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Kigurosaka Laaksonen
DUST University Ivy League
464
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Posted - 2014.03.03 16:24:00 -
[1] - Quote
Hopefully I'm doing this math wrong. It looks like even a STD Flux will wipe out a max skilled CalSent's tank.
With max skills and no mods, a CalSent will have 656 shield HP (rounded down, 525 base shield HP + 25% from Dropsuit Shield Upgrades, (5% Shield HP per level.))
I'm assuming the Sentinel's resist bonus applies to grenade damage since, you know, grenades are all splash damage. After the max skilled CalSent's bonuses are applied, the STD Flux will still do 900 Shield HP of damage, and totally wipe out your shield.
Am I understanding this right that any Joe Schmoe with a STD Flux will be able to wipe out any CalSent's tank and then finish him off with a peashooter?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Rogue Saint
Science For Death
991
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Posted - 2014.03.03 16:27:00 -
[2] - Quote
Kigurosaka Laaksonen wrote: With max skills and no mods, a CalSent will have 656 shield HP (rounded down, 525 base shield HP + 25% from Dropsuit Shield Upgrades, (5% Shield HP per level.))
Why you running without shield upgrades?
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Frank Olson Usul
BLACK-GUARD Die Fremdenlegion
70
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Posted - 2014.03.03 16:28:00 -
[3] - Quote
I don't know of you got your numbers right, but it would be ok. The FLUX grenade is a special duty weapon. Not too many people use it. If it's only good against shields and equipment, so be it. |
Beck Weathers
Ghosts of Dawn General Tso's Alliance
580
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Posted - 2014.03.03 16:28:00 -
[4] - Quote
Ahem
it has a 1 second depleated shield recharge delay.
That is all
These forums must be located in the Californin country side, there is whine as far as the eye can see.
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
954
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Posted - 2014.03.03 16:29:00 -
[5] - Quote
Kigurosaka Laaksonen wrote:Hopefully I'm doing this math wrong. It looks like even a STD Flux will wipe out a max skilled CalSent's tank.
With max skills and no mods, a CalSent will have 656 shield HP (rounded down, 525 base shield HP + 25% from Dropsuit Shield Upgrades, (5% Shield HP per level.))
I'm assuming the Sentinel's resist bonus applies to grenade damage since, you know, grenades are all splash damage. After the max skilled CalSent's bonuses are applied, the STD Flux will still do 900 Shield HP of damage, and totally wipe out your shield.
Am I understanding this right that any Joe Schmoe with a STD Flux will be able to wipe out any CalSent's tank and then finish him off with a peashooter? They're AV.
Assassination is my thing.
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NextDark Knight
Hellstorm Inc League of Infamy
236
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Posted - 2014.03.03 16:29:00 -
[6] - Quote
Still gonna be a sweet suit... 1.8 gonna be all qq about cal heavies with laser riffles
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Vitharr Foebane
Living Like Larry Schwag
707
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Posted - 2014.03.03 16:30:00 -
[7] - Quote
Kigurosaka Laaksonen wrote:Hopefully I'm doing this math wrong. It looks like even a STD Flux will wipe out a max skilled CalSent's tank.
With max skills and no mods, a CalSent will have 656 shield HP (rounded down, 525 base shield HP + 25% from Dropsuit Shield Upgrades, (5% Shield HP per level.))
I'm assuming the Sentinel's resist bonus applies to grenade damage since, you know, grenades are all splash damage. After the max skilled CalSent's bonuses are applied, the STD Flux will still do 900 Shield HP of damage, and totally wipe out your shield.
Am I understanding this right that any Joe Schmoe with a STD Flux will be able to wipe out any CalSent's tank and then finish him off with a peashooter? You know that Caldari sentinel has a 1 sec depleted recharge delay so they better get to you fast otherwise your shields rep. I also predict that most people will be rocking locus nades
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Cody Sietz
Bullet Cluster Legacy Rising
2470
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Posted - 2014.03.03 16:36:00 -
[8] - Quote
Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all This.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
432
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Posted - 2014.03.03 16:37:00 -
[9] - Quote
Frank Olson Usul wrote:The FLUX grenade is a special duty weapon. Not too many people use it. If it's only good against shields and equipment, so be it.
What are you talking about? If a player isn't actively running flux when they see or are killed by a CalHeavy, all they need to do is go to the fitting screen and swap their locus for flux, or run to a supply depot if they have a pre-made flux fit. There isn't a separate skill for flux grenades.
32db Mad Bomber.
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Lorhak Gannarsein
Science For Death
1872
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Posted - 2014.03.03 16:42:00 -
[10] - Quote
Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all
This.
Anyone who bricks a CalSent is doing it very wrong.
Rechargers at lower levels, and energisers when you have the slots for extenders to compensate for lost shields. And then a regulator in the low at proto to compensate for the delay penalty.
If you're soloing, tough the extra penalty out and fit a complex repper. Boundless and Magsec and you're golden.
And everything will die. Except maaaaybe an Amarr Heavy can solo you thanks to better damage output and resistances.
Forge on for great justice!
Defend the meek! Destroy the weak!
Q-sync breaches into the rectum of everyone else!
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Luk Manag
of Terror TRE GAFFEL
323
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Posted - 2014.03.03 16:47:00 -
[11] - Quote
Cal Heavies will not be damage tankers unless we see a remote shield rep tool. My Cal Heavy will be an AV sniper. Shield mods will not be used. I'll have 3 heavy damage mods, and the 4th high will be a sidearm damage mod when I'm running Prototypes because +66 shield points would be a waste (I might experiment with rechargers, but I doubt it.). I'll be ducking in and out of cover.
There will be bullets. ACR+SMG
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Kigurosaka Laaksonen
DUST University Ivy League
464
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Posted - 2014.03.03 18:21:00 -
[12] - Quote
A few points.
I'm not sure why Rogue Saint had the idea that I'm running without Shield Upgrades V. I am. Not everyone is. I was clarifying for my post that I was using numbers including that skill.
Frank Olson, Flux grenades are no where near as rare in my experience as they seem to be in yours. I see Flux spam all the time.
Beck Weathers and the other 1 sec depleted shield recharge delay crowd. I know. I mention the case of a gorup of shield tanked CalSent's getting hit by an EMP OB.
So how fast are those shields recharging? 30HP/s, base. Someone tosses a flux, comes around the corner 2 secs after your shields are wtfpwn'ed. After the 1st sec, without mods, you've recovered 30 shield. Dude barbeques you with basically whatever weapon he's holding. Or even better, armor tanker gets caught in his own flux, already in your face, and starts shooting you right away. What happens then? You get wasted. There's no rush to kill a CalSent after he gets fluxed. Especially once you've recover 100 or so shield HP and a single shot will activate your regular shield recharge delay of 4s.
Smooth Assassin, you quoted my whole post and then said "They're AV +AE". What are? Fluxes? CalSents? Not fluxes, because I'll run them like I said above. I'll fit up an armor tank, and pop a flux in my own face to take down a CalSent and then burn through his little bit of armor.
Luk Manag, with 1.8 bringing the full line up of (supposedly) dedicated shielding tanking Caldari suits, I would love to see shield reppers. Just a point on your shield extender bit, yeah, putting any shield extender on a CalSent would be usless. 66HP from a complex extender is only a 10% increase to your HP with max skills, but by the time you get Shield Extension V to use complex extenders, you get a 10% bonus to their efficacy, so complex extenders will give you 72 HP. Which is still basically useless compared to the CalSents pool of shield HP.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7084
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Posted - 2014.03.03 18:30:00 -
[13] - Quote
Flux grenade is a specialized grenade.
If it DIDN'T wipe out shields, locus grenades would do everything better. Literally everything.
Well maybe except wiping out uplinks, but bleh.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
336
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Posted - 2014.03.03 18:35:00 -
[14] - Quote
Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all And with 2 cplx energizers (which it more than has room to fit) it pulls back shields at 80hp/s 1 sec after being fluxed or 4s after taking regular damage. Gets better with a regulator too. |
ALT2 acc
211
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Posted - 2014.03.03 18:36:00 -
[15] - Quote
Kigurosaka Laaksonen wrote:A few points. I'm not sure why Rogue Saint had the idea that I'm running without Shield Upgrades V. I am. Not everyone is. I was clarifying for my post that I was using numbers including that skill. Frank Olson, Flux grenades are no where near as rare in my experience as they seem to be in yours. I see Flux spam all the time. Beck Weathers and the other 1 sec depleted shield recharge delay crowd. I know. I mention the case of a gorup of shield tanked CalSent's getting hit by an EMP OB. So how fast are those shields recharging? 30HP/s, base. Someone tosses a flux, comes around the corner 2 secs after your shields are wtfpwn'ed. After the 1st sec, without mods, you've recovered 30 shield. Dude barbeques you with basically whatever weapon he's holding. Or even better, armor tanker gets caught in his own flux, already in your face, and starts shooting you right away. What happens then? You get wasted. There's no rush to kill a CalSent after he gets fluxed. Especially once you've recover 100 or so shield HP and a single shot will activate your regular shield recharge delay of 4s. Smooth Assassin, you quoted my whole post and then said "They're AV +AE". What are? Fluxes? CalSents? Not fluxes, because I'll run them like I said above. I'll fit up an armor tank, and pop a flux in my own face to take down a CalSent and then burn through his little bit of armor. Luk Manag, with 1.8 bringing the full line up of (supposedly) dedicated shielding tanking Caldari suits, I would love to see shield reppers. Just a point on your shield extender bit, yeah, putting any shield extender on a CalSent would be usless. 66HP from a complex extender is only a 10% increase to your HP with max skills, but by the time you get Shield Extension V to use complex extenders, you get a 10% bonus to their efficacy, so complex extenders will give you 72 HP. Which is still basically useless compared to the CalSents pool of shield HP. 72 is plemty for the new ttk, besides a heavy needs his hp
Trolling proficiency 5
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ALT2 acc
211
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Posted - 2014.03.03 18:38:00 -
[16] - Quote
MINA Longstrike wrote:Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all And with 2 cplx energizers (which it more than has room to fit) it pulls back shields at 80hp/s 1 sec after being fluxed or 4s after taking regular damage. Gets better with a regulator too. Its actually 65 hp/s with 2 complex, skills btw
Trolling proficiency 5
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7113
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Posted - 2014.03.03 18:38:00 -
[17] - Quote
Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all Which by the way makes complete sense and I was suggesting such a short delay before they even made the announcement. Caldari Sentinels won't benefit from instant and constantly healing repair tools nearly as much as the other sentinels, so it needs to be able to get its shields back up quickly.
Mail me in game if interested in learning about the Amarr Empire and serving them in Faction Warfare.
Amarr Victor!
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
336
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Posted - 2014.03.03 18:41:00 -
[18] - Quote
ALT2 acc wrote:MINA Longstrike wrote:Beck Weathers wrote:Ahem
it has a 1 second depleated shield recharge delay.
That is all And with 2 cplx energizers (which it more than has room to fit) it pulls back shields at 80hp/s 1 sec after being fluxed or 4s after taking regular damage. Gets better with a regulator too. Its actually 65 hp/s with 2 complex, skills btw 30 * (96 *1.15) * ((96 *1.15) *.87) = 80.18 |
Llast 326
An Arkhos
2149
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Posted - 2014.03.03 18:42:00 -
[19] - Quote
Out of curiosity Would a stacking penalty apply to Energizers and regulators together?
KRRROOOOOOM
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ALT2 acc
211
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Posted - 2014.03.03 18:47:00 -
[20] - Quote
Llast 326 wrote:Out of curiosity Would a stacking penalty apply to Energizers and regulators together? They are separate
Trolling proficiency 5
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Llast 326
An Arkhos
2151
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Posted - 2014.03.03 18:48:00 -
[21] - Quote
ALT2 acc wrote:Llast 326 wrote:Out of curiosity Would a stacking penalty apply to Energizers and regulators together? They are separate
KRRROOOOOOM
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Kigurosaka Laaksonen
DUST University Ivy League
465
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Posted - 2014.03.03 18:50:00 -
[22] - Quote
Regulators effect shield recharge and depleted shield recharge delay times. Energizers effect shield recharge rate and total shield HP. They effect different stats so stacking penalties don't apply between an energized and a regulator.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Squagga
The State Protectorate
263
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Posted - 2014.03.03 18:58:00 -
[23] - Quote
You're missing the fact that most people throw like a girl. Not that difficult to avoid
Reloading, the silent killer.
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Spectral Clone
Dust2Dust. Top Men.
1460
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Posted - 2014.03.03 19:34:00 -
[24] - Quote
Cat Merc wrote:Flux grenade is a specialized grenade.
If it DIDN'T wipe out shields, locus grenades would do everything better. Literally everything.
Well maybe except wiping out uplinks, but bleh.
Sleek Locus is gonna be the equipment slayer in 1.8.
Splash Damage: 200 Blast Radius: 9 m
Drop it like its hat.
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ALT2 acc
213
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Posted - 2014.03.03 19:36:00 -
[25] - Quote
Spectral Clone wrote:Cat Merc wrote:Flux grenade is a specialized grenade.
If it DIDN'T wipe out shields, locus grenades would do everything better. Literally everything.
Well maybe except wiping out uplinks, but bleh. Sleek Locus is gonna be the equipment slayer in 1.8. Splash Damage: 200 Blast Radius: 9 m Equipment have 400 hp... or 450
Trolling proficiency 5
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Spectral Clone
Dust2Dust. Top Men.
1460
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Posted - 2014.03.03 19:37:00 -
[26] - Quote
ALT2 acc wrote:Spectral Clone wrote:Cat Merc wrote:Flux grenade is a specialized grenade.
If it DIDN'T wipe out shields, locus grenades would do everything better. Literally everything.
Well maybe except wiping out uplinks, but bleh. Sleek Locus is gonna be the equipment slayer in 1.8. Splash Damage: 200 Blast Radius: 9 m Equipment have 400 hp... or 450
Not in 1.8 it wont ;)
Drop it like its hat.
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
908
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Posted - 2014.03.03 19:39:00 -
[27] - Quote
In 1.8 all equipment will have 100 hp.
I think fluxes will still do better in terms of equipment clearing since they can go through obstructions (i.e. fluxing the tabletop or bridge from underneath). |
Spectral Clone
Dust2Dust. Top Men.
1462
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Posted - 2014.03.03 19:40:00 -
[28] - Quote
Sana Rayya wrote:In 1.8 all equipment will have 100 hp.
I think fluxes will still do better in terms of equipment clearing since they can go through obstructions (i.e. fluxing the tabletop or bridge from underneath).
Ahh, of course. That is true.
Drop it like its hat.
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Arkena Wyrnspire
Fatal Absolution
10330
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Posted - 2014.03.03 20:10:00 -
[29] - Quote
ALT2 acc wrote:Llast 326 wrote:Out of curiosity Would a stacking penalty apply to Energizers and regulators together? They are separate
This is incorrect.
You have long since made your choice. What you make now is a mistake.
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ALT2 acc
217
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Posted - 2014.03.03 20:11:00 -
[30] - Quote
Arkena Wyrnspire wrote:ALT2 acc wrote:Llast 326 wrote:Out of curiosity Would a stacking penalty apply to Energizers and regulators together? They are separate This is incorrect. Wtf, they do not have the same thing, 1 will not make the other worse.
Trolling proficiency 5
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