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101. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Would need to stop equipment not deploying for heights, could limit it just to DS drops. Loving the idea of swooping in and dropping triage hives into allied battle lines before opening up with MDs to suppress the enemy and allow your frontline to...
- by Sarducar Kahn - at 2013.09.04 21:10:00
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102. there is no real aim assist... - in General Discussions [original thread]
Using my SG and trying to aim in cqc gets me killed, it's too easy to overcompensate now I look at the target once and aimbot does the rest. Test aim assist at close range hip firing somebody.
- by Sarducar Kahn - at 2013.09.04 20:40:00
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103. Has anyone tested blaster turrets as a dropship Gunner? - in General Discussions [original thread]
Yea I was sitting in a tank hitting a dude 10m form the front blaster, except I wasn't hitting. Blaster hit detection now seems worse than shotguns. But initial thoughts on missiles are that they have improved. Maybe they fixed the vehicle movemen...
- by Sarducar Kahn - at 2013.09.04 20:34:00
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104. New outpost is laggy for dropship pilots - in Feedback/Requests [original thread]
I saw a DS disappear earlier, one of my squad mate pilots seems to loose control, as he was about to hit something him and his gunner just disappeared, there one frame gone the next. He flew over my head a minute later. Now that is lag.
- by Sarducar Kahn - at 2013.09.04 06:35:00
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105. CCP made small turrets viable. - in General Discussions [original thread]
Missiles seem to aim better now and blasters seem to have gained shotgun-level hit detection issues. They are my thoughts from only two games in turrets, however this appears to be the common consensus.
- by Sarducar Kahn - at 2013.09.03 21:43:00
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106. LAVs and DS in 1.5 - in Feedback/Requests [original thread]
I think new infantry collision is perfect but as I cannot see health bars I don't know who's hurt and therefore who I should concentrate on smushing or how much damage i am foing when i don't kill. The lack of health bars also means I literally ha...
- by Sarducar Kahn - at 2013.09.03 21:25:00
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107. So, Since CCP didnt want feedback before the patch.. Hows the Swarmlauncher? - in General Discussions [original thread]
I know why they did it. They now have to stand in Los all the time they are firing. Buff is too big but I see what they are trying to do. Shame the that with DS they couldn't hit and run it anyways so it is a direct buff and only a buff against th...
- by Sarducar Kahn - at 2013.09.03 21:01:00
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108. Why do you continusly f over vehicles? - in General Discussions [original thread]
I'm loving the DS camera actually. Would be nice to put the old and new camera views on R3 to suit all players/situations though. AV is still insane.
- by Sarducar Kahn - at 2013.09.03 18:04:00
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109. Unofficial "What's Wrong with 1.4" Thread - in General Discussions [original thread]
DS flying is amazing, fluid controls, decent aiming. But AV is crazy.
- by Sarducar Kahn - at 2013.09.03 17:58:00
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110. How to find Active SP totals - in General Discussions [original thread]
Says at the end of each match. 'Bonus SP remaining' this is the soft ca. After that it is 1sp per WP up to 1000 per match.
- by Sarducar Kahn - at 2013.09.03 13:51:00
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111. Aim Assist + ....A Forge Gun? - in General Discussions [original thread]
FG, sniper and something else are just getting aiming friction when aiming near a target.
- by Sarducar Kahn - at 2013.09.03 13:31:00
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112. Officer Weapons? - in General Discussions [original thread]
I make a point of hitting Thales with orbitals. Irreplaceable stuff is so fun to kill.
- by Sarducar Kahn - at 2013.09.03 09:39:00
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113. Why? this is FAIl (venting) - in General Discussions [original thread]
This is a problem, will this game ever be finished? Eve has had ten years and still has a ten year dev roadmap. At least they will be very actively avoiding power-creeping of new stuff.
- by Sarducar Kahn - at 2013.09.02 23:52:00
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114. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Spotter scopes and passive scanner team relay modules.
- by Sarducar Kahn - at 2013.09.02 17:15:00
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115. Has anyone else noticed... - in General Discussions [original thread]
Chit Hoppened wrote: *shakes head* But why wou... You know what? Not even gonna ask... CCP, you clearly are insane... This. The early release of the saga II was worse but this is still pretty poor.
- by Sarducar Kahn - at 2013.09.02 07:27:00
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116. does the... - in General Discussions [original thread]
Targets one for 30sec with 30sec cool down if it is the same as my Charybdis. It fails, who sits on a merc for 30secs to rep them?
- by Sarducar Kahn - at 2013.09.02 00:11:00
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117. Did snipers get aim assist already? - in General Discussions [original thread]
No. They predict your movements and time the shot.
- by Sarducar Kahn - at 2013.09.01 20:19:00
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118. Insta-sploding dropships - in Feedback/Requests [original thread]
But you don't insta pop. You take damage yes but it's logical amounts.
- by Sarducar Kahn - at 2013.09.01 16:31:00
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119. Insta-sploding dropships - in Feedback/Requests [original thread]
Me and another ADS pilot just got instantly killed by hitting each other while dogfighting twice in the same game. Why do we instantly die on contact with an enemy aerial vehicle? Where is the logic in that mechanic.
- by Sarducar Kahn - at 2013.09.01 15:19:00
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120. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Sarducar Kahn wrote: Snipers on DS = easy counter snipe. It's not as if they can hide up there. snipe someone out of a ds, someone thinks highly of his sniping skills. only takes the pilot to rotate the ship slightly ev...
- by Sarducar Kahn - at 2013.09.01 13:31:00
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