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101. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Fox Gaden wrote: RedBleach LeSanglant wrote: Fox Gaden wrote: It would be easier to calculate accurate DPS is all Burst weapons acted like the Burst HMG and did not allow you to fire any faster by pulling the trigger repeatedly. But may...
- by RedBleach LeSanglant - at 2014.12.16 18:22:00
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102. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
Fox Gaden wrote: It would be easier to calculate accurate DPS is all Burst weapons acted like the Burst HMG and did not allow you to fire any faster by pulling the trigger repeatedly. But maybe that is just my personal bias talking, as tendon...
- by RedBleach LeSanglant - at 2014.12.16 01:26:00
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103. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: I propose a new tier of War Point generation: +15-40wp for Logi Guarding. Basically, using the existing Cocentric Circles data add the above modifier to the reward total generated by any teammate who successfully makes a ...
- by RedBleach LeSanglant - at 2014.12.13 00:07:00
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104. To Rattati: Deployable equipment. - in Feedback/Requests [original thread]
The proposed equipment changes in the CPM: Logi Feedback request speak directly to this point. I would recommend it. Look at the Google Doc and I believe it is the last tab that talks about the increase in actual equipment carried but divides t...
- by RedBleach LeSanglant - at 2014.12.13 00:00:00
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105. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
But I can't remember if the coding for affecting equipment is actually possible. I remember that some time ago - years - that was impossibly improbable. But, with the logi bonuses being what they are now that may have been overcome :) I'm sorry t...
- by RedBleach LeSanglant - at 2014.12.12 19:33:00
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106. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
xXCleopatra FlippantXx wrote: I ran LOGI for 2+ years. I feal i have to stick with the 'CORE REP' to do any fun progressive repping. If you just upped the rep rate and made them prioritize on squad mates(if the coding doesent kill the game). Al...
- by RedBleach LeSanglant - at 2014.12.12 19:08:00
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107. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Cross Atu wrote: Input and feedback is being sought regarding the state of support play within Dust, and how to improve the experience and effectiveness. When responding to this thread please note your primary role / primary...
- by RedBleach LeSanglant - at 2014.12.11 23:00:00
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108. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
I've always wanted a setting on my repair tool for KILL. Just like MAG and Battlefield where they damaged vehicles and infantry and installations. Obviously remove the lock on mechanic and give it a line of fire equal to its repair range.... new ...
- by RedBleach LeSanglant - at 2014.12.11 21:33:00
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109. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
As has been stated before by many mercs I am also having trouble with the proposed changes to armor. That situation is reminiscent of the early Uprising days when the TAR was the God weapon and the TTK (time to kill) was so low that if you simply...
- by RedBleach LeSanglant - at 2014.12.11 21:18:00
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110. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I am liking the input for more of a tiercide in relation to the BW and possibly a skill that adds a small amount to the total possible, regardless of class. I don't think that the skill or module is a good idea unless they are very weak, even at t...
- by RedBleach LeSanglant - at 2014.11.26 22:02:00
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111. Updating the frontline starter fittings - in Feedback/Requests [original thread]
I-Shayz-I wrote: Looking at the spreadsheet... You really shouldn't make every starter fit have the same light weapon. For the minmatar, there should be one fit for each weapon: CR, ACR, Mass Driver Which weapon goes where is up to you. Plasm...
- by RedBleach LeSanglant - at 2014.11.26 20:50:00
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112. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Yeah, it just never got enough traction on its own.
- by RedBleach LeSanglant - at 2014.11.21 00:19:00
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113. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Ok, so I've been reading through all the arguments for this thread and I've come to the conclusion that CCP's original idea for fixing strafing will not work unless something is also done about shield penalties... Meaning th...
- by RedBleach LeSanglant - at 2014.11.20 23:28:00
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114. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
hfderrtgvcd wrote: This is a bad idea. The only reason shield tanking is viable is because they have higher strafe speeds than armor tanked suits. Armor plates already have a more than sufficient strafe penalty. I'd recommend just reducing heav...
- by RedBleach LeSanglant - at 2014.11.20 23:15:00
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115. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
As and additional note to my previous post, Scouts start with 2 EQ, their max. A logi should start with at least 1 more because theirs is the equipment role. As a sidenote, Cross. I know that you have been quite busy here and IRL. A few pages ba...
- by RedBleach LeSanglant - at 2014.11.20 22:52:00
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116. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: Jadd Hatchen wrote: So the whole thing in this thread about people swapping roles after deploying equipment got me to thinking... If they make it so that the bandwidth of the currently equipped dropsuit is used for the...
- by RedBleach LeSanglant - at 2014.11.20 00:39:00
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117. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
John Demonsbane wrote: There's plenty of logi-buffing discussion in Cross' thread, this is a separate but related issue. This should be seen as a 'fix' to EQ spam, particularly by non-logis, not a specific nerf to scouts or the only or even pr...
- by RedBleach LeSanglant - at 2014.11.20 00:09:00
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118. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: Meee One wrote: Cross Atu wrote: Cat Merc wrote: So with this idea in place, could you please increase STD and ADV logistics to their full PRO equipment count? There would still be a reason to skill up to PRO, b...
- by RedBleach LeSanglant - at 2014.11.19 23:44:00
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119. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: For the record, that "hidden" bonus for nanohives comes from the Nanocircuitry skill providing a 5% CPU reduction per level to nanohives and needles. The only flaw of that skill is that it's simply not listed in the d...
- by RedBleach LeSanglant - at 2014.11.19 06:31:00
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120. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: RedBleach LeSanglant wrote: The Logistics bonus would have to be in the neighborhood of 75% net total to get my fittings anything close to what they are now.... and that is still untenable for most of the solid fits. Throttl...
- by RedBleach LeSanglant - at 2014.11.19 06:18:00
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