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181. Lvl 5 gallente scout unscannable? - in General Discussions [original thread]
Focused scanners will scan down to 15dB only with the Gal Logi, but they are still crap. Don't tell him about the Cal Scout, I wanna see his WTF?!? expression when he gets shotgunned in the face while cloaked for the first time.
- by Sana Rayya - at 2014.03.15 07:59:00
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182. Lvl 5 gallente scout unscannable? - in General Discussions [original thread]
Crimson Cerberes wrote: Without fitting one module the gallente scout will be immune to all scanners except for the proto focused (unless you have a gallente logi). It will also be immune to all passive scanning without modules. Fit one damp ...
- by Sana Rayya - at 2014.03.15 07:48:00
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183. scanner confusion - in General Discussions [original thread]
Though with CCP making the scanning mechanic a 'snapshot' now, I guess they will do away with the scan interval time? So once you scan you will be able to put your scanner away immediately after instead of being vulnerable for the two or so second...
- by Sana Rayya - at 2014.03.15 07:40:00
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184. Event Question...what "counts" as being in a match? - in General Discussions [original thread]
An argument could be made that staying until the end of match screen and getting the payout counts as a complete match, regardless of when you were thrown into one. If you were to do this for ten matches and didn't receive the SP, I think you woul...
- by Sana Rayya - at 2014.03.14 20:58:00
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185. Bring Back Logi Lav - in General Discussions [original thread]
I'd rather they just introduce a remote rep module. If LLAVs become the unkillable LAVs as they were before, then things are gonna suck. We have enough people jumping in and out of LAVs without reintroducing LLAVs, particularly now that no one ...
- by Sana Rayya - at 2014.03.14 20:22:00
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186. What the cloak means for the scout suit - in General Discussions [original thread]
8213 wrote: As usual, CCP likes to take the skill out of things and just let the gear to all the work. Scouting will go from a skill of being undetected and smart play, to just relying on a crutch; the cloak. With the nerfs to scanners (and th...
- by Sana Rayya - at 2014.03.14 20:15:00
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187. What the cloak means for the scout suit - in General Discussions [original thread]
I think the biggest advantage is disappearing completely when you stay still. So you activate your cloak, run behind a guy, and should he have the presence of mind to check his tail, you immediately stop and become invisible. Move forward when he ...
- by Sana Rayya - at 2014.03.14 20:03:00
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188. Thoughts on the Equipment Changes - in General Discussions [original thread]
Active scanners will be pretty crappy in 1.8. Good thing I have already unlocked the uber-OP passive scans :)
- by Sana Rayya - at 2014.03.14 19:25:00
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189. Cloaking skill multiplier - in General Discussions [original thread]
I'm gambling on it being a 3x multiplier. And for those who think it should have a higher SP/ISK cost, let's point out that it does nothing, in itself, to generate any WP unlike all other forms of equipment.
- by Sana Rayya - at 2014.03.14 18:27:00
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190. Cloaking skill multiplier - in General Discussions [original thread]
Scout fitting bonus is 15% per level, so 75% at Lv5.
- by Sana Rayya - at 2014.03.14 18:12:00
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191. Boosters and the event. - in General Discussions [original thread]
Pretty sure that you will be fine so long as you activate or have one running between downtime today (already passed) and downtime tomorrow. If for some reason you don't get bonus SP applied once the event is paid out, you could probably send a t...
- by Sana Rayya - at 2014.03.14 15:34:00
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192. Minmatar in 1.8? - in General Discussions [original thread]
FLAY LOCKED wrote: Sana Rayya wrote: Minmatar will be really good at running away. The slow down effect of being shot at begs to differ. Actually my post was in reference to the stamina recharge buff that all Minmatar suits seem to be g...
- by Sana Rayya - at 2014.03.14 13:54:00
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193. Minmatar in 1.8? - in General Discussions [original thread]
Minmatar will be really good at running away.
- by Sana Rayya - at 2014.03.14 13:35:00
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194. Who's really laughing in 1.8 - in General Discussions [original thread]
I wonder - with the super EHP heavies of 1.8, could you still roadkill them with LAVs at high speed? Or would it blow up the LAV?
- by Sana Rayya - at 2014.03.13 20:49:00
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195. Scanning Table 1.8 - in General Discussions [original thread]
Haerr wrote: Sana Rayya wrote: I'm thinking that the stacking penalty error for negative modifiers will probably still apply in 1.8. I'm also thinking that stacking penalties will apply for the cloak, but even if it doesn't, cloak + 1 comple...
- by Sana Rayya - at 2014.03.13 18:22:00
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196. Help me understand: who is receiving a buff from higher ttk? - in General Discussions [original thread]
I see it as a buff to shotgun scouts :) There will be a direct damage nerf to many other weapons that often kill me, plus the proficiency nerf by applying it only to the "strong" aspect of each weapon profile. Shotgun buff by (potentially) allow...
- by Sana Rayya - at 2014.03.13 17:25:00
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197. Advice What to do with SP respec - in General Discussions [original thread]
Not all core skills are worth maxing. The fitting skills are worth it, and to a lesser extent, the light/heavy/sidearm/explosive weapon skills, depending on whether those are needed for that last bit of CPU on specific fits. But as a scout, you ...
- by Sana Rayya - at 2014.03.13 16:22:00
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198. Scanning Table 1.8 - in General Discussions [original thread]
I'm thinking that the stacking penalty error for negative modifiers will probably still apply in 1.8. I'm also thinking that stacking penalties will apply for the cloak, but even if it doesn't, cloak + 1 complex will still have the same dB value o...
- by Sana Rayya - at 2014.03.13 14:29:00
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199. But wait! There's more! - in General Discussions [original thread]
I'd be happy if they told us how the cloaks would work already, and in detail. A Q&A session would be ideal.
- by Sana Rayya - at 2014.03.13 13:29:00
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200. nova knife ttk in 1.8 - in General Discussions [original thread]
Normal swipe damage (assuming both hits connect) is 2.266666x the base damage per single knife. The charge up damage (again assuming both hits connect) is 4.977777x the base damage per single knife. Nova knives do the same damage regardless of whe...
- by Sana Rayya - at 2014.03.13 13:04:00
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