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21. Encourage FW loyalty with War Hero SKINs - in Feedback/Requests [original thread]
Talos Vagheitan wrote: - Rank 10 - 10 mill ISK + 500,000 LP True loyalists only Whew! That is a helluva achievement I see where you are coming from though; if you see someone with this SKIN you want the reaction to be, "That guy has seen ...
- by Ripley Riley - at 2015.07.16 14:07:00
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22. Encourage FW loyalty with War Hero SKINs - in Feedback/Requests [original thread]
SKINs have added a much needed visual customization element to Dust 514 and I am happy for it. As you probably know, CCP created a set of FW SKINs available for 100k LP + 10mil ISK for each faction. While I still believe the price for these SKINs ...
- by Ripley Riley - at 2015.07.16 13:47:00
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23. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Fox Gaden wrote: So then it will just be a matter of having a second Shield regen stat from the modules and a second Damage Threshold for that second regen stat. We will not really know if it is easy, hard, or impossible to implement it unti...
- by Ripley Riley - at 2015.07.13 16:02:00
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24. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
DeathwindRising wrote: reinforced extenders: get rid of the shield recharge penalty, and increase the penalty to depleted shield delay. treat it like a heavy extender with a heavier penalty The reinforced shield extender offers almost armor le...
- by Ripley Riley - at 2015.07.13 15:47:00
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25. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
I-Shayz-I wrote: 5x flux extenders on a Cal Assault gives it a depleted delay of 3.8? Well then what's the point in running a regulator? Sure the standard delay is still going to be up there a bit, but you basically would free up a low slot and...
- by Ripley Riley - at 2015.07.13 14:24:00
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26. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Bump
- by Ripley Riley - at 2015.07.13 13:07:00
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27. Multi-queue reward - in Feedback/Requests [original thread]
The-Errorist wrote: Ripley Riley wrote: ... This change would only apply to public contracts obviously. A future iteration of this idea could involve players queueing for allied factions in FW (Amarr/Caldari and Minmatar/Gallente) for bonus ...
- by Ripley Riley - at 2015.07.12 17:16:00
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28. The 3 steps to make shields viable with the next hotfix: - in Feedback/Requests [original thread]
You may want to review this proposal: https://forums.dust514.com/default.aspx?g=posts&m=2856215#post2856215 Point #2 might be handled by the Flux Extender.
- by Ripley Riley - at 2015.07.11 17:31:00
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29. CPM tab in Contacts - in Feedback/Requests [original thread]
Bump
- by Ripley Riley - at 2015.07.11 17:15:00
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30. Multi-queue reward - in Feedback/Requests [original thread]
Bump
- by Ripley Riley - at 2015.07.11 17:14:00
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31. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
benandjerrys wrote: Solid. Flux is Almost like a ancillary booster in eve. Like the "lore" of the idea for the other... like ALOT. Flux was intended to be shield's answer to a reactive plate.
- by Ripley Riley - at 2015.07.10 22:05:00
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32. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
Cat Merc wrote: Breakin Stuff wrote: Cat Merc wrote: 5 hours of arguing over 2% changes.Kill me now. Gladly. RIPLEEEEEYYYY! BREAKIN IS PICKING ON ME AGAIN! MAKE HIM STOP! Goddamn it you pieces of genetic filth you will pipe down or so...
- by Ripley Riley - at 2015.07.10 21:47:00
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33. Warbarge upgrade idea, - in Feedback/Requests [original thread]
Lady MDK wrote: Build your own weapons or dropsuits? That's what I thought at first too, but you can easily purchase dropsuits and weapons from the market. This would not be new or interesting content then. The experimental lab produces rando...
- by Ripley Riley - at 2015.07.03 18:44:00
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34. Warbarge upgrade idea, - in Feedback/Requests [original thread]
CCP Rattati wrote: Scotty AI MatchMaker wrote: A recycling center, something we can use to recycle the mangled coils and other usless salvage into warbarge components or other equipment Recycling Facility subsystem, creating Nanites, this...
- by Ripley Riley - at 2015.07.03 18:17:00
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35. Kill Reports - Isk killed - in Feedback/Requests [original thread]
Breakin Stuff wrote: WHICH ONE OF YOU BASTARDS TOOK MY DONUTS??? Were they the chocolate glazed ones? About a dozen? Box hidden in a draw in the fridge behind the milk? ... No idea who took them. The world may never know.
- by Ripley Riley - at 2015.07.01 12:10:00
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36. Kill Reports - Isk killed - in Feedback/Requests [original thread]
CCP Rattati wrote: I have always liked ISK killed, but not ISK efficiency, it's too depressing (for me and new players) . It's on the list. How does one kill ISK?
- by Ripley Riley - at 2015.07.01 01:48:00
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37. Can We Get A 'Quafe' Skin? - in Feedback/Requests [original thread]
CCP Rattati wrote: Event Is it too late to reduce/remove the installation destruction requirement from the event? It's tedious as hell and is not fun.
- by Ripley Riley - at 2015.06.23 15:15:00
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38. Multi-queue reward - in Feedback/Requests [original thread]
Bump
- by Ripley Riley - at 2015.06.06 13:21:00
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39. Multi-queue reward - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Sometimes I'm queuing for all game modes with auto continental server and yet it takes 8 minutes to find match. Reward is not a source why we have to wait that long for new match.. sometimes it's a player count, and ...
- by Ripley Riley - at 2015.06.04 17:15:00
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40. Multi-queue reward - in Feedback/Requests [original thread]
DUST 514's player population is less than stellar. This can potentially cause issues with matchmaking and long wait times for players due to segments of the population searching for specific match types. E.g. Only queueing for skirmish. In order ...
- by Ripley Riley - at 2015.06.04 13:49:00
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