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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
92
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Posted - 2014.02.27 15:30:00 -
[61] - Quote
Maybe so, But that gives you only 1 hp per second lol, Meaning someone could come in and hit you hard, and you won't recover all that health that fast.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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shadow drake35
Mocking Bird Inc.
65
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Posted - 2014.02.27 15:31:00 -
[62] - Quote
Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
4 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more. thats op amarr should be able to have best heavy minitar for logi cal for assault and gal for scout
The Mercenary Way
Who careswhat i use as long as the job is done and i get paid.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
92
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Posted - 2014.02.27 15:33:00 -
[63] - Quote
shadow drake35 wrote:Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
4 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more. thats op amarr should be able to have best heavy minitar for logi cal for assault and gal for scout Again, Do you realize that the suit has very little shield, And the build would have like 1 HP repair/Second Meaning a sizable hit would cripple it. Once you make a dent in the health, It will go down fast. Lol one Plasma cannon/Forge Shot and you'll waste half the health easy.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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calisk galern
BurgezzE.T.F General Tso's Alliance
1967
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Posted - 2014.02.27 15:36:00 -
[64] - Quote
Cat Merc wrote:A. Where are the armor repairers? At least one is needed
B. 15% resist applies to armor, not total HP
C. Where are you getting 50% from? You take BASE HP, then add +25% for armor and shields. On top of that, you take plates/extenders, add +10% to those and then slap them on suits.
You can't put extenders/plates first and THEN add the bonus.
Actual max eHP: Base HP: 525 * 1.25 + 390 * 1.25 = 1143 Plates: (132 * 1.1) * 4 = 580 Extenders: 66 * 1.1 = 72.6 Total HP = 1795 15% resist total HP: 2014
2014 is the maximum eHP a Gal heavy can have.
thank you for using real math =) |
Awry Barux
Ametat Security Amarr Empire
1218
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Posted - 2014.02.27 15:36:00 -
[65] - Quote
WolfeXXVII wrote:Cat Merc wrote:A. Where are the armor repairers? At least one is needed
B. 15% resist applies to armor, not total HP
C. Where are you getting 50% from? You take BASE HP, then add +25% for armor and shields. On top of that, you take plates/extenders, add +10% to those and then slap them on suits.
You can't put extenders/plates first and THEN add the bonus.
Actual max eHP: Base HP: 525 * 1.25 + 390 * 1.25 = 1143 Plates: (132 * 1.1) * 4 = 580 Extenders: 66 * 1.1 = 72.6 Total HP = 1795 15% resist total HP: 2014
2014 is the maximum eHP a Gal heavy can have. on top of that heavies should be OP compared to an assault suit so before you FOTM fukers with gal logi's start pitchen a fit realize that the heavies effectively way 2-3 times as much as the assault that alone warrents 3000 EHP and a fuk ton a damage that I haven't seen since early chromozome shoties
You just won't shut up will you? Making baseless claims off of weight (weigh, not way) again, in a new thread because I beat you in yours. Stop. Talking. Heavies are fine now and they'll be fine in 1.8, better even, they don't need an idiot like you arguing for another heavy buff.
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Orion Sanjeet
Fatal Absolution General Tso's Alliance
40
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Posted - 2014.02.27 15:36:00 -
[66] - Quote
Spectral Clone wrote:Srsly, L2math.
Ugh, that spelling gave me pubescent acne. Seriously, if you are on a keyboard it doesn't take long to spell it correctly. |
Soldier Sorajord
Subsonic Synthesis RISE of LEGION
92
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Posted - 2014.02.27 15:39:00 -
[67] - Quote
Awry Barux wrote:WolfeXXVII wrote:Cat Merc wrote:A. Where are the armor repairers? At least one is needed
B. 15% resist applies to armor, not total HP
C. Where are you getting 50% from? You take BASE HP, then add +25% for armor and shields. On top of that, you take plates/extenders, add +10% to those and then slap them on suits.
You can't put extenders/plates first and THEN add the bonus.
Actual max eHP: Base HP: 525 * 1.25 + 390 * 1.25 = 1143 Plates: (132 * 1.1) * 4 = 580 Extenders: 66 * 1.1 = 72.6 Total HP = 1795 15% resist total HP: 2014
2014 is the maximum eHP a Gal heavy can have. on top of that heavies should be OP compared to an assault suit so before you FOTM fukers with gal logi's start pitchen a fit realize that the heavies effectively way 2-3 times as much as the assault that alone warrents 3000 EHP and a fuk ton a damage that I haven't seen since early chromozome shoties You just won't shut up will you? Making baseless claims off of weight (weigh, not way) again, in a new thread because I beat you in yours. Stop. Talking. Heavies are fine now and they'll be fine in 1.8, better even, they don't need an idiot like you arguing for another heavy buff. Lol, Do you even run heavy guys? Bout the only thing that's heavy about a heavy is that they're slow, and can carry a big gun. Otherwise, they're really not all that great. Their health melts away fast, and medium suits can easily do about 3/4 their health and be more effective than they can. About the only map they're good on is the City Underground Dom.
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Awry Barux
Ametat Security Amarr Empire
1218
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Posted - 2014.02.27 15:46:00 -
[68] - Quote
Soldier Sorajord wrote:Awry Barux wrote:WolfeXXVII wrote:Cat Merc wrote:A. Where are the armor repairers? At least one is needed
B. 15% resist applies to armor, not total HP
C. Where are you getting 50% from? You take BASE HP, then add +25% for armor and shields. On top of that, you take plates/extenders, add +10% to those and then slap them on suits.
You can't put extenders/plates first and THEN add the bonus.
Actual max eHP: Base HP: 525 * 1.25 + 390 * 1.25 = 1143 Plates: (132 * 1.1) * 4 = 580 Extenders: 66 * 1.1 = 72.6 Total HP = 1795 15% resist total HP: 2014
2014 is the maximum eHP a Gal heavy can have. on top of that heavies should be OP compared to an assault suit so before you FOTM fukers with gal logi's start pitchen a fit realize that the heavies effectively way 2-3 times as much as the assault that alone warrents 3000 EHP and a fuk ton a damage that I haven't seen since early chromozome shoties You just won't shut up will you? Making baseless claims off of weight (weigh, not way) again, in a new thread because I beat you in yours. Stop. Talking. Heavies are fine now and they'll be fine in 1.8, better even, they don't need an idiot like you arguing for another heavy buff. Lol, Do you even run heavy guys? Bout the only thing that's heavy about a heavy is that they're slow, and can carry a big gun. Otherwise, they're really not all that great. Their health melts away fast, and medium suits can easily do about 3/4 their health and be more effective than they can. About the only map they're good on is the City Underground Dom.
I've been running heavy all week. Heavies are fine right now, and they're getting a big buff in 1.8. The only map they suffer on is Manus Peak. |
Martyr Saboteur
Amarrtyrs
177
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Posted - 2014.02.27 15:48:00 -
[69] - Quote
Nocturnal Soul wrote:Sana Rayya wrote:According to my math, fully tanked proto heavies with full core shield/armor skills will have max EHP as follows (excluding resistances, and assuming all high/low slots are used for complex shield extenders and complex armor plates):
Caldari - 947 Shield, 636 Armor - 1583 EHP
Gallente - 560 Shield, 1250 Armor - 1810 EHP
Minmatar - 705 Shield, 841 Armor - 1546 EHP
Amarr - 595 Shield, 1196 Armor - 1791 EHP
With the heavy's resistance to splash damage, they will be able to tank 1 remote explosive directly and still have 548-740 EHP remaining.
Note: I haven't confirmed whether these fits will work in terms of CPU/PG (since I don't run heavies and don't care enough to check).
Edited to add: After resistances are accounted for, the maxed out heavies above will need 4 shots from a standard shotgun to drop them. Smh, the Amarr suits want to be useful but it just cant because the "Everything Amarr can do the Gallente can do better" pops into existence. Im a sad Amarrian Yup. The Gallente get More Armor, Passive Reps, More EHP (barely, but still), two Armor resistances that add up to a better resistance percentage because they have more armor, and More Speed.
The Amarr Get... 35 more shields, and some extra stamina.
I don't see any good reason to use Amarrian Suits over Gallente ones...
Totally not Fizzer94's forum alt. Definitely just a random dude.
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CLONE117
True Pros Forever
698
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Posted - 2014.02.27 15:51:00 -
[70] - Quote
isnt the amarr heavy a 600/600 for a total hp of 1200 currently with just the armor and shield upgrades maxed?. wheres that 595 coming from? |
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Awry Barux
Ametat Security Amarr Empire
1223
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Posted - 2014.02.27 16:01:00 -
[71] - Quote
Martyr Saboteur wrote:Nocturnal Soul wrote:Sana Rayya wrote:According to my math, fully tanked proto heavies with full core shield/armor skills will have max EHP as follows (excluding resistances, and assuming all high/low slots are used for complex shield extenders and complex armor plates):
Caldari - 947 Shield, 636 Armor - 1583 EHP
Gallente - 560 Shield, 1250 Armor - 1810 EHP
Minmatar - 705 Shield, 841 Armor - 1546 EHP
Amarr - 595 Shield, 1196 Armor - 1791 EHP
With the heavy's resistance to splash damage, they will be able to tank 1 remote explosive directly and still have 548-740 EHP remaining.
Note: I haven't confirmed whether these fits will work in terms of CPU/PG (since I don't run heavies and don't care enough to check).
Edited to add: After resistances are accounted for, the maxed out heavies above will need 4 shots from a standard shotgun to drop them. Smh, the Amarr suits want to be useful but it just cant because the "Everything Amarr can do the Gallente can do better" pops into existence. Im a sad Amarrian Yup. The Gallente get More Armor, Passive Reps, More EHP (barely, but still), two Armor resistances that add up to a better resistance percentage because they have more armor, and More Speed. The Amarr Get... 35 more shields, and some extra stamina. I don't see any good reason to use Amarrian Suits over Gallente ones...
Amarr is getting 2H3L vs 1H4L for Gal. An extra complex damage mod in exchange for a small EHP drop = a good trade in my book. |
Dauth Jenkins
Ultramarine Corp
94
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Posted - 2014.02.27 16:10:00 -
[72] - Quote
Cat Merc wrote:Jenova Rhapsodos wrote:Spkr4theDead wrote: Considering everything melts armor far easier than shield, I think that's fine. I use the Gal Logi, so I know.
Everything... except you know Assault Rifles, Scrambler Rifles, Scrambler Pistols, Shotguns and Laser Rifles. Oh and lolPlasma Cannons and soon to be lol Ion Pistols. AR's are in the lol category too. Worst rifle. Scrambler Rifle is quite uncommon compared to the others. Scrambler pistol is less common than the SMG. Shotguns are uncommon. LaserRifle lolz
Lol... scrambler rifles are uncommon... what server do you play on? Academy?
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
898
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Posted - 2014.02.27 16:11:00 -
[73] - Quote
CLONE117 wrote:isnt the amarr heavy a 600/600 for a total hp of 1200 currently with just the armor and shield upgrades maxed?. wheres that 595 coming from?
Their base stats will be changing in 1.8 - check the Features and Ideas Discussion thread about it. |
Martyr Saboteur
Amarrtyrs
179
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Posted - 2014.02.27 16:16:00 -
[74] - Quote
Dauth Jenkins wrote:Cat Merc wrote:Jenova Rhapsodos wrote:Spkr4theDead wrote: Considering everything melts armor far easier than shield, I think that's fine. I use the Gal Logi, so I know.
Everything... except you know Assault Rifles, Scrambler Rifles, Scrambler Pistols, Shotguns and Laser Rifles. Oh and lolPlasma Cannons and soon to be lol Ion Pistols. AR's are in the lol category too. Worst rifle. Scrambler Rifle is quite uncommon compared to the others.Scrambler pistol is less common than the SMG. Shotguns are uncommon. LaserRifle lolz Lol... scrambler rifles are uncommon... what server do you play on? Academy? I made the part that makes his post reasonable more visible for you.
Totally not Fizzer94's forum alt. Definitely just a random dude.
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DEZKA DIABLO
0uter.Heaven
316
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Posted - 2014.02.27 16:16:00 -
[75] - Quote
Cmdr Wolfe wrote:has anybody else looked at the patch notes for 1.8 (work in progress)
i did some number crunching and the gallante heavy has a rather large amount of hitpoints
base hitpoints= 940
4 x complex armor plates 135x4= 540
1 x complex shield extender =66
sub total= 1,546
plus ARMOUR ans shield SKILLS bonus= 50% bounus 1,546=
TOTAL HITPOINTS= 2,319
PLUS A RESISTANCE BONUS= 15% vs railgun tech
TOTAL MAXIMUM POSSIBLE EFFECTIVE HITPOINTS= 2,650.....
isnt that a little too much? thats more than a dropship...
have mercy on the poor caldari souls who would go up against 16 of these bohemoths!!! i think SHIELD vs ARMOUR needs to be balanced once more. And people wonder why I ll run right at you with a remote in my hand, geez
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Zahle Undt
Bullet Cluster Legacy Rising
765
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Posted - 2014.02.27 16:50:00 -
[76] - Quote
Cmdr Wolfe wrote:Zahle Undt wrote:Putting the OPs bad math aside, the Gallente Sentinel is going to be a slow moving beast with somewhere between 1800-2000 HP, however, give me some range on it with my caldari commando and it will die pretty easy.
110% damage vs armor + 10% commando bonus (level V) + 10% for a complex damage mod + 15% for proficiency V = racial warfare balance your forgeting the resistance the gallante suit has against your precesious rail rifle...
Oh right so I'll only be hitting their armor at 130% instead of 145% awww shucks
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Fox Gaden
Immortal Guides
2654
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Posted - 2014.02.27 17:03:00 -
[77] - Quote
Martyr Saboteur wrote:Yup. The Gallente get More Armor, Passive Reps, More EHP (barely, but still), two Armor resistances that add up to a better resistance percentage because they have more armor, and More Speed.
The Amarr Get... 35 more shields, and some extra stamina.
I don't see any good reason to use Amarrian Suits over Gallente ones... Amarr get a better resist against the HMG. They can brick tank quite well. Despite being the slowest Sentinel, the Stamina and Stamina regen make them good for Speed fit.
The Gallente Sentinel will be good, but I am not convinced that it will be better than the Amarr Sentinel.
Fox Gaden: DUST Wall of Fame, 2014
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
93
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Posted - 2014.02.27 18:51:00 -
[78] - Quote
Just realized Topic is spelled wrong. Should read "gallente" Not "gallante"
Heavies need the defense skill. Nuff said. Unless you have a logi Atm, you're boned. and All suits should be able to function solo,
Click Here to set up a Character that will get an AR, SMG, and a Caldari BPO
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Awry Barux
Ametat Security Amarr Empire
1235
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Posted - 2014.02.27 18:53:00 -
[79] - Quote
Fox Gaden wrote:Martyr Saboteur wrote:Yup. The Gallente get More Armor, Passive Reps, More EHP (barely, but still), two Armor resistances that add up to a better resistance percentage because they have more armor, and More Speed.
The Amarr Get... 35 more shields, and some extra stamina.
I don't see any good reason to use Amarrian Suits over Gallente ones... Amarr get a better resist against the HMG. They can brick tank quite well. Despite being the slowest Sentinel, the Stamina and Stamina regen make them good for Speed fit. The Gallente Sentinel will be good, but I am not convinced that it will be better than the Amarr Sentinel.
Foxy you forgot that the Amarr Sentinel is getting the basic frame's slot layout- 2 highs at proto = a major damage advantage over the Gal sentinel. |
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