Pages: 1 2 3 4 5 6 [7] 8 9 10 |
121. Finished matches - in Feedback/Requests [original thread]
There should be some type of limitation preventing queuing new players into an almost finished battle. The numbers could use some tweaking. Alternatively how about something that prevents players from leaving the battle after that point has been ...
- by Sana Rayya - at 2013.09.20 20:46:00
|
122. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
How about we get a basic version of the assault scrambler at Lvl 2 in the skill, then move onto new variants?
- by Sana Rayya - at 2013.09.20 19:49:00
|
123. Feedback: Active Scanner (Don't hate me) "Sweep" - in Feedback/Requests [original thread]
You can do the 360 sweep but I'm not sure if you actually scan everything in your twirl. From what I've seen I don't think it does, or at least some enemies don't stay illuminated for the entire duration if you twirl too fast. Haven't confirmed th...
- by Sana Rayya - at 2013.09.20 11:48:00
|
124. [Request] Tired of getting snuck up on? - in Feedback/Requests [original thread]
This sounds like an anti-infantry proximity mine. We don't have those in Dust, probably by design.
- by Sana Rayya - at 2013.09.19 23:58:00
|
125. If you're going to give us 2x SP for our first daily match . . . - in Feedback/Requests [original thread]
Pretty sure it's 2x your WP of your first victory. So hopefully you don't win those matches where they queue you into a battle that's almost over...
- by Sana Rayya - at 2013.09.19 13:46:00
|
126. [Request] Changes to the revive system - in Feedback/Requests [original thread]
It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their needle already hanging ...
- by Sana Rayya - at 2013.09.19 12:17:00
|
127. hand held scanner - in Feedback/Requests [original thread]
If the point of scanning was only to farm WP, no one would be using them at the moment. Most people use them due to the huge advantage imparted by having constant intel on enemy position/direction of view. I myself don't think that scanners need ...
- by Sana Rayya - at 2013.09.18 15:17:00
|
128. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
If uplink spam is mindless then it's just that much easier to destroy them with AOE weapons - fluxes, grenades, MDs, etc. Uplinks are fine as is.
- by Sana Rayya - at 2013.09.11 15:21:00
|
129. Shield module Penalties - in Feedback/Requests [original thread]
If shield extenders and armor plates gave the same amount of HP for basic/advanced/complex, you might have an argument. But they don't. If you want to change it so that complex shield extenders get 148.5 HP (after skill bonus) but have a penalty ...
- by Sana Rayya - at 2013.09.10 13:23:00
|
130. Nerf MD against shield tank suits. - in Feedback/Requests [original thread]
I don't think we need to change anything. If you have a MD and are up against shield tankers use the flux first then rain death with the MD; if you have a ScR and you're up against armor tankers, first strip their shields then finish with a well c...
- by Sana Rayya - at 2013.09.10 12:50:00
|
131. Shield module Penalties - in Feedback/Requests [original thread]
As an armor tanker have you ever fought from a nest of healing nanohives? Or with a core focused repair tool on you? Try that as a shield tanker and see how long you last. The disadvantage to shields is that for medium frames, you can only get u...
- by Sana Rayya - at 2013.09.10 12:40:00
|
132. Drop Uplinks - in Feedback/Requests [original thread]
Now that there is some major zoom on the tacnet map, try zooming in and wiggling the map around. The uplink that doesn't move as much relative to the others is the one on the roof (since it's closer in your bird's eye view).
- by Sana Rayya - at 2013.09.09 12:39:00
|
133. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Regarding the double/triple SP events, an easy way to control the amount of SP earned while not making the event seem like a grind would be to simply award the player with either 1x or 2x the active SP they earned during the event, once that event...
- by Sana Rayya - at 2013.09.05 13:06:00
|
134. Active Scanners - in Feedback/Requests [original thread]
Pretty sure scan info is only shared with squad. If you are not in a squad, only you see the scan results. I tested this while running solo and queueing randomly with a corpmate who was also using a scanner. Will do further testing just to be sure.
- by Sana Rayya - at 2013.09.05 12:15:00
|
135. [BUG] Team Channel Glitch Preventing Queueing Into New Battle - in Feedback/Requests [original thread]
After every game I've played today I've gotten a team channel glitch right after queuing into the next one. In this bug, the team channel appears in the Neocom and any time you try to search for a battle, your queue is automatically cancelled. Thi...
- by Sana Rayya - at 2013.09.04 22:24:00
|
136. [Request] Can we get legs? - in Feedback/Requests [original thread]
If we get legs then female toons should also get boobs!
- by Sana Rayya - at 2013.09.04 12:51:00
|
137. Double sp, - in Feedback/Requests [original thread]
They changed it so the event would start on Wednesday. Believe this was confirmed by CCP Cmdr Wang. But as ladwar mentioned, we will only see a bonus after the event, so everything will appear like business as usual until the bonus is rewarded.
- by Sana Rayya - at 2013.09.04 12:49:00
|
138. Nanocicutry - in Feedback/Requests [original thread]
Chewie Parker wrote: Sana Rayya wrote: The nanocircuitry skill already gives 5% CPU reduction per level on nanohives/nanite injectors. As to your comment about militia nanohives becoming more effective as you skill up, that's what unlocking...
- by Sana Rayya - at 2013.08.28 11:40:00
|
139. Nanocicutry - in Feedback/Requests [original thread]
The nanocircuitry skill already gives 5% CPU reduction per level on nanohives/nanite injectors. As to your comment about militia nanohives becoming more effective as you skill up, that's what unlocking better nanohives is for. Even the basic nano...
- by Sana Rayya - at 2013.08.27 20:25:00
|
140. FOR THE LOVE OF GOD PLEASE FIX THE VANISIHING R/E - in Feedback/Requests [original thread]
Proxies seem to suffer more from disappearing than REs do, as far as I have seen.
- by Sana Rayya - at 2013.08.26 12:13:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 |
First page | Previous page | Next page | Last page |