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61. av and vehicles. from the aspect of a 23mill sp tankeer/ forge gunner/ logi/ dro... - in General Discussions [original thread]
johnhonorcrest2 wrote: Mossellia Delt wrote: dropships are currently more useful then tanks right now. ummmmm are u playin battlefield or dust? assualt dropships do have there usess but if forge guns are in play. rail tanks. people on i...
- by Sarducar Kahn - at 2013.10.02 06:38:00
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62. SP Accrual Chart (with Omega boosters) - in General Discussions [original thread]
But how much does 6months of double omega cost?
- by Sarducar Kahn - at 2013.09.30 12:38:00
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63. Compact nano hive symbol - in Technical Support/Bugs [original thread]
When placed it has the standard hive symbol not the rep hive symbol.
- by Sarducar Kahn - at 2013.09.30 08:14:00
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64. Logi slot layouts - in General Discussions [original thread]
2 lows 3 equipment. Minmatar gets 30 less shield (balanced by more speed) and 2 extra high slots... Why? It then has 1 less slot than min at advanced and is on equal grounds at Proto. Ammar Proto gains only 1 slot over its predecessor, it used t...
- by Sarducar Kahn - at 2013.09.30 07:15:00
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65. Transporting WP in 1.5 - in General Discussions [original thread]
This transport WP should be automatic if the spawn with an mcru and leave instantly. As is I would not float on an objective because they would drop instantly and no 100m means no WP.
- by Sarducar Kahn - at 2013.09.28 17:28:00
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66. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
Will the transport pts be given out for an objective hack eve when the point are given out after the Minuit is up?
- by Sarducar Kahn - at 2013.09.28 13:02:00
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67. [Suggestion] "I Can't see the forge gunner!" - in Feedback/Requests [original thread]
As a vehicler I support this thread. Seeing you ants and which one has the biggest gun is pretty hard.
- by Sarducar Kahn - at 2013.09.28 07:54:00
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68. Announcement:Uprising 1.5 Patch Notes - in General Discussions [original thread]
I'm wondering about headshot points? The reward of a faster kill is suffice.
- by Sarducar Kahn - at 2013.09.28 07:46:00
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69. Replace Weapon Drop With Crafting System - in Feedback/Requests [original thread]
Doc Noah wrote: Thats pretty much where I got the idea from, I just have extreme doubts that there would be a direct connection between Dust and EVE's market. Just look at the influx ISK would have on Dust, I couldnt imagine EVE's resources poo...
- by Sarducar Kahn - at 2013.09.27 21:19:00
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70. Why do logis have so many slots? - in General Discussions [original thread]
KEROSIINI-TERO wrote: Cal logi still has too many slots. Others, not really. Better way than to strip slots would be to swap the extra PG/CPU to bonus for equipment fitting. This would work. They have so much pg/CPU because of the equipment...
- by Sarducar Kahn - at 2013.09.27 21:05:00
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71. [feedback] vehicle collision damage - in Feedback/Requests [original thread]
Collisions with enemy vehicles in air = death even at 2mph as well.
- by Sarducar Kahn - at 2013.09.27 13:08:00
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72. Requests for adv bpo of our choice once we reach 25 mill sp - in Feedback/Requests [original thread]
Can I has an enforcer bpo? :3
- by Sarducar Kahn - at 2013.09.27 06:19:00
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73. [Request] Re-balance Damage Mods - in Feedback/Requests [original thread]
Baal Omniscient wrote: Damage mods in general are an issue in this game and my reasoning is below. I am using the Duvolle AR as an example here, but the same issues hold true through any weapon category you choose to look at with the exception ...
- by Sarducar Kahn - at 2013.09.26 21:52:00
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74. Why do logis have so many slots? - in General Discussions [original thread]
Lt Royal wrote: Well you know how the saying goes: GǣIf you can't beat them, join them!Gǥ Soon. Having 2 Proto logis in the corp and seeing how many WPs they get what else can you do?
- by Sarducar Kahn - at 2013.09.26 10:07:00
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75. Why do logis have so many slots? - in General Discussions [original thread]
Cosgar wrote: You know there's more to modules than shield extenders and armor plates, right? I mentioned dmg mods. I am talking about direct EHP but as you say there are more mods, a kin cat to reduce the loss of speed ect. What else is rel...
- by Sarducar Kahn - at 2013.09.26 10:01:00
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76. Why do logis have so many slots? - in General Discussions [original thread]
They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they ...
- by Sarducar Kahn - at 2013.09.26 06:55:00
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77. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I dislike all of the direct bonus to X equipment/weapon it corals people down a path. I personally love the scrambler but hate Amman frames to the point where I pay for mlt gallente ones instead of using my free Ammar ones. And a 25% fitting cost ...
- by Sarducar Kahn - at 2013.09.26 06:50:00
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78. Petition for all classes. - in Feedback/Requests [original thread]
CLONE117 wrote: the assault is the main infantry. and u cant have a war game with out the main infantry. they r the most versatile of the group. which can use a wide range of weaponry. i see the logistics mostly being used as an assault suit...
- by Sarducar Kahn - at 2013.09.26 06:36:00
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79. SO HOW DO U GUYS EXPECT THE RAIL RIFLE TO ACTUALLY SHOOT? - in General Discussions [original thread]
Aero Yassavi wrote: Cosgar wrote: Long range, high single shot damage, low semi-auto RoF. Expect many tears. Since CCP said it will be the best breach version, I think it's safe to say the base rail rifle model will be full auto. That's no...
- by Sarducar Kahn - at 2013.09.24 19:51:00
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80. Funniest Moments in Dust? - in General Discussions [original thread]
Watched a squad member jump towards a PC with knives, he was in mid air half a foot from the guys face when the PC fired. The dude went flying.
- by Sarducar Kahn - at 2013.09.24 11:42:00
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