Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1101. Sooooo...what is special about Factional Warfare? - in General Discussions [original thread]
I can't for the life of me figure out why CCP didn't apply the same restrictions for FW membership in Dust that they did in Eve (you need to be in a corp that is signed up with one of the factions, even if it is an NPC corp). That and include fac...
- by R F Gyro - at 2013.06.10 20:54:00
|
1102. L.O.T.I.S. - in Corporation Recruitment [original thread]
Recruitment closed? No-one in the recruitment channel for a while now. Am I just trying at the wrong times?
- by R F Gyro - at 2013.06.10 20:41:00
|
1103. What's the one thing you wish Dust would just add already? - in General Discussions [original thread]
negative49er wrote: the ability to keep stolen vehicle only usable if skills are reach I steal a lot of things. riot shield arc tanks MCC mounted gun ( so a team can't red line a team) heavies do a lot of melee damage flamethrowers jamme...
- by R F Gyro - at 2013.06.09 22:38:00
|
1104. CCP Continues To Push Pay-To-Win - in General Discussions [original thread]
CCP don't want Dust to be Pay to Win. If you find something that is genuinely P2W then report it in the defects forum and they'll treat it like any other bug. They aren't trying to pull a fast one or anything; they just make mistakes occasionally.
- by R F Gyro - at 2013.06.09 17:08:00
|
1105. We want to own planets - oh, wait - in General Discussions [original thread]
Players: give us something meaningful - we want to own planets CCP: OK, here you go Players: owning planets doesn't mean anything
- by R F Gyro - at 2013.06.09 16:21:00
|
1106. The real tank vs AV costs - in General Discussions [original thread]
Noc Tempre wrote: It's a game. Costs should be balanced with the required effort. Furthermore, any modern "war machine" is pretty much guaranteed to stupidly overpriced; they were not designed for total warfare. For a better comparison, the Pa...
- by R F Gyro - at 2013.06.09 16:13:00
|
1107. Don't complain about tank vs AV costs - in General Discussions [original thread]
In any competitive endeavour people will pay ever larger premiums for ever smaller advantages. Once there is enough ISK sloshing around, people will probably be willing to pay 25m ISK for a tank that is only 10% better than a 2.5m ISK tank. You c...
- by R F Gyro - at 2013.06.09 16:11:00
|
1108. How to balance tanks vs AV - in General Discussions [original thread]
Anmol Singh wrote: R F Gyro wrote: Anmol Singh wrote: so you saying my 2.5 mil tank should be taken out in 2.5 ( 1 shot) secs to 5 seconds (2 shots) by a 50K Iisk SHUKYNE forgegun whcih requires way less sp than my tank.... Note sure i...
- by R F Gyro - at 2013.06.09 16:05:00
|
1109. How to balance tanks vs AV - in General Discussions [original thread]
Anmol Singh wrote: R F Gyro wrote: Anmol Singh wrote: because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up b...
- by R F Gyro - at 2013.06.09 15:58:00
|
1110. How to balance tanks vs AV - in General Discussions [original thread]
Anmol Singh wrote: because vehicles are vehicles, if you do finite ammo, they better buff my tank a lot, anyway we tankers barley have enough pg to put on 1 heavy shield extender b/c it is all taken up by the fking turrets, especially the small...
- by R F Gyro - at 2013.06.09 13:15:00
|
1111. tanks and AV will never be balanced - in General Discussions [original thread]
Himiko Kuronaga wrote: If a vehicle costs twenty times more than a dropsuit loadout, why the hell should it be balanced? If it's not OP at that point, it's pretty much garbage. In-game currency is a terrible mechanism for balancing, especial...
- by R F Gyro - at 2013.06.09 13:11:00
|
1112. How to balance tanks vs AV - in General Discussions [original thread]
Anmol Singh wrote: so you saying my 2.5 mil tank should be taken out in 2.5 ( 1 shot) secs to 5 seconds (2 shots) by a 50K Iisk SHUKYNE forgegun whcih requires way less sp than my tank.... Note sure if this was responding to me. If it was......
- by R F Gyro - at 2013.06.09 13:05:00
|
1113. How to balance tanks vs AV - in General Discussions [original thread]
stlcarlos989 wrote: Tank users want it to take a coordinated attack from AV specialists to bring down a tank which is understandable from their perspective. So if its supposed to take 3 proto AV to destroy a tank then it should take 3x the SP t...
- by R F Gyro - at 2013.06.09 12:38:00
|
1114. How to balance tanks vs AV - in General Discussions [original thread]
RuckingFetard wrote: R F Gyro wrote: Tanks/AV will remain imbalanced no matter what we tweak until CCP realise that you have to balance primarily around the most scarce resource, which in online games is players . A tank (HAV) should requi...
- by R F Gyro - at 2013.06.09 12:36:00
|
1115. tanks and AV will never be balanced - in General Discussions [original thread]
Eurydice Itzhak wrote: So a tank doesn't cost 2 million ISK? So a tank doesn't require 7 million SP? So Proto AV costs more than 400k SP? So a person with a duvolle and a packed lai dai isn't perfectly capable of killing infantry and tanks? ...
- by R F Gyro - at 2013.06.09 12:16:00
|
1116. How to balance tanks vs AV - in General Discussions [original thread]
Tanks/AV will remain imbalanced no matter what we tweak until CCP realise that you have to balance primarily around the most scarce resource, which in online games is players . A tank (HAV) should require three players working together to operat...
- by R F Gyro - at 2013.06.09 12:06:00
|
1117. Petiton For Iron Wolf Saber to resign From Being CPM - in General Discussions [original thread]
Azura Sakura wrote: A revote would be nice. Like a thread had suggested in the past, or a post I don't know, we should vote for players that specialize in specific role. The whole point is that we don't know how to run a vote in a free-to-...
- by R F Gyro - at 2013.06.09 11:25:00
|
1118. If corporations don't care about P.C? - in General Discussions [original thread]
Allah's Snackbar wrote: PC was obviously a fairly ill-conceived idea punched out at the last minute to give an "oh wow!" for the release of Dust. You do realise that 60 pages of player & dev discussion contributed to that don't you?
- by R F Gyro - at 2013.06.09 11:17:00
|
1119. Slaughter Rule - in Feedback/Requests [original thread]
Cross Atu wrote: I have, on more than one occasion, turned a redline game into a victory while running solo, it's even easier to do with a squad. Which is perfect. And you can continue to do so. As long as anyone on the losing team is still...
- by R F Gyro - at 2013.06.08 21:38:00
|
1120. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Harpyja wrote: If you want smaller rewards to discourage the more experienced players, then I think new players should receive a bonus to rewards to make it equal to what experienced players get. Also give them a higher reward for battling in s...
- by R F Gyro - at 2013.06.08 21:32:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |