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81. Weekly missions that always award keys - in Feedback/Requests [original thread]
Cat Merc wrote: inb4 get 100k SP in a single match. Triple active omegas and x4 instant boost. GOML.
- by Ripley Riley - at 2015.02.04 17:27:00
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82. Weekly missions that always award keys - in Feedback/Requests [original thread]
I think we can all agree that the strongbox/key feature needs some polishing. I believe that a lot of player aggravation with this feature could be alleviated by providing more ways for players to earn keys through play, rather than almost exclusi...
- by Ripley Riley - at 2015.02.04 16:18:00
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83. Experimental Lab needs improvement - in Feedback/Requests [original thread]
Ideally, you should be able to tell the lab to produce a type of weapon (RR, CR, ScR, etc.) and it begins producing that weapon. When you claim your weapon(s) it should tell you what was claimed and how many. CCP could even create a mechanic that...
- by Ripley Riley - at 2015.02.04 15:36:00
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84. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
137H4RGIC wrote: 5% bonus to any hp value versus a 5% damage boost is insignificant. I'd pick the damage boost every time. I really like the subsystem idea ccp thought up, but I agree that it will screw up ttk more than it already is. I remove...
- by Ripley Riley - at 2015.01.30 11:39:00
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85. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Atiim wrote: If you're dying to CRs and RRs in less than a second, you're not using a "durable non-sentinel dropsuit". Just played a pair of matches with a gk.0; 3x ferro, 2x repairers. Standard ACRs vaporize me. RR's less so, but still very q...
- by Ripley Riley - at 2015.01.30 02:30:00
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86. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I'm not immensely concerned, personally. 5% damage won't make that much difference to TTK. You aren't just the tiniest bit worried about HMG, CR, and RR's? They can turn a durable non-sentinel dropsuit into a puddle ins...
- by Ripley Riley - at 2015.01.29 20:37:00
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87. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Joel II X wrote: I would happily go for more sprint speed, as long as it's actually worth using instead of having a .5% bonus. The 0.5% was meant to be per level of the subsystem. So, once maxed, it would be a 2.5% sprint speed boost. I see ...
- by Ripley Riley - at 2015.01.29 20:07:00
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88. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
Maken Tosch wrote: Not worth it at all. I might as well focus on the damage for the Ishukone Nova Knives. And if a Minscout user doesn't feel like it's worth it then none of the other classes will. Noted. The exact numbers aren't fixed in my p...
- by Ripley Riley - at 2015.01.29 15:01:00
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89. 'Augmented Ammunition Facility' to provide different bonuses - in Feedback/Requests [original thread]
The new warbarge 'Augmented Ammunition Facility' subsystem is described as... "Constantly crunching your combat numbers, this subsystem increases the relative power of your primary weapons through methodical preventive maintenance, rigorous calib...
- by Ripley Riley - at 2015.01.29 14:35:00
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90. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Rattati sass factor 10 Wish more game devs would sort out destructively negative player voices like so.
- by Ripley Riley - at 2015.01.25 03:03:00
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91. Daily missions - Savant - in Feedback/Requests [original thread]
Vicious Minotaur wrote: Nobody likes you. I had always suspected, I just wasn't certain yet.
- by Ripley Riley - at 2015.01.24 17:39:00
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92. Daily missions - Savant - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. Boosters are cheaper and more bang for your buck 2. Its basically spending money to get a booster which you can get with money anyways 3. Yes its a complaint well done 4. If you decide to make it so you can pay IS...
- by Ripley Riley - at 2015.01.23 18:50:00
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93. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Number enthusiasts, you can take a glance at how I am approaching the progression calculation in the tabs HAV Loadouts and more new tabs. Basically I am creating a step by step progression plan, while managing somewhat comp...
- by Ripley Riley - at 2015.01.23 15:13:00
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94. Daily missions - Savant - in Feedback/Requests [original thread]
This is making Dust money, so don't ever count on it going away. Also, this is just a complaint. Where is your suggestion? If I were you, I would suggest that the instant booster should be available for ISK too. That way non-AUR players can stil...
- by Ripley Riley - at 2015.01.23 15:10:00
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95. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Rip, I hear your argument but I want my warbarge with a fully stocked bar and a wall sized TV playing naughty movies. Don't squash my dreams. I do want a warbarge, and I want nudie movies and a stripper pole. I just wan...
- by Ripley Riley - at 2015.01.21 21:38:00
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96. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
MINA Longstrike wrote: Ripley Riley wrote: This is a huge deal for me. If my merc, day 0, could steal/afford a captail ship why the **** is he doing piddly ass public contracts for 150 - 250k ISK? Why isn't he conquering entire planets? ....
- by Ripley Riley - at 2015.01.21 13:29:00
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97. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
CCP Rattati wrote: Would that not encourage you to recruit players to cover for you? With each District you add, you should be adding coverage /garrisons to your corporation. Yes, because recruitment is just a matter of wishing for more player...
- by Ripley Riley - at 2015.01.21 11:10:00
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98. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Let me tell you I have spent plenty of time walking around my little room wishing I could change the channel on the TV or do something stupid yet interesting in my room. I have some serious doubts this will ever make it...
- by Ripley Riley - at 2015.01.19 19:53:00
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99. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Duke Noobiam wrote: 2. Why would every single merc own a warbarge that is made to hold an attacking force of multiple mercs? Where are all the npc mercs? I know in Eve Online CCP stated that NPC ships are hidden from view because there are so ...
- by Ripley Riley - at 2015.01.19 18:35:00
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100. Year 2015.... and - in Feedback/Requests [original thread]
Small playerbase, small dev team, very little Return on Investment on an app like what you are describing. Maybe in Legion though.
- by Ripley Riley - at 2015.01.19 17:31:00
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