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281. raiseing or removeing Rep-tool cap - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: I'm a logibro and i feel the cap needs raising a bit to reflect the new OB cost and the proposed SP weekly bonus cap improvement The OB cost was raised because there are many more ways to make WP's now than when OB's ...
- by Ripley Riley - at 2014.09.06 04:47:00
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282. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Logi Bro wrote: I like it, but two things come to mind. First, what skill multiplier would the two new skills be? Second, what would the module fitting costs be? Pretty high, I'd imagine. I would say the skill needs to level at the same s...
- by Ripley Riley - at 2014.08.29 22:01:00
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283. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Logi Bro wrote: Resistances+HP, on the other hand, would be synergistic, which makes them overly efficient. Not only would you get your 10% resistance to your base armor, but also 10% resistance on the +35 armor that came with the module. Po...
- by Ripley Riley - at 2014.08.29 18:40:00
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284. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
Logi Bro wrote: I like the idea of resistances, but I don't think it should have a double effect of also increasing shields/armor. Just the damage reduction. Still, +1 Why not? Reactives give armor repair AND armor HP.
- by Ripley Riley - at 2014.08.29 18:13:00
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285. Resistance plates and shield modules for drop suits - in Feedback/Requests [original thread]
TechMechMeds wrote: Shields and armour plates with less hp than normal, quite a lot less but offer resistances to whatever type of weapon you wish. Shields are the higher HP values. STD - 4% 15HP/25HP ADV - 8% 30HP/45HP Proto - 10% 45HP/50HP ...
- by Ripley Riley - at 2014.08.29 13:32:00
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286. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
CCP Rattati wrote: Amarr Medium Assault (1H-3L) Energizer Ferroscale Plate Ferroscale Plate Ferroscale Plate Scrambler Rifle Scrambler Pistol Locus Uplink I think the choice of putting an Energizer in the high slot is strange. Considerin...
- by Ripley Riley - at 2014.08.29 13:20:00
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287. New armor tanking module... - in Feedback/Requests [original thread]
Breakin Stuff wrote: How is this not worse than existing complex armor reps in every way except for a +0.75 boost to HP/sec? PRO armor repair system with max skills: 9.375 HP/sec PRO CAR with max skills: 12.5 HP/sec Difference: 3.125 HP/sec ...
- by Ripley Riley - at 2014.08.28 20:09:00
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288. New armor tanking module... - in Feedback/Requests [original thread]
Critical Armor Repairer Critical Armor Repairers (CAR) behave in much the same way as an armor repairer with one exception: they stop repping once the subject's armor hits 50% of their maximum. Due to the inability to repair a subject's armor ...
- by Ripley Riley - at 2014.08.28 19:37:00
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289. Sticky:[Feedback] Thematic Standard Fits - in Feedback/Requests [original thread]
CCP Rattati wrote: Something I have given a lot of thought, maybe all suits having 1 so you don't have to use a whole low slot, but requires you to hide out for some time while regening armor. Please do this. Every dropsuit needs 0.5 or 1.0 ...
- by Ripley Riley - at 2014.08.28 19:08:00
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290. Complex shield extender should give more HP then basic plates - in Feedback/Requests [original thread]
The dark cloud wrote: Complex shield extenders (66HP) should grant a bigger HP boost then basic armor plates (85HP). I would like to see that the complex shield extenders give 90HP shields. That would justify the higher PG+CPU for the module. ...
- by Ripley Riley - at 2014.08.13 12:17:00
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291. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I would like to see skills to further specialist in one equipment type. Call the skills (Equipment Type) Calibration or (Equipment Type) Proficiency. These skills would further allow logistic specialists to be the absolute best at what they do. ...
- by Ripley Riley - at 2014.08.12 17:40:00
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292. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I am, by no means, a logistics merc, but I would like the WP rewards for equipment to be closely reviewed. Triage and Guardian WP's seem to be incredibly high while Intel Kill Assists are pathetically low.
- by Ripley Riley - at 2014.08.12 14:40:00
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293. DEVS, Please Answer: Sell Items to NPC Station? - in Feedback/Requests [original thread]
Please allow us to get rid of some of the junk in our assets. Let's start with ISK gear only. AUR gear can come later. Let us sell the ISK gear for 25% NPC market value or something.
- by Ripley Riley - at 2014.08.11 18:42:00
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294. Time To GIve Logis Back Their Passive Reps? (Delta) - in Feedback/Requests [original thread]
BL4CKST4R wrote: Nope Gallente get passive reps. That's their thing. All other logis should have whatever tanking style their race prefers, but no passive reps.
- by Ripley Riley - at 2014.08.11 18:39:00
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295. Updating the newbie fittings - in Feedback/Requests [original thread]
First of all, I want to thank CCP for updating the Frontline fittings with the proper racial rifles. That's huge. Now that we have that marked off our list, can we please update the slot layouts? My Amarr Frontline has two high slots with light w...
- by Ripley Riley - at 2014.08.04 18:29:00
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296. A thought on weapon proficiency. - in Feedback/Requests [original thread]
A laser rifle with maxed out proficiency using your suggestion would have +20% damage against shields and -5% damage against armor... The proficiency skill should make weapons better at killing what they were meant to kill (hybrid - blaster and la...
- by Ripley Riley - at 2014.08.04 14:43:00
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297. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Somewhere between the casual and hardcore gamer lies the "core" gamer. The core gamer makes up the majority of the console population and this... Hansei Kaizen wrote: Team up with the best you can find and be willing to invest heavily in time....
- by Ripley Riley - at 2014.08.01 13:53:00
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298. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
Sgt Kirk wrote: Aim at the enemy and press R1 for better results. Instructions unclear. P enis stuck in sliding glass door. Please send help.
- by Ripley Riley - at 2014.07.31 20:23:00
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299. Rattati! - in Feedback/Requests [original thread]
The last quote from CCP in regards to Charlie's release date was: Soon(ish) In CCP speak that means sometime in mid-to-late August if we are lucky.
- by Ripley Riley - at 2014.07.31 13:02:00
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300. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
ratamaq doc wrote: Look at time 8:22 in This video Huh... Well damn... Updated my post.
- by Ripley Riley - at 2014.07.31 02:08:00
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