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221. 1.8 release date is the 25th - in General Discussions [original thread]
I think it's the 25th too. And if it ends up earlier, at least we'll all be pleasantly surprised.
- by Sana Rayya - at 2014.03.05 16:18:00
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222. Biggest Med. Suit Changes: "Sprint Cooldown Changes" - in General Discussions [original thread]
Nice catch, though I must wonder if this is a typo or not. Seems pretty ridiculous that the recharge is that high.
- by Sana Rayya - at 2014.03.05 16:16:00
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223. Keep the grenade Nerf bat away from Flux and AV - in General Discussions [original thread]
If the two grenades work the same way that militia grenades do, then it'll take 12 nanite clusters to restock each grenade. The new nanohives will have 48 clusters (barring Cal Logi bonus) so that's 4 grenades per nanohive. This means people wil...
- by Sana Rayya - at 2014.03.05 14:14:00
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224. sniping in 1.8 is going to SUCK!!!! - in General Discussions [original thread]
calisk galern wrote: just get rid of the gun already =/ Couldn't agree more.
- by Sana Rayya - at 2014.03.05 13:40:00
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225. DEV BLOG! - in General Discussions [original thread]
Wow, only two grenades instead of 3 - that means each one will need 12 nanite clusters to restock. So the new nerfed hives will only restore 4 grenades max per hive, instead of 9...
- by Sana Rayya - at 2014.03.05 10:38:00
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226. I am going to be evil - in General Discussions [original thread]
Cal Sentinel + HMG + LAV will be pretty awesome I think.
- by Sana Rayya - at 2014.03.04 18:51:00
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227. What playstyle allows the fastest character progression? - in General Discussions [original thread]
Goregasm Elite wrote: DUST Fiend wrote: Logistics. Have a fit for nanohives and uplinks, spam those at the start of the match, then switch to your scanner / rep / injector and soak up those points from your squad / random blueberries. Most...
- by Sana Rayya - at 2014.03.04 16:27:00
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228. Hot SP tip for 1.8. - in General Discussions [original thread]
The higher your max ammo, the more ammo you get replenished from each nanohive per cycle. So not only does it give you more ammo when you spawn in, but you take away more if you do restock from a nanohive in game. Same with Boundless REs - they'l...
- by Sana Rayya - at 2014.03.04 14:12:00
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229. 1.8 Caldari Sentinel and Flux Grenades - in General Discussions [original thread]
I think four complex shield energizers will give the Cal Sentinel 126 HP/sec regen. I'm not sure what kind of hit it'd take HP-wise though.
- by Sana Rayya - at 2014.03.03 20:59:00
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230. 1.8 Caldari Sentinel and Flux Grenades - in General Discussions [original thread]
In 1.8 all equipment will have 100 hp. I think fluxes will still do better in terms of equipment clearing since they can go through obstructions (i.e. fluxing the tabletop or bridge from underneath).
- by Sana Rayya - at 2014.03.03 19:39:00
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231. EHP is king - in General Discussions [original thread]
Proto Min Scout + Nova Knife Proficiency 5 + 3x Complex Sidearm Damage Mods = 1809 HP damage from one double-bladed charge swipe. Combine with cloak for a paper-thin heavy slayer :D
- by Sana Rayya - at 2014.03.03 14:12:00
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232. Who ever said........ - in General Discussions [original thread]
Passive scans suck, don't use them... Even on scouts they suck, don't use them... Caldari scouts will be buffed only for passive scans so they''ll suck, don't use them... Please don't use them...
- by Sana Rayya - at 2014.02.27 16:26:00
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233. GALLANTE HEAVY sentinel.. EHP 2,650..... - in General Discussions [original thread]
CLONE117 wrote: isnt the amarr heavy a 600/600 for a total hp of 1200 currently with just the armor and shield upgrades maxed?. wheres that 595 coming from? Their base stats will be changing in 1.8 - check the Features and Ideas Discussion t...
- by Sana Rayya - at 2014.02.27 16:11:00
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234. Shotguns are underpowered - in General Discussions [original thread]
Scout Registry wrote: Recommendation: * Shotgunners should be using Nova Knives or a Fine Rifle. There's a world of difference between a 5m effective range and a 1m effective range. I'm trying to get better with the knives but they are re...
- by Sana Rayya - at 2014.02.27 13:45:00
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235. Nobody wants to say it, but - in General Discussions [original thread]
If there are 3-4 guys bunched up in one area and looking the other way, damn right I'm going to try to remote the lot of them. Doing it from the front is possible but very risky and is sort of a last-ditch effort kind of thing. Usually you can on...
- by Sana Rayya - at 2014.02.27 13:09:00
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236. What's wrong about Skirmish people? - in General Discussions [original thread]
When I play solo scout, I usually play Skirmish. It's pretty easy to hold down an outside point by yourself, and the city points are fun too since enemies aren't as densely packed as they are in doms.
- by Sana Rayya - at 2014.02.26 21:43:00
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237. Scanner Bug ??? or stupid blues - in General Discussions [original thread]
Also, if you are running solo, sometimes the scans of other solo players can interfere with yours and wipe your scan results prematurely. Therefore it is usually a good idea to create a squad even if you are by yourself (doubly so if you manage to...
- by Sana Rayya - at 2014.02.26 20:46:00
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238. GALLANTE HEAVY sentinel.. EHP 2,650..... - in General Discussions [original thread]
According to my math, fully tanked proto heavies with full core shield/armor skills will have max EHP as follows (excluding resistances, and assuming all high/low slots are used for complex shield extenders and complex armor plates): Caldari - 94...
- by Sana Rayya - at 2014.02.26 19:46:00
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239. Why isn't profile dampening and shield delay a stat in fittings? - in General Discussions [original thread]
Please also display dropsuit scan precision and scan range (after modules).
- by Sana Rayya - at 2014.02.26 17:38:00
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240. Best names in Dust 514? - in General Discussions [original thread]
"wait reloading" and "Yep She's Dead" are some of my faves. "Sum1ne Else" can get downright confusing x.x "killed again" is also very funny but for different reasons :D
- by Sana Rayya - at 2014.02.26 13:31:00
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