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I-Shayz-I
I-----I
2411
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Posted - 2014.02.26 16:17:00 -
[1] - Quote
Also, is there any other stat that a module can change, but isn't shown in the fitting menu?
I remember when they had things like sidearm damage multiplier, but that info was much less complicated because everyone had a base value of 100% instead of varying values for profile dampening and shield recharge delays.
Just seems like a really simple thing to add...right?
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Ripley Riley
652
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Posted - 2014.02.26 16:18:00 -
[2] - Quote
I'd love to see a lot of data added to the dropsuit fitting screen. Max ammo for weapons with skill modifiers would be nice.
"I need not food nor water. Your tears alone sustain me." - Ripley Riley
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Roy Ventus
Foxhound Corporation General Tso's Alliance
1164
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Posted - 2014.02.26 16:20:00 -
[3] - Quote
I-Shayz-I wrote:Also, is there any other stat that a module can change, but isn't shown in the fitting menu?
I remember when they had things like sidearm damage multiplier, but that info was much less complicated because everyone had a base value of 100% instead of varying values for profile dampening and shield recharge delays.
Just seems like a really simple thing to add...right?
I'd need for them to put those stats back up there. Would make it easier to measure my profile's signature and scanning radius and what not.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3593
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Posted - 2014.02.26 16:21:00 -
[4] - Quote
I-Shayz-I wrote:Also, is there any other stat that a module can change, but isn't shown in the fitting menu?
I remember when they had things like sidearm damage multiplier, but that info was much less complicated because everyone had a base value of 100% instead of varying values for profile dampening and shield recharge delays.
Just seems like a really simple thing to add...right?
Yeah, they phased out the old damage mod display... which is sad, but I believe it didn't actually display correctly either. Still, it was removed SOOOOO long ago, and we've yet to see it again. Shield delays, reload times, any EWAR-related things, melee damage I assume...
We have a general lack of information.
Dren and Templar equipment stats, wrong since release.
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Rynoceros
Rise Of Old Dudes
2873
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Posted - 2014.02.26 16:22:00 -
[5] - Quote
They were.
I GÖú Kittens.
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Nihilus Warwick
Pradox One Proficiency V.
80
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Posted - 2014.02.26 16:23:00 -
[6] - Quote
More info on my fitting screen would be awesome. I'd love to see my shield recharge times. |
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Everything Dies
Chatelain Rapid Response Gallente Federation
518
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Posted - 2014.02.26 16:25:00 -
[7] - Quote
There are SOOOOOOO many things that the game fails to inform you of. Stuff like a weapon's max/ideal range, weapon type (i.e. what qualifies for the "hybrid" weaponry bonus on certain suits,) or the changes that modules make to your stats (i.e. damage/precision/profile/etc.)
Yeah, the information is available on the internet...but how many players are going to stick with a game that you need to research before playing?
Life is killing me.
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Reav Hannari
Red Rock Outriders
3066
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Posted - 2014.02.26 16:25:00 -
[8] - Quote
This was brought up in a dev interview and was fairly high on their to-do list. I can't remember which dev and when though. Considering how big their backlog seems to be who knows when we'll see it.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3579
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Posted - 2014.02.26 16:27:00 -
[9] - Quote
They said they plan to implement this SOON not SOON(TM). It's on their RADAR.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
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Supernus Gigas
Star Giants
330
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Posted - 2014.02.26 17:11:00 -
[10] - Quote
Zeylon Rho wrote:I-Shayz-I wrote:Also, is there any other stat that a module can change, but isn't shown in the fitting menu?
I remember when they had things like sidearm damage multiplier, but that info was much less complicated because everyone had a base value of 100% instead of varying values for profile dampening and shield recharge delays.
Just seems like a really simple thing to add...right? Yeah, they phased out the old damage mod display... which is sad, but I believe it didn't actually display correctly either. Still, it was removed SOOOOO long ago, and we've yet to see it again. Shield delays, reload times, any EWAR-related things, melee damage I assume... We have a general lack of information.
Melee damage actually is displayed.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVIN' CLONE BURGERS TONIGHT, BOYS!
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Vag Eye Lenol
Council of Planetary Systems Securities
38
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Posted - 2014.02.26 17:13:00 -
[11] - Quote
If your not using a calculator, your doing it wrong... I just use the "Easy Button" |
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
285
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Posted - 2014.02.26 17:16:00 -
[12] - Quote
Everything Dies wrote:There are SOOOOOOO many things that the game fails to inform you of. Stuff like a weapon's max/ideal range, weapon type (i.e. what qualifies for the "hybrid" weaponry bonus on certain suits,) or the changes that modules make to your stats (i.e. damage/precision/profile/etc.)
Yeah, the information is available on the internet...but how many players are going to stick with a game that you need to research before playing?
Hybrid means rail or blaster. You actually get a bonus to both. |
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
891
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Posted - 2014.02.26 17:38:00 -
[13] - Quote
Please also display dropsuit scan precision and scan range (after modules). |
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I-Shayz-I
I-----I
2415
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Posted - 2014.02.26 19:31:00 -
[14] - Quote
Vag Eye Lenol wrote:If your not using a calculator, your doing it wrong... I just use the "Easy Button"
I can do maths just fine but being able to know for sure that the complex dampener is what I need instead of just an enhanced one, and then trying to factor in which way you multiply the values, along with stacking penalties and everything else...
Dampening is one thing because it is a fixed value and determines whether or not you are scanned, but shield recharge delay is a module that you don't really feel working in-game as much unless you pay attention to it.
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I make logistics videos!
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