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141. Change uplink color on map - in Feedback/Requests [original thread]
Ah, well that was a missed opportunity! No worries though, I heat there is a card on the trello crowdsourcing board for this. Hope it gets implemented! Cheers.
- by Ripley Riley - at 2014.12.09 21:45:00
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142. [Request] Language filter for Squad Finder - in Feedback/Requests [original thread]
To anyone who believed this was a good idea: Please PLEASE go to the crowdsourcing trello board and show your support with an upvote. https://trello.com/c/GM58VMPm To register for the crowdsourcing trello board just email dust514feedback@cc...
- by Ripley Riley - at 2014.12.08 13:43:00
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143. Change uplink color on map - in Feedback/Requests [original thread]
The crowdsourcing trello board post? Yeah, that was me.
- by Ripley Riley - at 2014.12.05 20:42:00
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144. Post Lv 5 Content Ideas - in Feedback/Requests [original thread]
Aeon Amadi wrote: Spectre - Assault ~ Bonus to scan dampening and reduced fitting for cloaking devices ~ Loses weapon fitting reductions, possibly module slots Cross between assault and scout, lacking the speed and versatility of either Effica...
- by Ripley Riley - at 2014.12.04 14:24:00
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145. FacWar reputation - in Feedback/Requests [original thread]
15 miles! In the snow! Both ways! Also, who else thinks these ranks need to be tied to another bonus? Like a title or special proto dropsuit you can only buy, and fit, if you are X rank or above.
- by Ripley Riley - at 2014.12.03 23:58:00
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146. FacWar reputation - in Feedback/Requests [original thread]
Dreis Shadowweaver wrote: But the amount of grind needed to get a high standing is just ridiculous. It needs to be reduced. Do you know a single person with level 10 standings in a faction? Just 1 person? I don't. Me neither. CCP might be abl...
- by Ripley Riley - at 2014.12.03 20:35:00
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147. FacWar reputation - in Feedback/Requests [original thread]
Dreis Shadowweaver wrote: Ok, fair point. How about +150 for a win, +75 for a loss? I feel that +75 as a win isn't enough, but +15 for a loss? Come on, might as well be nothing! IMO, if you fight for a faction, you should receive similar standi...
- by Ripley Riley - at 2014.12.03 20:15:00
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148. FacWar reputation - in Feedback/Requests [original thread]
Dreis Shadowweaver wrote: Keep LP payouts the same, but bump standings increase to +150 regardless of whether you win or lose. Also, bump standings loss for fighting for the opposite alliance (Min and Gal/Amarr and Cal) to, like, -300 or someth...
- by Ripley Riley - at 2014.12.03 19:47:00
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149. FacWar reputation - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I am more of the opinion that facwar needs to be, and stay, harsh. I would hate to see it watered down any more than it already is. Let's pretend that we go with John's suggestion of 15 standing per loss... that means you ...
- by Ripley Riley - at 2014.12.03 18:07:00
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150. FacWar reputation - in Feedback/Requests [original thread]
John Demonsbane wrote: 25 sounds a little too high, maybe 10-15. Otherwise I completely agree. I went with 1/3 of the standing increase of a win. Anything higher than 0 is an improvement
- by Ripley Riley - at 2014.12.03 16:54:00
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151. FacWar reputation - in Feedback/Requests [original thread]
Current state of reputation in FW: winning a match earns you LP and 75 standing with the faction you fought for. Losing a match earns you significantly less LP and no standing reward. This current FacWar event has opened my eyes to how much of a ...
- by Ripley Riley - at 2014.12.03 14:52:00
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152. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Wow... will be interested in seeing some numbers on these EWAR module adjustments. First impressions are that the drawbacks will be too high to justify the benefits.
- by Ripley Riley - at 2014.12.01 16:41:00
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153. Updating the frontline starter fittings - in Feedback/Requests [original thread]
True Adamance wrote: Depends. Tanks were tiericided and they've never been more boring and uninspired. It's a great buzzword that... but doesn't always work in practice. Tiericide is great, it didn't work with HAVs largely because we still don...
- by Ripley Riley - at 2014.11.30 23:27:00
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154. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Tiericide would be interesting and probably great for the game, but it's not happening in the near future as far as we can tell. If it does happen it won't be until Legion, more than likely. That being said, the focus of this thread is to work w...
- by Ripley Riley - at 2014.11.30 06:54:00
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155. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Tesfa Alem wrote: Why not give the medic or one of the variants a militia mass driver? The suits need not be identical. There seems to be a theme where CCP puts the racial rifle in the light weapon slot. For the 'Frontline' starter fitting I ...
- by Ripley Riley - at 2014.11.27 04:09:00
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156. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Tesfa Alem wrote: On the Logi precision: a logi is not supposed to go around looking for enemy players . Damped or not, you're already going to be in close range when you do find them. r It still utterly useles for a logi to equip, especially ...
- by Ripley Riley - at 2014.11.27 03:37:00
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157. Updating the frontline starter fittings - in Feedback/Requests [original thread]
Tesfa Alem wrote: Adding a reactive plate (3% penalty to movement speed) negates its speed which the minmatar rely on. Newberries don't have have biotics level three to negate it. ... standard reactive plates do not have a speed penalty and Bi...
- by Ripley Riley - at 2014.11.27 02:17:00
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158. Updating the frontline starter fittings - in Feedback/Requests [original thread]
John Demonsbane wrote: Die! Explain something to me, why does the Amarr logi need to be special? It is the only logi to receive a sidearm. That causes some odd balancing issues. Imagine if only the Gallente Assault received two light weapons i...
- by Ripley Riley - at 2014.11.27 01:21:00
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159. Updating the frontline starter fittings - in Feedback/Requests [original thread]
John Demonsbane wrote: You could base it on the type-II's, like the "Fossil" militia minmatar BPO. One light, no sidearm, and 2 EQ slots. Honestly, I'd also like to see the needles taken away from the medic fits if they didn't have 2 EQ slots...
- by Ripley Riley - at 2014.11.26 23:22:00
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160. Updating the frontline starter fittings - in Feedback/Requests [original thread]
I-Shayz-I wrote: Looking at the spreadsheet... You really shouldn't make every starter fit have the same light weapon. For the minmatar, there should be one fit for each weapon: CR, ACR, Mass Driver Which weapon goes where is up to you. Plasm...
- by Ripley Riley - at 2014.11.26 21:04:00
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