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141. Have you guys noticed.. - in General Discussions [original thread]
Operative 1171 Aajli wrote: CommanderBolt wrote: That a surprising amount of people like to stand still when they see forge balls-o-death flying all over the shop Hint : Keep moving Usually I get shot by a forge gun while moving or in...
- by Sarducar Kahn - at 2013.08.26 21:40:00
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142. How I would make this game better. - in General Discussions [original thread]
Bomber DS is incoming at some point. Will be OP or useless depending on the situation as with all other vehicles ATM. (1 proto AV = useless)
- by Sarducar Kahn - at 2013.08.26 21:37:00
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143. Tower Forge w/o Squad Support [Informational] - in General Discussions [original thread]
I do this with the uplink and make one of my squad give me a hive, then I'm sorted. I will get a Logi eventually to do it properly.
- by Sarducar Kahn - at 2013.08.26 21:33:00
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144. As a logibro, I need to be able to see my teammates health without having to aim... - in General Discussions [original thread]
As a drive and pilot I need to see the health of my gunners so I know when to run and save their suits. Please let me keep health bars for people in my vehicles. They might not have changed it, and shouldn't have but some confirmation would be lov...
- by Sarducar Kahn - at 2013.08.26 21:23:00
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145. IDEA! Scrap metal collected during battle used to pay for vehicles instead of isk. - in Feedback/Requests [original thread]
Seems to me that this would make vehicle users want to be AV infantry with this mining equipment. Which would be just a little annoying.
- by Sarducar Kahn - at 2013.08.25 13:43:00
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146. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
Never used AB, as Caldari I need my highs, probably why I find anything other than an ADS pretty brick like but the ADS does not need one, if I get hit twice by an FG/railgun they are a really good shot, 3 times and I'm dead because if they are th...
- by Sarducar Kahn - at 2013.08.25 09:17:00
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147. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
HTFU wannabee pilots. I put my million isk in DS' to learn how to fly them. Now I can make it do whatever I want (barrel rolls and loop the loops included). There is no way a simple control scheme would allow for the flexibility and absolute freed...
- by Sarducar Kahn - at 2013.08.24 22:25:00
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148. Analysis of Swarm Launchers in 1.4 - in General Discussions [original thread]
Bump. As a pilot I can't take 3 Proto swarmed volleys and now they will be in the air in half the time? How can CCP casually double (almost) SL DPS? I make a point of standing by them but my mill isk DS will be a mill isk coffin for a month.
- by Sarducar Kahn - at 2013.08.24 22:14:00
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149. A few thoughts on passive skill bonuses - in General Discussions [original thread]
BL4CKST4R wrote: Sarducar Kahn wrote: I think proficiency skills are too powerful, a fully skilled mlt AR probably puts out more DPS than a no proficiency Proto AR. I don't like passive skills much but a 25% damage increase can make anything...
- by Sarducar Kahn - at 2013.08.24 12:14:00
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150. A few thoughts on passive skill bonuses - in General Discussions [original thread]
I think proficiency skills are too powerful, a fully skilled mlt AR probably puts out more DPS than a no proficiency Proto AR. I don't like passive skills much but a 25% damage increase can make anything look OP real fast. So I don't like the pas...
- by Sarducar Kahn - at 2013.08.24 07:16:00
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151. I think players are afraid - in General Discussions [original thread]
I think proficiency skills are too powerful, a fully skilled mlt AR probably puts out more DPS than a no proficiency Proto AR. I don't like passive skills much but a 25% damage increase can make anything look OP real fast.
- by Sarducar Kahn - at 2013.08.24 07:10:00
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152. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Zeylon Rho wrote: Exmaple Core wrote: Zeylon Rho wrote: Exmaple Core wrote: I have created threads for all the current AV weapons of Dust to attempt constructive feedback and to create balance between vehicals and AV with the ideas of ...
- by Sarducar Kahn - at 2013.08.24 07:05:00
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153. Dropship pilots, hang in there. - in General Discussions [original thread]
Ryder Azorria wrote: Sarducar Kahn wrote: Yea... Can't believe they did that before the vehicle fix. I normally stand by CCP but this takes the cake. Duh, the battlefield will be littered with the burnt out shells of murder taxis - and not...
- by Sarducar Kahn - at 2013.08.23 13:45:00
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154. Dropship pilots, hang in there. - in General Discussions [original thread]
Yea... Can't believe they did that before the vehicle fix. I normally stand by CCP but this takes the cake.
- by Sarducar Kahn - at 2013.08.23 13:35:00
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155. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
I am a pilot/murder taxi to pay for it... Needless to say I am ****** off right now.
- by Sarducar Kahn - at 2013.08.23 13:33:00
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156. Recon Ships - in Feedback/Requests [original thread]
1700 shields on a fast stealth aircraft? That's a bit much isn't it?
- by Sarducar Kahn - at 2013.08.18 06:33:00
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157. Who remembers when dropships used to be OP? - in General Discussions [original thread]
At least there is still one almost survivable dropship. Go python! Chuck an XT-1 cycled on the front and you can kill things too. So with I had been around for the death bunnies.
- by Sarducar Kahn - at 2013.08.17 21:10:00
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158. One Militia Weapon - in General Discussions [original thread]
But mlt forge guns can kill all but the best vehicles solo. I would know I've been on both ends of the thing.
- by Sarducar Kahn - at 2013.08.17 20:36:00
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159. Argueing the cost of Dropships. - in General Discussions [original thread]
ROADKILLURAZZ wrote: The legend345 wrote: Oh for fucks sake. Everyone know that the dropships ******* suck and are a isk sink. You dont need to convince anybody. Edit lol wtf it doesnt bleep out fucks. Booyaaaa SAYS YOU! I make ALL my ...
- by Sarducar Kahn - at 2013.08.17 19:34:00
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160. EXPERIMENT #3 SNIPER HUNTING EXPEDITION *ISK READ - in General Discussions [original thread]
I would think turret power is based off owners skills. Just sayin.
- by Sarducar Kahn - at 2013.08.14 19:23:00
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