S Park Finner
DUST University Ivy League
299
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Posted - 2013.09.25 02:26:00 -
[32] - Quote
Monkey MAC wrote:... Too complicated, the idea of tericide, is remove unnecessary tiers, not to overcomplicate things. No offence ... None taken -- I think, though, I didn't make the objectives clear.
- Let players start faster, try out more stuff without a big commitment, and when they learn the ropes tailor their suits to support their play style.
- Let players who want to get involved with customizing suits do it with enough complexity to make an interesting role out of it.
- Let players who don't want to customize still have access to customized gear.
The issue I have with your suggestions is that they tie together customization with using customized gear and rely on components dropping in the field. I think that's problematic.
- It weakens the market value of the "mechanics" role
- Makes the skills for using customized suits more complicated before players get a chance to understand the value of advanced and proto suits.
- Forces the creation of "components" -- which don't exist at all now -- into the game as drops many players will never use.
I suggest initial array of suits is what we have now, no changes: militia, light, medium and heavy with the three levels basic, advanced and prototype and
- The players choice of race modifies any suit they buy, other than militia, with the appropriate racial bonus.
- There is an expanded array of militia equipment and suits so any combination of suits, weapons and gear can be experimented with from the start of the game.
- There is an expanded set of starter fits so new players can get a idea of what the game can do.
If players want to use specialized gear they can either skill into creating it or -- more likely I'd like to think -- buy it on the market or ask another player to build it for them. In any case, they get plenty of game play without having to go to the specialized gear and everything that's already in place will still work.
Also, with this kind of set up if CCP or a corp wants to set up tiered games it's easier and clear to the players.
- Limit to militia only -- with a full set of gear all roles and play styles can be accommodated.
- Limit to basic, advanced and prototype gear and more advanced players can compete without the extra edge of customized gear.
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