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41. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I don't see why there are so many complaints from mass driver users. Nanohives replenish weapons at the same rate - 15% for K-2s, 30% for Ishukones, etc. What you should complain about isn't the supply rate, but the low number that is your total a...
- by Sana Rayya - at 2014.01.23 17:10:00
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42. Feedback: 1.8 and Active Scanning - Impact and Thoughts. - in Feedback/Requests [original thread]
@ BL4CKST4R - As an E-WAR scout spotter you'd carry a scanner yourself. So you see them on your radar then scan them, and your teammates will know to scan that area with Quantum scanners. @ Aikuch Tomaru - I see what you mean, but I didn't interp...
- by Sana Rayya - at 2014.01.23 17:04:00
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43. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
NK Scout wrote: xp3ll3d dust wrote: I agree that 360 scanning needed to be removed, however scanners have now been hit with a double nerf. Loss of 360 & increased cooldown timers. Just remove the 360 and leave as is. Currently if I'm us...
- by Sana Rayya - at 2014.01.23 08:39:00
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44. Feedback: 1.8 and Active Scanning - Impact and Thoughts. - in Feedback/Requests [original thread]
There will be significant changes to scanning mechanics if the proposed scanning nerfs go through. If the changes were meant to "put scanners in the hands of the specialists", they will certainly do that, but what does that mean exactly? Doesn't i...
- by Sana Rayya - at 2014.01.23 08:21:00
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45. Cloak Questions - in Feedback/Requests [original thread]
Also - can you call in a vehicle/orbital or recall a vehicle while cloaked? Can you be repaired while cloaked? And of utmost importance - does getting shot decloak you? That was hopefully answered but I misrecall if I read the answer.
- by Sana Rayya - at 2014.01.23 02:44:00
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46. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I don't see the extra 25% of dampening from the cloak as a big deal. It's basically like throwing a complex profile dampener on your suit, at the huge cost that the cloaks come with, and a dampener that is only working when your cloak is active. R...
- by Sana Rayya - at 2014.01.23 02:35:00
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47. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
The cloak is supposed to work like sprinting. You have a finite bar signifying the duration of your cloak, and you turn it on and off, and from whatever point you drained, it recharges. The CD time is just the max time it takes to recharge from fu...
- by Sana Rayya - at 2014.01.22 16:52:00
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48. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Question about cloaking - since the cloak dampens scan profile when activated, what happens if a scout is successfully scanned, then activates his cloak resulting in a profile that is lower than the scan precision of the scanner that had illuminat...
- by Sana Rayya - at 2014.01.22 15:11:00
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49. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
K-17D hives are gonna suck even worse now - max HP will be only 320 per hive, and less if you use nanites for ammo... And let's not forget that a full grenade or RE restock requires 24 nanites. So only two restocks per hive... ick.
- by Sana Rayya - at 2014.01.22 11:14:00
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50. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
With the scanner nerf, what's going to happen with the scan animation mechanic? Are we going to have the same scan animation times as before (i.e. 2s for the Quantums)? Seems pointless if it's based on the first instant snapshot when you initiate ...
- by Sana Rayya - at 2014.01.22 11:01:00
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51. Why CCP are you taking my Logi reps Why - in Feedback/Requests [original thread]
I'm hoping that logis will get the 5 HP/s built into the suit, since CCP has decided to do this with many Gallente suits. If not, then just bring triage hives instead of regular ammo hives.
- by Sana Rayya - at 2014.01.20 19:38:00
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52. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
Want logis to use better needles? Give them the incentive to do so by counting the extra points healed with the ADV and Proto needles toward the HP pool that pays out triage points. So if you heal an armor tanker with the 80% needle, 65% of the HP...
- by Sana Rayya - at 2014.01.20 18:55:00
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53. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Scanning Feedback With the new scout bonuses, it looks like the Gal Logi scanning precision bonus will be sticking around. So the new number for scouts to stay hidden will likely be 21dB. Gal Scout will need Lvl 3 in Dampening and one Enhanc...
- by Sana Rayya - at 2014.01.17 13:47:00
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54. [feedback] Gallente scout nerf (please don't let this happen CCP) - in Feedback/Requests [original thread]
I'd be curious to know how many scouts actually used range amplifiers. I did on an alt and wanted to skill this up on my main, but the direction CCP seems to be leaning makes me hesitant to try anything stealth related until 1.8 is set in stone. N...
- by Sana Rayya - at 2014.01.09 14:51:00
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55. Buff the Flux Nanohive! - in Feedback/Requests [original thread]
The Ishukone Nanohive and Ishukone Flux Nanohive have the same ISK cost; the only difference, aside from the 10% buff in radius, is that the Flux requires 6 more CPU.
- by Sana Rayya - at 2014.01.06 20:23:00
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56. Add multiple passive SP boosters - in Feedback/Requests [original thread]
Separate PSNs can't share AUR, if that matters to you.
- by Sana Rayya - at 2014.01.06 16:32:00
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57. Request: Revive Fix - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Instead of stupid outright punishments, how about we make it such that people can only be revived when they actually use the Call For Help mechanic that is already implemented. This. Been pushing for it since July.
- by Sana Rayya - at 2014.01.02 18:17:00
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58. [Suggestion] Improving the Module/Weapon/Equipment Selection Wheel - in Feedback/Requests [original thread]
Good idea.
- by Sana Rayya - at 2014.01.02 15:41:00
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59. [Feedback] Basic simple things matchmaking fails at - in Feedback/Requests [original thread]
Many headaches coming from matchmaking queuing you into nearly finished games could be fixed by a lockout trigger. At a certain time near the end of a match (specified by X number of clones, ticks on the MCC, or minutes left in battle), your "leav...
- by Sana Rayya - at 2014.01.02 15:36:00
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60. Change the scan precision of the Duvolle Focused Active Scanner - in Feedback/Requests [original thread]
I'd support removing them. I don't support changing them so scouts can avoid them easily but medium frames still can't.
- by Sana Rayya - at 2013.12.27 15:05:00
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