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61. Display Scan profile along with other statistics. - in Feedback/Requests [original thread]
Support. Transparency is always better when it comes to stats.
- by Sana Rayya - at 2013.12.27 15:00:00
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62. [Req] Remote Sensor Dampener - in Feedback/Requests [original thread]
Explain how you propose it would work. Is it hand held or deployable? Spammable or consumable? Does it work for everyone on your team, or only your squad? Etc.
- by Sana Rayya - at 2013.12.25 15:13:00
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63. Reworking the Active Scanner - in Feedback/Requests [original thread]
If scanners were meant only for "snapshots" at a specific angle then they would all be instantaneous, and you wouldn't get any more data when turning around. Yet we have some scanners with 5 second scan durations, allowing you to spin and collect...
- by Sana Rayya - at 2013.12.20 14:52:00
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64. Reworking the Active Scanner - in Feedback/Requests [original thread]
Some scanners have a long scan time for the sole purpose of being able to spin around and scan 360* - i.e. the Creodron Proximity scanner. What they should do is halve the current scan times, and add this to the illumination time. That means that...
- by Sana Rayya - at 2013.12.19 15:58:00
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65. Maybe an active scanner fix - in Feedback/Requests [original thread]
Here you go. Bump it if you like it; it deserves to be restickied too tbh.
- by Sana Rayya - at 2013.12.19 00:38:00
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66. Maybe an active scanner fix - in Feedback/Requests [original thread]
This is just a guess, but since it's a reduction (-20%, -25%) technically the enhanced mod is "greater" because it's less negative. Ya dig?
- by Sana Rayya - at 2013.12.18 21:46:00
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67. Maybe an active scanner fix - in Feedback/Requests [original thread]
You definitely need two complex. I'm not sure how the math works out - I cheat and use hydraSlav's DFT. With two complex, I'm at 26.42 dB in a medium suit. With one complex and one enhanced, I'm only at 28.18. According to the stacking penalty ...
- by Sana Rayya - at 2013.12.18 20:23:00
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68. Maybe an active scanner fix - in Feedback/Requests [original thread]
Yup, you definitely need one complex for a medium frame to dodge Advanced scans. But I'm using Duvolle Quantums on all my fits, so you'll need two complex if you wanna dodge my scans :)
- by Sana Rayya - at 2013.12.18 19:32:00
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69. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
With the way vehicles are, REs should be able to instant kill them provided you can get three or four on there (pretty hard to do unless a tanker is really situationally unaware). I'm not sure if four will take out any tank, but when I use three I...
- by Sana Rayya - at 2013.12.18 11:38:00
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70. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
They can be countered by recalling the vehicle.
- by Sana Rayya - at 2013.12.18 11:05:00
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71. Women are Valkyries!! PLEASE DO NOT REMOVE THE SEXY WALK. - in Feedback/Requests [original thread]
+1
- by Sana Rayya - at 2013.12.13 16:01:00
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72. Shield stacking penalty - in Feedback/Requests [original thread]
In practice, the delay is increased by 50% with five complex extenders. Cal Logi depleted delay is now at 12 seconds with full shields. I've tested this multiple times.
- by Sana Rayya - at 2013.12.11 21:35:00
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73. Why AVers need to take a bite into the mtfu sandwich :) - in Feedback/Requests [original thread]
Calling in RDVs to smash dropships usually works. When it doesn't, the dropship is far enough off not to pose a big threat anyway. For tanks, use REs and AV grenades. The beauty of this is that you don't need to give up a light weapon to be effec...
- by Sana Rayya - at 2013.12.11 18:50:00
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74. vehicles are OP - in Feedback/Requests [original thread]
If you stick to the traditional method of AV (forges/swarms) then you're going to get overrun by infantry when the tanks pull back out of your range. As you have discovered, most tanks can now kite your damage quite easily, and their OP speed mean...
- by Sana Rayya - at 2013.12.11 14:29:00
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75. Shield stacking penalty - in Feedback/Requests [original thread]
Guess what, guys? On a Cal Logi with a full rack of complex extenders, the delay is 12 seconds to start recharging after a self-flux. So the numbers CCP are using are wrong, and they are not applying stacking penalties per module as they do for ar...
- by Sana Rayya - at 2013.12.11 00:34:00
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76. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
Don't bother with swarms as many above have said. Either use AV grenades or REs to take out tanks, and only when they are close enough to do damage. Otherwise concentrate on infantry vs. infantry. Swarms are useless now as light weapons. They sho...
- by Sana Rayya - at 2013.12.10 20:45:00
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77. REQUEST, The Scanner Problem - in Feedback/Requests [original thread]
As Keri said, try using dampeners. If you're too lazy or unwilling to skill into the counter to scanners, then don't complain when you get scanned. You get what you deserve. FYR, you don't immediately drop dead just because you are scanned. Scan ...
- by Sana Rayya - at 2013.12.08 01:05:00
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78. REQUEST, The Scanner Problem - in Feedback/Requests [original thread]
Oh boy, another one. Protip - Lvl 5 scout, Lvl 2 dampening and militia/basic dampener, you dodge 28dB proto scans.
- by Sana Rayya - at 2013.12.07 11:55:00
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79. [Request] Giving scanners defined niche and Scouts some love - in Feedback/Requests [original thread]
Add a 10% buff to HP rep rate/HP revived when logis use repair tools and nanite injectors, and a 10% debuff when other classes use them, and we'll talk.
- by Sana Rayya - at 2013.12.07 10:27:00
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80. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Except you coud fit a proto scout with complex precision enhancers/range amplifiers and get 100m passive scan range with 30db scan fidelity, then sit in a tank and act as passive scanner for anyone in the range of your minimap, all the while farmi...
- by Sana Rayya - at 2013.12.05 12:18:00
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