please stop making posts like these. They are shameful and make a big scene about something that is not broken. I am speaking for the mass driver and want nothing to do with the flaylock part of the discussion. May the flaylock user come in and defend their weapon. Me I speak for me And Mine. The mass driver. The weapon that was nerfed to near extinction without so much of a heads up. The weapon that had a thread with thousands of posts without getting a dev response. Stop the nonsense and act like your worth your isk. Change your strategy and HTFU.
Okay ALL explosive weapons are 120 to armor and 80 to shields we need to stop spreading lies that it is greater as this just gets armor tankers up in arms. Check out this Dev Blog: [url=http:// http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/]
Back to the OP. The MD is really fine but I understand that people don't like the AOE. It's a mid to close range weapon at best without elevation. Seriously fight these as longer range and they will struggle to hit you even with splash. Now the Flaylock is way OP as splash is 90% of direct dmg with a high ROF, it's the ultimate feet killer. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.07.21 20:41:00 -
[55] - Quote
ALPHA DECRIPTER wrote:
Shotguns - It's all about stratigy as if you mess up then you're dead... period.
Shotguns are a weapon that shoot at 85.7 shots per minute, fastest mass driver is 75. No mass driver has the ability to kill an opponent with splash damage in one shot. If you aren't using the shotgun to get behind your opponent and blap him for full damage which is fairly easy with scout suits, then the weapon is being used incorrectly. Strafing speed of these suits even at militia level is beyond the need to make your opponent miss repeatedly while you use your spread to kill or injure him and GTFO. So no, you don't only have one shot to kill a guy and the strategy is not fubared by one single mistake.
ALPHA DECRIPTER wrote:
Scrambler/Sniper rifle - This can only be done by actually lining up your shots and hitting the target. Do you know what happens if you mess up? You get hunted down like a dog and put down. What happens when you miss with a MD? You damage the guy anyway AND you still get a few more rapid shots to kill not only your target but a few of his buddies as well.
Sniper rifles are in a little cozy nest and need not worry about most half the things a mass driver user has to worry about. As for the scrambler rifle, he has options. Either use his charge shot or is assault capabilities of rapid fire. The user is the one that chooses in which way to manage his weapon and his overheat prevention strategy.
The second point about the statement above is: Rapid shots on a mass driver? I don't know what mass driver you have been against but mass driver are less than rapid. For those less than willing to actually look up the stats of weapons before raging against any post made to defend the mass driver, I have some numbers for you.
Example
militia assault 750 shots per minute = 10 shots for every 1 shot of the ec-3 assault mass driver (75 shots per minute fastest mass driver and is advanced compared to militia) mass driver damage done = 73 max 93 with damage mods / militia assault rifle damage done without damage mods = 350.
Militia assault rifle vs exo-5 (60 rounds per minute advanced) mass driver = 1 mass driver round per every 12 militia assault rifle rounds. Total damage of the mass driver is 121 max 150 with 1 damage mod and spec / militia assault rifle damage no mods or
As you can see even if half the shots of a militia assaut rifle hits the target they are still hitting for either more or the same damage as advanced tier mass drivers with a damage mod and proficiency.
As for killing him and his buddies, I already posted something about that on my last post.
ALPHA DECRIPTER wrote:
It's true that these are "Spray and pray" weapons but think of what would happen if even a skilled player tried to line up there shots on you. You would blow them to hell as you DON'T have to line up your shots and there for they have no chance. The "pray" is not that they hit you but that you DON'T hit them!
In relation to lining up shots; don't talk to me about lining up shots when your spraying. As stated in the above defense, even if only half the bullets on the militia assault rifle ( no mods or spec) hit the target they are still outdoing or matching the damage of an advanced tier mass driver with damage mods and proficiency into it.
And a simple FYI. Mass driver users have to line up shots. Some of them are very tricky in fact if you ever try killing someone thats above you. If someone is far away you have to compensate the arc and lead the target (shoot in front to be able to cause damage) If he is on level ground and going 1 vs 1 we have to take care in cooking our grenades ( no other weapon NEEDS this).
I'll add more. We have to be even more careful with our shots because more times than not we find ourselves without any ammo. Assault rifle users on the other hand have 300 rounds minimum for a total of 10,200 damage in the the gun unspecced and unmodded. The potential damage of a mass driver, focusing on splash, is 2,700 damage (taking into account it being an advanced weapon 1 complex damage mod and level 3 proficiency rounded). Even if we where to only count direct hits, which are rare indeed, would only be 5,303. So I still don't know what all the fuss is about.
ALPHA DECRIPTER wrote:Don't like the poste? DON'T F*****G READ IT! You know what it's going to be about b4 you even click on it so if you know it's going to annoy you then just pass it up instead of commenting on it which will, in turn, bump it back to page 1 causing more people to comment and eventually "make a big scene". `sigh. That felt good
If saying all that made you feel good. I urge you to read the last two sentences of my last post so you understand that you dont have to play this game if you don't like the mechanics and are a worthless shot.
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
152
|
Posted - 2013.07.21 20:44:00 -
[56] - Quote
Galvan Nized wrote:] Okay ALL explosive weapons are 120 to armor and 80 to shields we need to stop spreading lies that it is greater as this just gets armor tankers up in arms. Check out this Dev Blog: [url=http:// http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/] Back to the OP. The MD is really fine but I understand that people don't like the AOE. It's a mid to close range weapon at best without elevation. Seriously fight these as longer range and they will struggle to hit you even with splash. Now the Flaylock is way OP as splash is 90% of direct dmg with a high ROF, it's the ultimate feet killer.
I apologize about that 70% to 130 ratio, That's how it was in chromosome and uprising 1.0 and I did not know they changed it in uprising 1.2. My mistake. Thanks for the clarification. |
LADY MYATO
QcGOLD Astroya Conglomerate
40
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Posted - 2013.07.21 20:47:00 -
[57] - Quote
At the rate those whinner make everything get nerf ...........
I'm starting to wonder if someday instead of bullet we are gonna get flower and rainbow getting out of our Weapon so we can all dance together in this Carebear Paradise.
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Booby Tuesdays
Ahrendee Mercenaries EoN.
194
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Posted - 2013.07.21 20:49:00 -
[58] - Quote
Mintqueer wrote:The Flaylock Pistol and the Mass Driver need - Reduction of the splash radius to match that of standard level - Reduction of the splash damage to do 10% and 15% of direct hit respectively
Mass Driver was made with the purpose of being area of denial not an easy mode weapon that you can just flux your enemy and spam 1 ~ 2 rounds to kill it
Explosives 514 can't continue Pretty sure you're just trolling at this point. Name one other weapon that MUST be used in conjunction with grenades to be effective. Tell me how "one or two" well placed rounds is spamming? Go ahead and use the MD without flux grenades. Take on all the shield tanks running around out there, then come back and tell me how "eZ MoDe" it is. Also, your suggestion to have the splash damage of the MD be the equivalent of ONE Assault Rifle bullet is hysterical. |
Cosgar
ParagonX
2925
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Posted - 2013.07.22 01:10:00 -
[59] - Quote
LADY MYATO wrote:At the rate those whinner make everything get nerf ........... I'm starting to wonder if someday instead of bullet we are gonna get flower and rainbow getting out of our Weapon so we can all dance together in this Carebear Paradise. And people will complain that rainbows are OP while flowers need a buff. |
Meeko Fent
Seituoda Taskforce Command Caldari State
328
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Posted - 2013.07.22 02:39:00 -
[60] - Quote
Killar-12 wrote:Remove AR's for a week and force the AR users to try other weapons so they shut up and fix armor tanking. MD problems sloved Flaylocks have too high of splash damage and ROF. Then the AR Rambos will just quit the game for a week, cause they dumped every bit of sp into ARs, and said screw any other guns. |
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