Pages: 1 2 3 [4] 5 6 7 8 9 10 |
61. pilot suits the right way - in Feedback/Requests [original thread]
Spkr4theDead wrote: Gallente 3% rep rate per level 2% armor hardener efficacy per level 3% recharge rate per level 3% active module cooldown rate per level I like the bonuses, but hate the numbers
- by Ripley Riley - at 2015.02.25 20:47:00
|
62. My Experience with New Player Experience - in Feedback/Requests [original thread]
Emm, you keep saying you want new players to participate. In a squad we can give a new player guidance, and yes, a little protection. Soloing provides neither of those things. Plus, squads are more fun; you hangout with some in-game friends for a ...
- by Ripley Riley - at 2015.02.25 17:28:00
|
63. My Experience with New Player Experience - in Feedback/Requests [original thread]
emm kay wrote: i disagree. Squads in general hinder the players more than they help. The goal here isn't to see the newbie live longer. i don't know where people get this idea. the idea is to have them PARTICIPATE in this battle. if a squad is ...
- by Ripley Riley - at 2015.02.25 17:00:00
|
64. My Experience with New Player Experience - in Feedback/Requests [original thread]
emm kay wrote: I posteda while ago about banning squads in pub matches. i know that ccp hates the idea, but it is the quickest way to fix pubmatches. Squads can be just as much of a benefit to a new player as a means to protostomp. That's prob...
- by Ripley Riley - at 2015.02.25 16:46:00
|
65. My Experience with New Player Experience - in Feedback/Requests [original thread]
kiarbanor wrote: My idea is that we create a new post-academy and open it up to veterans as well as new players. During this mode, your skills are not applied. Your suits are not there. You get nothing except Frontline outfits. No vehicles. Not...
- by Ripley Riley - at 2015.02.25 16:37:00
|
66. ccp read this. it will blow your mind for an idea. - in Feedback/Requests [original thread]
CCP rarely 100% locks out a dropsuit from doing something. The sentinel dropsuits are good examples of this philosophy. Look at the sentinel dropsuit command skill; 5% reduction to CPU/PG with heavy weapons. This incentivizes the use of heavy wea...
- by Ripley Riley - at 2015.02.24 15:15:00
|
67. Add Kill Feed To End Of Match Report - in Feedback/Requests [original thread]
It's been over a month so I think a bump is fair, right? Right.
- by Ripley Riley - at 2015.02.20 16:02:00
|
68. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Atiim wrote: Your entire premise is flawed because usage does not equate to power. If useage was the only data he was examining, then yes, you would be right. In the OP he clearly states... CCP Rattati wrote: The obvious lesson is that A...
- by Ripley Riley - at 2015.02.13 15:08:00
|
69. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Spkr4theDead wrote: AV is already exceedingly powerful , they don't need any more damage. wut I routinely slam volleys of swarms into HAV and ADS only to have them harden and blap me, or hard and run to a side of the map that hasn't fitted A...
- by Ripley Riley - at 2015.02.12 13:50:00
|
70. Suggestion to fix TTK - in Feedback/Requests [original thread]
Way, way too many changes occurring at once. This is a recipe for disaster. I would start with a small increase in light and medium dropsuit eHP. Nothing huge; 3 - 5% more HP with your race's tanking HP (Caldari/Minmatar = shields, Gallente/Amarr...
- by Ripley Riley - at 2015.02.11 13:37:00
|
71. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: Playing the game should feel rewarding, and watching a timer tick away does not feel rewarding. Ideally, players should be getting components in nearly all if not every match they play. Winners get warbarge components? Woul...
- by Ripley Riley - at 2015.02.09 16:25:00
|
72. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Don't be a sh*tlord. Do not tell me how to live my life.
- by Ripley Riley - at 2015.02.06 15:24:00
|
73. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
CCP Rattati wrote: I will be honest, there is nothing in the OP we have not said we wanted to do. This was always the needed foundation and first step. So good that you agree... The players, true reaction, ie warbarge upgrading behaviour, doe...
- by Ripley Riley - at 2015.02.06 03:04:00
|
74. [Feedback] Random Number Generators - in Feedback/Requests [original thread]
Breakin Stuff wrote: But this still doesn't solve the lack of "feeling of value" that the strongboxes should have. Agreed. If we increase the chances of obtaining proto (or better) gear from the strongboxes then we are moving Dust 514 closer ...
- by Ripley Riley - at 2015.02.05 17:33:00
|
75. [Feedback] Random Number Generators - in Feedback/Requests [original thread]
Just curious, but would people be happier if there were different types of strongboxes? Weapon's cases, dropsuit cases, module boxes, and equipment boxes? At least then you have some agency over the contents of the box.
- by Ripley Riley - at 2015.02.05 17:27:00
|
76. Dust development for ps4 - in Feedback/Requests [original thread]
Even if Dust 514 moved to the PS4 it would eventually have to move off it when that console is put out to pasture. PC will be here, and has been here, since the beginning. Aside from the occasional upgrade to a graphics card or stick of RAM, it w...
- by Ripley Riley - at 2015.02.05 15:09:00
|
77. [Idea] Introduction of Tech I, Tech II, and Pirate Faction Dropsuits - in Feedback/Requests [original thread]
As much as I love the post, Rattati is quite against the idea of Eve's tried and true methods of progression making it into Dust 514. Maybe one day he will see the light.
- by Ripley Riley - at 2015.02.05 14:31:00
|
78. [Idea] Skill Point Bonus Changes - in Feedback/Requests [original thread]
Liked it. Bump.
- by Ripley Riley - at 2015.02.05 14:30:00
|
79. [Idea] Racial Weapon Parity, New Modules, and Existing Module Chang... - in Feedback/Requests [original thread]
Forlorn Destrier wrote: 1. Shield Injector: This is a remote tool designed to jumpstart shields that has both heat build up and consequently cool down requirements. I would propose that this tool doesn't actually transfer shields - instead it n...
- by Ripley Riley - at 2015.02.05 14:29:00
|
80. Weekly missions that always award keys - in Feedback/Requests [original thread]
Megaman Trigger wrote: inb4 "Savant - Activate Instant Booster 10 times" Addendum to OP: aurum eexpenditure not required for this weekly mission.
- by Ripley Riley - at 2015.02.04 18:03:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |