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Shouper of BHD
Better Hide R Die D.E.F.I.A.N.C.E
264
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Posted - 2013.08.04 16:52:00 -
[31] - Quote
TEBOW BAGGINS wrote:i hope the pilot suit effects/buffs the fuel injector, it was OP once but the nerf hammer hit it too hard
I find it effective, btw
Gallante pilot drop suit: +1% to armor and shield efficiency per lv
Minimatar Pilot drop suit: +2% of turret damage per lv
Pilot role bonus: +10% to vehicle module recharge rate per lv.
the role bonus is OP atm and will need to be fixed, before some 1 complains DS are UP take into mind Gallante tanks and heavy armor reppers with this suit. |
Sephirian Fair
Seraphim Initiative. CRONOS.
94
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Posted - 2013.08.04 17:05:00 -
[32] - Quote
Iron Wolf Saber wrote:Serimos Haeraven wrote:Iron Wolf Saber wrote:I just hate getting laughed at when I said Dropships was my primary anti-tank weapon once upon a time. That statement can still hold true to this day in any Ambush as long as you're fitted with a proto ADS. I've managed to take out a good amount of helpless tanks who couldn't red-line since it was an ambush. Yeah but back in those days tanks easily went 70-0
And then the dropship went 80-0. XD I do and don't miss the old missiles. I just wish CCP hadn't taken the sledgehammer to them and nerfed all three aspects of the small missile turrets. If they had just left just one (Range, Splash Radius, or Splash Damage), small missile turrets would be in a far better position and a very viable small turret. All three was way too much, especially with the passenger firing lag that CCP just can't seem to figure out.
Also Iron Wolf, if possible, could you please bring up the bug about Small Rail Turrets not having full efficiency against Vehicles? It's been around for a long while, but it's gone mostly unnoticed. I hate for it to get missed during the balance pass in 1.5. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5601
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Posted - 2013.08.04 17:10:00 -
[33] - Quote
TEBOW BAGGINS wrote:i hope the pilot suit effects/buffs the fuel injector, it was OP once but the nerf hammer hit it too hard I'd rather they just gave the afterburners a little bit of their oomph back across the board.
They were way too amazing, now if it weren't for the wind tunnel effect you'd barely notice they were working.
Pilot suits should give 1% bonus to vehicle PG / CPU per level as well, before considering racial bonuses. |
Taurion Bruni
D3M3NT3D M1NDZ
153
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Posted - 2013.08.05 13:25:00 -
[34] - Quote
Baal Roo wrote:All dropships should have built in mCRUs. The logstics variants should have built in Active Scanners.
Give dropship pilots points for spawns and scans.
Give dropships a built in 20% resistance to Forge and Rails.
Done. Dropships balanced and enjoyable for everyone.
The assault variant should not have a built in MCRU, it would be much better to have an afterburner built in for increasing speed without reducing eHP.
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Taurion Bruni
D3M3NT3D M1NDZ
153
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Posted - 2013.08.05 13:29:00 -
[35] - Quote
Iron Wolf Saber wrote:Serimos Haeraven wrote:Iron Wolf Saber wrote:I just hate getting laughed at when I said Dropships was my primary anti-tank weapon once upon a time. That statement can still hold true to this day in any Ambush as long as you're fitted with a proto ADS. I've managed to take out a good amount of helpless tanks who couldn't red-line since it was an ambush. Yeah but back in those days tanks easily went 70-0 have taken out a random in the outskirts of the map, to find a shiny enforcer to appear over his body, somebody had a really bad match, he spent 6 tanks on top of it to take me out, but he called in his final, usable tank, just for me to use. I parked it in the red line for him at the end |
Iron Wolf Saber
Den of Swords
6984
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Posted - 2013.08.05 22:27:00 -
[36] - Quote
Taurion Bruni wrote:Iron Wolf Saber wrote:Serimos Haeraven wrote:Iron Wolf Saber wrote:I just hate getting laughed at when I said Dropships was my primary anti-tank weapon once upon a time. That statement can still hold true to this day in any Ambush as long as you're fitted with a proto ADS. I've managed to take out a good amount of helpless tanks who couldn't red-line since it was an ambush. Yeah but back in those days tanks easily went 70-0 have taken out a random in the outskirts of the map, to find a shiny enforcer to appear over his body, somebody had a really bad match, he spent 6 tanks on top of it to take me out, but he called in his final, usable tank, just for me to use. I parked it in the red line for him at the end
Oh this was far far worse than you think if you weren't here for that. |
Sarducar Kahn
xCosmic Voidx The Superpowers
37
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Posted - 2013.08.08 06:52:00 -
[37] - Quote
DUST Fiend wrote:TEBOW BAGGINS wrote:i hope the pilot suit effects/buffs the fuel injector, it was OP once but the nerf hammer hit it too hard I'd rather they just gave the afterburners a little bit of their oomph back across the board. They were way too amazing, now if it weren't for the wind tunnel effect you'd barely notice they were working. Pilot suits should give 1% bonus to vehicle PG / CPU per level as well, before considering racial bonuses.
How would more PG/CPU even work? I suppose the fitting would only be available while wearing the suit but then you could still call it in for allies. And showing this on the fitting screen would be a pain. |
Shouper of BHD
Better Hide R Die
265
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Posted - 2013.08.08 15:57:00 -
[38] - Quote
Sarducar Kahn wrote:DUST Fiend wrote:TEBOW BAGGINS wrote:i hope the pilot suit effects/buffs the fuel injector, it was OP once but the nerf hammer hit it too hard I'd rather they just gave the afterburners a little bit of their oomph back across the board. They were way too amazing, now if it weren't for the wind tunnel effect you'd barely notice they were working. Pilot suits should give 1% bonus to vehicle PG / CPU per level as well, before considering racial bonuses. How would more PG/CPU even work? I suppose the fitting would only be available while wearing the suit but then you could still call it in for allies. And showing this on the fitting screen would be a pain.
I don`t think it could work. |
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