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1081. Worst ways to lose a proto suit - in General Discussions [original thread]
11:28:37 - Re-spawn at bravo. 11:28:39 - Enemy OB dropped on bravo.
- by R F Gyro - at 2013.06.21 17:18:00
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1082. CCP, don't look for the approval of EVE players for integration - in General Discussions [original thread]
Kitten Empress wrote: Shove it down their throats, even if they pound their feet on the ground they will thank you for it later. CCP have tried to shove things down the throats of Eve players before. It took them 2 years to recover. The...
- by R F Gyro - at 2013.06.21 17:13:00
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1083. Reserved - in General Discussions [original thread]
EnglishSnake wrote: With your own words How is it balanced when it takes 3 players (with AV) to kill one player (in a HAV)? How does this not lead to everyone rolling around in tanks? You assume that everyone would run to tanks if it takes...
- by R F Gyro - at 2013.06.21 17:04:00
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1084. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Look above You do not see packs of tanks roaming about, you see packs of AV runing around because it easy Vehicle are a massive ISK and SP sink, if im not in a vehicle im generally a walking meatbag in which a gust of wi...
- by R F Gyro - at 2013.06.20 10:07:00
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1085. Reserved - in General Discussions [original thread]
EnglishSnake wrote: My basic fit with a proto turret is 1.7mil If i used an enforcer its 2.9mil maybe 3mil due to extra slot Advanced i can see will push it to 5mil probs and proto getting close to 10mil ISK fully fitted while that proto A...
- by R F Gyro - at 2013.06.19 19:06:00
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1086. CCP updates on aiming problem? - in General Discussions [original thread]
I'd really, really like CCP to fix aiming (although then maybe I'd have less of an excuse for :bad:), and like many I'm quite astonished that after a year of beta and the actual game release it is still broken. Humorous facepalm images are indeed ...
- by R F Gyro - at 2013.06.18 18:56:00
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1087. Reserved - in General Discussions [original thread]
Charlotte O'Dell wrote: Mortedeamor wrote: actually it makes perfect sense that a master av can solo any tank atm...think about it....if you run into a sntd suit in dust..your ina proto suit..they're gun game may even be a bit better...but ...
- by R F Gyro - at 2013.06.18 18:40:00
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1088. Do you have faith in Dust? - in General Discussions [original thread]
Yes, but its a struggle. I have faith in their ability to keep going and to (eventually) learn from their mistakes. I think there is something seriously broken in the Dust development/game design team right now, but CCP senior management is probab...
- by R F Gyro - at 2013.06.17 18:46:00
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1089. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: You're the reason this is AR 514. Go home. You people think that tanks should be taken solo with ease. This is why tanks suck in PC. This is why everything but ARs suck in PC. "Go home". That's a convincing argument, ...
- by R F Gyro - at 2013.06.16 22:30:00
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1090. Reserved - in General Discussions [original thread]
Eurydice Itzhak wrote: People shouldn't be SOLOing tanks. People keep saying this, without any justification. While a tank can be operated solo, I see no valid game balance reason why infantry shouldn't be able to kill them solo. As I se...
- by R F Gyro - at 2013.06.16 18:45:00
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1091. How many hours a day--- - in General Discussions [original thread]
40 hour weeks are in no way typical for games developers. It is probably much closer to 60 or 70. If you want to be considered a "hard worker" as a games dev you'll need to be putting in 12 hour days plus week-ends pretty much constantly. They se...
- by R F Gyro - at 2013.06.14 18:10:00
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1092. Uprising 1.2 from E3 - in General Discussions [original thread]
Halador Osiris wrote: Rusty Shallows wrote: RedRebelCork wrote: Any bets the AA-HAV gets turned into a dropsuit-mower like the AA tanks in BF3? Same first thought here. Followed by, "so this is the LAV Menace solution, Flak Cannons." If...
- by R F Gyro - at 2013.06.14 18:04:00
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1093. Which dev was it that.... - in General Discussions [original thread]
R F Gyro wrote: I think CCP should introduce a simple defined process for creating Aurum items:- Pick an ISK item
Get game designers to customise the name & description
Get art department to build a new texture to make it look di...
- by R F Gyro - at 2013.06.13 11:00:00
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1094. Reserved - in General Discussions [original thread]
Charlotte O'Dell wrote: R F Gyro wrote: Spkr4theDead wrote: One proto assault scrub should not be able to solo a tank, Why not? Why should one player with one set of kit not be able to solo one player with a different set of kit? Don'...
- by R F Gyro - at 2013.06.13 10:54:00
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1095. Reserved - in General Discussions [original thread]
Spkr4theDead wrote: You're a ******. Please, go back to Call of Duty. You don't understand the dynamics a tank brings to the field. [quote=R F Gyro]Also, remember I'm not saying one infantry player should be able to solo a HAV whenever they wan...
- by R F Gyro - at 2013.06.13 10:46:00
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1096. Which dev was it that.... - in General Discussions [original thread]
I think CCP should introduce a simple defined process for creating Aurum items:- Pick an ISK item
Get game designers to customise the name & description
Get art department to build a new texture to make it look different
Take eac...
- by R F Gyro - at 2013.06.13 10:33:00
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1097. Reserved - in General Discussions [original thread]
Spkr4theDead wrote: One proto assault scrub should not be able to solo a tank, Why not? Why should one player with one set of kit not be able to solo one player with a different set of kit? Don't come back with "its a tank" because that isn...
- by R F Gyro - at 2013.06.12 16:48:00
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1098. Reserved - in General Discussions [original thread]
EnglishSnake wrote: Your comparing a 3man HAV to a 3man AV team Problem here is that 3man HAV team is generally short range except the driver if hes got a railgun on the HAV, the 2 small turrets are effectively useless and unless they have sn...
- by R F Gyro - at 2013.06.12 16:43:00
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1099. Reserved - in General Discussions [original thread]
EnglishSnake wrote: The problem is with the idea that we have a driver, main gunner and 2 sub gunners if needed (optional gunners tbh not needed to run the tank in anyway) is that who skills up what? Does the driver still have to skill up eve...
- by R F Gyro - at 2013.06.11 19:37:00
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1100. Reserved - in General Discussions [original thread]
Excellent roundup of issues there. Its nice to see someone spending the time to do this properly. Good job. I know you've heard it from me before (several times), but I'll say it again here because I think there's a real chance of someone at CCP ...
- by R F Gyro - at 2013.06.10 21:58:00
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