Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
21. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Thoughts are ruminating again. CCP, you must make the decision for the sidearm on the AMARR and CAL Logis. You are the Refs, we are the players. Though we may have some good input, you will have to make the final call. AMARR and CAL able to run A...
- by RedBleach LeSanglant - at 2015.06.03 05:01:00
|
22. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: RedBleach LeSanglant wrote: MOOOAAAR HP - TANK LOGIS!!! Sounds like a blast, put me right next to my Amarr Sentinel brother. Logi's become slow logi stations and not a character that can follow the squad. Interesting... ...
- by RedBleach LeSanglant - at 2015.05.30 13:48:00
|
23. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Make Logi higher HP lower speed
There are pros and cons to each of these but as I have stated prior any of them would uphold the foundational method and thus any of them are things I would support as acceptable. So lon...
- by RedBleach LeSanglant - at 2015.05.30 02:00:00
|
24. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Something that just occurred to me. Recently our starter suits were updated and the Logistics starter was given a second equipment slot so that people could run as an actual support and see what it was like. Is t...
- by RedBleach LeSanglant - at 2015.05.30 01:37:00
|
25. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
To the Slot layout of the Caldari and what to do. Rattati, you are correct that the The Cal Logi indeed suffers from an offense that has long been corrected. Over-corrected in fact. And I even have trouble building a survivable build without bric...
- by RedBleach LeSanglant - at 2015.05.30 01:29:00
|
26. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Alaika Arbosa wrote: Thaddeus Reynolds wrote: Cross Atu wrote: Alaika Arbosa wrote: I think it is amusing to see how many people get bent out of shape because of the mere suggestion of Logistics losing the L...
- by RedBleach LeSanglant - at 2015.05.30 01:12:00
|
27. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, here we have the weirdest slot progression in all of DUST 514. I tried once before, was washed away in a tidal wave of tears, but now we must once more unto the breach. ... Amarr Sidearm = Trade Equipment, Lo...
- by RedBleach LeSanglant - at 2015.05.29 07:09:00
|
28. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: My plan is to see if I can roll out the first part of this, for Commandos and Logistics, and hit 3 birds with one stone. That would remove slot progression, and define the true PG/CPU per layer. When I am able to get a Powe...
- by RedBleach LeSanglant - at 2015.05.26 20:40:00
|
29. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think we're putting the cart before the horse here. Let's let rattati finish his theorycrafting and find out what he comes up with before we make assumptions. That's my job. :)
- by RedBleach LeSanglant - at 2015.05.17 01:12:00
|
30. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
Maken Tosch wrote: Breakin Stuff wrote: I think we're putting the cart before the horse here. Let's let rattati finish his theorycrafting and find out what he comes up with before we make assumptions. I don't like making assumptions eith...
- by RedBleach LeSanglant - at 2015.05.16 20:48:00
|
31. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I put this in the Triage ward as well. :) If Any of you play with the Apex suits and have been entertained by the idea of Slot Progression Flattening I have made a small thread that seeks to question the fate of the Apex suit and what may be done...
- by RedBleach LeSanglant - at 2015.05.16 02:28:00
|
32. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
Apex suits. In a Universe of Slot Flattening - to which I'm in full agreement - I must ask if anyone has any creative ideas as to the current BPOs vs the APEX BPO and how we might address their value? Seeing as an Apex suit was 2-3x the cos...
- by RedBleach LeSanglant - at 2015.05.16 01:41:00
|
33. Slot Progression and APEX Suits - in Feedback/Requests [original thread]
in
- by RedBleach LeSanglant - at 2015.05.16 01:41:00
|
34. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: I am open to all feedback and criticism, but please come with a response that is accompanied by reasoning and is not anecdotal. I find it interesting that during your argument you kept logis as an outlier group rather tha...
- by RedBleach LeSanglant - at 2015.05.15 01:44:00
|
35. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Aero Yassavi wrote: While true tiericide would make APEX suits less appealing, they would still come with free prefit mods which is something. Prefit is nice... I guess I'm just thinking that I already have all the BPO militia items, so I...
- by RedBleach LeSanglant - at 2015.05.15 01:40:00
|
36. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I Agree Pokey, The power core Idea is quite an amazing idea. Rather ingenious I must say. Well done Avallo Kantor. @OP Thank you for addressing this subject with attention to detail - the HP vs Speed thing has been on my mind for years and I've ...
- by RedBleach LeSanglant - at 2015.05.14 21:45:00
|
37. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. Double...
- by RedBleach LeSanglant - at 2015.05.14 21:30:00
|
38. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
The Caldari logi... that poor poor poor shield frame. So far away from all the others. It is good at dying. 3.19 to all the other logis at the high 1.9's and low 2.0's. Why, oh why? Shielded logis just don't do as well? Poor mobility? Krap for ...
- by RedBleach LeSanglant - at 2015.05.12 19:16:00
|
39. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
hold that wrote: RedBleach LeSanglant wrote: If we go side arm route (amarr and Cal) make sure they have 3EQ at STD. I know its off, but 2 eq is not a logi, it is a gimped scout. how is it a gimp scout? if you are proto in your respective ...
- by RedBleach LeSanglant - at 2015.05.01 21:33:00
|
40. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
If we go side arm route (amarr and Cal) make sure they have 3EQ at STD. I know its off, but 2 eq is not a logi, it is a gimped scout.
- by RedBleach LeSanglant - at 2015.04.30 01:20:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |