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141. [REQUEST] Uplink Limit? - in Feedback/Requests [original thread]
Limiting the uplink count is a bad idea, and actually a very ineffective idea if you take time to think about it. Firstly, any limit that could theoretically be reached by a single player (the max uplinks a single player can lay out is 25) could ...
- by Sana Rayya - at 2013.08.26 12:12:00
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142. 1.4 Daily Bonus Feedback - in Feedback/Requests [original thread]
Yeah, it's free SP and you guys are complaining about it? Think of it as being half as good as a passive (so long as you log in) and you don't have to spend a dime to get it.
- by Sana Rayya - at 2013.08.23 14:40:00
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143. Increase WP for 50% / 80% Revives - in Feedback/Requests [original thread]
I support this idea. I miss the extra 100+ WP I get when I don't use my proto needle.
- by Sana Rayya - at 2013.08.22 20:51:00
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144. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
Sgt Kirk wrote: ISK is always lost when you die? That's how this game works? Sorry, I should've been more clear with what I meant by that. By limiting the effectiveness or putting hard caps on equipment, you're essentially making that equ...
- by Sana Rayya - at 2013.08.20 19:53:00
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145. [Request] Give uplinks a signal radius to discourage uplink spam. - in Feedback/Requests [original thread]
The only thing that needs to be changed about uplinks is how they show up on the spawn screen. Currently the spawn circle and timers are too large and the text blends together/clutters up the map - shrinking them would make things a lot more clear...
- by Sana Rayya - at 2013.08.20 19:20:00
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146. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
Another Cal Logi hater who thinks that the racial bonus removal wasn't enough to nerf the class. Anyway, for what it's worth I rarely see Cal Logis who dual tank. Most that I see are pure shield tanks or shield/speed tanks, not armor tanks. Thos...
- by Sana Rayya - at 2013.08.19 12:35:00
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147. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
So a logi, one of the slowest moving classes and with a high scan profile, is able to run into a middle of a group of enemies and kill all of them with a remote explosive (and there already is a delay in activation)? Need I repeat my comment about...
- by Sana Rayya - at 2013.08.18 15:16:00
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148. Why should I ever use the Scrambler Rifle? A couple of Fixes suggsted. - in Feedback/Requests [original thread]
I love the assault scrambler, but don't expect it to shred through armor in the same way it does through shields. However for its purpose, it hits shields harder than a Duvolle at the same proficiency level. Here is how I use it: 1) Find a ripe r...
- by Sana Rayya - at 2013.08.17 10:33:00
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149. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
You need more situational awareness. Those 4 guys were close enough together that one RE killed them, so they could have just as easily been run over with an LAV, spammed by grenades, or fluxed/MDed to death. The fact that a scout made of glass co...
- by Sana Rayya - at 2013.08.17 09:35:00
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150. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Why cook a grenade vs. using REs as grenades: 1) You don't have to be as close to use grenades, and they can be thrown farther, not to mention angled upward. 2) With a properly cooked grenade, there is less of a chance of your opponent dodging it...
- by Sana Rayya - at 2013.08.16 19:52:00
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151. Remote Explosives - Small but Extrememly necessary Fix - in Feedback/Requests [original thread]
Remote explosives should remain as droppables. Requiring an animation is unnecessary and limits their effectiveness because it means you can only place them at your feet. If you use them as a grenade, you need the element of surprise to be effect...
- by Sana Rayya - at 2013.08.16 19:23:00
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152. Number the Drop Uplinks - in Feedback/Requests [original thread]
I don't support any movement to reduce the number of currently deployable uplinks on a map. It is presently 400 uplinks (25 per person active at any time, x16 people) and needs to stay that way. In reality, you'll probably see around 15-30 uplink...
- by Sana Rayya - at 2013.08.16 15:43:00
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153. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
If a Cal Logi wants to dual tank for max buffer, it needs two low slots for fitting modules, meaning it becomes a 5/2 suit. Dual tanking this way results in tank with high buffer but extremely poor regen, hence it is an easy kill once its shields ...
- by Sana Rayya - at 2013.08.16 15:32:00
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154. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
I'm gonna assume that the supply depot auto-replenishment works on the same mechanic as nanohive replenishment (with the exception of healing dropsuit armor). Therefore anything restocked by nanohives are restocked automatically by supply depots, ...
- by Sana Rayya - at 2013.08.16 15:25:00
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155. RE detonation time - in Feedback/Requests [original thread]
Yes, please fix the fizzle bug on REs and especially proxies. Almost every time I deploy proxies at least one will fizzle out.
- by Sana Rayya - at 2013.08.16 15:18:00
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156. Equipment Balancing. - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I have to agree with Sana here. I'm a logi and use a diversity of equipment (even the scanner sometimes). It's not surprising that lone-wolf assaults choose nanohives most of the time. But I don't really feel that the...
- by Sana Rayya - at 2013.08.16 14:58:00
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157. [Feedback] Shield Extenders, Armor plates and Upcoming Plate buff - in Feedback/Requests [original thread]
While I do agree that some of the role bonuses don't make sense (shield recharge for Gal Assault being the primary offender), I don't think there needs to be a change in the way plates or extenders work. A percentage based plate/extender system th...
- by Sana Rayya - at 2013.08.16 14:45:00
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158. [SUGGESTION] Nanohives - in Feedback/Requests [original thread]
All of the ideas proposed by the OP are unnecessary. Nanohives are just fine the way they are. As shaman oga suggested, the proto hives should get a slight nanocluster buff (maybe around 10%) even at the expense of a slight resupply rate nerf if n...
- by Sana Rayya - at 2013.08.16 13:59:00
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159. Equipment Balancing. - in Feedback/Requests [original thread]
I am a Logi and I use everything that BL4CKST4R mentioned with the exception of active scanners (no WP). I regularly make 2000-3000 WP per game if not more (dominations), with probably 60-70% from equipment alone. So yes, this stuff is used, so lo...
- by Sana Rayya - at 2013.08.16 13:25:00
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160. I love the Commando (and I never thought I would) - in Feedback/Requests [original thread]
I always thought the ScR/Mass Driver would be devastating on a Commando. Good for you that you're having fun with it :)
- by Sana Rayya - at 2013.08.15 12:45:00
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