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Noc Tempre
Internal Error. Negative-Feedback
2321
|
Posted - 2013.08.03 03:25:00 -
[1] - Quote
CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
I know what you're thinking.
Hear me out though:
Planetside 2 is a robust mixed arms game. It can handle linked facilities, shields, walls, gates, defenses, canyons, tunnels, open fields, air combat, vegetation... It has a lot of the pieces we all were expecting of DUST 514. Features in development include constructable defenses, orbital bombardments, continental conquest and a revamped resource system that makes wars of attrition meaningful. Those features are expected by the end of the year.
DUST 514 could be a fantastic high health, 4 (or even more!) faction mod of PS2 with tighter resources for special equipment and greater faction diversity. Without worrying about how to make aiming work or even how to design the netcode, they can just focus on their strengths - art and asymmetrical balancing (well, assuming the EVE devs do it, not wolfman's team).
Using the resources already in place, DUST can translate a lot of their themes using PS2 mechanics.
The "Forever War"
Faction Warfare takes place on 4 main planets at launch, 1 for each faction. These can be as large or small as CCP likes but I recommend at least PS2 continent sized. The alert code can be changed to trigger access to special areas such as asteroids, pirate bases or space stations and even maybe titans. I'm sure with just a little arm twisting these can actually be coded to trigger based on events in EVE, since SOE already has api code for exporting the results.
Interplanetary Travel Network
Instead of warping around the maps with the gates, you warp to warbarges. These act as VR rooms in space. If you want to travel to a new planet, you have to wait in the VR room to simulate "travel time". Use the code for crowded servers in a new way to make space travel feel meaningful. Fight clubs (with EVE betting possible with integrated twitch streaming in PS2) could also take place aboard the barges.
Veni, vidi, vici
SOE is delivering outfit capturing and continent conquest soon. Complete with redecoration and resource perks. This could very easily be small isolated areas outside of the "big 4", say around the size of the upcoming battle islands. To make the game less of a punch clock, they would only be accessible for small windows, not 24/7. So while there may be hundreds of planets to conquer, there are only a few hot spots at any given time. You can plan on sneak attacks, joint operations, backstabs to your heart's content but you have to fight to take it and win. It's likely you'll need to form coalitions since anyone can show up looking to snag your prize.
I would just copy PS2's progression, fitting, cosmetics, and monitization scheme wholesale; they are solid for a F2P fps. It would honestly take an essay to fully flesh out the translation, but I know it would be a better format for portraying the struggle of all out warfare, logistics, and tactics that meaningful gameplay can emerge from. Of course it's a pipe dream, but CCP should think long and hard about it. Instant simultaneous access to PS4 and PC simultaneously, continual updates to the client provided by SOE, freedom to update their balance quickly and painlessly, and still maintain the freedom of creating a living universe and a decidedly "DUST 514" gameplay. Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered. |
MlDDLE MANGEMENT
lMPurity
301
|
Posted - 2013.08.03 03:27:00 -
[2] - Quote
No, Dust is not worthy, and SOE would be braindead to let CCP and Dust even have the remotest relationship with them. Give it up Noc, Dust is **** let it wither and die. |
Noc Tempre
Internal Error. Negative-Feedback
2321
|
Posted - 2013.08.03 04:01:00 -
[3] - Quote
Heck, let's try things like rare loot:
Weapon Caches
Of the available conquest facilities on rotations, some of them could be faction armories. So if you capture a sanshan territory, you gain the ability to cert into their modded scrambler rifles and pistols. PS2 supports this type of feature with heavy tanks and tech facilities already, CCP can just make the system more intricate. If you lose the facility, you lose access to those weapons too. Since those weapons cost certs (XP) that means it is a long term commitment to an area and a strong reason not to simply abandon when confronted with conflict. |
Killar-12
Molon Labe. League of Infamy
400
|
Posted - 2013.08.03 04:09:00 -
[4] - Quote
I say CCP could learn from sony but don't copy this closely, General ideas, Good Copy and Paste from PS2, bad |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
321
|
Posted - 2013.08.03 04:38:00 -
[5] - Quote
hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. |
MlDDLE MANGEMENT
lMPurity
301
|
Posted - 2013.08.03 04:39:00 -
[6] - Quote
Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6.
Delusional EVEtard alert. |
Mavado V Noriega
SyNergy Gaming EoN.
3984
|
Posted - 2013.08.03 04:42:00 -
[7] - Quote
Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server. I know what you're thinking.Hear me out though: Planetside 2 is a robust mixed arms game. It can handle linked facilities, shields, walls, gates, defenses, canyons, tunnels, open fields, air combat, vegetation... It has a lot of the pieces we all were expecting of DUST 514. Features in development include constructable defenses, orbital bombardments, continental conquest and a revamped resource system that makes wars of attrition meaningful. Those features are expected by the end of the year.DUST 514 could be a fantastic high health, 4 (or even more!) faction mod of PS2 with tighter resources for special equipment and greater faction diversity. Without worrying about how to make aiming work or even how to design the netcode, they can just focus on their strengths - art and asymmetrical balancing. Using the resources already in place, DUST can translate a lot of their themes using PS2 mechanics. The "Forever War"
Faction Warfare takes place on 4 main planets at launch, 1 for each faction. These can be as large or small as CCP likes but I recommend at least PS2 continent sized. The alert code can be changed to trigger access to special areas such as asteroids, pirate bases or space stations and even maybe titans. I'm sure with just a little arm twisting these can actually be coded to trigger based on events in EVE, since SOE already has api code for exporting the results. Interplanetary Travel Network
Instead of warping around the maps with the gates, you warp to warbarges. These act as VR rooms in space. If you want to travel to a new planet, you have to wait in the VR room to simulate "travel time". Use the code for crowded servers in a new way to make space travel feel meaningful. Fight clubs (with EVE betting possible with integrated twitch streaming in PS2) could also take place aboard the barges. Veni, vidi, vici
SOE is delivering outfit capturing and continent conquest soon. Complete with redecoration and resource perks. This could very easily be small isolated areas outside of the "big 4", say around the size of the upcoming battle islands. To make the game less of a punch clock, they would only be accessible for small windows, not 24/7. So while there may be hundreds of planets to conquer, there are only a few hot spots at any given time. You can plan on sneak attacks, joint operations, backstabs to your heart's content but you have to fight to take it and win. It's likely you'll need to form coalitions since anyone can show up looking to snag your prize. I would just copy PS2's progression, fitting, cosmetics, and monitization scheme wholesale; they are solid for a F2P fps. It would honestly take an essay to fully flesh out the translation, but I know it would be a better format for portraying the struggle of all out warfare, logistics, and tactics that meaningful gameplay can emerge from. Of course it's a pipe dream, but CCP should think long and hard about it. Instant simultaneous access to PS4 and PC, continual updates to the client provided by SOE, freedom to update their balance quickly and painlessly, and still maintain the freedom of creating a living universe and a decidedly "DUST 514" gameplay. Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered.
+1 Noc but alas a pipe dream imo Bolded is what has me keeping an eye on PS2 on PS4 tbh The new updates in place (lattice system) and the bolded ones coming later this year really is how FW should of been on DUST.......a persistant ever ongoin war
new resource gathering system is gonna change how its played strategically as well. |
The Robot Devil
BetaMax.
798
|
Posted - 2013.08.03 04:44:00 -
[8] - Quote
MlDDLE MANGEMENT wrote:No, Dust is not worthy, and SOE would be braindead to let CCP and Dust even have the remotest relationship with them. Give it up Noc, Dust is **** let it wither and die.
Why are you still here if you hate this game so much that every post is about DUST being dead? I thought people who played too much didn't have lives, now I know it is really forum trolls that need one. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
321
|
Posted - 2013.08.03 04:47:00 -
[9] - Quote
MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert.
***** please, have you seen what kind of pretty **** you can make on the Carbon engine? |
Kane Fyea
DUST University Ivy League
1559
|
Posted - 2013.08.03 04:51:00 -
[10] - Quote
Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine? You can make cool **** on the unreal engine.... So your point is? |
|
The Robot Devil
BetaMax.
798
|
Posted - 2013.08.03 04:52:00 -
[11] - Quote
Killar-12 wrote:I say CCP could learn from sony but don't copy this closely, General ideas, Good Copy and Paste from PS2, bad
CCP should learn from Naughty Dog or Quantic Dream for the PS3. These two developers push the PS3 the hardest and I think CCP would be wise to try and learn anything they can from them.
https://www.youtube.com/watch?v=RopEHHgCIv0&feature=youtube_gdata_player
Looks pretty good for a PS3 |
Telcontar Dunedain
Imperfects Negative-Feedback
536
|
Posted - 2013.08.03 04:56:00 -
[12] - Quote
Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
....
Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered.
CCP lacked Sony's original ambitious vision of Planetside2.
For all the great talk from CCP what they -attempted- was very incomplete clone of BF2142 that they would then figure out how to duct tape to Eve Online while we all waited around (the five year plan).
After playing both Planetside2 and Dust514 I see zero benefit to most players spending time in the Eve universe.
Sony plans on making a space game as part of Planetside2.
That will be much more interesting then Eve Online.
I don't really care about space nerds and I want a real game that requires aim and flying. Sony will deliver that, Eve Online is stuck in 2002 MMO control schemes.
No benefit to actual game players to continue paying attention to Dust514. Come back in 18 months and compare it again to where Planetside2 got in the same period. I have a guess which will come out ahead.
I'll pay attention to what CCP does with Eve VR but if they are as vanilla as they were with Dust514 it will not be worth any attention. |
Mobius Wyvern
BetaMax.
2837
|
Posted - 2013.08.03 06:15:00 -
[13] - Quote
Telcontar Dunedain wrote:Noc Tempre wrote:CCP should work out a deal with SOE to make DUST 514 a modded Planetside 2 server.
....
Better yet, cross-pollination with current PS2 players and the EVE playerbase could bring that fresh market they were hoping for all along. SOE wins, CCP wins, the players wins. I wish it would be seriously considered. CCP lacked Sony's original ambitious vision of Planetside2. For all the great talk from CCP what they -attempted- was very incomplete clone of BF2142 that they would then figure out how to duct tape to Eve Online while we all waited around (the five year plan). After playing both Planetside2 and Dust514 I see zero benefit to most players spending time in the Eve universe. Sony plans on making a space game as part of Planetside2. That will be much more interesting then Eve Online. I don't really care about space nerds and I want a real game that requires aim and flying. Sony will deliver that, Eve Online is stuck in 2002 MMO control schemes. No benefit to actual game players to continue paying attention to Dust514. Come back in 18 months and compare it again to where Planetside2 got in the same period. I have a guess which will come out ahead. I'll pay attention to what CCP does with Eve VR but if they are as vanilla as they were with Dust514 it will not be worth any attention. Wow, Telc, you've really been downing the SOE Kool Aid.
If you think for even a second that SOE is capable of building Planetside 2 up into a space game good enough and with enough depth to be an EVE killer, you're being rather blind to their long history of making either broken games, or good games that they break later with terrible updates.
We all know what happened to the first Planetside, after all. There's a reason John Smedley is referred to as "The Lord of Lies".
After playing through the Tech Test, the Closed Beta, and then more than half a year of the release, I watched them push cosmetics while putting any new meaningful content on the back burner, and watched them get sales on new weapons by nerfing old ones.
I'm as bitter as I am on this subject because I was a complete Planetside 2 fanboy. When people tried to warn me not to get my hopes up, I just laughed and pointed to all the cool fights I was participating in, and all the posts they made on the forums about cool content that was coming soon.
I believed, and I got burned. Planetside 2 was my second MMO, and I wish I'd picked a better one to get that invested in.
Now, before you just reply back that I think Dust is great because I suck, or something, this game isn't at all what I was hoping to be a part of either.
The sum-total interaction between the two is orbital strikes, which I had some guy in SI tell me was worthless because EVE players can't be trusted to push the button fast enough.
You can say that the POS tower bonuses to PC infrastructure is a link, but no one really gives a **** about that. It's not enough of a bonus to make an EVE player want to drag all their production out to low-sec where it can be attacked.
Orbital Strikes, lauded as a game-changer, are just me whoring myself out for a Dust player's killstreak.
There's no ISK flow, no industry, not even a social space we can share. You don't even get a change of Local channel when you join a battle in Dust, so a lot of EVE players never even see a Dust player.
I get that they wanted to go for what Torfi said about "if all the EVE players were to die in a meteor impact, Dust would still go on, and vise versa", but what we have now is proof that that doesn't work.
If you want the two games to cooperate, you have to not just try and prod them to do so, but either provide new content that relies on that connection, or adjust existing content to make them more dependent on each other.
I got into Dust thinking that Districts would be the PI colonies you could set up on planets, so that when I set up a colony, I was making a map for Dust players. Districts don't even show up in Planet View in EVE, and I could put a PI colony right over where the District should be and it doesn't mean anything.
I also got into Dust hoping to spec into Fighters and take on enemy Fighters or provide close air support over large-scale battlefields. These maps are barely a kilometer across, and flying even a Dropship is like asking to die.
The reason I'm never getting rid of my character, even if I may spend time just accruing Passive while I pursue other things, is because while CCP stumbles, breaks things, makes grand pronouncements they can't back up later, and sometimes just leaves me scratching my head in bewilderment with some of the decisions they make, EVE was my first MMO not only because of the world it represents, but because I fell in love with their vision.
There's a lot of that vision that's still yet to come, but over the last few years they've been working on delivering it, especially now that they're working both on that and fixing things that were left broken for years.
I'm with the CPM on this one. If 1.4 doesn't go well, CCP is going to have a ***** of a time trying to salvage this project. However, I have confidence that CCP Shanghai is no happier about this game being what it is right now than we are, and that they're working their asses off to fix their mistakes and get back on the right track.
At the end of the day, I'll pick CCP over SOE anytime. |
dday3six
Ahrendee Mercenaries EoN.
155
|
Posted - 2013.08.03 06:25:00 -
[14] - Quote
If anything, I'd rather Sony in some capacity lend CCP a hand. Whether it's development insight, extra manpower, whatever. Just an assist to help kick start Dust down the road to what it could be, rather than what it is. |
Noc Tempre
Internal Error. Negative-Feedback
2326
|
Posted - 2013.08.03 06:26:00 -
[15] - Quote
It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better...
About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard.
EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows.
|
Mobius Wyvern
BetaMax.
2839
|
Posted - 2013.08.03 06:32:00 -
[16] - Quote
Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow.
I'm not even going to dignify that last sentence with a response.
At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling.
As for right now, I'm really not that interested in MMOBF3. |
Noc Tempre
Internal Error. Negative-Feedback
2326
|
Posted - 2013.08.03 06:35:00 -
[17] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow. I'm not even going to dignify that last sentence with a response. At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling. As for right now, I'm really not that interested in MMOBF3.
EVE is a boring game. People haven't fought over anything of significance in years. And that's the "epic" side of the scale. |
Mobius Wyvern
BetaMax.
2840
|
Posted - 2013.08.03 06:45:00 -
[18] - Quote
Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow. I'm not even going to dignify that last sentence with a response. At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling. As for right now, I'm really not that interested in MMOBF3. EVE is a boring game. People haven't fought over anything of significance in years. And that's the "epic" side of the scale. BUT... that is no reason DUST 514 couldn't be an exciting game. Hence the suggestion in the OP. Which you suggest is only possible by turning it into a Planetside 2 mod.
Yeah, okay.
Just like I said to Sir Eros, everybody has their own opinion, which is one of the beautiful things about being human.
Obviously there's a substantial number of people who don't find EVE boring. The key is making your own fun, rather than expecting the game to hand it to you.
Like hunting down <1 year mission-runners who don't pulse their D-scanners and jumping them with frigate fleets.
Or taking a wormhole 50 jumps out into hostile territory and seeing how many of the fleet survive the trip back.
Or getting 50 drunk people together in Rifters, flying up to Jita, and spamming "We are the 1%" and "Occupy Jita" until all the high-sec carebears ***** in the help channels and GM Aldali logs in and gives us 3-day gags in all public channels.
The reason I've never gotten "burned out" on EVE is because I never stick with the same thing for too long. I'm always trying something new, and that means it's always fresh. |
Noc Tempre
Internal Error. Negative-Feedback
2327
|
Posted - 2013.08.03 07:26:00 -
[19] - Quote
Mobius Wyvern wrote:Noc Tempre wrote:Mobius Wyvern wrote:Noc Tempre wrote:It looks like you left a bit too soon. I played PS2 since beta as well and while both it and DUST 514 are night and day from their earliest builds, only one of the two has gotten better... About the only feature DUST has that PS2 will never have is dynamic sharding. But I can live with that limitation for now. If DUST was a PS2 modded server they could certainly opt to go single shard. EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows. ...wow. I'm not even going to dignify that last sentence with a response. At the point where SOE enables continent locking, actual functioning warpgates, and player-owned bases like they've had marked as "unscheduled" on their fancy roadmap for months, I might consider reinstalling. As for right now, I'm really not that interested in MMOBF3. EVE is a boring game. People haven't fought over anything of significance in years. And that's the "epic" side of the scale. BUT... that is no reason DUST 514 couldn't be an exciting game. Hence the suggestion in the OP. Which you suggest is only possible by turning it into a Planetside 2 mod. Yeah, okay. Just like I said to Sir Eros, everybody has their own opinion, which is one of the beautiful things about being human. Obviously there's a substantial number of people who don't find EVE boring. The key is making your own fun, rather than expecting the game to hand it to you. Like hunting down <1 year mission-runners who don't pulse their D-scanners and jumping them with frigate fleets. Or taking a wormhole 50 jumps out into hostile territory and seeing how many of the fleet survive the trip back. Or getting 50 drunk people together in Rifters, flying up to Jita, and spamming "We are the 1%" and "Occupy Jita" until all the high-sec carebears ***** in the help channels and GM Aldali logs in and gives us 3-day gags in all public channels. The reason I've never gotten "burned out" on EVE is because I never stick with the same thing for too long. I'm always trying something new, and that means it's always fresh. In any case, it's 0300. I need sleep.
Not one of those things is gameplay that EVE provided. You generated the adventure in the barest of sandboxes. Maybe CCP deserves credit for providing the venue. Now tell me again why DUST shouldn't aspire to be more like PS2?
And it's really getting old to bash a game on lies. At least the problems I hope get fixed with DUST 514 actually exist. |
Arkena Wyrnspire
Turalyon Plus
2270
|
Posted - 2013.08.03 08:07:00 -
[20] - Quote
Noc Tempre wrote: EVE has not improved much except graphically over its long life and actually sitting down to attempt "fun" it shows.
Uh, yes it has. A lot. There was a time without mission running, incursions, FW, wormhole space, hacking, capital ships, tech 2 modules, tech 2 ships... the list goes on and on. You come across as a disgruntled EVE newb who probably got ganked on their first trip to lowsec. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1090
|
Posted - 2013.08.03 08:47:00 -
[21] - Quote
PS2 is a terrible game and it's even more boring than Dust.
I don't know why anyone would want anything to do with it. |
Noc Tempre
Internal Error. Negative-Feedback
2329
|
Posted - 2013.08.03 14:44:00 -
[22] - Quote
Himiko Kuronaga wrote:PS2 is a terrible game and it's even more boring than Dust.
I don't know why anyone would want anything to do with it.
Because it is not a terrible game? I'm not sure how you can say that objectively with any hint of sincerity. Maybe it's not a game you like but it certainly captures many of the immersive dynamics DUST 514 originally intended to fulfill.
Pray tell, what could PS2 learn from DUST 514? |
Iron Wolf Saber
Den of Swords
6898
|
Posted - 2013.08.03 15:08:00 -
[23] - Quote
Himiko Kuronaga wrote:PS2 is a terrible game and it's even more boring than Dust.
I don't know why anyone would want anything to do with it.
You must be playing on the same server as I do? Mattherson right? |
Sarducar Kahn
xCosmic Voidx The Superpowers
33
|
Posted - 2013.08.03 15:15:00 -
[24] - Quote
I played PS2 for a few hours, it failed to captivate me, I left. Yet I play dust as a pilot. Not sure why but dust captivates me, OP AA AV or not. |
MlDDLE MANGEMENT
lMPurity
303
|
Posted - 2013.08.03 15:24:00 -
[25] - Quote
Dust Is Terrible, PS2 is better and will continue to be better
EVE is Terrible, SC will be better and continue to be better.
SOE has no business tarnishing its game by allowing any CCP devs near it.
/thread. |
MlDDLE MANGEMENT
lMPurity
303
|
Posted - 2013.08.03 15:27:00 -
[26] - Quote
Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine?
haha the Cry engine is better. Also it wont melt computers Yet another CCP innovation amazing in theory and then utter crap in its actuality.
|
Reefersmokintaz
Seituoda Taskforce Command Caldari State
61
|
Posted - 2013.08.03 15:34:00 -
[27] - Quote
MlDDLE MANGEMENT wrote:Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine? haha the Cry engine is better. Also it wont melt computers Yet another CCP innovation amazing in theory and then utter crap in its actuality.
Really? My computer is just fine when I play eve... Even my **** laptop that has better specs than the PS3 plays eve just fine... Melts computers...Funny one...
How can you say something is better when you have no idea of the competing item? |
Takahiro Kashuken
Red Star. EoN.
792
|
Posted - 2013.08.03 15:36:00 -
[28] - Quote
Bad idea
PS2 is P2W and just a zergfest while it can barely work on PC with a decent framrate
Im waiting till PS4 when it gets optimized |
Mobius Wyvern
BetaMax.
2848
|
Posted - 2013.08.03 15:38:00 -
[29] - Quote
Reefersmokintaz wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:MlDDLE MANGEMENT wrote:Aizen Intiki wrote:hell no. Carbon engine on PS4 and new stuff is all it needs after (hopefully) 1.6. Delusional EVEtard alert. ***** please, have you seen what kind of pretty **** you can make on the Carbon engine? haha the Cry engine is better. Also it wont melt computers Yet another CCP innovation amazing in theory and then utter crap in its actuality. Really? My computer is just fine when I play eve... Even my **** laptop that has better specs than the PS3 plays eve just fine... Melts computers...Funny one... How can you say something is better when you have no idea of the competing item? CryEngine 3 is terrible for trying to run anything more than a 16-player lobby shooter.
Before you even try and call bullshit, why do you think that after anouncing MechWarrior Online as a 24 player game, they released it to Open Beta as a 16 player game, and are only now even testing 12v12?
I've had some experience with development on the CryEngine. It's very pretty, but it's far from perfect. |
Noc Tempre
Internal Error. Negative-Feedback
2329
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Posted - 2013.08.03 15:45:00 -
[30] - Quote
Mobius Wyvern wrote:CryEngine 3 is terrible for trying to run anything more than a 16-player lobby shooter.
Before you even try and call bullshit, why do you think that after anouncing MechWarrior Online as a 24 player game, they released it to Open Beta as a 16 player game, and are only now even testing 12v12?
I've had some experience with development on the CryEngine. It's very pretty, but it's far from perfect.
By your own admission then, DUST must be terrible? Why do you think they announced it as a 48 player game and only now are testing 32? |
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