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81. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
richiesutie 2 wrote: Unfortunately with ccp making every death count no matter whether you lose a clone or not , your Idea will simply cause more QQ on these already tear-soaked forums because more people will be running the nanite injector a...
- by Sana Rayya - at 2013.12.04 17:43:00
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82. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
xAckie wrote: I dont like the way WP are distributed or thought about in this game. It makes for single player focused game and pushes people to play logi suits to WP farm. You can even get guardian points when repping someone dropping an orbi...
- by Sana Rayya - at 2013.12.04 15:16:00
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83. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
xAckie wrote: you are 'instantly' - as you actually write - adding more WP to using needles. Less need to carry reppers etc. WP for needles should be reduced anyway. As I said. This would actually mean people would use advanced or proto to g...
- by Sana Rayya - at 2013.12.04 13:49:00
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84. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
xAckie wrote: stupid. More WP farming reduce militia basic revives to 15wp and scale up to 60wp How does it encourage more WP farming? The total amount of WP from a revive is still the same (see my example). If anything it encourages other ...
- by Sana Rayya - at 2013.12.04 00:20:00
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85. [Request] Triage Points from Adv/Proto Nanite Injectors - in Feedback/Requests [original thread]
As it stands, logis carrying both nanite injectors and repair tools have little incentive to use the Proto or even Advanced nanite injectors. The high rep rate of repair tools after 1.6 usually allows the revived merc to live through most attacks,...
- by Sana Rayya - at 2013.12.03 20:18:00
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86. [Suggestions] Grenades - in Feedback/Requests [original thread]
Nanite cluster restock for grenades is high enough already. A full restock of grenades is 24 clusters, so it's typically 8 clusters per grenade or 9 grenades per 72 cluster nanohive. Militia grenades consume 12 clusters per restock, as you only ca...
- by Sana Rayya - at 2013.12.03 19:48:00
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87. BPO REMOVAL.........AUR REFUND - in Feedback/Requests [original thread]
Well, if he has 100 copies of each of the four BPOs they are removing, then he stands to gain 1,920,000 AUR if CCPs refund program goes on as planned. That's $960 worth of AUR. Pretty nice haul if you ask me.
- by Sana Rayya - at 2013.11.20 20:15:00
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88. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
As many have said, boosters are the way for new players to catch up with vet players. I started playing when Uprising hit and have 23.5 mil SP - more than some beta players. At a certain SP level, around 15mil or so, a newer player who specializ...
- by Sana Rayya - at 2013.11.14 14:33:00
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89. Let's get rid of the Militia Nanite Injector . - in Feedback/Requests [original thread]
I like militia needlers since there are some fits where I only carry a repper, and having someone else needle a guy means I can rep them for points while not having to stick my own neck out to revive them. What we should really do is get rid of s...
- by Sana Rayya - at 2013.11.12 21:55:00
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90. [Feedback] I don't even care about Triple SP Week anymore. - in Feedback/Requests [original thread]
I capped on Friday :) But like most I was so burned out on Dust that I didn't play much after capping, even though you only needed 334 WP to hit max SP.
- by Sana Rayya - at 2013.11.12 21:53:00
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91. [Request] Better Shield Scaling - in Feedback/Requests [original thread]
Rep tools and repping hives have made the absent or slow recharge of armor meaningless. Two Gal assaults in front of two logis with Six Kin or Lai Dai rep tools on each is 140-176 HP/sec repping, up to 20-30m away. Pretty much impossible to kill u...
- by Sana Rayya - at 2013.11.12 20:49:00
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92. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
Buff assaults by giving them passive damage bonuses to weapons (as mentioned above) or two grenade slots.
- by Sana Rayya - at 2013.11.11 20:56:00
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93. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
Skihids wrote: The prevelence of scanners means it's nearly impossible to hide an uplink again, forcing us to lay down a few more to have any chance of keeping any alive for use. I've noticed that my scanner sometimes fails to detect uplink...
- by Sana Rayya - at 2013.11.01 15:34:00
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94. [REQUEST] Limit the amount of droplinks/nanohives people have on field - in Feedback/Requests [original thread]
While there is some credence to the fact that heavy uplink/hive spam can cause lag in games (especially in the lab room facility), it is also very easy to clear said uplinks. Allotek fluxes + nanohives will get rid of everything and net you a tidy...
- by Sana Rayya - at 2013.11.01 15:02:00
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95. [Feedback] Grinding for prototype suits takes too much time - in Feedback/Requests [original thread]
The time it takes to grind out a new suit is the incentive for buying boosters.
- by Sana Rayya - at 2013.10.31 20:26:00
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96. what reason is there really to run anything but a logi suit? - in Feedback/Requests [original thread]
I'm a proto Cal Logi skilling into a proto Cal Assault suit because once hives/uplinks etc. are deployed, it's much easier to kill using an assault suit than a logi suit. The extra stamina, speed, and sidearm make a huge difference, not to mention...
- by Sana Rayya - at 2013.10.29 20:27:00
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97. Adjust the scanner - in Feedback/Requests [original thread]
You get direction with line of sight detection and passive detection, so you should get it from scanning too. Scanners no longer give a "Some Margin of Error" message. When was the last time you saw this? I have purposefully scanned areas where I...
- by Sana Rayya - at 2013.10.29 20:18:00
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98. Low profile equipment variants - in Feedback/Requests [original thread]
Adding more equipment will just make spamming more rampant. Instead, equipment deployed should match the profile signature of the person deploying it. That way, scouts or people running dampeners would still have a stealth advantage rather than c...
- by Sana Rayya - at 2013.10.29 20:15:00
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99. [REQUEST] Don't queue us into games that are nearly finished. - in Feedback/Requests [original thread]
How many times have you queued into a battle just to hear "MCC damage critical" while waiting in the loading screen? CCP, can't you do something to prevent new queues into games where there is less than 30 seconds left, no clones remaining, or o...
- by Sana Rayya - at 2013.10.25 20:26:00
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100. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Dampening is better than high EHP tanking. When running dampened suits I am almost always at the top of the board with 5+ KDR simply because the enemy didn't see me coming on their scans, whereas I knew exactly where they were and in what directio...
- by Sana Rayya - at 2013.10.24 15:51:00
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