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161. lolswarm launcher - in General Discussions [original thread]
Delta 749 wrote: Lolvehicle players thinking swarms magically swerve around obstacles to hit them Not quite, they do however do Magic 180s with pith any loss of speed. They should fly properly at least.
- by Sarducar Kahn - at 2013.08.14 12:08:00
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162. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
The whole point of shields is that they passively regen and armour does not. Buffer vs regen and the line is blurred enough already IMO.
- by Sarducar Kahn - at 2013.08.13 21:19:00
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163. (Request) Remove different weapon types within tiers - in Feedback/Requests [original thread]
The title makes me think OP is stupid. The OP itself is exactly what I want. One would suggest a title change. I have heard it is in the works but I am thinking its coming out after our mechs.
- by Sarducar Kahn - at 2013.08.13 21:16:00
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164. [Request] Time warning - in Feedback/Requests [original thread]
As does warframe. A very common element apparently but I don't see why, what is the point in it really?
- by Sarducar Kahn - at 2013.08.13 21:14:00
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165. dropship bay doors? - in Feedback/Requests [original thread]
As far as I can see as the pilot 'open bay doors' does nothing. Instead they open/close depending on the speed of the DS.
- by Sarducar Kahn - at 2013.08.13 21:07:00
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166. Better Salvage #2.. - in General Discussions [original thread]
For many people what they use and what they kill are totally different, drivers and AVers are the most obvious examples. And also there would still need to be a random element for officer drops so why change it at all.
- by Sarducar Kahn - at 2013.08.12 21:10:00
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167. [REQUEST] WP for Vehicle damage and more - in Feedback/Requests [original thread]
Tal-Rakken wrote: gargantuise aaron wrote: Forced retreat 35 wp, inflicted more than 45% damage on a vehicle then it leaves vicinity also when someone recalls their vehicle with low hp get some forced off the map points :) This. Stup...
- by Sarducar Kahn - at 2013.08.12 07:52:00
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168. So when do my proto Logi LAV's come? - in General Discussions [original thread]
8000 EHP LLAV for 200k isk. That's at Lv 1 LLAV. It's insane. Proto vehicles arn't coming. Proto everything else needs to go.
- by Sarducar Kahn - at 2013.08.09 19:16:00
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169. shield and armor transporters need a bigger skill tree. - in General Discussions [original thread]
Why would they do just that? They would need to do it for every vehicle module and that I would support.
- by Sarducar Kahn - at 2013.08.09 19:11:00
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170. request -ability to remove small turrets from HAV - in Feedback/Requests [original thread]
All vehicles want to be able to do that.
- by Sarducar Kahn - at 2013.08.08 06:54:00
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171. @ CCP / CPM, what about Pilots with ISK? - in General Discussions [original thread]
DUST Fiend wrote: TEBOW BAGGINS wrote: i hope the pilot suit effects/buffs the fuel injector, it was OP once but the nerf hammer hit it too hard I'd rather they just gave the afterburners a little bit of their oomph back across the board. ...
- by Sarducar Kahn - at 2013.08.08 06:52:00
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172. I'm tired of getting ripped off on a free game - in Feedback/Requests [original thread]
I am pretty sure the 9000$ ship was paid for by actual playtime on many players ingame. The materials and production cost was then converted into plex which was converted into $ just to put a scale on it and make people see how big it was, not bec...
- by Sarducar Kahn - at 2013.08.04 08:55:00
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173. SKILL PAGE - in General Discussions [original thread]
As a teenager, you insult me.
- by Sarducar Kahn - at 2013.08.03 19:07:00
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174. @ CCP / CPM, what about Pilots with ISK? - in General Discussions [original thread]
IWS said something about new controls. A an all round vehicler I say no thanks, especially for DS' the controls are perfect.
- by Sarducar Kahn - at 2013.08.03 17:47:00
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175. How to make DUST 514 worth playing - in General Discussions [original thread]
I played PS2 for a few hours, it failed to captivate me, I left. Yet I play dust as a pilot. Not sure why but dust captivates me, OP AA AV or not.
- by Sarducar Kahn - at 2013.08.03 15:15:00
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176. Progressive skills bonus - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well maybe a small "finishing" bonus would do the same, nothing all that great but a small incentive for going to Level five on a skill The whole point of diminishing returns is diminishing returns... Final bonus annihil...
- by Sarducar Kahn - at 2013.08.01 11:48:00
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177. A newb's perspective. - in General Discussions [original thread]
Vets in mlt gear are way better than noobs anyway though. Yay for passive skill bonuses.
- by Sarducar Kahn - at 2013.08.01 08:08:00
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178. Progressive skills bonus - in Feedback/Requests [original thread]
I do not want. It's only good for the vets with 7mil+ SP.
- by Sarducar Kahn - at 2013.08.01 07:40:00
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179. goliath vehicle class - in Feedback/Requests [original thread]
It's OP. not as bad as some dude wanting 3 large turrets on an ADS and twice a tanks tank on an LDS but it is getting there.
- by Sarducar Kahn - at 2013.07.31 22:32:00
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180. ambush and ambush oms - in Feedback/Requests [original thread]
I think it was to reduce the dilution of the player base, this seems to be the general consensus. The fact that it was a bad idea is also quite common...
- by Sarducar Kahn - at 2013.07.31 22:27:00
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