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321. k WoW CCP! guess here going down the Call of Duty Noob tubes - in Feedback/Requests [original thread]
Use something before QQing Mass drivers are the most skill-intensive (real skill) weapon in the game. You're firing a slow-moving projectile on an arc with nearly useless sights. On top of that, it's easy to kill yourself with it in close quarter...
- by Scheneighnay McBob - at 2013.07.13 22:17:00
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322. [Request] Suit Launchers/Suit Translocation ~ Teleportation - in Feedback/Requests [original thread]
Well, CCP already said (albeit a long time ago) that they plan on one of the ways to move between planets to be just switching to a clone on that planet you have access to. However, I'm not sure what they think about moving around a map that way.
- by Scheneighnay McBob - at 2013.07.13 22:13:00
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323. [Feedback/Request] AV Comparison: swarm launcher vs plasma cannon - in Feedback/Requests [original thread]
Lowkiie wrote: Also don't forget to fix the Plasma Cannons MISFIRE problem and the collision detection on the fukin bolt. The misfire isn't the same for me as what other people have said. Sometimes, my first shot doesn't take ammo, but I stil...
- by Scheneighnay McBob - at 2013.07.11 13:57:00
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324. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
What we really need to do is encourage a more realistic FW system by joining whatever side we want to lose and mass-suiciding.
- by Scheneighnay McBob - at 2013.07.11 00:02:00
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325. Drop Uplink like in chromosome - in Feedback/Requests [original thread]
http://youtu.be/ussCHoQttyQ
- by Scheneighnay McBob - at 2013.07.10 23:27:00
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326. [Request]: Add missing variants of SR - in Feedback/Requests [original thread]
You've got the variants wrong. There's no AR equivalent of the SR- the concept art of the SR was out early enough that this is easily plausible. Partially from dev confirmation and partially my own knowledge on how racial variants are supposed t...
- by Scheneighnay McBob - at 2013.07.10 23:24:00
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327. Dropship module for "gunnery"-filled dropships and/or Logi idea (Maybe... - in Feedback/Requests [original thread]
Btw, my LAV needs them too.
- by Scheneighnay McBob - at 2013.07.10 23:20:00
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328. Dropship module for "gunnery"-filled dropships and/or Logi idea (Maybe... - in Feedback/Requests [original thread]
CLONE117 wrote: sounds reasonable. since no1 can kill effectively with small turrets any ways. People can, just 90% of randoms who get behind turrets are completely ********. With practice it's actually quite easy.
- by Scheneighnay McBob - at 2013.07.10 23:20:00
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329. Simple way to improve the amount of vehicles seen on the battlefield - in Feedback/Requests [original thread]
Aizen Intiki wrote: the need to drop the isk price of the turrets back to normal (they 2x'ed the price in Uprising). Although they planned on "lowering" the price of vehicles, they made them higher. Peace, Aizen I have a 300,000 ISK Scout...
- by Scheneighnay McBob - at 2013.07.10 22:44:00
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330. Simple way to improve the amount of vehicles seen on the battlefield - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: This won't happen as CCP want's you to think twice about using vehicles. I would prefer fewer tanks and cars but more dropships (or at least good pilots using the few that show up) as it seems so under used. Running peopl...
- by Scheneighnay McBob - at 2013.07.10 22:44:00
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331. Simple way to improve the amount of vehicles seen on the battlefield - in Feedback/Requests [original thread]
CLONE117 wrote: ive seen plenty of vehcile run from me as i shoot them with a mlt swarm. i have also been in plenty of battles where every1 on the enemy team is using a dang tank.. i would like a dropship that can easily kill those tanks.......
- by Scheneighnay McBob - at 2013.07.10 18:32:00
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332. Simple way to improve the amount of vehicles seen on the battlefield - in Feedback/Requests [original thread]
Reduce the frame/module prices for dropships and HAVs significantly. While I can easily turn a profit with a decent LAV fit, one death with a decent dropship or HAV sets you back a ton of battles worth of ISK. If the costs are lowered, we'll see ...
- by Scheneighnay McBob - at 2013.07.10 17:13:00
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333. [Feedback/Request] The respawn in ambush has been reset to a broken version. - in Feedback/Requests [original thread]
Yesterday, the ambush decided to start us off with a 2 on 2 fight. Myself and a teammate spawned right next to 2 reds. We won.
- by Scheneighnay McBob - at 2013.07.09 14:50:00
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334. Derpship and hav bpo's - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Alabastor 'TheBlaster' Alcar wrote: so....... where are they at??? i need an erxy bpo along with the std armor derppship and im sure my corpmate would get a madrugar bpo if they were on the market BPOs for vehicles wo...
- by Scheneighnay McBob - at 2013.07.08 01:57:00
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335. Derpship and hav bpo's - in Feedback/Requests [original thread]
Because infantry don't understand that modules make up the majority of the cost. A standard, compressed large blaster is over 100,000 ISK.
- by Scheneighnay McBob - at 2013.07.08 00:25:00
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336. Nerf LAV's already - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Text Grant wrote: Logi LAV's- 40% reduction to speed Standard LAV's- 20% reduction to base hp Militia LAV's- 20% reduction to base hp and speed Post your ideas IMO... No LAV of any kind, regardless of type and/or...
- by Scheneighnay McBob - at 2013.07.08 00:19:00
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337. When players are separated into brackets it needs to be by ranking, not SP. - in Feedback/Requests [original thread]
Lowest ranking will be the dropship dogfights, since our WP is so low.
- by Scheneighnay McBob - at 2013.07.07 23:38:00
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338. FF & no-respawn - in Feedback/Requests [original thread]
Friendly fire is on, but only in planetary conquest. Currently, pub matches are in Hi-sec, so maybe nul-sec battles will have friendly fire.
- by Scheneighnay McBob - at 2013.07.07 23:34:00
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339. The major enemy to experienced pilots, are militia pilots. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I dont play with vehicles but i agree. Mutual 1HKO is not the solution. If you have 5k total HP and the enemy has 2500 total HP , IMO, If you collide his ship would get destroyed and you would take damage total to his HP,...
- by Scheneighnay McBob - at 2013.07.07 23:33:00
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340. The major enemy to experienced pilots, are militia pilots. - in Feedback/Requests [original thread]
I can avoid red pilots. Swarm spam is a pain in the ass; it got to the point where I now have a hobby of driving a starter fit LAV into the enemy redzone and killing as many redline swarms I can find before the timer kills me, if I notice them bef...
- by Scheneighnay McBob - at 2013.07.07 23:31:00
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