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Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 11:58:00 -
[1] - Quote
lolswarms
Invisible missiles, bend around cover, instant lock on and fire and forget the king of easy AV against generally everything
So what if it only effected air vehicles and FG/PL were only good for ground vehicles?
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Shut up i havnt done yet
So swarms effect air vehicles, makes sense since they follow the target anyways, look at when they target ground vehicles they just follow the tank around the corner/s and it cant escape, too slow and big to not miss
DS can escape tho, at least if the DS pilot is good they would survive and SL users would maybe have to think and *GASP* work together instead of instant lock/fire & forget/free WP collected
Problem is the DS has the FG still to deal with, problem is the FG requires some aim at least unlike lolswarms
DS needs a buff anyways since CCP took away 2 skills which added more shield/armor hp to vehicles
So HAV and LAV would escape the lolswarms and instead FG/PL would be needed but it would eliminate the majority of problems thet vehicles users have with AV except it just dumps it on the DS pilot but hay at least we dont get whacked with invisible, corner avoiding fire and forget instant lock on through walls swarms anymore which we cannot avoid, at least when we die it would be to a FG who has to aim, if it was a death to a PL i would lol good for them, if its lolAVnades then no thats still a crutch which needs a nerf
Not like DS plague the skies anyways, but it would shaft alot of SL users but then again skilling into a crutch so meh
This idea will get shot down instantly because the majority of you are bad and rely on the lolswarms as it is |
Delta 749
Kestrel Reconnaissance
1698
|
Posted - 2013.08.14 12:05:00 -
[2] - Quote
Lolvehicle players thinking swarms magically swerve around obstacles to hit them |
Sarducar Kahn
xCosmic Voidx The Superpowers
38
|
Posted - 2013.08.14 12:08:00 -
[3] - Quote
Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them
Not quite, they do however do Magic 180s with pith any loss of speed. They should fly properly at least. |
MinivanSurvivor
L.O.T.I.S.
47
|
Posted - 2013.08.14 12:10:00 -
[4] - Quote
I love how tankers talk about how "easy mode" swarms are yet sit in a tank with several thousand HP able to one/two piece infantry.
If anything is "easy mode" it's tanks.
GTFO. |
calisk galern
BurgezzE.T.F
713
|
Posted - 2013.08.14 12:12:00 -
[5] - Quote
swarms only 180 once they reach a certain range at which point they turn and move in a straight line at you at an accelerated rate.
up till that point they are the slowest travelling weapon in the game, they don't swerve around obstacles, they will fly right into them if they are between you and them, but they have an incredibly slow turning radius so they might turn so slow that they end up moving around an obstacle by pure luck.
they are stupid weapons and I seriously wish they were just a staight fire missle launcher so I could use them like the forge gun users can uset heir weapon. |
Interplanetary Insanitarium
Fraternity of St. Venefice Amarr Empire
111
|
Posted - 2013.08.14 12:15:00 -
[6] - Quote
HEY! If anything is easy mode it's remote explosives. You just set it!!! AND FORGET IT!!!!
Although they don't work against me if you're putting them on objectives... I carry a flaylock just for that purpose. |
Delta 749
Kestrel Reconnaissance
1698
|
Posted - 2013.08.14 12:15:00 -
[7] - Quote
Sarducar Kahn wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Not quite, they do however do Magic 180s with pith any loss of speed. They should fly properly at least.
Agreed but if they did that then they actually would have the potential to curve around cover and vehicle players would whine even more As they are now the tracking is to good since it goes directly for the same spot on a vehicle always rather than a slower mid air adjustment What vehicle players fail to realize is that super accurate tracking also means it will blow up against any cover you put between you and it unless its already right on your ass and since it tracks toward the bottom of the vehicle that also means they are prone to blowing up on any little bump on the ground
Unless you plant yourself on a roof its actually a pain in the ass to get the damn things to do what you want and a medium on a roof is much more vulnerable to a sniper than a heavy on a roof, hell you wouldnt even be able to return fire unlike the forge gun wielding heavy |
Needless Sacermendor
Red Fox Brigade
325
|
Posted - 2013.08.14 12:16:00 -
[8] - Quote
LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 12:36:00 -
[9] - Quote
Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them.
Come back with a proto tank, with proto turret, with proto mods and all 3 seats filled with 3 pilot suits to super max out the HAV effectivness
1 proto AV wont be able to solo it, it may take teamwork to beat it and more than 1 person
Hoepfully lolswarms get fixed, they dont go around corners/cover, they render, i am able to see him, they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover
We will see who will be crying then when we have a level playing field |
Judge Rhadamanthus
Seraphim Auxiliaries
316
|
Posted - 2013.08.14 12:58:00 -
[10] - Quote
Takahiro Kashuken wrote: they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover..
This annoys me the most. I have some footage of a ADS fight with a swarmer. He can hop and skip like a fairy while ducking in and out of cover. If he hits me I sway all over the place and lose my ability to shoot him as my sight goes way off..this is the main issue..if i hit him he does not lose lock and does not sway all over the place. He can keep on fairy spazzing like dude you are going to see next tuesday..
No balance there. |
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Knight Soiaire
Better Hide R Die
1763
|
Posted - 2013.08.14 13:03:00 -
[11] - Quote
Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them
You've proved your ignorance with this post.
You've obviously never driven a HAV.
Now whenever you try to say anything else about vehicles, I'll just quote this post. |
Alena Ventrallis
Osmon Surveillance Caldari State
67
|
Posted - 2013.08.14 13:05:00 -
[12] - Quote
Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow.
Bam. Forge Guns wreck everything on the ground, Swarms wreck everything in the sky.
|
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:13:00 -
[13] - Quote
Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post.
Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns |
Knight Soiaire
Better Hide R Die
1763
|
Posted - 2013.08.14 13:21:00 -
[14] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns
They do swerve.
Do this, get locked by a Swarm, allow the Swarms to nearly make it to you, use a wall to obstruct their flight path, watch them do 90 Degree turns.
And by the way, driving that Sica/Soma that one time doesn't make you an expert in all things vehicle related.
Another one, a Swarm user is outside your draw range, you're now getting hit by invisible Swarms.
A Swarm Launcher looks like its just launched its payload, but in fact, the Swarms just hit you. |
Telleth
DUST University Ivy League
102
|
Posted - 2013.08.14 13:23:00 -
[15] - Quote
So about swarms and their ability to swerve around objects.
They don't necessarily swerve around objects, they currently track to the location you were at when they were fired, then they will adjust to where you are.
This works out to a situation like this: Tank is sitting behind a building, then pokes his turret out around the corner and starts firing. Swarm launcher sees the tank, locks on, and fires. Tank sees the swarms and pulls back, well behind the corner. The swarms track to the tank's original location when fired, at the corner, then do a 90 degree turn and track on the new location, behind the building.
I don't know if this is a functioning as designed or a bug with the swarm tracking, but that's how it seems like swarms can "swerve" around obstacles |
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:24:00 -
[16] - Quote
Knight Soiaire wrote:Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns They do swerve. Do this, get locked by a Swarm, allow the Swarms to nearly make it to you, use a wall to obstruct their flight path, watch them do 90 Degree turns. And by the way, driving that Sica/Soma that one time doesn't make you an expert in all things vehicle related. Another one, a Swarm user is outside your draw range, you're now getting hit by invisible Swarms. A Swarm Launcher looks like its just launched its payload, but in fact, the Swarms just hit you.
They absolutely do not swerve you are just a poor driver and a fool if you expect to get away from them when they are right on top of you
The render distance is your only legitimate complaint and it affects everyone to varying degrees and definitely needs to be fixed |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:24:00 -
[17] - Quote
Alena Ventrallis wrote:Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow.
Bam. Forge Guns wreck everything on the ground, Swarms wreck everything in the sky.
FG would complain then tbh
Unless they did it so the farther the shot the less damage it does over distance so DS can survive alot better when they take to the skies |
Knight Soiaire
Better Hide R Die
1763
|
Posted - 2013.08.14 13:26:00 -
[18] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns They do swerve. Do this, get locked by a Swarm, allow the Swarms to nearly make it to you, use a wall to obstruct their flight path, watch them do 90 Degree turns. And by the way, driving that Sica/Soma that one time doesn't make you an expert in all things vehicle related. Another one, a Swarm user is outside your draw range, you're now getting hit by invisible Swarms. A Swarm Launcher looks like its just launched its payload, but in fact, the Swarms just hit you. They absolutely do not swerve you are just a poor driver and a fool if you expect to get away from them when they are right on top of you The render distance is your only legitimate complaint and it affects everyone to varying degrees and definitely needs to be fixed
More posts to quote.
That wall should obstruct their flight path, they should not be doing 90 Degree turns, end of. Its broken.
90 Degree turns, fire and forget?
How many crutches do you AV players need? |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:27:00 -
[19] - Quote
Telleth wrote:So about swarms and their ability to swerve around objects.
They don't necessarily swerve around objects, they currently track to the location you were at when they were fired, then they will adjust to where you are.
This works out to a situation like this: Tank is sitting behind a building, then pokes his turret out around the corner and starts firing. Swarm launcher sees the tank, locks on, and fires. Tank sees the swarms and pulls back, well behind the corner. The swarms track to the tank's original location when fired, at the corner, then do a 90 degree turn and track on the new location, behind the building.
I don't know if this is a functioning as designed or a bug with the swarm tracking, but that's how it seems like swarms can "swerve" around obstacles
But that mechanism is better for going after the DS in the sky
It always wrecks vehicles on the ground because its BS and makes any kind of cover obsolete
Only reason no one would want this is beacause with a FG/PL you have to aim, no fire and forget, no invisible missiles, no bending around corner shots, may take teamwork to kill a tank |
Needless Sacermendor
Red Fox Brigade
327
|
Posted - 2013.08.14 13:29:00 -
[20] - Quote
As of now ... near 2 hours after op ... your thread has 8 likes ... all for the counter arguments.
If you want to complain about vehicle /AV balance, build a constructive intelligent argument and you might get some support.
Make a trolling thread and you'll get trolling replies ... which still get more support than your op. |
|
Alena Ventrallis
Osmon Surveillance Caldari State
68
|
Posted - 2013.08.14 13:31:00 -
[21] - Quote
Takahiro Kashuken wrote:Alena Ventrallis wrote:Make swarms only lock DS, make FG do 39% damage vs DS. CCP can do some sci-fi wizardry to make this canon, DS have a built in resistance to railguns somehow.
Bam. Forge Guns wreck everything on the ground, Swarms wreck everything in the sky.
FG would complain then tbh Unless they did it so the farther the shot the less damage it does over distance so DS can survive alot better when they take to the skies This would be even better. |
Delta 749
Kestrel Reconnaissance
1701
|
Posted - 2013.08.14 13:33:00 -
[22] - Quote
Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:38:00 -
[23] - Quote
Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult
How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover
I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle
|
Needless Sacermendor
Red Fox Brigade
327
|
Posted - 2013.08.14 13:38:00 -
[24] - Quote
Takahiro Kashuken wrote:Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. Come back with a proto tank, with proto turret, with proto mods and all 3 seats filled with 3 pilot suits to super max out the HAV effectivness 1 proto AV wont be able to solo it, it may take teamwork to beat it and more than 1 person Hoepfully lolswarms get fixed, they dont go around corners/cover, they render, i am able to see him, they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover We will see who will be crying then when we have a level playing field And in response to this, yes I hope a lot of things get fixed, like the sound bug that causes swarms locking tone to dissappear for entire battles, or when I lock on to a target that gets destroyed before I launch leaving no way to cancel lock, then after firing a phantom set of swarms fire in a straight line.
There are still plenty of bugs and balancing issues left all over this game, but the main sticking point between HAVs and AV is whether it should take more than 1 AV to take out a HAV. The answer is NO when the HAV is single occupied, it shouldn't take 2 of 1 team to counter 1 of the other at equivalent skill investments. And you can't counter that HAVs require more sp because they just don't, the weapon is not the only investment in AV, all the secondary skills count too. |
Delta 749
Kestrel Reconnaissance
1702
|
Posted - 2013.08.14 13:45:00 -
[25] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle
Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover
You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:45:00 -
[26] - Quote
Needless Sacermendor wrote:Takahiro Kashuken wrote:Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. Come back with a proto tank, with proto turret, with proto mods and all 3 seats filled with 3 pilot suits to super max out the HAV effectivness 1 proto AV wont be able to solo it, it may take teamwork to beat it and more than 1 person Hoepfully lolswarms get fixed, they dont go around corners/cover, they render, i am able to see him, they cant jump around when locking on or firing, they dont instantly lock on, they dont lock through cover We will see who will be crying then when we have a level playing field And in response to this, yes I hope a lot of things get fixed, like the sound bug that causes swarms locking tone to dissappear for entire battles, or when I lock on to a target that gets destroyed before I launch leaving no way to cancel lock, then after firing a phantom set of swarms fire in a straight line. There are still plenty of bugs and balancing issues left all over this game, but the main sticking point between HAVs and AV is whether it should take more than 1 AV to take out a HAV. The answer is NO when the HAV is single occupied, it shouldn't take 2 of 1 team to counter 1 of the other at equivalent skill investments. And you can't counter that HAVs require more sp because they just don't, the weapon is not the only investment in AV, all the secondary skills count too.
Vehicles require more SP - fact
It requires less SP to destroy a vehicle than to make a vehicle survive - fact
Skill up lolswarms stick it on a cheap suit with damage mods jobs a good en you can kill every vehicle in the game you win
I have 17+mil into vehicles and i dont even have a adv/proto vehicle or mods
The answer is yes, dumbing the game down so johnny random can take out a HAV like its nothing then why are vehicles in the game? call it COD in space, even BF3 vehicle got so dumbed down that 1 guy wrecks it, stinger OHD lol, RPG on tank 42% damage lol
If you dont want vehicles go play COD, vehicles espc the heavys should require some teamwork to take out |
Needless Sacermendor
Red Fox Brigade
327
|
Posted - 2013.08.14 13:45:00 -
[27] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Do you realise how big your HAV is ... you only see down the turret ... just because you can't see them, doesn't mean they can't see part of your vehicle to lock on to.
And firing at a tangent to your target is intended ... once locked the missiles will hold lock for a short time allowing them to be fired on an intercept to a moving target or from behind cover after target is locked. |
Knight Soiaire
Better Hide R Die
1763
|
Posted - 2013.08.14 13:45:00 -
[28] - Quote
Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult
It shouldn't be doing that though.
If there is a wall between me and the Swarms it should hit it.
What is the point of positioning yourself behind cover when most of the time Swarms will travel around them?
What was the fit of the tank you used when you were supposedly on the 'Other end'? How much did it cost? Were you just redline tanking? Or was it just MLT? |
Takahiro Kashuken
Red Star. EoN.
836
|
Posted - 2013.08.14 13:47:00 -
[29] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Its good Im giving you something to quote, some facts on how swarms actually work rather than tanker QQ will be a nice change in your posting habits
And I dont know how you fail to understand that the wall will protect you if you get behind it in time not "herp derp missiles are almost on me, better move 20 feet and whine" You act as though the wall is directly between you and the swarm but it stops, turns right to the end of the wall, turns left and then turns left again to hit you
Use them and learn the flight patterns and youll find out how easy they are to dodge, now I realise something like proper positioning might be difficult for beta tankers used to parking next to stuff for easy mode kills but its really not that difficult How can you dodge something that travels invisible and goes around your cover anyways? you cant its impossible to avoid when they consistantly fly around cover I see ppl lock on through the cover they are using then point the SL up at the sky and still somehow maintain lock even tho they are not looking at the vehicle anymore and fire swarms which go over ther cover and still hit the vehicle Again render distance is your only valid complaint and is something I think everyone agrees should be fixed As for locking on through cover its no way as consistent as you might think since you actually need to be acquiring a lock before they go behind cover to actually get it and you have a very small degree of leeway to bank a shot over or around cover You say the swarm launcher takes no skill but those banking shots are skill shots friend, use it and see how much it takes to do it consistently without breaking lock and then laugh at thinking swarm launchers have crazy DPS when you find out they have a cool down after firing that stops you from acquiring lock on, reloading, switching weapons, even sprinting for a couple seconds
Takes no skill
I have a BPO SL lol and i was able to lock on through things, fire, bunny hop and fire, bunny hop and lock, instant locking it feels like, quick firing, easiest ******* thing i have ever done in the game
Then the missiles come into play, go around corners no target is safe |
The Attorney General
ZionTCD
699
|
Posted - 2013.08.14 13:47:00 -
[30] - Quote
I'm on record defending the FG, but the swarms are the lowest of the low in any game recently for ease of use AV weapons. Bunny hopping while locking on needs to go. All that damage, so stupidly easy and long range. Even AV nades take mroe skill, and that says a lot.
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