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141. So cal or gal scout? - in General Discussions [original thread]
CRNWLLC wrote: The Cal scout is going to be forced to dedicate both its low slots to dampeners if it wants to fly under the radar of the Gal scout. It's true that the Gal scout needs to use both its high slots for profile enhancers in order to...
- by Sana Rayya - at 2014.03.19 18:01:00
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142. The Cloak, Psychological Warfare and Positive Changes it will Bring - in General Discussions [original thread]
Skihids wrote: How well will that work when the reds approach 2-3 at a time in loose formation? The Scout won't be able to get them all before being dispatched. One hacks and the other(s) over watch. If I'm guarding a point and more than ...
- by Sana Rayya - at 2014.03.19 16:49:00
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143. What will your go-to-fit be? - in General Discussions [original thread]
I don't see the need for the enhanced sidearm damage mod on your fit. It only adds 57HP of damage to your charge swipe, so you'll still need one charge and one regular swipe to take out a full EHP stacked heavy. My go-to fit will probably still b...
- by Sana Rayya - at 2014.03.19 16:41:00
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144. The Cloak, Psychological Warfare and Positive Changes it will Bring - in General Discussions [original thread]
Quil Evrything wrote: COVERT SUBTERFUGE wrote: Speccing into both but the Cal scout is going to be a great hunter. I was solo defending a point today and thought how awesome it would be to know the enemy is there without them knowing they've...
- by Sana Rayya - at 2014.03.19 14:50:00
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145. So cal or gal scout? - in General Discussions [original thread]
Vulpes Dolosus wrote: Callsign Grave wrote: Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this...
- by Sana Rayya - at 2014.03.19 14:39:00
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146. The Cloak, Psychological Warfare and Positive Changes it will Bring - in General Discussions [original thread]
Death Shadow117 wrote: the cak scout wont find my gal scout But can you find the Cal scout? And how many other people can you find, compared to who the Cal scout can find? If you can't find him and he can't find you, then you're evenly ma...
- by Sana Rayya - at 2014.03.19 14:36:00
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147. So cal or gal scout? - in General Discussions [original thread]
Callsign Grave wrote: Assuming all the passives are lvl 5 how many precision enhancers does a gal scout need to pick up a cal(same other way around)? How many dampener's to hide? Sorry I'm really bad at the math to this game. Assuming the Gal ...
- by Sana Rayya - at 2014.03.19 14:18:00
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148. So cal or gal scout? - in General Discussions [original thread]
I'm getting both, but the biggest advantage of the Cal scout in my opinion is that with two advanced precision enhancers, it scans every medium or heavy suit in the game regardless of their dampening level or cloak. That's pretty huge. It's also ...
- by Sana Rayya - at 2014.03.19 14:05:00
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149. The Cloak, Psychological Warfare and Positive Changes it will Bring - in General Discussions [original thread]
And that's why I'm skilling up Gal, Cal, and Min scouts. I already do outside point defense on my own - it's one of the best ways to get in knife practice. The cloak will make it much more entertaining and add survivability. However the non-scout...
- by Sana Rayya - at 2014.03.19 13:32:00
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150. Best scout weapons in 1.8 - in General Discussions [original thread]
I'll be sticking with SG/SMG (both BPOs) and my CR/IshNoKs. I'm glad I didn't spent a single skill point in shotguns as the proficiency nerf doesn't affect me :)
- by Sana Rayya - at 2014.03.19 13:19:00
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151. 1.8 FOTM - in General Discussions [original thread]
We'll see how things play out once 1.8 hits, but I'm thinking plate stacked scout suits depending on cloak will be very surprised when they get shotgunned from behind while invisible. Not only could a Cal scout get the drop on you, but your gun is...
- by Sana Rayya - at 2014.03.19 10:11:00
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152. Shotgun funeral - in General Discussions [original thread]
You'll need 4 shots max with a standard shotgun to kill any heavy in 1.8.
- by Sana Rayya - at 2014.03.18 18:39:00
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153. SDE confirms shotgun proficiency change - in General Discussions [original thread]
Ivy Zalinto wrote: There isnt a damn thing wrong with shotguns hitting hard against shields. The militia level works just fine for me even against tanked proto's. It may take a few shots but still. Having any damage bonus at all is kinda a plus...
- by Sana Rayya - at 2014.03.18 18:03:00
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154. Caldari scout in theory and practise - in General Discussions [original thread]
Even 45m is enough passive range for a scout. Heck, you could probably manage with 37.5m (no range amps at all but Lvl 5 in the skill) depending on the map. The cloak will also do a lot to mitigate the need for huge passive range, as when you ar...
- by Sana Rayya - at 2014.03.18 17:58:00
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155. Will the Cloak have an operation skill bonus? - in General Discussions [original thread]
Looks like the patch notes answered my question: CCP Logibro wrote: Reav Hannari wrote: What is the skill rank for Cloaking? Does it do anything other than unlock the cloaking device? Rank 3, nothing other than unlocks cloaking. Anyw...
- by Sana Rayya - at 2014.03.18 17:42:00
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156. Will the Cloak have an operation skill bonus? - in General Discussions [original thread]
Iron Wolf Saber wrote: All I know its a regular equipment skill; so far just assume its unlocks only because I been poking on function and not getting answers. Maybe they should release special variants then, unlocked at Lv2/4, to be in lin...
- by Sana Rayya - at 2014.03.18 15:41:00
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157. Will the Cloak have an operation skill bonus? - in General Discussions [original thread]
Cody Sietz wrote: Sana Rayya wrote: Cody Sietz wrote: Nanocircuitry has a bonus? Yeah, there's a 5% reduction in CPU usage for nanohives/nanite injectors per level. ...SAY WHATTTTTT!? All this time...I've been squeezing hives and co...
- by Sana Rayya - at 2014.03.18 15:39:00
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158. Will the Cloak have an operation skill bonus? - in General Discussions [original thread]
Cody Sietz wrote: Nanocircuitry has a bonus? Yeah, there's a 5% reduction in CPU usage for nanohives/nanite injectors per level.
- by Sana Rayya - at 2014.03.18 15:36:00
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159. Will the Cloak have an operation skill bonus? - in General Discussions [original thread]
Yes, I know it's a piece of equipment and only nanocircuitry has a hidden bonus, but hear me out. There are only three cloak module variants - basic, advanced, and proto, unlocked at Lv1, Lv3, and Lv5 (barring Aurum or LP versions). All of the mo...
- by Sana Rayya - at 2014.03.18 15:26:00
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160. Patch Notes? - in General Discussions [original thread]
I tried looking at the patch note post times of the previous patches, but the results were somewhat inconsistent (from 6pm - 10pm Iceland time). So they'll most likely come some time in the next six hours.
- by Sana Rayya - at 2014.03.18 15:10:00
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